Elvensilver
2020-07-22, 03:29 AM
I really like the idea of certain iconic creatures petriefying adventurers or poor commoners with their gaze, and I also really like the flesh to stone- stone to flesh spells. Apart from beeing usefull, they can make for interesting stories (waking up after spending decades as a stature in a basilisk's lair... )
And the mechanics are also rather interesting! Let's be honest, I kind of don't understand all the implications.
Stone to Flesh, (in Pathfinder) turns the target creature into a
mindless, inert statue (...) The creature is not dead, but does not seem to be alive either when viewed with spells such as deathwatch.
- So, where's the creature's soul? :smallconfused:
If the target is not dead, it probably did not pass on to the afterlife. If the statue is mindless, it shouldn't be imprisoned there either- or maybe it is in a stasis? Or tethered to the statue like on a silver chord while astral projecting?
What do you think?
- Furthermore, it says "the creature". Does the statue still count as a creature for the purpose of spells?
That would be very helpful for the purpose of the next spell...
Flesh to Stone:
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process.
- Assuming a party of adventurers decides to restore petriefied creatures back to normal life, what can they do to make sure the victims survive the process?
The way I read flesh to stone, the statue is not actually a creature anymore, until the effect is reversed. If the statue is a creature, there are any number of ways to help it survive the transformation: Resistance, the witch's Fortune-hex, Touch of Good from the cleric's Good domain, ...
But if the statue is just that- a statue, not a creature- what can you do?
A cloak of resistance might still help- place it on the target's shoulders, cast Stone to Flesh. The moment the targeted statue is a person again, they should get the bonus to saving throws for their fortitude save.
Other options I found were auras- such as the Protective Aura of the Agathion subdomain (does not stack with a cloak, sadly). The problem here is if the statue counts as an ally. Maybe the cleric can designate the statue as an ally?
The easiest option I found was to simply await the saving thow's result and cast Breath of life in case the creature died. If you have a level 11 Wizard, you probably have a level 9 Cleric, too.
So, what are your thoughts on the subject? :smallsmile:
And the mechanics are also rather interesting! Let's be honest, I kind of don't understand all the implications.
Stone to Flesh, (in Pathfinder) turns the target creature into a
mindless, inert statue (...) The creature is not dead, but does not seem to be alive either when viewed with spells such as deathwatch.
- So, where's the creature's soul? :smallconfused:
If the target is not dead, it probably did not pass on to the afterlife. If the statue is mindless, it shouldn't be imprisoned there either- or maybe it is in a stasis? Or tethered to the statue like on a silver chord while astral projecting?
What do you think?
- Furthermore, it says "the creature". Does the statue still count as a creature for the purpose of spells?
That would be very helpful for the purpose of the next spell...
Flesh to Stone:
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process.
- Assuming a party of adventurers decides to restore petriefied creatures back to normal life, what can they do to make sure the victims survive the process?
The way I read flesh to stone, the statue is not actually a creature anymore, until the effect is reversed. If the statue is a creature, there are any number of ways to help it survive the transformation: Resistance, the witch's Fortune-hex, Touch of Good from the cleric's Good domain, ...
But if the statue is just that- a statue, not a creature- what can you do?
A cloak of resistance might still help- place it on the target's shoulders, cast Stone to Flesh. The moment the targeted statue is a person again, they should get the bonus to saving throws for their fortitude save.
Other options I found were auras- such as the Protective Aura of the Agathion subdomain (does not stack with a cloak, sadly). The problem here is if the statue counts as an ally. Maybe the cleric can designate the statue as an ally?
The easiest option I found was to simply await the saving thow's result and cast Breath of life in case the creature died. If you have a level 11 Wizard, you probably have a level 9 Cleric, too.
So, what are your thoughts on the subject? :smallsmile: