Greywander
2020-08-02, 09:42 PM
This is slightly inspired by this thread (https://forums.giantitp.com/showthread.php?616687-Monk-should-wear-Armour-and-use-Staff), but actually this is an issue I've run into before. This is a general issue with trying to multiclass monks, but I've also done work on some different homebrew options for getting more than 20 class levels, and monk has a hard time combining with most other classes, either because of the armor restrictions or because of relying on different ability scores (Moon druid might be the only really good monk combo). So I started wondering what it would look like if there was a specific monk subclass that allowed you to use your monk features while wearing armor.
First off, giving armor proficiencies and allowing your monk features to work in armor could be two separate things. Perhaps the subclass would only allow your monk features to work in armor, but not give you any armor proficiencies. You would then need to either multiclass or grab a feat (or be a mountain dwarf) to actually get the armor proficiencies. Personally, I don't think this is good design; it's one thing to give a class some special bonus if they multiclass, but even with such an ability the class still needs to be viable when straight-classed. So, if the subclass does allow us to use our monk abilities in armor, it really should give us some armor proficiencies. But it doesn't have to, and it doesn't have to give us full proficiencies either; for example, maybe only light and medium armor, no shields or heavy armor, but if we got proficiency elsewhere then those would work, too.
Speaking of shields, that's the second thing. A shield is a straight bonus, giving us an extra +2 AC. Because monks rely on the Martial Arts die, there's not a big reason for them to use two-handed weapons except for something like a shortbow (though sling or darts would work at closer ranges). Point is, most monk builds could easily spare a hand for a shield. As such, when it comes to the concept of an armored monk, we really need to consider shields separately from armor. We might end up giving both, but it's important to understand that they both have very different effects.
When it comes to light armor, a monk with a WIS of 14 or higher has little reason to wear studded leather. While it's conceivable that a monk might opt to not raise WIS in order to get more feats, it's really unlikely that a monk would ever dump WIS entirely (Stunning Strike is too good, and needs WIS to work). I don't really see a straight-classed monk ever wanting to wear light armor, unless you find some really neat magical armor. Where light armor would be useful is in multiclassing, specifically for another class to dip into monk. Maybe you're running a DEX build with PAM (and maybe Elven Accuracy), and need Martial Arts to make spears and quarterstaves DEX weapons. You don't actually get any monk features that use WIS until you get Stunning Strikes at 5th level, so you could easily dump WIS if you're only dipping.
Medium armor is also in a kind of weird place. If you're a DEX build, light armor is usually superior. If you're a STR build, heavy armor is superior. Where medium armor shines is when your primary stat is something other than STR or DEX, which usually means a caster. But monks are not casters. As good as Stunning Strike is, it first requires you to actually hit, which means you need DEX. WIS is a secondary stat for monks. Maybe you could do something with Shillelagh, but that won't affect your unarmed strikes.
Heavy armor is where it gets interesting. A typical monk build usually starts with 16 in both DEX and WIS, meaning they have a naked AC of 16. That's the same AC as chain mail, a common starter heavy armor. Most monks will boost DEX to 20 as soon as they can, boosting their AC to 18. This is the same as plate, but we might be able to afford plate before we could get our DEX up that high. If they also choose to boost WIS, they can eventually get AC to 20, which is equivalent to plate +2. So it really is a trade-off. An armored monk can get their AC up quicker if they have the coin, but an unarmored monk can eventually attain higher AC if they invest in both DEX and WIS. So heavy armor doesn't really get you better AC, but what it does do is suddenly make STR monks viable. Why be a STR monk when you have Martial Arts? Well, maybe you want to grapple and shove.
So, what we generally see is that an armored monk adds more versatility and flexibility. It makes it easier to multiclass, particularly with dips into monk. Unlike Hexblade, though, you don't get the subclass until 3rd level, which is steep for a dip. It also allows options like a STR monk. Personally, I don't think it would break anything for straight-classed monks if they all got this feature at 1st level, but as mentioned when it comes to multiclassing it makes sense to gate it behind a subclass you won't get until 3rd level.
As such, a feature that gives proficiency in light, medium, and heavy armor, and allows you to use your monk features while wearing armor, would, I think, be appropriate for a 3rd level subclass feature on a monk. Such a feature would give additional options, but wouldn't actually make the monk stronger, so it should probably be paired with another 3rd level feature. If they also got shield proficiency, and could use their monk features with shields, then that would certainly be an upgrade, perhaps too strong for a 3rd level feature. While it would make sense to give them together, if we give shields at all, we could also make shields a later class feature.
