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Pyroconstruct
2007-10-30, 07:44 PM
After Octavian, Ambrosius, Pauline, Khronik, and Wolfram came to Selanne City in Lorm from various destinations and formed a mercenary company, the Sentinels Brigade, they inherited an old house once owned by the Seraphis family, now belonging to Ambrosius. However, it had been uninhabited for almost five years, and was in need of some repairs.

Although they officially had a base, working around the renovations was somewhat troublesome; thus, a job that took them out of town would be ideal. After asking around, they found what looked like a simple enough job - escorting a merchant ship on a long trading journey.

The Sentinels Brigade inquired about the job and were hired by Renier Sallus, and up-and-coming merchant captain. The job was simple - protect his small fleet of 5 trade ships as they went on a long trading journey - estimated about a year-long voyage. The pay was excellent: a share of the profits, estimated at about 15,000 gp each (of course, if cargo was lost on the way or other unfortunate events happen, the pay would be less - but then, they would be no worse off than Sallus himself).

The only drawbacks were the long amount of time at sea (although Sallus promised they would regularly stop at ports on the way), and his refusal to reveal the exact destinations they would stop at - he insisted it was a trade secret, and refused to divulge his exact plans until they left. However, Sallus was known as a canny businessman and an honest sailor, and the pay was both fair and high, so the Sentinels Brigade agreed.

Sallus also included 12 potions of water walking and any suits of leather armor that those wearing heavy armors wanted "on loan" for the duration of the trip. They could keep any unused potions, although the armor was to be returned at the end of the voyage.

OOC: Just a note - you can wear metal armor on a ship fine - this is if you need to be wearing armor you can swim in for something, or so you can sleep in it. If you can't swim in your armor, you should definitely carry a potion.

[Tag] Post up (at least) two separate parts - they can be two posts, or one divided post. First, put in a brief bit about how you got to meet up with the others and come to Lorm and a short description of your character. This doesn't have to be super long and complicated, but you can make it long if you want to describe more.

Second, put in a description of what your character does as you get ready to get on the ship - you're taking a short journey to the port at a prearranged time and then getting onboard.

If you have any questions, have specific things you want to take care of before you leave (like researching, making a knowledge check, getting some supplies, asking Sallus about something, etc), or anything else, feel free to put it up.

A few of the obvious ones:

Sallus isn't evil. None of you think he's trying to cheat or trick you with his offer (or you wouldn't have taken it). Any mundane supplies you want (like rope or whatnot) Sallus will supply; same for food (hardtack and stale water with a bit of alcohol). Someone's left in charge of your base, and when you get back it should be in good repair. Any offers of employment will be held onto.

Squee_nabob
2007-10-31, 08:01 AM
Khronik came to Selanne city from the Land of Giants. He was born in the gnome suburb of Upper Large Sedimentary Cavern, a district of Large Sedimentary Cavern. His mother was a stern authoritarian woman who gave him many helpful sayings for the future. Khronik does not speak of his father often, but it is obvious that he was not present for Khronik’s childhood. After being rejected by his long-time girlfriend Sniffly Pretty-Bottom because he was too “wild and needed to go and see the world before settling down”, Khronik left for the surface.

After a long trek underground he surfaced in the Land of Giants where he was adopted by the medicine woman of an Ogre tribe. When the tribe was killed by adventurers, he was brought back to the Lormish colony on the island. The adventures gave him some spare magical items, and enough money to get to Elbar. Once he was in Selanne city, he was told that Ambrosius was looking for people with “useful skills”. He was one of the first people that Ambrosius accepted.

Khronik, when people could see him, is a not-unattractive gnome, with his blue eyes and blond hair. He spent almost all of his time hiding though.

OOC: Khronik tries to blend in at every occasion, almost always HiPSing, unless he’s actively saying something. This is probably disconcerting to most people, but to him, it’s the reason he’s called “Hard-to-See”

He occasionally would turn up and say something worthwhile, but he was more likely to offer either a disturbing quote from his mother, or a poorly worded, generally offensive come on to Pauline. His previous remarks included such poorly phrased gems as

“They sure do grow *fruit* larger on the surface. You are to be commended for you bountiful harvest”

And

“If you’d like me to show you my *spelunking technique* I’m well versed in underground geography.

