The J Pizzel
2007-10-30, 03:53 PM
Hey guys. My player who's running a warblade came up with a rough idea for a maneuver that did something like this. I made up the mechanics but I know nothing of homebrewing. Could you guys take a look and let me know what I need changing. Here's the what I need.
What disciplines and level. I'd definitely like it to be open for warblades so I'm thinking Stone Mountain.
Is the damage and Fort save ok.
Flying Mountain Strike
Full Round
As you run toward your foe you attack with such ferocity that you are hurled 25ft in the air. As you ride the wind you let it turn you so you are once again facing you enemy. You fall with such force that you deliver a second hit with the power of the mountain itself.
As a full round action you may move up to your base speed and attack dealing an extra 2d6 damage. If this attack hits, you are thrown 25 ft in the air. When you come back you may make an additional attack with a +2 attack bonus and +4d6 to damage. If you do not score the second attack you land prone behind the enemy. If you score the second attack you the player must make a Fortitude save (DC 15) or be prone.
What disciplines and level. I'd definitely like it to be open for warblades so I'm thinking Stone Mountain.
Is the damage and Fort save ok.
Flying Mountain Strike
Full Round
As you run toward your foe you attack with such ferocity that you are hurled 25ft in the air. As you ride the wind you let it turn you so you are once again facing you enemy. You fall with such force that you deliver a second hit with the power of the mountain itself.
As a full round action you may move up to your base speed and attack dealing an extra 2d6 damage. If this attack hits, you are thrown 25 ft in the air. When you come back you may make an additional attack with a +2 attack bonus and +4d6 to damage. If you do not score the second attack you land prone behind the enemy. If you score the second attack you the player must make a Fortitude save (DC 15) or be prone.