BardicDuelist
2007-10-29, 10:34 PM
I am playing a Don Quixote-esque character, who also has some traits of King Pellinore (TH White version), and of course, a few traits of my own. Here is a brief description:
Cerivant is a tall, thin, and dapper man of about forty-four or forty-five. A beret covers a bald spot on the back of his head, as shaggy, but well kept graying hair frames his face. He sports a bushy moustache, darker than his hair. On his rather large and protruding nose sits a part of small, circular spectacles. While his face and fading hair betray his age, his hazel eyes flash with the vigor of a man yet young and fresh to the world. If anything, his age has tempered the folly of his youth.
Cerivant became bored with his idle life of being a simple country gentleman, and while advanced in age, decided to emulate the heroes in the epics he read. While he lacks a great deal of training and focus, his, realitively, long and eclectic life has given him a great deal of experience to draw from. His curiosity and knack for learning have given him an amount of inspiration to draw on. So, living on his wits, and drawing from literature and experience, as well as those around him, Cerivant to try and become a hero in the image of those about whom he has read.
An interesting idea, eh? Well, the kicker is that the DM (a friend's uncle, who I have played with only a couple times, but I really enjoy) wants to discourage powergaming (something which I have no real problem with) by having the players have a roleplaying justification of any feats they choose. I would like useful feats for a Factotum which fit the character. Some possibilities so far:
Font of Inspiration: Cerivant's advanced age has given him a long list of experiences to draw upon. (Possibility of DM only allowing me to take this once or twice at first level, even with my flaws).
Flaw (Inattentive): Cerivant is often lost in thought, or a book, or discovering a new concept which he tries to commit to memory, and as such has a tendency to ignore his surroundings.
Shape Soulmeld (Impulse Boots): While Cerivant is often destracted, he has developed an uncanny knack for being just as nimble when caught off guard as when not.
Flaw (Murkey-eyed OR Shaky): Cerivant's eye-sight is not what it used to be and so hitting targets at a distance is a difficult task for him (OR hitting partially concealed targets is a difficult task for him).
I cannot think of any other good feats (I have enough flaws) that I can justify with a roleplaying reason for this character to have them, and I was wondering what you could come up with to help me out. Thanks in advance.
Cerivant is a tall, thin, and dapper man of about forty-four or forty-five. A beret covers a bald spot on the back of his head, as shaggy, but well kept graying hair frames his face. He sports a bushy moustache, darker than his hair. On his rather large and protruding nose sits a part of small, circular spectacles. While his face and fading hair betray his age, his hazel eyes flash with the vigor of a man yet young and fresh to the world. If anything, his age has tempered the folly of his youth.
Cerivant became bored with his idle life of being a simple country gentleman, and while advanced in age, decided to emulate the heroes in the epics he read. While he lacks a great deal of training and focus, his, realitively, long and eclectic life has given him a great deal of experience to draw from. His curiosity and knack for learning have given him an amount of inspiration to draw on. So, living on his wits, and drawing from literature and experience, as well as those around him, Cerivant to try and become a hero in the image of those about whom he has read.
An interesting idea, eh? Well, the kicker is that the DM (a friend's uncle, who I have played with only a couple times, but I really enjoy) wants to discourage powergaming (something which I have no real problem with) by having the players have a roleplaying justification of any feats they choose. I would like useful feats for a Factotum which fit the character. Some possibilities so far:
Font of Inspiration: Cerivant's advanced age has given him a long list of experiences to draw upon. (Possibility of DM only allowing me to take this once or twice at first level, even with my flaws).
Flaw (Inattentive): Cerivant is often lost in thought, or a book, or discovering a new concept which he tries to commit to memory, and as such has a tendency to ignore his surroundings.
Shape Soulmeld (Impulse Boots): While Cerivant is often destracted, he has developed an uncanny knack for being just as nimble when caught off guard as when not.
Flaw (Murkey-eyed OR Shaky): Cerivant's eye-sight is not what it used to be and so hitting targets at a distance is a difficult task for him (OR hitting partially concealed targets is a difficult task for him).
I cannot think of any other good feats (I have enough flaws) that I can justify with a roleplaying reason for this character to have them, and I was wondering what you could come up with to help me out. Thanks in advance.