After she got offended he quickly backpedaled and explained that in gnomish, it was not an offensive comment and that he did not intend to offend her. He explained that Lormish was a difficult language and he just wanted to compliment her on her appearance. He is regarded as “generally harmless” with his tongue and “generally a lot less harmless” with his rapier and short sword.

To get ready to ready to go on the ship, Khronik gallantly told Pauline that if she fell overboard, he would dive in after her, and also took a potion of water walking “just to be sure gnomes is easy to blow away”. He buys a sailing map (after asking Sallus what maps he should buy if he wanted to see where they were going) as well as a star chart and a diary to record the journey in. He also asked around at local taverns and pubs to get a feel for what monsters and encounters were at sea. He also asked the other members of his party what they knew about sea voyages and how to prepare for them.

Tech:
Khronik would like to buy a set of sailing maps, a star chart, and a book to write in (along with normal amount of ink and quills for a year voyage) unless he can get Sallus to pay for any of these. He also makes a gather information check about sea encounters

[roll0]

Pyroconstruct
2007-10-31, 08:33 AM
OOC: Khronik will need to buy the writing equipment; Sallus will supply Khronik a map and star chart, though.

Khronik spent some time asking around about sea encounters at local sailor hangouts. He heard all sorts of interesting stories - most of which culminated in all but the teller being eaten by horrible sea monsters. Over a few evenings, Khronik heard nearly ever tall tale told by sailors, and heard about all sorts of monsters - Kraken, Dragon Turtles, Sea Dragons, Sirens, and a few others. However, the information was remarkably vague on information such as "what to do if one attacks you" or "how to spot them."

Squee_nabob
2007-10-31, 10:01 AM
After learning about this Khronik went to Ambrosius and asked him about Krakens, Dragon Turtles, Sea Dragons, Sirens and the like. Ambrosius is one of the smartest people Khronik knows so this is his next move.

Khronic also asked Sallus if the ports they would stop at would carry ink, pens and paper, or if he should purchase it all in Lorm. Either way, about how much materials would the captain advise in buying?

OOC: Not sure how fast one goes through ink, pens, books etc, so can I get a reasonable idea?

Also Khronik asked Sallus about how much space he will have on the ship, and if he can bring extra cargo to trade himself?

Tech:
If permitted a few pounds for "personal goods" Khronik will stock up on basic trade goods (like metals and the like) to sell at other ports (hopefully at a profit).

Also Khronik asked Ambrosius what he knew about various sea monsters, especially in the area of how to prepare.

Pyroconstruct
2007-10-31, 08:18 PM
Sallus pointed out that it depended how fast Khronik wrote, but suggested about a 300-page book - about a page a day. He carefully avoided giving a direct answer to whether they would be stopping at places that would sell paper and ink.

When Khronik mentioned wanting to put money towards trade goods, Sallus offered to let Khronik buy into the venture.

"If you don't know where you're going," Sallus explained to Khronik, "and I don't mean just where it is, I mean what the market is like, you can't make a decent profit trading. However, if you want to invest money in the venture, I'll purchase an extra share of trade goods with your money, and you'll make back the same profit as the other investors, like myself. I'll even waive the normal minimum investment, seeing as it gives you more reason to make sure the trade goods stay safe."

OOC: Basically, Sallus will let you invest money in the venture of your own. It's basically just a simpler version of the modern way of investing money in a venture; you put in 100g and if the total profit is 15%, you get back 115g. Sallus will argue against Khronik purchasing goods himself - he says he knows exactly what will and won't make them money.

Squee_nabob
2007-10-31, 10:06 PM
Khronik went to the marketplace and bought one wizard spell books, and a vial of ink. He hopes to pick up more paper and ink later, but will have to do with what he can get for now. He shall use the writing style of “small gnomish” a highly descriptive shorthand, known for its incredible density of text. He bought a half dozen ink pens, in case some break. Then he went to Sallus and offered to invest 1Kgp in the venture, because nothing makes money like spending money, or something like that. His mother always said: <Bibbity bobbity bomish, I am speaking in gnomish> (Gnomish)


“It does you no good to sit around on a big pile of money like a dragon. That’s the best way to get someone to come and kill you. Always have it invested in tangible goods, specifically magic items, my dear one.”

