Draz74
2020-07-22, 10:21 AM
https://i.imgur.com/dIsgniz.jpg
Twiggy
Warforged Inheritor Beast Master Ranger 20
(heavily dependent on last November's UA upgrades to Ranger)
Personality Trait: Obsessively casts Shillelagh on his staff every waking minute, and oils his joints during short rests.
Ideal: "We are all part of nature, especially Warforged with the materials they're constructed from."
Alignment LG
Str 13 (+1); Dex 8 (-1); Con 16 (+3); Int 10 (+0); Wis 22 (+6); Cha 12 (+1)
Saves: Str +7; Dex +5
AC 19; HP 184; Init +4
Speed 35 ft, climb 35 ft, swim 35 ft
Languages Common, Sylvan, Primordial, Elvish, Draconic
Acrobatics -1
Animal Handling +6
Arcana +6
Athletics +7
Deception +1
History +0
Insight +6
Intimidation +1
Investigation +0
Medicine +6
Nature +6
Perception +12
Performance +1
Persuasion +7
Religion +0
Sleight of Hand -1
Stealth +11
Survival +12
* * *
Woodcarver's Tools +6
Pan Flute +7
Constructed Resilience. Immune to disease. Magic can't cause sleep or aging. No need to eat, drink, breathe, or sleep. Advantage on saves vs poison. Resist poison damage.
Sentry's Rest. Instead of sleep, 6 hours of appearing inert and motionless but still being aware of surroundings.
Integrated Protection. Armor incorporated into body; can't be removed against his will while alive.
Inheritance. Keeper of a plot-important artifact, as determined by the DM.
Favored Foe. 6/long rest, use Hunter's Mark without a spell slot and without requiring concentration.
Spellcasting. Wisdom-based. Use a druidic focus. Can swap out one spell with another of the same level whenever he completes a long rest.
Ranger's Companion. Beast Companion acts on his initiative, can be ordered to move for free, takes Dodge action by default. As an action, can be ordered to Attack, Dash, Disengage, or Help; if ordered to Attack as an action, Twiggy himself can make one weapon attack.
Primal Awareness. Learn bonus Spells Known (marked with (%)). Each can be cast once per long rest without expending a spell slot.
Extra Attack.
Tireless. 6/long rest, gain 1d10+6 temporary hit points as an action. Lose one exhaustion level at end of short rest.
Exceptional Training. Beast Companion can be ordered to Dash, Disengage, or Help as a bonus action. Its attacks count as magical.
Alert. Can't be surprised. Doesn't grant advantage to attackers because of not being able to see them.
Land's Stride. Ignore nonmagical difficult terrain and plant hazards. Advantage on saving throws vs magical plant hazards.
Hide in Plain Sight. Spend 1 minute to gain +10 Stealth against a solid surface until he moves, takes an action, or takes a reaction.
Bestial Fury. Beast Companion attacks twice when it takes the Attack action.
Vanish. Hide as a bonus action. Can't be tracked nonmagically unless he chooses to leave a trail.
Share Spells. Spells targeting himself can also target Beast Companion within 30 ft.
Polearm Master. Extra attack (1d4 bludgeoning base damage) as a bonus action when attacking with glaive, halberd, quarterstaff, or spear. While wielding glaive, halberd, pike, quarterstaff, or spear, creatures provoke an opportunity attack when they enter his reach.
Feral Senses. Generally aware of invisible creatures within 30 ft. No disadvantage on attacks due to not being able to see target.
War Caster. Advantage on Constitution saves for concentration when taking damage. Cast somatic spells while wielding weapon and shield. In place of opportunity attack, cast a single-target 1-action spell (thorn whip).
Cantrips: shillelagh, thorn whip
1st level (4/day): hunter's mark, (%)detect magic, (%)speak with animals, absorb elements, ensnaring strike, jump, longstrider, zephyr strike
2nd level (3/day): (%)beast sense, (%)locate animals or plants, healing spirit, silence
3rd level (3/day): (%)speak with plants, revivify
4th level (3/day): (%)locate creature, freedom of movement, guardian of nature
5th level (2/day): (%)commune with nature, steel wind strike
(attuned*) Staff of Striking. Quarterstaff +3. 10 charges (regains 1d6+4 per dawn). On hit, expend up to 3 charges for +1d6 force damage each.
