AvatarVecna
2020-07-16, 10:16 AM
A common complaint about the skill system in 5e is that there aren't explicit DCs, and it leaves a lot of things up to the DM - which can cause the same character to be wildly more or less competent depending on who's running the game. Some people don't like that particular aspect of the flexibility of this system, myself included, so I've decided I'm going to go through the books and find all the places where a DC gets listed. It won't be perfect, but it'll provide examples of what WotC considers a DC 10 or 20 or 30 check to look like, hopefully.
Needless to say, because I'll be going through so many books, that's going to include adventures. I won't be trying to spoil what happens in the check summary, but I also won't be trying to avoid spoiling it. If knowing there's a trapped disco ball ~3/4ths of the way through Descent Into Avernus or whatever would ruin it for you, then...sucks. I'm spoiling myself on like 90% of the books on the list because I don't worry too much about spoilers, but it still means the experience is gonna be a little worse for me personally. If you'd rather go in completely and utterly blind, this probably won't be to your liking.
Table Key/Books Finished:
DMG: Dungeon Master's Guide
EEPC: Elemental Evil Player's Companion
HDQ: Horde of the Dragon Queen
MM: Monster Manual
OA: Out of the Abyss
PA: Princes of the Apocalypse
PH: Player's Handbook
RT: Rise of Tiamat
Check
DC
Source
Description
Acrobatics
10
PH 182
At the end of a long jump, remain standing despite landing in difficult terrain
10
HDQ 54
Cross a beam slick with fungus and mold without falling
10
RT 29
Slide down a two-story ice ramp while standing
10
RT 46
Cling to a mossy stone bridge after slipping to avoid falling off
10
DMG 110
Avoid slipping on slippery ice when you first move onto it
10
DMG 254
Avoid letting a crowd slow you down during a chase
10
DMG 254
Avoid letting a maze of small obstacles slow you down during a chase
10
DMG 254
Avoid letting a pack of dogs damage you or slow you down during a chase
10
DMG 254
Avoid letting a beggar slow you down during a chase
10
DMG 254
Avoid letting a rough patch of brush slow you down during a chase
10
DMG 254
Avoid letting a patch of uneven ground slow you down during a chase
10
DMG 254
Avoid letting a stream/ravine/rock bed slow you down during a chase
10
PA 126
Balance on a narrow ledge in a windy chasm
10
PA 133
Dash, Disengage, or perform another complex maneuver, on unstable wreckage, without falling
12
RT 29
Slide down or climb up a two-story ice ramp while wearing crampons
12
RT 30
Avoid slipping on ice stairs
12
RT 36
Move more than 15 ft on a slightly sloped ice floor without falling
12
RT 51
Climb or crawl down a slick, steep slope
15
MM 27
Escape from the grasping tendrils of the walls in a beholder lair
15
DMG 254
Avoid letting a large obstacle slow you down during a chase
15
DMG 254
Avoid letting a group of brawlers damage you or slow you down during a chase
15
PA 68
Climb up a "stairs to slide" trap that's currently in slide formation
15
PA 87
Slip free of being securely tethered to a rock while underwater
15
OA 46
Squeeze through a wall of netting embedded with sharp hooks without getting stuck and hurt
17
MM 27
Escape from the grasping tendrils of the walls in a death tyrant's lair
24
DMG 176
Seize and remove another creature's ioun stone
Animal Handling
6
HDQ 74
Avoid getting attacked for trying to harness a trained wyvern
10
HDQ 74
Harness a trained wyvern
15
HDQ 74
Get a trained wyvern to fly as directed
Arcana
12
RT 68
Identify a Dao by depiction
12
RT 73
Locate a salt ring
15
HDQ 12
Identify a half-dragon by description
15
HDQ 59
Identify the "Farseer Of Illusk" (a magic telescope)
15
HDQ 59
Operate the "Farseer Of Illusk" partly
15
HDQ 83
Determine that a rune network is being influenced by a spirit
15
RT 68
Deduce that an innate ability is responsible for visible magical phenomena
15
DMG 122
Detect the pressure plate for a "fire breathing statue" trap
15
PA 43
Determine that craters and earth-piles are due to powerful earth magicks
15
PA 120
Recognize rune circles meant to contain summoned demons despite age and damage
15
OA 76
Use notes to figure out the alchemical formulae for alchemist's fire and vials of acid
20
RT 72
Decipher notes to understand odd elemental-combination experiments
20
DMG 123
Determine that a statue's mouth contains a Sphere Of Annihilation
25
DMG 201
Take control of a Sphere Of Annihilation within 60 ft
Athletics
6
OA 11
While hanging on an edge after getting pushed off, avoid losing your grip and falling
10
PH 182
As part of a long jump, clear an obstacle no taller than one-quarter the distance jumped
10
HDQ 17
Climb a cliff with handholds/footholds quickly
10
HDQ 81
Climb a cracked crumbling ice tower
10
DMG 254
Avoid letting a crowd slow you down during a chase
10
DMG 254
Avoid letting a beggar slow you down during a chase
10
DMG 254
Avoid letting a rough patch of brush slow you down during a chase
10
DMG 254
Avoid letting a stream/ravine/rock bed slow you down during a chase
10
PA 72
Climb a tower made from rough flagstone
10
PA 115
Climb the rough walls of a pit
10
PA 116
Climb a rough, uneven wall with small ledges and fissures
10
PA 116
Swim in an underground pool without getting swept into a stream by the current
10
PA 118
Swim against the current of a stream
10
PA 124
Climb a rough wall
10
PA 126
Climb a rough wall in a windy chasm
10
PA 128
Climb a rough slippery wall
10
PA 131
Climb a rough wet wall
10
PA 135
Climb a rough wall covered in fissures
10
PA 138
Scale up 10 ft to a ledge
10
OA 11
While hanging on an edge after getting pushed off, climb back up
12
RT 51
Climb or crawl down a slick, steep slope
12
OA 33
Climb up to and through a hole in the ceiling 10 ft up
13
OA 72
Climb slippery cavern walls
15
HDQ 63
Climb a lodge's wall to the roof
15
MM 27
Escape from the grasping tendrils of the walls in a beholder lair
15
RT 36
Climb 8 ft up an ice wall/pillar
15
RT 46
(3 checks) Climb 80/120 ft up a mossy stone wall
15
DMG 254
Avoid letting a group of brawlers damage you or slow you down during a chase
15
PA 82
Resist getting swept along in the current right next to a small waterfall
15
PA 116
Climb a rough, uneven wall with small ledges and fissures
15
PA 118
Surface despite being directly under a small waterfall
15
PA 125
Climb a rough wall slick with water and fungus
15
PA 128
Swim against a strong current
15
PA 128
Surface despite being directly under a small waterfall
15
PA 136
Stand up in a river of elemental mud
15
PA 136
