Killmatronix
2020-07-04, 04:04 PM
Hello there, longtime reader, just now registered.
I've a question about advancing my character, which is a goblin beastmaster ranger. I'm by no means new, starting to play DnD with 5e and retroactively playing some ADnD and Pathfinder, and I never made posts like this before either, but I'm really interested in how to better this unique spin on beastmaster.
I went flying for the specific interest in flying combat, taking the pteranodon pet, since access to such travel and range is not something martial classes usually have access to and I figured that it would make for an interesting character concept; an ex soldier goblin caravan master.
He's currently lv 6 with the following stat spread (using point buy):
8
18
14
12
16
8
The goal is clearly to make a ranged ranger that tries to get out of dodge, but given that this isn't a very common build, or uncommon enough for me to not find any help about it, I do have some questions, which could be stupid for all I know. I think the added mobility could make its damage relevant enough for it to compete against other dps options, but I could be wrong.
First is the general advancement. I have got my hands on the saddle of the cavalier, and my mount's gotten to 16 AC so far due to my proficiency, with me also thinking about eventually (after 20 dex and sharpshooter) getting mounted combat for extra protection, but then what? There aren't many spells that make the mount relevant at this point, especially for what I'm planning with it. Any advice would be welcome. I'm not looking to break the game, but some pointers from more experienced rangers would be pretty neat. I also couldn't find many Share Spells options, which is far away at lv 15, but it doesn't hurt to bring it up. I also considered going full ranger, or at least to level 19, due to this being a bit of a homebrew spin on the class and it gets the third attack at that level, even if the subclass (beastmaster) remains completely the same.
Second is my confusion regarding the split action nature of the mount and the mountee. Finding some Jeremy Crawford answers online via Sage Advice made me realize that this was changed after RAW into the ranger going before the beast and the beast following the ranger's command after that, but I couldn't do stuff like my attack, my mount's movement, my movement due to our turns being intertwined.
Third would be flyby and controlled movement in general. I was under the impression that flyby is what doesn't trigger opportunity attacks, fact supported by mr. Crawford's Sage Advice, but it also got brought up to my attention that controlled movement apparently doesn't trigger them anyway? If there's some clarification about that I would be incredibly thankful.
Lastly, I'd like to know about certain wording issue. PHB says that, if the companion isn't taking commands, it instead takes a dodge action. Does it do that even if I do my action, like an attack, and not issue any new command to it? Adding onto that, is companion movement issuing a command?
I'd like to thank everyone for their input. Since this is my first time making a post like this, perhaps I missed adding some crucial information, so go ahead and ask me anything you'd like. I'd also like for others to mention their own experiences with the style.
I've a question about advancing my character, which is a goblin beastmaster ranger. I'm by no means new, starting to play DnD with 5e and retroactively playing some ADnD and Pathfinder, and I never made posts like this before either, but I'm really interested in how to better this unique spin on beastmaster.
I went flying for the specific interest in flying combat, taking the pteranodon pet, since access to such travel and range is not something martial classes usually have access to and I figured that it would make for an interesting character concept; an ex soldier goblin caravan master.
He's currently lv 6 with the following stat spread (using point buy):
8
18
14
12
16
8
The goal is clearly to make a ranged ranger that tries to get out of dodge, but given that this isn't a very common build, or uncommon enough for me to not find any help about it, I do have some questions, which could be stupid for all I know. I think the added mobility could make its damage relevant enough for it to compete against other dps options, but I could be wrong.
First is the general advancement. I have got my hands on the saddle of the cavalier, and my mount's gotten to 16 AC so far due to my proficiency, with me also thinking about eventually (after 20 dex and sharpshooter) getting mounted combat for extra protection, but then what? There aren't many spells that make the mount relevant at this point, especially for what I'm planning with it. Any advice would be welcome. I'm not looking to break the game, but some pointers from more experienced rangers would be pretty neat. I also couldn't find many Share Spells options, which is far away at lv 15, but it doesn't hurt to bring it up. I also considered going full ranger, or at least to level 19, due to this being a bit of a homebrew spin on the class and it gets the third attack at that level, even if the subclass (beastmaster) remains completely the same.
Second is my confusion regarding the split action nature of the mount and the mountee. Finding some Jeremy Crawford answers online via Sage Advice made me realize that this was changed after RAW into the ranger going before the beast and the beast following the ranger's command after that, but I couldn't do stuff like my attack, my mount's movement, my movement due to our turns being intertwined.
Third would be flyby and controlled movement in general. I was under the impression that flyby is what doesn't trigger opportunity attacks, fact supported by mr. Crawford's Sage Advice, but it also got brought up to my attention that controlled movement apparently doesn't trigger them anyway? If there's some clarification about that I would be incredibly thankful.
Lastly, I'd like to know about certain wording issue. PHB says that, if the companion isn't taking commands, it instead takes a dodge action. Does it do that even if I do my action, like an attack, and not issue any new command to it? Adding onto that, is companion movement issuing a command?
I'd like to thank everyone for their input. Since this is my first time making a post like this, perhaps I missed adding some crucial information, so go ahead and ask me anything you'd like. I'd also like for others to mention their own experiences with the style.