(attuned*) Breastplate of Necrotic Resistance. Resist necrotic damage.
Shield +3.
Javelins x6. Dagger.
Druidic Focus: Totem. Component Pouch.
Backpack. Pan Flute. Woodcarver's Tools. Oil-Can. Book (on nature). Caltrops x2. 100-ft Silk Rope and Grappling Hook. Steel Mirror. Signal Whistle. Dried Meat Rations (10 days' worth).
Driftglobe. Floats nearby. Emanates light or (1/day) daylight.
Boots of Elvenkind and (attuned*) Cloak of Elvenkind. Steps make no sound. Advantage on Stealth to move silently, or to hide if hood is up. Perception to spot him has disadvantage if hood is up. Pulling hood up or down is an action.
(used) Tome of Understanding.
Main Attack - Staff of Striking with Shillelagh. Melee weapon attack: +15, reach 5 ft, one target. Hit: 1d8+9 bludgeoning damage.
https://i.imgur.com/KG1La2u.png
Beast Companion: Bartholomew Rhodin Heisenberg
Small beast, neutral.
AC 19; HP 107 (20d6+20)
Speed 10 ft, fly 60 ft
Str 6 (-2); Dex 16 (+3); Con 13 (+1); Int 8 (-1); Wis 14 (+2); Cha 11 (+0)
Saves: Dex +11; Con +9; Wis +10
Skills: Perception +10; Stealth +11
Senses: darkvision 60 ft
Languages understands Common, Sylvan, Primordial, Elvish, Draconic
If encountered without Twiggy, manifests as an ordinary CR 1/4 bird.
Flyby. Doesn't provoke opportunity attacks when he flies out of an enemy's reach.
Primal Rebirth. Within an hour of his death, can be revived by an action and a spell slot (range: Touch). Revivification is delayed 1 minute but restores all HP.
Ready Companion. As a bonus action, can be ordered to Attack or Hide.
Attack: Shred. Melee weapon attack: +11, reach 5 ft, one target. Hit: 1d6+9 slashing damage.
Twiggy
Warforged Inheritor Beast Master Ranger 20
(heavily dependent on last November's UA upgrades to Ranger)
Personality Trait: Obsessively casts Shillelagh on his staff every waking minute, and oils his joints during short rests.
Ideal: "We are all part of nature, especially Warforged with the materials they're constructed from."
Alignment LG
Str 13 (+1); Dex 8 (-1); Con 16 (+3); Int 10 (+0); Wis 22 (+6); Cha 12 (+1)
Saves: Str +7; Dex +5
AC 19; HP 184; Init +4
Speed 35 ft, climb 35 ft, swim 35 ft
Languages Common, Sylvan, Primordial, Elvish, Draconic
Acrobatics -1
Animal Handling +6
Arcana +6
Athletics +7
Deception +1
History +0
Insight +6
Intimidation +1
Investigation +0
Medicine +6
Nature +6
Perception +12
Performance +1
Persuasion +7
Religion +0
Sleight of Hand -1
Stealth +11
Survival +12
* * *
Woodcarver's Tools +6
Pan Flute +7
Constructed Resilience. Immune to disease. Magic can't cause sleep or aging. No need to eat, drink, breathe, or sleep. Advantage on saves vs poison. Resist poison damage.
Sentry's Rest. Instead of sleep, 6 hours of appearing inert and motionless but still being aware of surroundings.
Integrated Protection. Armor incorporated into body; can't be removed against his will while alive.
Inheritance. Keeper of a plot-important artifact, as determined by the DM.
Favored Foe. 6/long rest, use Hunter's Mark without a spell slot and without requiring concentration.
Spellcasting. Wisdom-based. Use a druidic focus. Can swap out one spell with another of the same level whenever he completes a long rest.
Ranger's Companion. Beast Companion acts on his initiative, can be ordered to move for free, takes Dodge action by default. As an action, can be ordered to Attack, Dash, Disengage, or Help; if ordered to Attack as an action, Twiggy himself can make one weapon attack.
Primal Awareness. Learn bonus Spells Known (marked with (%)). Each can be cast once per long rest without expending a spell slot.
