BerzerkerUnit
2020-07-21, 04:14 PM
Forced Invigoration
Casting Time: 1 Minute
Components: V, M (clear water in a Crystal Flask worth 50 gp)
Range: Touch
Target: one willing or unconscious Creature
You touch a creature and draw out hidden reserves of resilience. When you cast the spell the target can roll one of their hit dice and recover a number of hit points equal to the result on the die.
If the creature has no remaining hit dice when this spell is cast, they regain 1 hit point and suffer a level of exhaustion.
The target can roll an additional hit die and add its result to the total at levels 5, 11, and 17.
———
Limited healing since it uses target resource.
Less efficient than resting since you don’t add con bonus.
Casting Time: 1 Minute
Components: V, M (clear water in a Crystal Flask worth 50 gp)
Range: Touch
Target: one willing or unconscious Creature
You touch a creature and draw out hidden reserves of resilience. When you cast the spell the target can roll one of their hit dice and recover a number of hit points equal to the result on the die.
If the creature has no remaining hit dice when this spell is cast, they regain 1 hit point and suffer a level of exhaustion.
The target can roll an additional hit die and add its result to the total at levels 5, 11, and 17.
———
Limited healing since it uses target resource.
Less efficient than resting since you don’t add con bonus.