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Gamerawsome101
2020-07-06, 03:08 PM
Rolling dice in game (the gaming set) how is it ruled is it choose an outcome and roll a d20 + proficiency? Roll a d6 and that's the result?

micahaphone
2020-07-06, 03:21 PM
Up to you / the DM. EDIT: I would use a D20 (plus proficiency) to simulate the multiple parts of playing a game. Or,


There's a variety of dice based games IRL, you can play one of those (ex: craps), or if you want a fantasy game, there's some fun ones like this:

https://www.reddit.com/r/DnDBehindTheScreen/comments/9xxx55/a_game_of_beshaba_dice/

Dragonsonthemap
2020-07-06, 03:26 PM
It depends a little bit on what the roll is supposed to represent, but generally in 5th edition Dungeons & Dragons (and the two previous editions), the main method is roll a d20, then add whatever bonuses or penalties the character it supposed to have, then compare that to a target number to see if it succeeds. Whether or not you add proficiency will depend on whether or not the character in question in proficient in what they're doing. In addition to proficiency, you also add the character's ability modifier, although depending on what the relevant ability score (Strength, Intelligence, etc.) is, that might be 0 or a negative number. The number you're trying to hit it determined one of several ways - if the character is making an attack roll (such as for when they swing a sword at someone), that number will be the target's armor class, which is listed in their stat block, and which is determined by what kind of armor they are wearing, if any, and what their dexterity ability score modifier is, unless they're wearing heavy armor (which negates the dexterity modifier). If the d20 roll is a saving throw, such as when a character is trying to resist poison or dodge a spell's effect, the number is determined by the poison's stats or by the abilities of the spell's caster, which will be on the caster's stat block as "saving throw DC." If they're making an ability check, such as for when a character tries to pick a lock or remember an obscure piece of historical information, the number to roll for is decided by the dungeon master, based on broad guidelines in the Dungeon Master's Guide.

Millstone85
2020-07-06, 03:39 PM
It depends a little bit on what the roll is supposed to representIn this case, it represents your character rolling dice in-universe.

https://imgs.xkcd.com/comics/tabletop_roleplaying.png

Don't worry, I also had a brain fart when I first read the OP.

Lupine
2020-07-06, 04:43 PM
Clip

Ayy XKCD! That’s pretty cool.

To the OP, I would say this. If your player wants to play against you, then use the d6 and play a silly, short game (if you have enough, I recommend liars dice)

However, most players don’t think of themselves being “at level” with the PC. Indeed, part of the fun of the game is playing the powerful hero.
For those players, roll the d20+prof, and tell them what happens. They’ll prefer that.

Xapi
2020-07-06, 06:19 PM
Is the game a game of pure chance, or is skill involved at all? Ir there is skill, which skill?

If it is pure chance, roll whatever and give them a 50/50 chance unless they are somehow Lucky (like a Halfling).

If skill is involved, make opposing rolls for the PC and the NPC with the corresponding attribute. If it's bluffing, I'd use Bluff roll vs Passive Insight for the PC vs the NPC and the same thing turned around, highest value wins.

If it's inteligence, just opposed INT rolls, although I'd ley an experienced player add his proficiency bonus

Man_Over_Game
2020-07-06, 06:28 PM
Is the game a game of pure chance, or is skill involved at all? Ir there is skill, which skill?

If it is pure chance, roll whatever and give them a 50/50 chance unless they are somehow Lucky (like a Halfling).

If skill is involved, make opposing rolls for the PC and the NPC with the corresponding attribute. If it's bluffing, I'd use Bluff roll vs Passive Insight for the PC vs the NPC and the same thing turned around, highest value wins.

If it's inteligence, just opposed INT rolls, although I'd ley an experienced player add his proficiency bonus

"So you're saying I have a +6 bonus to...understand random chance?"

"Good question. Roll an Insight check for me".

Lupine
2020-07-06, 08:06 PM
"So you're saying I have a +6 bonus to...understand random chance?"

"Good question. Roll an Insight check for me".

Casinos be like.

Dragonsonthemap
2020-07-06, 11:02 PM
In this case, it represents your character rolling dice in-universe.

https://imgs.xkcd.com/comics/tabletop_roleplaying.png

Don't worry, I also had a brain fart when I first read the OP.

Hah! Can't believe I managed to write a whole post without picking up on that.

jane477
2020-07-08, 02:27 PM
Hah! Can't believe I managed to write a whole post without picking up on that.

Didn’t even realized that until you pointed it out