Extra Attack.
Tireless. 6/long rest, gain 1d10+6 temporary hit points as an action. Lose one exhaustion level at end of short rest.
Exceptional Training. Beast Companion can be ordered to Dash, Disengage, or Help as a bonus action. Its attacks count as magical.
Alert. Can't be surprised. Doesn't grant advantage to attackers because of not being able to see them.
Land's Stride. Ignore nonmagical difficult terrain and plant hazards. Advantage on saving throws vs magical plant hazards.
Hide in Plain Sight. Spend 1 minute to gain +10 Stealth against a solid surface until he moves, takes an action, or takes a reaction.
Bestial Fury. Beast Companion attacks twice when it takes the Attack action.
Vanish. Hide as a bonus action. Can't be tracked nonmagically unless he chooses to leave a trail.
Share Spells. Spells targeting himself can also target Beast Companion within 30 ft.
Polearm Master. Extra attack (1d4 bludgeoning base damage) as a bonus action when attacking with glaive, halberd, quarterstaff, or spear. While wielding glaive, halberd, pike, quarterstaff, or spear, creatures provoke an opportunity attack when they enter his reach.
Feral Senses. Generally aware of invisible creatures within 30 ft. No disadvantage on attacks due to not being able to see target.
War Caster. Advantage on Constitution saves for concentration when taking damage. Cast somatic spells while wielding weapon and shield. In place of opportunity attack, cast a single-target 1-action spell (thorn whip).
Cantrips: shillelagh, thorn whip
1st level (4/day): hunter's mark, (%)detect magic, (%)speak with animals, absorb elements, ensnaring strike, jump, longstrider, zephyr strike
2nd level (3/day): (%)beast sense, (%)locate animals or plants, healing spirit, silence
3rd level (3/day): (%)speak with plants, revivify
4th level (3/day): (%)locate creature, freedom of movement, guardian of nature
5th level (2/day): (%)commune with nature, steel wind strike
(attuned*) Staff of Striking. Quarterstaff +3. 10 charges (regains 1d6+4 per dawn). On hit, expend up to 3 charges for +1d6 force damage each.
(attuned*) Breastplate of Necrotic Resistance. Resist necrotic damage.
Shield +3.
Javelins x6. Dagger.
Druidic Focus: Totem. Component Pouch.
Backpack. Pan Flute. Woodcarver's Tools. Oil-Can. Book (on nature). Caltrops x2. 100-ft Silk Rope and Grappling Hook. Steel Mirror. Signal Whistle. Dried Meat Rations (10 days' worth).
Driftglobe. Floats nearby. Emanates light or (1/day) daylight.
Boots of Elvenkind and (attuned*) Cloak of Elvenkind. Steps make no sound. Advantage on Stealth to move silently, or to hide if hood is up. Perception to spot him has disadvantage if hood is up. Pulling hood up or down is an action.
(used) Tome of Understanding.
Main Attack - Staff of Striking with Shillelagh. Melee weapon attack: +15, reach 5 ft, one target. Hit: 1d8+9 bludgeoning damage.
https://i.imgur.com/KG1La2u.png
Beast Companion: Bartholomew Rhodin Heisenberg
Small beast, neutral.
AC 19; HP 107 (20d6+20)
Speed 10 ft, fly 60 ft
Str 6 (-2); Dex 16 (+3); Con 13 (+1); Int 8 (-1); Wis 14 (+2); Cha 11 (+0)
Saves: Dex +11; Con +9; Wis +10
Skills: Perception +10; Stealth +11
Senses: darkvision 60 ft
Languages understands Common, Sylvan, Primordial, Elvish, Draconic
If encountered without Twiggy, manifests as an ordinary CR 1/4 bird.
Flyby. Doesn't provoke opportunity attacks when he flies out of an enemy's reach.
Primal Rebirth. Within an hour of his death, can be revived by an action and a spell slot (range: Touch). Revivification is delayed 1 minute but restores all HP.
Ready Companion. As a bonus action, can be ordered to Attack or Hide.
Attack: Shred. Melee weapon attack: +11, reach 5 ft, one target. Hit: 1d6+9 slashing damage.