Zhorn
2020-07-05, 11:20 AM
Some house rules I've had in my notes that I figured I'd post for critique.
Maintaining the 1 die per 10 ft. falling (max of 20 dice) from PHB p183, but with a bit of modifications and additional options for scenarios that have come up in my games.
Fall Damage Dice
Creature size effects the damage die used for fall damage (brought in line with size of Hit Die).
Size
Damage Die
Collision DC
Tiny
d4
DC 5
Small
d6
DC 10
Medium
d8
DC 15
Large
d10
DC 20
Huge
d12
DC 25
Gargantuan
d20
DC 30
Controlled Fall
When you deliberately fall any distance, even as a result of a missed jump, you can choose to use your reaction to try and control your landing. If proficient; make either a Dexterity (Acrobatics) or a Strength (Athletics) check, and deduct the outcome from the fall distance measured in feet for determining damage dice to be rolled. You still end up prone if you take any damage from the fall.
Catching another Creature
You can attempt to catch a falling creature than is the same size category as you or smaller if its fall trajectory is within your character's reach. As a reaction, make Strength (Athletics) check to catch (DC determined by the falling creature's size).
If successful, the number of fall damage dice they need to roll is halved (rounded down), but you are also subjected to damage taken as if the creature fell onto you, even if you don't occupy the same space that the falling creature would occupy.
Falling on another Creature
Creatures that occupy a space that intersects with the trajectory of a falling creature must make a Dexterity saving throw (DC determined by the falling creature's size), taking the same collision damage as the falling creature on a failed save, or half as much on a successful one.
If the falling creature is either of a larger size or only one size category smaller than the impacted creature, then the impacted creature is knocked prone if they fail the save.
Unless the falling creature is caught, this does not change the fall damage taken by the falling creature.
Falling and Diving into Water
When falling into a body of water of sufficient depth (DM fiat), fall damage is ignored for distances of 20 feet or less, and only deals half damage for distances 100 feet or less.
For fall distances of 100 feet of less; as a reaction you can attempt to dive to negate the fall damage. If proficient, make either a Dexterity (Acrobatics) or a Strength (Athletics) check against a DC 10, increasing by 5 for every 20 feet fallen.
Fall Height
Dive DC
Less than 20 ft.
DC 5
20 ft.
DC 10
40 ft.
DC 15
60 ft.
DC 20
80 ft.
DC 25
100 ft.
DC 30
Maintaining the 1 die per 10 ft. falling (max of 20 dice) from PHB p183, but with a bit of modifications and additional options for scenarios that have come up in my games.
Fall Damage Dice
Creature size effects the damage die used for fall damage (brought in line with size of Hit Die).
Size
Damage Die
Collision DC
Tiny
d4
DC 5
Small
d6
DC 10
Medium
d8
DC 15
Large
d10
DC 20
Huge
d12
DC 25
Gargantuan
d20
DC 30
Controlled Fall
When you deliberately fall any distance, even as a result of a missed jump, you can choose to use your reaction to try and control your landing. If proficient; make either a Dexterity (Acrobatics) or a Strength (Athletics) check, and deduct the outcome from the fall distance measured in feet for determining damage dice to be rolled. You still end up prone if you take any damage from the fall.
Catching another Creature
You can attempt to catch a falling creature than is the same size category as you or smaller if its fall trajectory is within your character's reach. As a reaction, make Strength (Athletics) check to catch (DC determined by the falling creature's size).
If successful, the number of fall damage dice they need to roll is halved (rounded down), but you are also subjected to damage taken as if the creature fell onto you, even if you don't occupy the same space that the falling creature would occupy.
Falling on another Creature
Creatures that occupy a space that intersects with the trajectory of a falling creature must make a Dexterity saving throw (DC determined by the falling creature's size), taking the same collision damage as the falling creature on a failed save, or half as much on a successful one.
If the falling creature is either of a larger size or only one size category smaller than the impacted creature, then the impacted creature is knocked prone if they fail the save.
Unless the falling creature is caught, this does not change the fall damage taken by the falling creature.
Falling and Diving into Water
When falling into a body of water of sufficient depth (DM fiat), fall damage is ignored for distances of 20 feet or less, and only deals half damage for distances 100 feet or less.
For fall distances of 100 feet of less; as a reaction you can attempt to dive to negate the fall damage. If proficient, make either a Dexterity (Acrobatics) or a Strength (Athletics) check against a DC 10, increasing by 5 for every 20 feet fallen.
Fall Height
Dive DC
Less than 20 ft.
DC 5
20 ft.
DC 10
40 ft.
DC 15
60 ft.
DC 20
80 ft.
DC 25
100 ft.
DC 30