JNAProductions
2020-08-02, 11:19 AM
Skulking Slime
Medium Ooze, Neutral Evil
Armor Class 17 (Goopy Body)
Hit Points 90 (12d8+36)
Speed 35', Climb 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
12 (+1)
20 (+5)
16 (+3)
14 (+2)
12 (+1)
12 (+1)
Skills Stealth +11, Acrobatics +8, Sleight of Hand +8, Perception +4
Damage Resistances Acid
Damage Immunities Poison, Lightning
Condition Immunities Poisoned, Blinded
Senses Blindsight 60' (Blind past this), Passive Perception 14
Languages Common, Undercommon
Challenge 5
Semi-Amorphous
A Skulking Ooze is capable of moving through areas as small as one foot in diameter without squeezing, and may squeeze through areas as small as three inches across.
Lightning Absorption
Whenever a Skulking Ooze would take lightning damage, they instead regain that many HP.
Actions
Slashing Pseudopod Melee Weapon Attack:
+8 to-hit, reach 5', one target. Hit: 1d8+5 slashing damage, 1d6 acid damage, and 1d6 lightning damage.
Extra Attack
The Skulking Ooze makes up to two attacks or other attack actions.
Lightning Burst (Once Per Short Rest)
The Skulking Ooze lets out a burst of electricity. All creatures within 10', excepting the Ooze itself, must make a DC 14 Dexterity save, taking 6d6 lightning damage on a failed save, or half on a success.
Bonus Actions
Cunning Action
The Skulking Ooze uses the Dash, Disengage, or Hide action.
Reactions
Parry
When targeted by a melee attack, the Skulking Ooze may raise its AC by 3 against that attack.
Deflect Missile
When targeted by a ranged attack, the Skulking Ooze may reduce the damage by 1d10+5. If the damage is reduced to zero, it may catch the projectile.
Lightning Oozemaster
Medium Ooze, neutral Evil
Armor Class 15 (Goopy Body)
Hit Points 117 (18d8+36)
Speed 30', Climb 25'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10 (0)
16 (+3)
14 (+2)
20 (+5)
14 (+2)
14 (+2)
Skills Arcana +8, History +8, Religion +8, Stealth +6
Damage Resistances Acid
Damage Immunities Poison, Lightning
Condition Immunities Poisoned, Blinded
Senses Blindsight 60' (Blind past this), Passive Perception 12
Languages Common, Undercommon
Challenge 6
Spellcasting
A Lightning Oozemaster is a 9th level spellcaster, using Intelligence as its casting stat. Save DC is 16, Attack Bonus is +8. A typical Oozemaster has the following spells prepared:
Cantrips (At-Will): Shocking Grasp, Chill Touch, Firebolt
1st Level (4 Slots): Armor of Agathys, Fog Cloud, Guiding Bolt, Shield
2nd Level (3 Slots): Enhance Ability, Hold Person, Spiritual Weapon
3rd Level (3 Slots): Lightning Bolt, Call Lightning, Crusader's Mantle
4th Level (3 Slots): Storm Sphere, Ice Storm, Dimension Door
5th Level (1 Slot): Synaptic Static
Master Of Lightning
A Lightning Oozemaster can change any damage dealt by its spells to Lightning damage, except for bludgeoning, piercing, or slashing.
Semi-Amorphous
A Skulking Ooze is capable of moving through areas as small as one foot in diameter without squeezing, and may squeeze through areas as small as three inches across.
Lightning Absorption
Whenever a Skulking Ooze would take lightning damage, they instead regain that many HP.
Actions
Pseudopod Melee Weapon Attack
+5 to-hit, reach 5', one target. Hit: 1d6+3 bludgeoning damage, 1d6 acid damage, and 1d6 lightning damage.
Medium Ooze, Neutral Evil
Armor Class 17 (Goopy Body)
Hit Points 90 (12d8+36)
Speed 35', Climb 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
12 (+1)
20 (+5)
16 (+3)
14 (+2)
12 (+1)
12 (+1)
Skills Stealth +11, Acrobatics +8, Sleight of Hand +8, Perception +4
Damage Resistances Acid
Damage Immunities Poison, Lightning
Condition Immunities Poisoned, Blinded
Senses Blindsight 60' (Blind past this), Passive Perception 14
Languages Common, Undercommon
Challenge 5
Semi-Amorphous
A Skulking Ooze is capable of moving through areas as small as one foot in diameter without squeezing, and may squeeze through areas as small as three inches across.
Lightning Absorption
Whenever a Skulking Ooze would take lightning damage, they instead regain that many HP.
Actions
Slashing Pseudopod Melee Weapon Attack:
+8 to-hit, reach 5', one target. Hit: 1d8+5 slashing damage, 1d6 acid damage, and 1d6 lightning damage.
Extra Attack
The Skulking Ooze makes up to two attacks or other attack actions.
Lightning Burst (Once Per Short Rest)
The Skulking Ooze lets out a burst of electricity. All creatures within 10', excepting the Ooze itself, must make a DC 14 Dexterity save, taking 6d6 lightning damage on a failed save, or half on a success.
Bonus Actions
Cunning Action
The Skulking Ooze uses the Dash, Disengage, or Hide action.
Reactions
Parry
When targeted by a melee attack, the Skulking Ooze may raise its AC by 3 against that attack.
Deflect Missile
When targeted by a ranged attack, the Skulking Ooze may reduce the damage by 1d10+5. If the damage is reduced to zero, it may catch the projectile.
Lightning Oozemaster
Medium Ooze, neutral Evil
Armor Class 15 (Goopy Body)
Hit Points 117 (18d8+36)
Speed 30', Climb 25'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10 (0)
16 (+3)
14 (+2)
20 (+5)
14 (+2)
14 (+2)
Skills Arcana +8, History +8, Religion +8, Stealth +6
Damage Resistances Acid
Damage Immunities Poison, Lightning
Condition Immunities Poisoned, Blinded
Senses Blindsight 60' (Blind past this), Passive Perception 12
Languages Common, Undercommon
Challenge 6
Spellcasting
A Lightning Oozemaster is a 9th level spellcaster, using Intelligence as its casting stat. Save DC is 16, Attack Bonus is +8. A typical Oozemaster has the following spells prepared:
Cantrips (At-Will): Shocking Grasp, Chill Touch, Firebolt
1st Level (4 Slots): Armor of Agathys, Fog Cloud, Guiding Bolt, Shield
2nd Level (3 Slots): Enhance Ability, Hold Person, Spiritual Weapon
3rd Level (3 Slots): Lightning Bolt, Call Lightning, Crusader's Mantle
4th Level (3 Slots): Storm Sphere, Ice Storm, Dimension Door
5th Level (1 Slot): Synaptic Static
Master Of Lightning
A Lightning Oozemaster can change any damage dealt by its spells to Lightning damage, except for bludgeoning, piercing, or slashing.
Semi-Amorphous
A Skulking Ooze is capable of moving through areas as small as one foot in diameter without squeezing, and may squeeze through areas as small as three inches across.
Lightning Absorption
Whenever a Skulking Ooze would take lightning damage, they instead regain that many HP.
Actions
Pseudopod Melee Weapon Attack
+5 to-hit, reach 5', one target. Hit: 1d6+3 bludgeoning damage, 1d6 acid damage, and 1d6 lightning damage.