Tech:
Khronik buys the aforementioned items, and invests 1,000gp in the venture.

Lord Zod
2007-11-02, 01:57 AM
Octavian was born into an impoverished peasant family in a small village in Lorm 23 years ago, the 8th of 12 children. He ran away from home at the age of 8, eventually becoming a street urchin in Tace.

In Tace, his many hardships and near brushes with starvation, violence, and jail, filled him with both a powerful spirituality, a distrust of authority, and the desire to create a better world order, so he became an adventuring cleric. Witnessing the religious intolerance of the Taceans and the church of St. Cayl lead him to dedicate his life to the heretical St. Elar.

Octavian eventually fled to Kaskan, where he masqueraded as a cleric of St. Menaz. After a few adventures in Kaskan, he was unmasked by Wolfram the Paladin of St. Menaz. Wolfram confronted Octavian, leading to a heated theological debate that nearly turned violent. During the confrontation, the pair were set upon by an angry mob of intolerant citizens and forced to flee. They came to an understanding and have been adventuring together ever since.

Having gained a certain amount of practical concern for monetary issues from his childhood of poverty, Octavian was the first to suggest that the pair begin seeking a way to make money off of their careers. With his martial background, it was Wolfram that suggested that they join a mercenary company.

Upon hearing of Sallus's offer, Octavian turned down the leather armor (since he already had chainmail pajamas), but gladly accepts 3 of the waterwalking potions (counting 2 for each member of the party, plus an extra 2 for each of the 2 heavy armor wearers, Octavian suggested dividing the potions thusly), and following Khronik's lead, he invested 1,500 gold pieces in Sallus's merchant venture.

Tech:
Octavian takes 3 potions of waterwalking and invests 1,500 gp in merchant venture.

OOC: I finally finished the character sheet.http://playrpgonline.net/3eprofiler/view.php?id=1599Also. Am I correct in understanding that we're "inhereting" the base, thus getting it for free? Or should I have set aside 3,000 gp for my share of it? Also, shouldn't our company have a name?

Squee_nabob
2007-11-02, 08:10 AM
OOC: It's called Xiled Horde. I founded it. Also spelled Khronik

OOC: I think we settled on "Sentinal's Brigade" Although I still vote for "Clerics of St. Jalwell", but am willing to sacrifice for the good of the many

Pyroconstruct
2007-11-02, 03:11 PM
OOC: The house is free, yes. I didn't realize there was a consensus on Sentinel's Brigade. I'll edit my posts to fix that.

Edit OOC: On second thought: I think that should be Sentinels Brigade, the possessive doesn't make sense.

Gaseous Snake
2007-11-02, 10:32 PM
When Wolfram was an infant, his mother left him on the steps of a church dedicated to St. Menaz in central Kaskan. She left a letter for the clerics explaining why she had done what she had done, but Wolfram was never allowed to know what she had written. The clerics were reluctant to raise the child, preferring to instead give the youth to an orphanage or perhaps a different church. However, the letter and Wolfram's unusual race convinced them to accept the child.

So, he was raised in the church. As expected, the clerics made sure to instill a strong sense of faith in St. Menaz and the importance of authority and selflessness. Early on, Wolfram displayed a martial bent as well as a strong faith that convinced the paladin order to take him under their wing. How education, and thus his worldview, was shaped heavily by the paladin's code of the St. Menaz paladin order.

Once he was old enough, the order began to send him out on missions. Many were to the neutral zone, though others were diplomatic missions to Lorm or other nearby countries. Of course, on these missions he often served only as a bodyguard, since he did not have that great a capacity for languages. He managed to get a surprising amount of skill quite quickly, which explains his ability at a relatively young age.

One day, Wolfram was visiting a small village in the hinterlands of Kaskan. While there, he encountered a cleric masquerading as a cleric of St. Menaz. He confronted the man, who revealed his name to be Octavian, on his deception, which quickly became a theological debate that may very well have become violent. Unfortunately, an angry mob had formed and attacked the two. With each others' help, both managed to escape relatively unharmed. This humbled Wolfram, and the two came to an understanding. Wolfram decided to go adventuring with Octavian, in order to better learn about the world and to grow more experienced. Before they left, Wolfram asked for and received permission from his order to go on a "crusade,” which was really just a fancy term to go adventuring. They adventured for some time, until they decided to join a mercenary company.

