Raishoiken
2020-07-31, 12:06 AM
So when a magic item becomes intelligent it
can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs.
Golems also share the weird item/creature limbo to my immediate perception based on the monster manual saying:
The characteristics of a golem that come from [b]its nature as a magic item
My questions for both respectively become:
Smart Swords Inc.
So they (can be) are creatures/treated as constructs. does that mean they now get a save against disintegrate for only partial damage instead of total annihilation, or how do you decide whether they are targeted by spells as an object or creature? can they now receive negative levels? do they start with any hit dice? if so, does how many depend on their size similar to animated objects? or do they start with just 1 class level if they're small enough
Biblical Baby Alive
since they're magic items, they're enchantable with extra goodies right? like magic traps to respond to attackers, as a custom wondrous item that emits all sorts of summons or fields?
For both:
how do you determine how they're targeted by magic or other effects? is it by whichever part of the effect is worse, like in the case of disintegrate or shatter, like half-elves with elf-hood?
is this too grey for a fasho-style answer?
can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs.
Golems also share the weird item/creature limbo to my immediate perception based on the monster manual saying:
The characteristics of a golem that come from [b]its nature as a magic item
My questions for both respectively become:
Smart Swords Inc.
So they (can be) are creatures/treated as constructs. does that mean they now get a save against disintegrate for only partial damage instead of total annihilation, or how do you decide whether they are targeted by spells as an object or creature? can they now receive negative levels? do they start with any hit dice? if so, does how many depend on their size similar to animated objects? or do they start with just 1 class level if they're small enough
Biblical Baby Alive
since they're magic items, they're enchantable with extra goodies right? like magic traps to respond to attackers, as a custom wondrous item that emits all sorts of summons or fields?
For both:
how do you determine how they're targeted by magic or other effects? is it by whichever part of the effect is worse, like in the case of disintegrate or shatter, like half-elves with elf-hood?
is this too grey for a fasho-style answer?