Whiles
2020-07-25, 11:40 AM
This patron is not necessarily meant for good characters, but could be used for antiheroes and villains. Please let me know what you think!
Your patron is a powerful Oni Lord. In exchange for power, you are expected to find powerful items for your patron, as well as scout out potential victims.
The Oni Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Oni Lord Expanded Spells
Level.......Spells
1st...........Ray of Sickness, Sleep
2nd..........Alter Self, Magic Weapon
3rd...........Erupting Earth, Nondetection
4th...........Greater Invisibility, Stoneskin
5th...........Cone of Cold, Modify Memory
Starting at 1st level, your Oni master grants you a measure of his martial prowess. You are proficient in the Glaive and Morningstar. The Glaive is no longer Heavy for you. In addition, After hitting with your Glaive or Morningstar, you can expend one spell slot to deal extra damage to the target, of the same type as the original attack. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. Once you use this ability, you cannot use it again until you finish a short rest.
Starting at 6th level, you learn Alter Self, if you do not know it already. In addition, while maintaining Alter Self, you no longer need to concentrate. Finally, when you use Alter Self, you also gain a fly speed of 30 feet for the duration of the spell.
Starting at 10th level, you can assume gaseous form in response to serious damage. After you are hit by an attack and you are below half of your maximum hit points, you can use your reaction to cast gaseous form on yourself. This does not expend a spell slot, but the spell lasts for 1 minute. You regain 3d6 + your Charisma modifier hit points when the spell ends. Once this ability is used, it cannot be used again until you complete a short rest.
Starting at 14th level, you learn to haunt the very souls of those you terrorize. While an opponent is frightened by an effect you cause, you may take a bonus action to place a special curse on the victim. Until the victim is no longer frightened, that opponent cannot gain hit points or have any other conditions removed. If an effect would remove all conditions and/or heal and remove frightened simultaneously, only the frightened condition is removed, at which point this effect ends. Heal and Wish can remove this effect and other applicable conditions simultaneously. Remove Curse and Greater Restoration will end this effect, but not any other conditions.
Once you use this ability, you cannot use it again until you finish a long rest.
Your patron is a powerful Oni Lord. In exchange for power, you are expected to find powerful items for your patron, as well as scout out potential victims.
The Oni Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Oni Lord Expanded Spells
Level.......Spells
1st...........Ray of Sickness, Sleep
2nd..........Alter Self, Magic Weapon
3rd...........Erupting Earth, Nondetection
4th...........Greater Invisibility, Stoneskin
5th...........Cone of Cold, Modify Memory
Starting at 1st level, your Oni master grants you a measure of his martial prowess. You are proficient in the Glaive and Morningstar. The Glaive is no longer Heavy for you. In addition, After hitting with your Glaive or Morningstar, you can expend one spell slot to deal extra damage to the target, of the same type as the original attack. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. Once you use this ability, you cannot use it again until you finish a short rest.
Starting at 6th level, you learn Alter Self, if you do not know it already. In addition, while maintaining Alter Self, you no longer need to concentrate. Finally, when you use Alter Self, you also gain a fly speed of 30 feet for the duration of the spell.
Starting at 10th level, you can assume gaseous form in response to serious damage. After you are hit by an attack and you are below half of your maximum hit points, you can use your reaction to cast gaseous form on yourself. This does not expend a spell slot, but the spell lasts for 1 minute. You regain 3d6 + your Charisma modifier hit points when the spell ends. Once this ability is used, it cannot be used again until you complete a short rest.
Starting at 14th level, you learn to haunt the very souls of those you terrorize. While an opponent is frightened by an effect you cause, you may take a bonus action to place a special curse on the victim. Until the victim is no longer frightened, that opponent cannot gain hit points or have any other conditions removed. If an effect would remove all conditions and/or heal and remove frightened simultaneously, only the frightened condition is removed, at which point this effect ends. Heal and Wish can remove this effect and other applicable conditions simultaneously. Remove Curse and Greater Restoration will end this effect, but not any other conditions.
Once you use this ability, you cannot use it again until you finish a long rest.