Gaseous Snake
2007-11-02, 11:55 PM
Wolfram accepted three potions, following Octavian's reasoning. Wolfram thanked the merchant for his generosity, though he declined the leather armor. Wolfram approached Sallus.

"Please, good merchant. I humbly ask you for more information about our destination. I swear on my honor I will keep any information you want secret. I feel that it would be helpful to know what to expect, so we can more effectively protect the cargo. I can respect your desire for privacy, but it seems dangerous to keep such information from your guards."

Case 1:
If Wolfram got more information, he then went to the local church of St. Menaz to seek advice as to what to expect in that area and during the sea voyage. Then he prayed to St. Menaz for success and strength. Finally, he then discusses what he had learned with Ambrosius, though in language that would still make the actual destination more or less secret.

Case 2:
Wolfram went to the church as above, but only asked regarding sea voyages and prayed. He went to talk to Ambrosius, but about the mission in general.

Tech:
I make a diplomacy check on Sallus: [roll0]

OOC: I guess I have a bunch of followers from leadership, correct? I guess we can just leave them to watch over the house while we are gone. Oh, and sorry for the delayed post. I admit I got a bit lazy. But at least I am not the last one to post.

Pyroconstruct
2007-11-03, 10:03 AM
OOC: Only Wolfram heard this.

Sallus frowns at Wolfram's request, but seems to somewhat see his point. "I assure you, you'll learn all you need to know once we're out to sea. If it satisfies your concern, though, I will warn you that we will pass dangerously close to Hobgoblin waters on part of our journey, so prepare yourself to fight them."

Several of the priests at the temple of St. Menaz had fought with Hobgoblins, and one of them, an Elfkin, was old enough to remember the Hobgoblin Wars.

"Most Hobgoblin military units will have a priest of Hob or Magr with them, often in command or second in command. You can recognize them by their holy symbols - a clenched fist, or a bloody scimitar - but they're often dressed similarly to the other hobgoblins. Slay the priests of their pagan gods in the name of St. Menaz!"

Pyroconstruct
2007-11-03, 10:07 AM
OOC: If you don't want to have Leadership followers yet, you can wait and recruit them later.

Gaseous Snake
2007-11-03, 03:13 PM
OOC: If you don't want to have Leadership followers yet, you can wait and recruit them later.

OOC: Okay, I think I'll not have followers yet, in case picking them up later proves to be more advantageous.

lughtaj
2007-11-05, 12:23 AM
Pauline was born a slave in Lorm. As a young child, she was bought by a family of minor nobility to be a playmate/handmaiden for their young daughter. At about the age of 16, the daughter was sent to a boarding to become a wizard, and Pauline was sold again, this time to an elderly mage officer/teacher at Dronne, in the city of Selanne. Ostensibly, she was bought to be a personal assistant to an elderly teacher, but in actuality, he recognized she had sorcerous potential. He took a liking to Pauline, and taught her the basics of being a mage officer. When he recently died of old age, he set Pauline free in his will. Free to do as she wished for the first time in her life, she decided to look for an adventuring job, and ended up applying to and being accepted by Ambosius.
Pauline is very shy and deferent, content to stay in the background and let others make decisions, however , in spite of this she has a very strong presence, and people who do not know her often look to her for leadership and advice.
Pauline is somewhat taken aback by the banter and attention Khronik keeps directing at her, but tries to remain composed and polite. She did not have anything to do before they boarded the boat, and took two potions of water walking, just in case.

HidaTsuzua
2007-11-05, 07:14 PM
Even since his fiancee's death, Ambrosius had been a "troubled lad" in the words of his mother. Reclusive at the Seraphis Mansion in Tacen, Ambrosius studied wizardry especially in the necromantic arts. Finally agreeing with his family that he should "stretch and explore the world for a few decades," Ambrosius moved out to a small family holding in Selanne City.

Moving took time since along the way, he began recruiting for an "expeditionary team." By the time, he reached Selanne City, he had a small mercenary company. He doesn't really run the company, letting the other members do their own thing.

The house in Selanne City was in quite the disarray. No one lived there since Great Aunt Cassia 250 years ago. For this and other reasons, Ambrosius, using family contacts, met with Captain Sullus and worked out their current mission.

