GimliFett
2007-10-30, 09:40 AM
Hola! Some questions for the Peanut Gallery:
1. I assume Symbionts (from Eberron Campaign Setting, Magic of Eberron and a Dragon issue which I'll try to get the #), take up magic item slots, and a couple are fairly self-explanatory (the crawling gauntlet = gauntlet or hands, living breastplate = armor/torso), but what do the others location do the others take up?
Breed Leech = ? (given it lists three spots, I don't think this takes a spot, but I'm looking for input)
Crawling Gauntlet = hands
Living Breastplate = torso
Shadow Sibling = ? (shoulders? as a cloak?)
Spellwurm = ? (it says it can replace a missing arm or be a third appendage, but not useful in manipulating objects, so no location?)
Stormstalk = ? (amulet/throat?)
Tentacle Whip = ? (weapon or bracer? (only one)?)
Tongueworm = face/mask?
Throwing Scarab = ? (bracer? none? personal favorite)
Winter Cyst = ? (amulet/throat?)
2. Would magic fang apply to the weapon-symbionts (crawling gauntlet, tentacle whip and throwing scarab)? How can they be boosted for better performance, given the share spells aspect of symbionts?
3. I really dig the Impure Prince prestige class from Magic of Eberron. Under requirements they have Knowledge (dungeoneering) listed as well as either Favored Enemy (aberrations) or the Gatekeeper Initiate feat. The Gatekeeper Initiate feat allows you to make Knowledge (the planes) checks for identifying aberrations, instead of (dungeoneering) -- among other things. Would it be acceptable to allow a character with this feat and sufficient ranks in (the planes) to meet the (dungeoneering) prerequisite?
Thanks for the input!
EDIT: I've no access to Wizards boards right now, so please gimme info from them if there is any, rather than links. Gracias!
1. I assume Symbionts (from Eberron Campaign Setting, Magic of Eberron and a Dragon issue which I'll try to get the #), take up magic item slots, and a couple are fairly self-explanatory (the crawling gauntlet = gauntlet or hands, living breastplate = armor/torso), but what do the others location do the others take up?
Breed Leech = ? (given it lists three spots, I don't think this takes a spot, but I'm looking for input)
Crawling Gauntlet = hands
Living Breastplate = torso
Shadow Sibling = ? (shoulders? as a cloak?)
Spellwurm = ? (it says it can replace a missing arm or be a third appendage, but not useful in manipulating objects, so no location?)
Stormstalk = ? (amulet/throat?)
Tentacle Whip = ? (weapon or bracer? (only one)?)
Tongueworm = face/mask?
Throwing Scarab = ? (bracer? none? personal favorite)
Winter Cyst = ? (amulet/throat?)
2. Would magic fang apply to the weapon-symbionts (crawling gauntlet, tentacle whip and throwing scarab)? How can they be boosted for better performance, given the share spells aspect of symbionts?
3. I really dig the Impure Prince prestige class from Magic of Eberron. Under requirements they have Knowledge (dungeoneering) listed as well as either Favored Enemy (aberrations) or the Gatekeeper Initiate feat. The Gatekeeper Initiate feat allows you to make Knowledge (the planes) checks for identifying aberrations, instead of (dungeoneering) -- among other things. Would it be acceptable to allow a character with this feat and sufficient ranks in (the planes) to meet the (dungeoneering) prerequisite?
Thanks for the input!
EDIT: I've no access to Wizards boards right now, so please gimme info from them if there is any, rather than links. Gracias!