Move in a river of elemental mud at 1/2 speed (going with the current) or 1/5 speed (against)
15
PA 139
Using a rope tether, pull a creature 10 ft closer to the edge of a pool of a mud river
15
PA 221
As a Tiny flying creature, avoid getting swept away by gale-force winds in Yan-C-Bin's region
15
OA 27
Climb out of a 20 ft sinkhole
15
OA 37
Open a 10ft by 10ft tight-fitted stone door that is not locked
17
MM 27
Escape from the grasping tendrils of the walls in a death tyrant's lair
20
PA 87
Swim to the surface of a 10-ft pool while tethered to a large stone
20
PA 93
Climb 15 ft up smooth, wet masonry
Constitution
10
RT 34
Successfully cast a spell after Aurathator's Scriptorium
10
DMG 252
Avoid gaining an exhaustion level from Dashing too frequently
11
OA 54
While suffering from Grackle-Lung and 1 level of exhaustion, take the Dash action
12
OA 54
While suffering from Grackle-Lung and 2 levels of exhaustion, take the Dash action
13
OA 54
While suffering from Grackle-Lung and 3 levels of exhaustion, take the Dash action
14
OA 54
While suffering from Grackle-Lung and 4 levels of exhaustion, take the Dash action
15
OA 54
While suffering from Grackle-Lung and 5 levels of exhaustion, take the Dash action
Charisma
5
HDQ 17
As a low-level nobody, avoid getting recognized by people you fought a few days ago
15
HDQ 17
Avoid looking out of place in a cultist camp when it goes on alert
15
DMG 199
Force your way past a Scroll Of Protection barrier keyed against your creature type
15
DMG 225
Control an Orb Of Dragonkind as long as you remain attuned
15
OA 22
[Spellcasting Stat] check to use a scroll of Raise Dead despite not being able to cast the spell
15
OA 32
As an enlightened quaggoth, turn your enslaved fellows against their drow captors
Deception
10
HDQ 17
Lie your way past 5 guards
15
RT 77
Deceive paranoid Thayan interrogators
15
DMG 131
Spread an untrue rumor about an individual, shifting a community's attitude one step
18
RT 76
Deceive a Thayan vampire noblewoman
Dexterity
10
PH 151
Save yourself from further alchemist fire damage
10
HDQ 8
Unlock an old, rusted lock even when you have the key
10
HDQ 63
Enter a building through a shuttered window without the shutter banging
10
OA 76
Save yourself from further alchemist fire damage
12
OA 11
When entering giant spider webs, or starting your turn there, avoid becoming restrained
12
OA 42
Navigate through a basic maze of stalagmites in a turbulent river
12
OA 42
Navigate through a tight passage in a turbulent river
13
OA 42
Maintain control over a boat/raft going over turbulent waters
15
RT 29
Climb a one-level ice slide without crampons
15
DMG 197
Escape a Rope Of Entanglement
17
RT 43
Escape a bone boulder
20
PH 152
Slip out of manacles
20
RT 29
Climb a two-level ice-slide without crampons
20
OA 4
Slip out of manacles
History
10
PA 43
Recognize the symbol of a local group despite not being local yourself
10
PA 169
Know off-hand of the Uthgardt's general distrust of magic
10
PA 169
Know of the Elk tribe's unsavory reputation despite not being native to the same area
20
HDQ 70
Use vague artistic depictions to determine the locations depicted
Insight
10
PH 309
Realize that sounds are due to a raven's Mimicry
10
PA 60
Notice monks exchanging furtive glances
10
PA 162
Recall a man looking nervous/guilty and disappearing before keys turned up missing
12
OA 58
Notice a guard captain eyeing your weapons greedily
12
OA 60
Realize a two-headed giant is crazed and terrified
12
OA 62
Determine a merchant is lying about not knowing why somebody would try to kill him
13
OA 51
Assess the mood of a city enough to avoid trouble before it starts
14
MM 194
Realize that sounds are due to a kenku's Mimicry
15
HDQ 10
Realize that kobolds burning a mill badly are luring you into an ambush
15
HDQ 37
Realize you've been recognized
16
RT 49
Determine that a politician is withholding the whole truth
18
RT 49
Determine a guilt-ridden local leader is being untruthful with you
Intelligence
5
DMG 61
While on Limbo, move a Tiny object
5
DMG 61
While on Limbo, stabilize a 10 ft radius sphere for 24 hours or until altered
10
RT 29
Rig a set of cramptons from a climber's kit
10
RT 33
Estimate the value of a chest of coins without disturbing it or its contents
10
DMG 61
While on Limbo, move a Small object
10
DMG 61
While on Limbo, alter a nonmagical Tiny object not being worn or carried
10
DMG 200
Copy a cantrip scroll into your spellbook
10
DMG 254
Avoid letting a maze of small obstacles slow you down during a chase
11
DMG 200
Copy a 1st lvl scroll into your spellbook
12
DMG 200
Copy a 2nd lvl scroll into your spellbook
13
DMG 200
Copy a 3rd lvl scroll into your spellbook
14
DMG 200
Copy a 4th lvl scroll into your spellbook
15
DMG 61
While on Limbo, move a Medium object
15
DMG 61
While on Limbo, alter a nonmagical Small object not being worn or carried
15
DMG 61
While on Limbo, stabilize a 20 ft radius sphere for 24 hours or until altered
15
DMG 150
Operate an Amulet Of The Planes
15
DMG 200
Copy a 5th lvl scroll into your spellbook
15
PA 121
Determine culture of origin of sarcophagus from the artistry
15
OA 22
[Spellcasting Stat] check to use a scroll of Raise Dead despite not being able to cast the spell
16
DMG 200
Copy a 6th lvl scroll into your spellbook
17
DMG 200
Copy a 7th lvl scroll into your spellbook
18
DMG 200
Copy a 8th lvl scroll into your spellbook
19
DMG 200
Copy a 9th lvl scroll into your spellbook
20
PH 259
Escape from a Maze spell
20
DMG 61
While on Limbo, move a Large object
20
DMG 61
While on Limbo, alter a nonmagical Medium object not being worn or carried
25
DMG 61
While on Limbo, move a Huge or larger object
25
DMG 61
While on Limbo, alter a nonmagical Large or larger object not being worn or carried
25
DMG 61
While on Limbo, stabilize a 30 ft radius sphere for 24 hours or until altered
35
DMG 61
While on Limbo, stabilize a 40 ft radius sphere for 24 hours or until altered
45
DMG 61
While on Limbo, stabilize a 50 ft radius sphere for 24 hours or until altered
55
DMG 61
While on Limbo, stabilize a 60 ft radius sphere for 24 hours or until altered
Intimidation
10
HDQ 10
Scare a cultist into supplying the name and general goal of their cult
10
HDQ 44
Scare lizardfolk mercenaries into conversing with you
10
DMG 254
Avoid letting a beggar slow you down during a chase
15
HDQ 14
Scare cultist prisoners into giving up details on their operation
15
DMG 254
Avoid letting a group of brawlers damage you or slow you down during a chase
15
PA 79
Scare a brand new cultist into surrendering without a fight
15
OA 65
Get useful information out of a babbling derro
16
OA 76