OOC:
I'm taking 2 potions of Water Walking. Also for Khroniz's questions, I'm rolling 3 times:

Knowledge: Nature [roll0]
[roll1]
[roll2]

Pyroconstruct
2007-11-05, 07:42 PM
OOC: Some of these Knowledge checks are actually Arcana, not Nature. Regardless:

Ambrosius knows Sirens aren't real, although Harpies are, and Harpies have sometimes been found on coastlines and the like.

Ambrosius failed his check for Kraken, but he has enough time to look up information about them in a library, and got close enough to know that they are real and where to go for the information. You can assume your characters know the info in the Monster Manual on Krakens.

Dragon Turtles: With a result that high, Ambrosius knows not only what Dragon Turtles are (see MM), but also that they're a well-known danger to ships. On the other hand, their body parts are valuable, and proof of a slain dragon turtle will usually gain the respect of sailors anywhere in Elbar.

Sea Dragons: With a natural 20, Ambrosius knows that none of the dragon varieties live in the ocean - although black dragons have been known to lair in river deltas, and occasionally in bays, they prefer stagnant water. Rumors of "sea dragons" are based on mistaking similar creatures, such as dragon turtles, for true dragons.

Squee_nabob
2007-11-05, 09:12 PM
Khronik took the last potion

Lord Zod
2007-11-06, 04:23 PM
OOC: Just a quick correction incase it's important later: there are TWO potions left for Khronik, not just one, since you didn't mention that you were taking any before. 3 for Octavian and Wolfram and 2 for everybody else makes 12 total potions.

Squee_nabob
2007-11-06, 05:14 PM
OOC:


To get ready to ready to go on the ship, Khronik gallantly told Pauline that if she fell overboard, he would dive in after her, and also took a potion of water walking “just to be sure gnomes is easy to blow away”. He buys a sailing map (after asking Sallus what maps he should buy if he wanted to see where they were going) as well as a star chart and a diary to record the journey in. He also asked around at local taverns and pubs to get a feel for what monsters and encounters were at sea. He also asked the other members of his party what they knew about sea voyages and how to prepare for them.


all the potions are accounted for.

Pyroconstruct
2007-11-06, 10:10 PM
After making preparations, the Sentinel's Brigade headed to the rendezvous with Captain Sallus and the ships. After a short and uneventful journey along well-traveled roads, they reached the port as the final preparations were being made and the last of the cargo loaded. The five ships were all prepared to sail, and deckhands were carrying large crates up to the last ship to be loaded, the Venture.

OOC Rolling spot checks:

[roll0] Pauline
[roll1] Khronik
[roll2] Ambrosius
[roll3] Aurelia
[roll4] Octavian
[roll5] Wolfram

Squee_nabob
2007-11-06, 10:23 PM
OOC: Khronik is HiPSing

Pyroconstruct
2007-11-06, 10:57 PM
Pauline and Octavian noticed that the boxes, whatever was in them, weren't very heavy - the sailors were easily hoisting them into the air and walking around with them. Khronik noticed the same, but his keen eyes also spotted that they were sealed with tar - presumably to waterproof them.

The ships all looked well-made and sturdy. The five were named Venture, Perseverance, Highwind, Temperance, and Fortune. The crew were a wide mix - about half looked like native Lormish, but the rest were from all over. Most of the crew members were Elbarans, but the Sentinels a halfling lounging in the Venture's crow's nest, several large half-orcs moving crates, and even a brown-scaled lizardfolk wearing a sailor's outfit and a fine feathered hat observing them from the deck of the Venture.

Most of the crew acknowledged the Sentinels' arrival with at least a nod or a brief greeting. Sallus left his crew with instructions and went to gather the other officers, then came to welcome the Sentinels Brigade to the ships.

"Welcome! As you can see, we're nearly finished preparing to set sail. Welcome aboard. These are my officers," he said as he pointed at each in turn, "My own first mate Weyarnihkato, Captain Tybaut of the Perseverance, his first mate Lorenz de Guerneles, Captain Perronella of the Highwind, her first mate Clyment Clere, Captain Nevelonne of the Temperance, her first mate Marie Achaikos, Captain Avery of the Fortune and his first mate Aston Avery, and last but not least our navigator, Girardino de Parma." Each of the officers nodded, bowed, or in Weyarnihkato's case tipped his hat at the mention of his name.

