Heavenblade
2020-07-29, 09:14 AM
So Iv'e got this character concept, and I would really like to hear ideas about how to implement it mechanichaly.
Story wise, the character begun as a young and promising soldier, who had a very bright future ahead of him in the army.
One day, he was injured horribly, and had to get lots of healing magic over a long period of time (maybe he was bleeding out ability damage and had to get constant restorations or something, I dont know).
After he recovered, he was ready to go back to the army, and keep going on track to success. Problem is, soon enough he discovered that the long term healing magic affected him, and he begun craving more and more healing magic - which he didnt possess himself.
He started injuring himself on purpose in order to get small heals, diverting healing potions from large orders into his own stash, volunteering on suicidal missions in order to get healing spells afterwards...etc.
One day, he diverted a crate of potions away from where it was supposed to get - and when a group of special operatives of the army fought for their lives - there were no potions to be found in their supplies, and the entire squad was dead by the end of the battle.
He was banished in shame from the army after his crimes were discovered, and he became a wandering sellsword, selling his blade for healing potions. Eventually, he found out that his focus and attention span before he started showing negative side effects were too short for long missions so he turned to pit fighting, and purposefully hurt himself during battles in order to get heals afterwards.
After a while he was kicked out of the pit fights too when the owners realized how much money they wasted on healing him every night, and he rolled into the streets, starting brawls only to be cured after it by the constables or the priests that worked in the city prisons.
This is how he begins his adventure - lowest point in life, a miserable addict who is also a super trained warrior, probably recruited in exchange of shortened sentence in prison or more potions.
The question is - is there any material/feat/drawback/class/prc/race that could represent the long term effects of consuming healing in too large quantities when not needed?
Like, his body is overcharged with positive energy, or he gets really boosted up by positive energy, maybe he can drain spells that are cast near him...Im super open to ideas, I just wandered how to mechanichaly represent it.
Story wise, the character begun as a young and promising soldier, who had a very bright future ahead of him in the army.
One day, he was injured horribly, and had to get lots of healing magic over a long period of time (maybe he was bleeding out ability damage and had to get constant restorations or something, I dont know).
After he recovered, he was ready to go back to the army, and keep going on track to success. Problem is, soon enough he discovered that the long term healing magic affected him, and he begun craving more and more healing magic - which he didnt possess himself.
He started injuring himself on purpose in order to get small heals, diverting healing potions from large orders into his own stash, volunteering on suicidal missions in order to get healing spells afterwards...etc.
One day, he diverted a crate of potions away from where it was supposed to get - and when a group of special operatives of the army fought for their lives - there were no potions to be found in their supplies, and the entire squad was dead by the end of the battle.
He was banished in shame from the army after his crimes were discovered, and he became a wandering sellsword, selling his blade for healing potions. Eventually, he found out that his focus and attention span before he started showing negative side effects were too short for long missions so he turned to pit fighting, and purposefully hurt himself during battles in order to get heals afterwards.
After a while he was kicked out of the pit fights too when the owners realized how much money they wasted on healing him every night, and he rolled into the streets, starting brawls only to be cured after it by the constables or the priests that worked in the city prisons.
This is how he begins his adventure - lowest point in life, a miserable addict who is also a super trained warrior, probably recruited in exchange of shortened sentence in prison or more potions.
The question is - is there any material/feat/drawback/class/prc/race that could represent the long term effects of consuming healing in too large quantities when not needed?
Like, his body is overcharged with positive energy, or he gets really boosted up by positive energy, maybe he can drain spells that are cast near him...Im super open to ideas, I just wandered how to mechanichaly represent it.