Scare a single answer out of a deurgar who is near-incoherently insane
20
HDQ 15
Scare fanatical cultist prisoners into giving up details on their operation
Investigation
8
RT 70
Locate buttons on the underside of a railing
10
HDQ 38
Determine that a mass of footprints was just a crowd of people
10
PA 58
Locate a secret door
10
PA 59
Locate a secret door
10
PA 59
Locate a secret door
10
PA 105
Determine that a pile of rubble has been frequently and recently disturbed
10
PA 150
Determine that a barrel has a false bottom
10
PA 171
Locate a hidden niche
10
PA 172
Locate a trip wire while searching for traps
10
PA 174
Locate a silver chain wrapped around a brazier out in the open
10
PA 185
Determine how to start operating a tricky flywheel
10
PA 186
Realize a statue's held scepter can be removed
10
PA 186
Locate a 2-inch wide hole in otherwise smooth stone floor
10
OA 64
Get the scoop on rumors regarding trade route issues
12
RT 32
Determine the number of creatures that live in a chamber by analyzing belongings
12
RT 44
Examine a body struck by arrows to determine what direction they came from
12
RT 73
Locate a salt ring
12
RT 81
Locate a small, forgotten side-entrance to a fortress while scouting
12
OA 76
Locate a letter hidden in a small hidden compartment in a desk
13
OA 37
Determine that damage to a room is recent despite no tracks in the dust layer
14
RT 50
Locate a poorly-hidden secret door
14
RT 53
Notice a Glyph Of Warding before it's triggered
14
PA 93
Notice a Glyph Of Warding before its triggered
15
HDQ 38
Search your oatmeal for lumps that might be bone slivers
15
HDQ 53
Locate a hidden compartment in a wooden statue
15
HDQ 60
In a pitch-black underwater tunnel, determine which branching path doesn't dead-end
15
RT 29
Detect bitter poison among strong-smelling raw fish
15
RT 44
Determine a non-obvious cause of death
15
RT 45
Determine that frescoes are thinner than normal without breaking them
15
RT 46
Locate a pressure plate for a trap
15
RT 47
Locate a secret passage
15
RT 72
Locate a secret door
15
DMG 122
Determine that a patch of un-walked ground is the cover for a "hidden pit" trap
15
DMG 123
Deduce the presence of a pressure plate(s) by variations in the floor pattern
15
DMG 123
Deduce the presence of a trapdoor(s) by variations in the ceiling pattern
15
PA 51
Determine that a skeleton recently picked clean and broken was humanoid
15
PA 68
Notice the collapsing mechanism for a "stairs to slide" trap
15
PA 104
Locate a secret door
15
PA 105
Locate a secret door
15
PA 106
Locate a secret door
15
PA 110
Locate a secret door
15
PA 132
Locate a secret door
15
PA 132
Locate a secret door
15
PA 144
Find levers hidden in secret niches
15
PA 159
Locate a secret door
15
PA 174
Notice traces of blood and other small signs of violence while poking around a dormitory
15
PA 179
Notice loose flagstones on flimsy boards won't support your weight while searching for traps
15
PA 185
Determine how to fully operate a tricky flywheel
16
MM 179
Determine that a humanoid is actually a disguised sea hag
17
RT 42
Locate a small secret door
18
HDQ 66
Locate a strongbox in a hollow section of floorboards
18
RT 42
Locate a "bone boulder" trap while searching
18
RT 44
Locate a loose brick in a wall
18
RT 53
Locate a "poison needle" trap on a chest
18
PA 121
Notice a Glyph Of Warding before it's triggered
19
PA 135
Discover a Major Image effect from a distance without interaction
20
HDQ 70
Locate a secret door
20
HDQ 79
Locate a "poison needle" trap on a chest
20
HDQ 83
Locate a small gem wedged into a crevice
20
MM 106
Determine the monstrous mirages of a brass dragon's region to be illusory
20
MM 177
Determine that a humanoid is actually a disguised green hag
20
RT 45
Locate a secret door
20
DMG 123
Deduce the presence of a "poison needle" trap in a lock
20
DMG 130
Locate somebody willing to buy a particular magic item from you
20
DMG 151
Figure out how to open an Apparatus of Kwalish
20
PA 51
Determine that rusty bloodstains and broken bone piles are largely humanoid in origin
20
PA 187
Locate a secret door
20
OA 14
Determine the presence of a "poison needle" trap in a lock
Medicine
10
PH 197
Stabilize a dying creature
10
HDQ 34
Determine cause of death to be poison rather than sudden illness
10
HDQ 36
Revive a man unconscious due to exposure and dehydration
10
RT 70
Determine fairly straightforward cause of death
10
PA 79
Notice that flutes are made from humanoid bones
12
MM 70
Staunch the cursed wounds of a bearded devil's glaive
12
MM 74
Staunch the cursed wounds of a horned devil's tail
13
RT 68
Identify drakeswort (a potentially-deadly herb) by sight
13
RT 71
Determine uncommon cause of death
15
DMG 207
Free a creature from the ongoing effects of a Sword Of Wounding
15
DMG 272
Treat a festering wound
20
MM 274
Safely extract a slaad's control gem
Nature
10
HDQ 26
Identify a dragon by its egg
10
HDQ 35
Identify shrieker fungi, but misidentify them as poisonous
12
HDQ 60
Determine that a pool of water must contain an underwater entrance/exit
12
RT 79
Successfully avoid the attention of a passing dragon flying overhead
13
RT 68
Identify drakeswort (a potentially-deadly herb) by sight
15
HDQ 12
Identify a half-dragon by description
15
HDQ 22
Identify violet fungi hidden among more standard fungi
15
HDQ 34
Identify Perytons before they get too close
15
HDQ 35
Identify shrieker fungi
15
MM 138
Identify a gas spore as such, rather than as a beholder
15
OA 22
Identify the species and potential uses of various fungi native to the Underdark
16
DMG 258
Avoid poisoning yourself when failing to harvest poison
20
HDQ 62
Identify ambush drakes by claw marks in wooden floors
20
DMG 258
Harvest poison from a poisonous creature
Perception
10
HDQ 15
Spot an ambush from 600 ft when you know where to look
10
HDQ 21
With tracks going in most directions, determine the direction the majority went
10
HDQ 22
Realize the ceiling is covered in bats
10
HDQ 23
Locate tons of little hooks embedded in leather strips on close inspection
10
HDQ 24
Locate a "collapsible ceiling" trap on a set of stairs while actively searching
10
HDQ 25
Determine that this dragon mural has holes where many dragon's mouths are
10
HDQ 27
Realize a rug denting downward is covering a hole
10
HDQ 35
Track a golden stag while you're hot on its trail
10
HDQ 36
Track stolen horses while you're hot on their trail
10
HDQ 40
Locate a camouflaged trapdoor
10
HDQ 41
Determine that a barrel hides a trapdoor
10
HDQ 43
Identify language (but not speech) from echoes coming down a long tunnel
10
HDQ 59
Determine that a muddy patch of ground is only traversed by one kind of creature
