AstralFire
2020-07-25, 02:26 AM
The Inspired (https://docs.google.com/document/d/1a3Os9D1nfdv2r8TSmA0GTQB5u14z9mk9lOqLuwLZcnQ/edit#)
Things I like:
Strike maneuvers
Out of combat utility
Things I don't like:
Most 7th+ level psionic powers or spells
Ultra high damage counts
Combat reflex builds
Here's my attempt to work with those constraints. The power list is purposely heavily tilted towards non-combat utility and away from combat powers with a few exceptions, because the maneuvers should be doing most of the work. Out of caution, it is currently limited to a 6th-level initiator progression like the martial archetypes, in part to make it less attractive to dip, in part to encourage Advanced Study feat usage.
I had about six other mystic arts worked out but I want to hammer this one down for balance rather than having people get distracted.
My present concerns:
Power Points: I tried to strike a balance on out of combat longevity but also having legitimate constraints on in-combat abilities.
Double 6th-level progression: thoughts?
Does it seem cool?
Things I like:
Strike maneuvers
Out of combat utility
Things I don't like:
Most 7th+ level psionic powers or spells
Ultra high damage counts
Combat reflex builds
Here's my attempt to work with those constraints. The power list is purposely heavily tilted towards non-combat utility and away from combat powers with a few exceptions, because the maneuvers should be doing most of the work. Out of caution, it is currently limited to a 6th-level initiator progression like the martial archetypes, in part to make it less attractive to dip, in part to encourage Advanced Study feat usage.
I had about six other mystic arts worked out but I want to hammer this one down for balance rather than having people get distracted.
My present concerns:
Power Points: I tried to strike a balance on out of combat longevity but also having legitimate constraints on in-combat abilities.
Double 6th-level progression: thoughts?
Does it seem cool?