BigB
2020-07-05, 03:54 PM
Okay, so this has probably been done to death already, but I wanted to share my homebrew version of guns.
So, to start with, there are four types of guns: Pistols, Shotguns, Rifles and Snipers.
For stats, I basically reskinned existing ranged weapons.
A pistol does 1d6 Piercing damage and has a range of 30/120 and has the Light property. (So basically a Handcrossbow)
A shotgun does 1d8 Piercing damage and has a range of 80/320 and is a two-handed weapon. (So basically a Light Crossbow)
A Rifle does 1d8 Piercing damage and has a range of 100/400 and has the Heavy property and is a two-handed weapon. (So basically a Heavy Crossbow)
A Sniper does 1d10 Piercing damage and has a range of 150/600 and has the Heavy property and is a two-handed weapon. (So basically a Longbow)
Now for the ammo. It doesn't have physical ammo as such. Instead, there are these crystals with magical energy that you put into your gun. Each crystal allows you up to 6 shots of magical energy per long rest. Switching crystals in combat is a bonus action. These crystals can be found or created. They are uncommon magic items, as such, you'll rarely find them in shops in smaller towns, but you'll surely find them in shops in bigger towns and cities. Then there's the rarer crystals that on top of just doing piercing damage, they also give the shot elemental damage. For example there are red crystals that when used in a pistol that do 1d6 Piercing Fire damage.
So, to start with, there are four types of guns: Pistols, Shotguns, Rifles and Snipers.
For stats, I basically reskinned existing ranged weapons.
A pistol does 1d6 Piercing damage and has a range of 30/120 and has the Light property. (So basically a Handcrossbow)
A shotgun does 1d8 Piercing damage and has a range of 80/320 and is a two-handed weapon. (So basically a Light Crossbow)
A Rifle does 1d8 Piercing damage and has a range of 100/400 and has the Heavy property and is a two-handed weapon. (So basically a Heavy Crossbow)
A Sniper does 1d10 Piercing damage and has a range of 150/600 and has the Heavy property and is a two-handed weapon. (So basically a Longbow)
Now for the ammo. It doesn't have physical ammo as such. Instead, there are these crystals with magical energy that you put into your gun. Each crystal allows you up to 6 shots of magical energy per long rest. Switching crystals in combat is a bonus action. These crystals can be found or created. They are uncommon magic items, as such, you'll rarely find them in shops in smaller towns, but you'll surely find them in shops in bigger towns and cities. Then there's the rarer crystals that on top of just doing piercing damage, they also give the shot elemental damage. For example there are red crystals that when used in a pistol that do 1d6 Piercing Fire damage.