10
DMG 122
Detect the trip wire for a "collapsing ceiling" trap
10
DMG 122
Detect the trip wire for a "falling net" trap
10
DMG 122
Detect the covering for a "simple pit" trap
10
PA 104
Detect the trip wire for a "spring-loaded axe" trap
10
PA 116
Detect the covering for a "simple pit" trap
11
OA 36
Scramble back up the edge of a shallow pit after nearly falling in
12
HDQ 61
Locate a trapped ceiling connected to a chest
12
RT 68
Recognize a Dao by depiction
12
RT 81
Locate a small, forgotten side-entrance to a fortress while scouting
12
OA 12
In a very dimly lit room, recognize that a lifelike statue is a statue instead of a living creature
13
PA 50
Don't lose track of a fleeing manticore
13
OA 42
Notice stalagmites poking just out the top of turbulent waters in an underground river
14
RT 42
Notice a tile mosaic slowly animating into a monster
14
PA 129
Spot giant crabs hiding in nets in water
14
OA 62
Notice a basic alarm trap's tripwire
15
PH 66
Non-Druid detecting Druidic messages
15
HDQ 14
Determine that one set of tracks are deeper than the others
15
HDQ 15
Spot an ambush from 300 ft when you know to look, but not where to look
15
HDQ 22
Locate a "stairs to slide" trap on a set of stairs while actively searching
15
HDQ 24
Locate guard drakes hidden in shadows
15
HDQ 24
Determine that a section of solid rock floor is actually painted parchment
15
HDQ 24
Spot a collapsible ceiling without triggering it
15
HDQ 26
Notice a dragon egg hidden among similar-colored rocks
15
HDQ 31
Spot a shaved, tattooed head hidden beneath a hood
15
MM 242
Spot a gelatinous cube that's standing still
15
RT 28
Spot someone surreptitiously casting a spell when you're looking for it
15
RT 69
Spot a diamond crystallizing within a gorgon's paralyzing breath
15
DMG 122
Spot the pressure plate for a "fire breathing statue" trap
15
DMG 122
Detect the lack of foot traffic over the cover of a "hidden pit" trap
15
DMG 123
Spot the holes for a "poison dart" trap
15
DMG 123
Detect the pressure plate and trapdoor for a "rolling sphere" trap
15
PA 53
Detect murderholes in the ceiling without specifically checking out the ceiling
15
PA 139
Spot a secret passage
15
PA 218
Spot a hidden sinkhole from a safe distance in Ogremach's region
15
OA 36
Notice weakened stone that covers a shallow pit
15
OA 37
Notice that a sarcophagus is on hidden stone rollers
15
OA 62
Notice a disabled drainage pipe hidden under a pile of refuse
15
OA 65
Locate an enormous fissure camouflaged into the cliffside
16
PA 183
Realize that a man's surprise and indignation is over-acting and sounds rehearsed
17
PA 59
Spot ghouls hiding in inky water
20
HDQ 11
Detect a small group of humanoids hiding in a loft
20
HDQ 15
Spot an ambush from 60 ft without any warning
20
HDQ 22
Spot an entryway hidden by shadows and clever positioning
20
HDQ 55
Detect a barely-visible century-old chalk message
20
HDQ 57
Locate an "acid bomb" trap hidden in a cabinet
20
HDQ 65
Detect a "freezing runes" trap
20
HDQ 70
Detect a secret door
20
MM 92
Spot a sinkhole from a safe distance in a blue dragon's region
20
RT 28
Notice villagers unobtrusively slipping away to snitch on you
20
RT 29
Detect bitter poison in strong-smelling raw fish
20
RT 51
Notice movement from a dragon hiding just inside a cave
20
PA 131
Spot a symbol carved into a "stalactite" (which is actually a roper)
20
PA 172
Notice steep steps cut into the side of a gorge and hidden from casual observation
20
PA 178
Spot an assassin fleeing the scene of the crime with cover of a growing crowd
22
HDQ 78
Spot a small entryway hidden by shadows and positioning from a distance
22
RT 43
Notice a pressure plate for a "rolling boulder" trap before it's activated
24
RT 42
Locate a "bone boulder" trap when searching
Performance
15
HDQ 10
Realize that kobolds burning a mill badly are luring you into an ambush
Persuasion
10
OA 64
Get the scoop on rumors regarding trade route issues
12
HDQ 10
Convince a cultist to supply the name and general goal of their cult
12
HDQ 85
Get some useful information out of exhausted kobolds
12
OA 61
Get basic information about a well-known crook at the market
13
OA 58
Bribe a corrupt guard with something besides the target of his obsession
14
OA 63
Get a group of duergars to stop bothering you
15
HDQ 11
Convince a crowd of panicking villagers to obey your orders
15
HDQ 44
Convince lizardfolk mercenaries to converse with you
15
MM 169
Calm down a berserking flesh golem you created
15
RT 29
Convince a suspicious village shaman to meet privately
15
RT 77
Convince paranoid Thayan interrogators that you're telling the truth
15
DMG 131
Spread a true rumor about an individual, shifting a community's attitude one step
15
PA 177
Talk a thief fencing stolen goods from 1500 gp to 1100 gp
15
OA 60
Convince city guards not to arrest you on various charges
15
OA 63
After reporting three incidents, convince the guard captain of a corruption issue in the city
15
OA 65
Get useful information out of a babbling derro
17
RT 52
Convince a dragon's prisoners-turned-guards to abandon their post
18
HDQ 73
Convince villagers to discuss the cult that controls the village
19
HDQ 83
Get some actually useful information out of ogres
20
RT 76
Convince a Thayan vampire that your goals align sufficiently to avoid interrogation
Religion
14
RT 43
Determine the fairly obvious conditions that will allow a ghost to pass on
15
RT 43
Recall an old holy gesture of a fallen deity
15
RT 52
Recognize a shrine to an obscure minor deity
15
PA 64
Determine the deity a temple was dedicated to, based on the shape of where symbols used to be
18
HDQ 61
Recognize a shrine to an ancient deity no longer worshiped
18
RT 44
Recognize the symbol of a yuan-ti deity
20
PA 121
Recognize an idol dedicated to an obscure drow deity of oozes
Sleight Of Hand
6
HDQ 59
Avoid handling the "Farseer Of Illusk" (a magic telescope) so poorly that it breaks
15
HDQ 59
Operate the "Farseer Of Illusk" partly
20
RT 73
Operate a scrying crystal
Needless to say, because I'll be going through so many books, that's going to include adventures. I won't be trying to spoil what happens in the check summary, but I also won't be trying to avoid spoiling it. If knowing there's a trapped disco ball ~3/4ths of the way through Descent Into Avernus or whatever would ruin it for you, then...sucks. I'm spoiling myself on like 90% of the books on the list because I don't worry too much about spoilers, but it still means the experience is gonna be a little worse for me personally. If you'd rather go in completely and utterly blind, this probably won't be to your liking.