I might have to sit down and see if I can do a write up of a Way of the Stone Tower monk.
First off, giving armor proficiencies and allowing your monk features to work in armor could be two separate things. Perhaps the subclass would only allow your monk features to work in armor, but not give you any armor proficiencies. You would then need to either multiclass or grab a feat (or be a mountain dwarf) to actually get the armor proficiencies. Personally, I don't think this is good design; it's one thing to give a class some special bonus if they multiclass, but even with such an ability the class still needs to be viable when straight-classed. So, if the subclass does allow us to use our monk abilities in armor, it really should give us some armor proficiencies. But it doesn't have to, and it doesn't have to give us full proficiencies either; for example, maybe only light and medium armor, no shields or heavy armor, but if we got proficiency elsewhere then those would work, too.
Speaking of shields, that's the second thing. A shield is a straight bonus, giving us an extra +2 AC. Because monks rely on the Martial Arts die, there's not a big reason for them to use two-handed weapons except for something like a shortbow (though sling or darts would work at closer ranges). Point is, most monk builds could easily spare a hand for a shield. As such, when it comes to the concept of an armored monk, we really need to consider shields separately from armor. We might end up giving both, but it's important to understand that they both have very different effects.
When it comes to light armor, a monk with a WIS of 14 or higher has little reason to wear studded leather. While it's conceivable that a monk might opt to not raise WIS in order to get more feats, it's really unlikely that a monk would ever dump WIS entirely (Stunning Strike is too good, and needs WIS to work). I don't really see a straight-classed monk ever wanting to wear light armor, unless you find some really neat magical armor. Where light armor would be useful is in multiclassing, specifically for another class to dip into monk. Maybe you're running a DEX build with PAM (and maybe Elven Accuracy), and need Martial Arts to make spears and quarterstaves DEX weapons. You don't actually get any monk features that use WIS until you get Stunning Strikes at 5th level, so you could easily dump WIS if you're only dipping.
Medium armor is also in a kind of weird place. If you're a DEX build, light armor is usually superior. If you're a STR build, heavy armor is superior. Where medium armor shines is when your primary stat is something other than STR or DEX, which usually means a caster. But monks are not casters. As good as Stunning Strike is, it first requires you to actually hit, which means you need DEX. WIS is a secondary stat for monks. Maybe you could do something with Shillelagh, but that won't affect your unarmed strikes.
Heavy armor is where it gets interesting. A typical monk build usually starts with 16 in both DEX and WIS, meaning they have a naked AC of 16. That's the same AC as chain mail, a common starter heavy armor. Most monks will boost DEX to 20 as soon as they can, boosting their AC to 18. This is the same as plate, but we might be able to afford plate before we could get our DEX up that high. If they also choose to boost WIS, they can eventually get AC to 20, which is equivalent to plate +2. So it really is a trade-off. An armored monk can get their AC up quicker if they have the coin, but an unarmored monk can eventually attain higher AC if they invest in both DEX and WIS. So heavy armor doesn't really get you better AC, but what it does do is suddenly make STR monks viable. Why be a STR monk when you have Martial Arts? Well, maybe you want to grapple and shove.
So, what we generally see is that an armored monk adds more versatility and flexibility. It makes it easier to multiclass, particularly with dips into monk. Unlike Hexblade, though, you don't get the subclass until 3rd level, which is steep for a dip. It also allows options like a STR monk. Personally, I don't think it would break anything for straight-classed monks if they all got this feature at 1st level, but as mentioned when it comes to multiclassing it makes sense to gate it behind a subclass you won't get until 3rd level.
As such, a feature that gives proficiency in light, medium, and heavy armor, and allows you to use your monk features while wearing armor, would, I think, be appropriate for a 3rd level subclass feature on a monk. Such a feature would give additional options, but wouldn't actually make the monk stronger, so it should probably be paired with another 3rd level feature. If they also got shield proficiency, and could use their monk features with shields, then that would certainly be an upgrade, perhaps too strong for a 3rd level feature. While it would make sense to give them together, if we give shields at all, we could also make shields a later class feature.
I might have to sit down and see if I can do a write up of a Way of the Stone Tower monk.