Table Key/Books Finished:
DMG: Dungeon Master's Guide
EEPC: Elemental Evil Player's Companion
HDQ: Horde of the Dragon Queen
MM: Monster Manual
OA: Out of the Abyss
PA: Princes of the Apocalypse
PH: Player's Handbook
RT: Rise of Tiamat
Check
DC
Source
Description
Acrobatics
10
PH 182
At the end of a long jump, remain standing despite landing in difficult terrain
10
HDQ 54
Cross a beam slick with fungus and mold without falling
10
RT 29
Slide down a two-story ice ramp while standing
10
RT 46
Cling to a mossy stone bridge after slipping to avoid falling off
10
DMG 110
Avoid slipping on slippery ice when you first move onto it
10
DMG 254
Avoid letting a crowd slow you down during a chase
10
DMG 254
Avoid letting a maze of small obstacles slow you down during a chase
10
DMG 254
Avoid letting a pack of dogs damage you or slow you down during a chase
10
DMG 254
Avoid letting a beggar slow you down during a chase
10
DMG 254
Avoid letting a rough patch of brush slow you down during a chase
10
DMG 254
Avoid letting a patch of uneven ground slow you down during a chase
10
DMG 254
Avoid letting a stream/ravine/rock bed slow you down during a chase
10
PA 126
Balance on a narrow ledge in a windy chasm
10
PA 133
Dash, Disengage, or perform another complex maneuver, on unstable wreckage, without falling
12
RT 29
Slide down or climb up a two-story ice ramp while wearing crampons
12
RT 30
Avoid slipping on ice stairs
12
RT 36
Move more than 15 ft on a slightly sloped ice floor without falling
12
RT 51
Climb or crawl down a slick, steep slope
15
MM 27
Escape from the grasping tendrils of the walls in a beholder lair
15
DMG 254
Avoid letting a large obstacle slow you down during a chase
15
DMG 254
Avoid letting a group of brawlers damage you or slow you down during a chase
15
PA 68
Climb up a "stairs to slide" trap that's currently in slide formation
15
PA 87
Slip free of being securely tethered to a rock while underwater
15
OA 46
Squeeze through a wall of netting embedded with sharp hooks without getting stuck and hurt
17
MM 27
Escape from the grasping tendrils of the walls in a death tyrant's lair
24
DMG 176
Seize and remove another creature's ioun stone
Animal Handling
6
HDQ 74
Avoid getting attacked for trying to harness a trained wyvern
10
HDQ 74
Harness a trained wyvern
15
HDQ 74
Get a trained wyvern to fly as directed
Arcana
12
RT 68
Identify a Dao by depiction
12
RT 73
Locate a salt ring
15
HDQ 12
Identify a half-dragon by description
15
HDQ 59
Identify the "Farseer Of Illusk" (a magic telescope)
15
HDQ 59
Operate the "Farseer Of Illusk" partly
15
HDQ 83
Determine that a rune network is being influenced by a spirit
15
RT 68
Deduce that an innate ability is responsible for visible magical phenomena
15
DMG 122
Detect the pressure plate for a "fire breathing statue" trap
15
PA 43
Determine that craters and earth-piles are due to powerful earth magicks
15
PA 120
Recognize rune circles meant to contain summoned demons despite age and damage
15
OA 76
Use notes to figure out the alchemical formulae for alchemist's fire and vials of acid
20
RT 72
Decipher notes to understand odd elemental-combination experiments
20
DMG 123
Determine that a statue's mouth contains a Sphere Of Annihilation
25
DMG 201
Take control of a Sphere Of Annihilation within 60 ft
Athletics
6
OA 11
While hanging on an edge after getting pushed off, avoid losing your grip and falling
10
PH 182
As part of a long jump, clear an obstacle no taller than one-quarter the distance jumped
10
HDQ 17
Climb a cliff with handholds/footholds quickly
10
HDQ 81
Climb a cracked crumbling ice tower
10
DMG 254
Avoid letting a crowd slow you down during a chase
10
DMG 254
Avoid letting a beggar slow you down during a chase
10
DMG 254
Avoid letting a rough patch of brush slow you down during a chase
10
DMG 254
Avoid letting a stream/ravine/rock bed slow you down during a chase
10
PA 72
Climb a tower made from rough flagstone
10
PA 115
Climb the rough walls of a pit
10
PA 116
Climb a rough, uneven wall with small ledges and fissures
10
PA 116
Swim in an underground pool without getting swept into a stream by the current
10
PA 118
Swim against the current of a stream
10
PA 124
Climb a rough wall
10
PA 126
Climb a rough wall in a windy chasm
10
PA 128
Climb a rough slippery wall
10
PA 131
Climb a rough wet wall
10
PA 135
Climb a rough wall covered in fissures
10
PA 138
Scale up 10 ft to a ledge
10
OA 11
While hanging on an edge after getting pushed off, climb back up
12
RT 51
Climb or crawl down a slick, steep slope
12
OA 33
Climb up to and through a hole in the ceiling 10 ft up
13
OA 72
Climb slippery cavern walls
15
HDQ 63
Climb a lodge's wall to the roof
15
MM 27
Escape from the grasping tendrils of the walls in a beholder lair
15
RT 36
Climb 8 ft up an ice wall/pillar
15
RT 46
(3 checks) Climb 80/120 ft up a mossy stone wall
15
DMG 254
Avoid letting a group of brawlers damage you or slow you down during a chase
15
PA 82
Resist getting swept along in the current right next to a small waterfall
15
PA 116
Climb a rough, uneven wall with small ledges and fissures
15
PA 118
Surface despite being directly under a small waterfall
15
PA 125
Climb a rough wall slick with water and fungus
15
PA 128
Swim against a strong current
15
PA 128
Surface despite being directly under a small waterfall
15
PA 136
Stand up in a river of elemental mud
15
PA 136
Move in a river of elemental mud at 1/2 speed (going with the current) or 1/5 speed (against)
15
PA 139
Using a rope tether, pull a creature 10 ft closer to the edge of a pool of a mud river
15
PA 221
As a Tiny flying creature, avoid getting swept away by gale-force winds in Yan-C-Bin's region
15
OA 27
Climb out of a 20 ft sinkhole
15
OA 37
Open a 10ft by 10ft tight-fitted stone door that is not locked
17
MM 27
Escape from the grasping tendrils of the walls in a death tyrant's lair
20
PA 87
Swim to the surface of a 10-ft pool while tethered to a large stone
20
PA 93
Climb 15 ft up smooth, wet masonry
Constitution
10
RT 34
Successfully cast a spell after Aurathator's Scriptorium
10
DMG 252
Avoid gaining an exhaustion level from Dashing too frequently
11
OA 54
While suffering from Grackle-Lung and 1 level of exhaustion, take the Dash action
12
OA 54
While suffering from Grackle-Lung and 2 levels of exhaustion, take the Dash action
13
OA 54
While suffering from Grackle-Lung and 3 levels of exhaustion, take the Dash action
14
OA 54
While suffering from Grackle-Lung and 4 levels of exhaustion, take the Dash action
15
OA 54
While suffering from Grackle-Lung and 5 levels of exhaustion, take the Dash action
Charisma
5
HDQ 17
As a low-level nobody, avoid getting recognized by people you fought a few days ago
15
HDQ 17
Avoid looking out of place in a cultist camp when it goes on alert
15
DMG 199
Force your way past a Scroll Of Protection barrier keyed against your creature type
15
DMG 225
Control an Orb Of Dragonkind as long as you remain attuned
15
OA 22
[Spellcasting Stat] check to use a scroll of Raise Dead despite not being able to cast the spell
15
OA 32
As an enlightened quaggoth, turn your enslaved fellows against their drow captors
Deception
10
HDQ 17
Lie your way past 5 guards
15
RT 77
Deceive paranoid Thayan interrogators
15
DMG 131
Spread an untrue rumor about an individual, shifting a community's attitude one step
18
RT 76
Deceive a Thayan vampire noblewoman
Dexterity
10
PH 151
Save yourself from further alchemist fire damage
10
HDQ 8
Unlock an old, rusted lock even when you have the key
10
HDQ 63
Enter a building through a shuttered window without the shutter banging
10
OA 76
Save yourself from further alchemist fire damage
12
OA 11
When entering giant spider webs, or starting your turn there, avoid becoming restrained
12
OA 42
Navigate through a basic maze of stalagmites in a turbulent river
12
OA 42
Navigate through a tight passage in a turbulent river
13
OA 42
Maintain control over a boat/raft going over turbulent waters
15
RT 29
Climb a one-level ice slide without crampons
15
DMG 197
Escape a Rope Of Entanglement
17
RT 43
Escape a bone boulder
20
PH 152
Slip out of manacles
20
RT 29
Climb a two-level ice-slide without crampons
20
OA 4
Slip out of manacles
History
10
PA 43
Recognize the symbol of a local group despite not being local yourself
10
PA 169
Know off-hand of the Uthgardt's general distrust of magic
10
PA 169
Know of the Elk tribe's unsavory reputation despite not being native to the same area
20
HDQ 70
Use vague artistic depictions to determine the locations depicted
Insight
10
PH 309
Realize that sounds are due to a raven's Mimicry
10
PA 60
Notice monks exchanging furtive glances
10
PA 162
Recall a man looking nervous/guilty and disappearing before keys turned up missing
12
OA 58
Notice a guard captain eyeing your weapons greedily
12
OA 60
Realize a two-headed giant is crazed and terrified
12
OA 62
Determine a merchant is lying about not knowing why somebody would try to kill him
13
OA 51
Assess the mood of a city enough to avoid trouble before it starts
14
MM 194
Realize that sounds are due to a kenku's Mimicry
15
HDQ 10
Realize that kobolds burning a mill badly are luring you into an ambush
15
HDQ 37
Realize you've been recognized
16
RT 49
Determine that a politician is withholding the whole truth
18
RT 49
Determine a guilt-ridden local leader is being untruthful with you
Intelligence
5
DMG 61
While on Limbo, move a Tiny object
5
DMG 61
While on Limbo, stabilize a 10 ft radius sphere for 24 hours or until altered
10
RT 29
Rig a set of cramptons from a climber's kit
10
RT 33
Estimate the value of a chest of coins without disturbing it or its contents
10
DMG 61
While on Limbo, move a Small object
10
DMG 61
While on Limbo, alter a nonmagical Tiny object not being worn or carried
10
DMG 200
Copy a cantrip scroll into your spellbook
10
DMG 254
Avoid letting a maze of small obstacles slow you down during a chase
11
DMG 200
Copy a 1st lvl scroll into your spellbook
12
DMG 200
Copy a 2nd lvl scroll into your spellbook
13
DMG 200
Copy a 3rd lvl scroll into your spellbook
14
DMG 200
Copy a 4th lvl scroll into your spellbook
15
DMG 61
While on Limbo, move a Medium object
15
DMG 61
While on Limbo, alter a nonmagical Small object not being worn or carried
15
DMG 61
While on Limbo, stabilize a 20 ft radius sphere for 24 hours or until altered
15
DMG 150
Operate an Amulet Of The Planes
15
DMG 200
Copy a 5th lvl scroll into your spellbook
15
PA 121
Determine culture of origin of sarcophagus from the artistry
15
OA 22
[Spellcasting Stat] check to use a scroll of Raise Dead despite not being able to cast the spell
16
DMG 200
Copy a 6th lvl scroll into your spellbook
17
DMG 200
Copy a 7th lvl scroll into your spellbook
18
DMG 200
Copy a 8th lvl scroll into your spellbook
19
DMG 200
Copy a 9th lvl scroll into your spellbook
20
PH 259
Escape from a Maze spell
20
DMG 61
While on Limbo, move a Large object
20
DMG 61
While on Limbo, alter a nonmagical Medium object not being worn or carried
25
DMG 61
While on Limbo, move a Huge or larger object
25
DMG 61
While on Limbo, alter a nonmagical Large or larger object not being worn or carried
25
DMG 61
While on Limbo, stabilize a 30 ft radius sphere for 24 hours or until altered
35
DMG 61
While on Limbo, stabilize a 40 ft radius sphere for 24 hours or until altered
45
DMG 61
While on Limbo, stabilize a 50 ft radius sphere for 24 hours or until altered
55
DMG 61
While on Limbo, stabilize a 60 ft radius sphere for 24 hours or until altered
Intimidation
10
HDQ 10
Scare a cultist into supplying the name and general goal of their cult
10
HDQ 44
Scare lizardfolk mercenaries into conversing with you
10
DMG 254
Avoid letting a beggar slow you down during a chase
15
HDQ 14
Scare cultist prisoners into giving up details on their operation
15
DMG 254
Avoid letting a group of brawlers damage you or slow you down during a chase
15
PA 79
Scare a brand new cultist into surrendering without a fight
15
OA 65
Get useful information out of a babbling derro
16
OA 76
Scare a single answer out of a deurgar who is near-incoherently insane
20
HDQ 15
Scare fanatical cultist prisoners into giving up details on their operation
Investigation
8
RT 70
Locate buttons on the underside of a railing
10
HDQ 38
Determine that a mass of footprints was just a crowd of people
10
PA 58
Locate a secret door
10
PA 59
Locate a secret door
10
PA 59
Locate a secret door
10
PA 105
Determine that a pile of rubble has been frequently and recently disturbed
10
PA 150
Determine that a barrel has a false bottom
10
PA 171
Locate a hidden niche
10
PA 172
Locate a trip wire while searching for traps
10
PA 174
Locate a silver chain wrapped around a brazier out in the open
10
PA 185
Determine how to start operating a tricky flywheel
10
PA 186
Realize a statue's held scepter can be removed
10
PA 186
Locate a 2-inch wide hole in otherwise smooth stone floor
10
OA 64
Get the scoop on rumors regarding trade route issues
12
RT 32
Determine the number of creatures that live in a chamber by analyzing belongings
12
RT 44
Examine a body struck by arrows to determine what direction they came from
12
RT 73
Locate a salt ring
12
RT 81
Locate a small, forgotten side-entrance to a fortress while scouting
12
OA 76
Locate a letter hidden in a small hidden compartment in a desk
13
OA 37
Determine that damage to a room is recent despite no tracks in the dust layer
14
RT 50
Locate a poorly-hidden secret door
14
RT 53
Notice a Glyph Of Warding before it's triggered
14
PA 93
Notice a Glyph Of Warding before its triggered
15
HDQ 38
Search your oatmeal for lumps that might be bone slivers
15
HDQ 53
Locate a hidden compartment in a wooden statue
15
HDQ 60
In a pitch-black underwater tunnel, determine which branching path doesn't dead-end
15
RT 29
Detect bitter poison among strong-smelling raw fish
15
RT 44
Determine a non-obvious cause of death
15
RT 45
Determine that frescoes are thinner than normal without breaking them
15
RT 46
Locate a pressure plate for a trap
15
RT 47
Locate a secret passage
15
RT 72
Locate a secret door
15
DMG 122
Determine that a patch of un-walked ground is the cover for a "hidden pit" trap
15
DMG 123
Deduce the presence of a pressure plate(s) by variations in the floor pattern
15
DMG 123
Deduce the presence of a trapdoor(s) by variations in the ceiling pattern
15
PA 51
Determine that a skeleton recently picked clean and broken was humanoid
15
PA 68
Notice the collapsing mechanism for a "stairs to slide" trap
15
PA 104
Locate a secret door
15
PA 105
Locate a secret door
15
PA 106
Locate a secret door
15
PA 110
Locate a secret door
15
PA 132
Locate a secret door
15
PA 132
Locate a secret door
15
PA 144
Find levers hidden in secret niches
15
PA 159
Locate a secret door
15
PA 174
Notice traces of blood and other small signs of violence while poking around a dormitory
15
PA 179
Notice loose flagstones on flimsy boards won't support your weight while searching for traps
15
PA 185
Determine how to fully operate a tricky flywheel
16
MM 179
Determine that a humanoid is actually a disguised sea hag
17
RT 42
Locate a small secret door
18
HDQ 66
Locate a strongbox in a hollow section of floorboards
18
RT 42
Locate a "bone boulder" trap while searching
18
RT 44
Locate a loose brick in a wall
18
RT 53
Locate a "poison needle" trap on a chest
18
PA 121
Notice a Glyph Of Warding before it's triggered
19
PA 135
Discover a Major Image effect from a distance without interaction
20
HDQ 70
Locate a secret door
20
HDQ 79
Locate a "poison needle" trap on a chest
20
HDQ 83
Locate a small gem wedged into a crevice
20
MM 106
Determine the monstrous mirages of a brass dragon's region to be illusory
20
MM 177
Determine that a humanoid is actually a disguised green hag
20
RT 45
Locate a secret door
20
DMG 123
Deduce the presence of a "poison needle" trap in a lock
20
DMG 130
Locate somebody willing to buy a particular magic item from you
20
DMG 151
Figure out how to open an Apparatus of Kwalish
20
PA 51
Determine that rusty bloodstains and broken bone piles are largely humanoid in origin
20
PA 187
Locate a secret door
20
OA 14
Determine the presence of a "poison needle" trap in a lock
Medicine
10
PH 197
Stabilize a dying creature
10
HDQ 34
Determine cause of death to be poison rather than sudden illness
10
HDQ 36
Revive a man unconscious due to exposure and dehydration
10
RT 70
Determine fairly straightforward cause of death
10
PA 79
Notice that flutes are made from humanoid bones
12
MM 70
Staunch the cursed wounds of a bearded devil's glaive
12
MM 74
Staunch the cursed wounds of a horned devil's tail
13
RT 68
Identify drakeswort (a potentially-deadly herb) by sight
13
RT 71
Determine uncommon cause of death
15
DMG 207
Free a creature from the ongoing effects of a Sword Of Wounding
15
DMG 272
Treat a festering wound
20
MM 274
Safely extract a slaad's control gem
Nature
10
HDQ 26
Identify a dragon by its egg
10
HDQ 35
Identify shrieker fungi, but misidentify them as poisonous
12
HDQ 60
Determine that a pool of water must contain an underwater entrance/exit
12
RT 79
Successfully avoid the attention of a passing dragon flying overhead
13
RT 68
Identify drakeswort (a potentially-deadly herb) by sight
15
HDQ 12
Identify a half-dragon by description
15
HDQ 22
Identify violet fungi hidden among more standard fungi
15
HDQ 34
Identify Perytons before they get too close
15
HDQ 35
Identify shrieker fungi
15
MM 138
Identify a gas spore as such, rather than as a beholder
15
OA 22
Identify the species and potential uses of various fungi native to the Underdark
16
DMG 258
Avoid poisoning yourself when failing to harvest poison
20
HDQ 62
Identify ambush drakes by claw marks in wooden floors
20
DMG 258
Harvest poison from a poisonous creature
Perception
10
HDQ 15
Spot an ambush from 600 ft when you know where to look
10
HDQ 21
With tracks going in most directions, determine the direction the majority went
10
HDQ 22
Realize the ceiling is covered in bats
10
HDQ 23
Locate tons of little hooks embedded in leather strips on close inspection
10
HDQ 24
Locate a "collapsible ceiling" trap on a set of stairs while actively searching
10
HDQ 25
Determine that this dragon mural has holes where many dragon's mouths are
10
HDQ 27
Realize a rug denting downward is covering a hole
10
HDQ 35
Track a golden stag while you're hot on its trail
10
HDQ 36
Track stolen horses while you're hot on their trail
10
HDQ 40
Locate a camouflaged trapdoor
10
HDQ 41
Determine that a barrel hides a trapdoor
10
HDQ 43
Identify language (but not speech) from echoes coming down a long tunnel
10
HDQ 59
Determine that a muddy patch of ground is only traversed by one kind of creature
10
DMG 122
Detect the trip wire for a "collapsing ceiling" trap
10
DMG 122
Detect the trip wire for a "falling net" trap
10
DMG 122
Detect the covering for a "simple pit" trap
10
PA 104
Detect the trip wire for a "spring-loaded axe" trap
10
PA 116
Detect the covering for a "simple pit" trap
11
OA 36
Scramble back up the edge of a shallow pit after nearly falling in
12
HDQ 61
Locate a trapped ceiling connected to a chest
12
RT 68
Recognize a Dao by depiction
12
RT 81
Locate a small, forgotten side-entrance to a fortress while scouting
12
OA 12
In a very dimly lit room, recognize that a lifelike statue is a statue instead of a living creature
13
PA 50
Don't lose track of a fleeing manticore
13
OA 42
Notice stalagmites poking just out the top of turbulent waters in an underground river
14
RT 42
Notice a tile mosaic slowly animating into a monster
14
PA 129
Spot giant crabs hiding in nets in water
14
OA 62
Notice a basic alarm trap's tripwire
15
PH 66
Non-Druid detecting Druidic messages
15
HDQ 14
Determine that one set of tracks are deeper than the others
15
HDQ 15
Spot an ambush from 300 ft when you know to look, but not where to look
15
HDQ 22
Locate a "stairs to slide" trap on a set of stairs while actively searching
15
HDQ 24
Locate guard drakes hidden in shadows
15
HDQ 24
Determine that a section of solid rock floor is actually painted parchment
15
HDQ 24
Spot a collapsible ceiling without triggering it
15
HDQ 26
Notice a dragon egg hidden among similar-colored rocks
15
HDQ 31
Spot a shaved, tattooed head hidden beneath a hood
15
MM 242
Spot a gelatinous cube that's standing still
15
RT 28
Spot someone surreptitiously casting a spell when you're looking for it
15
RT 69
Spot a diamond crystallizing within a gorgon's paralyzing breath
15
DMG 122
Spot the pressure plate for a "fire breathing statue" trap
15
DMG 122
Detect the lack of foot traffic over the cover of a "hidden pit" trap
15
DMG 123
Spot the holes for a "poison dart" trap
15
DMG 123
Detect the pressure plate and trapdoor for a "rolling sphere" trap
15
PA 53
Detect murderholes in the ceiling without specifically checking out the ceiling
15
PA 139
Spot a secret passage
15
PA 218
Spot a hidden sinkhole from a safe distance in Ogremach's region
15
OA 36
Notice weakened stone that covers a shallow pit
15
OA 37
Notice that a sarcophagus is on hidden stone rollers
15
OA 62
Notice a disabled drainage pipe hidden under a pile of refuse
15
OA 65
Locate an enormous fissure camouflaged into the cliffside
16
PA 183
Realize that a man's surprise and indignation is over-acting and sounds rehearsed
17
PA 59
Spot ghouls hiding in inky water
20
HDQ 11
Detect a small group of humanoids hiding in a loft
20
HDQ 15
Spot an ambush from 60 ft without any warning
20
HDQ 22
Spot an entryway hidden by shadows and clever positioning
20
HDQ 55
Detect a barely-visible century-old chalk message
20
HDQ 57
Locate an "acid bomb" trap hidden in a cabinet
20
HDQ 65
Detect a "freezing runes" trap
20
HDQ 70
Detect a secret door
20
MM 92
Spot a sinkhole from a safe distance in a blue dragon's region
20
RT 28
Notice villagers unobtrusively slipping away to snitch on you
20
RT 29
Detect bitter poison in strong-smelling raw fish
20
RT 51
Notice movement from a dragon hiding just inside a cave
20
PA 131
Spot a symbol carved into a "stalactite" (which is actually a roper)
20
PA 172
Notice steep steps cut into the side of a gorge and hidden from casual observation
20
PA 178
Spot an assassin fleeing the scene of the crime with cover of a growing crowd
22
HDQ 78
Spot a small entryway hidden by shadows and positioning from a distance
22
RT 43
Notice a pressure plate for a "rolling boulder" trap before it's activated
24
RT 42
Locate a "bone boulder" trap when searching
Performance
15
HDQ 10
Realize that kobolds burning a mill badly are luring you into an ambush
Persuasion
10
OA 64
Get the scoop on rumors regarding trade route issues
12
HDQ 10
Convince a cultist to supply the name and general goal of their cult
12
HDQ 85
Get some useful information out of exhausted kobolds
12
OA 61
Get basic information about a well-known crook at the market
13
OA 58
Bribe a corrupt guard with something besides the target of his obsession
14
OA 63
Get a group of duergars to stop bothering you
15
HDQ 11
Convince a crowd of panicking villagers to obey your orders
15
HDQ 44
Convince lizardfolk mercenaries to converse with you
15
MM 169
Calm down a berserking flesh golem you created
15
RT 29
Convince a suspicious village shaman to meet privately
15
RT 77
Convince paranoid Thayan interrogators that you're telling the truth
15
DMG 131
Spread a true rumor about an individual, shifting a community's attitude one step
15
PA 177
Talk a thief fencing stolen goods from 1500 gp to 1100 gp
15
OA 60
Convince city guards not to arrest you on various charges
15
OA 63
After reporting three incidents, convince the guard captain of a corruption issue in the city
15
OA 65
Get useful information out of a babbling derro
17
RT 52
Convince a dragon's prisoners-turned-guards to abandon their post
18
HDQ 73
Convince villagers to discuss the cult that controls the village
19
HDQ 83
Get some actually useful information out of ogres
20
RT 76
Convince a Thayan vampire that your goals align sufficiently to avoid interrogation
Religion
14
RT 43
Determine the fairly obvious conditions that will allow a ghost to pass on
15
RT 43
Recall an old holy gesture of a fallen deity
15
RT 52
Recognize a shrine to an obscure minor deity
15
PA 64
Determine the deity a temple was dedicated to, based on the shape of where symbols used to be
18
HDQ 61
Recognize a shrine to an ancient deity no longer worshiped
18
RT 44
Recognize the symbol of a yuan-ti deity
20
PA 121
Recognize an idol dedicated to an obscure drow deity of oozes
Sleight Of Hand
6
HDQ 59
Avoid handling the "Farseer Of Illusk" (a magic telescope) so poorly that it breaks
15
HDQ 59
Operate the "Farseer Of Illusk" partly
20
RT 73
Operate a scrying crystal