"Gentlemen and ladies," he said as he addressed his officers, "these are the Sentinels Brigade, newly joining us for this voyage. They're here to insure that our ships, crew, and cargo all arrive safely. Ambrosius Seraphis, Wolfram, Pauline, Octavian, and, uh, there should be a gnome here. Where's Khronik?"

[tag: if Khronik reveals himself, you can interject here]

"I'm sure we'll all have plenty of time to get to know each other on the voyage, but you can consider yourselves introduced. I've got to get back to directing the last parts of our voyage, but feel free to look around the ships or talk to the crew." With that, Sallus headed back to the Venture.

OOC: (Brief) Descriptions:
Weyarnihkato is the lizardfolk mentioned earlier.

Captain Tybaut is a young, handsome humankin wearing fine clothes. He isn't wearing armor, but has a fine-looking rapier at his side.

Lorenz de Guerneles is very much Captain Tybaut's opposite, a rough-looking half-orc with a grizzled face and numerous scars. He's wearing studded leather armor, and has a large cutlass on his belt.

Captain Perronella is a plain-looking middle-aged human. She is wearing leather armor, but not carrying a weapon.

Clyment Clere is an elderly humankin. He has numerous scars and is missing one eye. He's wearing leather armor and carrying a buckler, a crossbow, and a cutlass.

Captain Nevelonne is a tough-looking middle-aged humankin woman, dressed in old but servicable leather armor and carrying a cutlass and buckler.

Marie Achaikos is a young and attractive elfkin, with the distinctive features of Doranii heritage. She's dressed in a mithral chain shirt adorned with faint runes, and carrying a rapier and a longbow.

Captain Avery of the Fortune and his first mate Aston Avery are identical twins - the only way to tell them apart is that the captain's hat is bright red, and the first mate's is blue. Both of them are short, handsome humans with pale red hair. They wear studded leather armor and carry bucklers, rapiers, and crossbows.

Girardino de Parma is a balding middle-aged humankin wearing fine clothes and glasses. He walks with a limp on his left side.

Pyroconstruct
2007-11-06, 11:00 PM
OOC: Next round of posts, feel free to do whatever, talk to the crew/officers, look around, etc. I'm going to assume you're going around the boats separately unless you specify you are moving in a group with others.

Squee_nabob
2007-11-07, 12:53 AM
Khronik remained HiPSed for the duration of the introduction, standing behind Wolfram. He watched all of the captains but especially Marie Achaikos, to see if their eyes lingered on him. He also squinted in his right eye and used Mama Hard-to-See's patented “What’s she like in the sack” determination technique.

OOC: Actually it’s just a general guestimate of her personality, despite the colorful name.

Case 1:
Khronic determined something positive (loves gnomes, playful inner child, could use a cabin boy), he approached her and struck up a conversation. Specifically he decloaked when they were alone (or reasonably so, probably more like on the poop deck than in her private quarters, also waited till Pauline is on another ship) and told her she looked lovely in her mithral chain shirt, and wondered if those are runes of shadow, move silently etc (substitute in more appropriate runes if he gets information to that regard, otherwise he assumes rogue); also he complimented her on her ability to use a longbow. After this conversation, he did HiPS and check up on Pauline.

Case 2:
Khronik determined something negative (hates gnomes, likes tall men, no need of a cabin boy, is actually lawful, gigantic thighs) he instead approached Weyarnihkato and asked him about himself in his native language (lizardfolk).

OOC: I will go into more detail on both of these, when I know which case it is.

Spot check: do any of them notice me HiPSing [roll0]
Sense Motive: Get a “Hunch” DC 20, takes a minute. [roll1]

Pyroconstruct
2007-11-07, 08:10 AM
Marie Achaikos met Khronik's eye as he looked and smirked at him, apparently amused.

Tech: Khronik was spotted by Marie, no indication if anyone else saw him. Khronik failed his "hunch" check, which means he's not sure what to make of her. What action does he take?

Squee_nabob
2007-11-07, 08:58 AM
Case 1: Khronik is an eternal optimist.

Squee_nabob
2007-11-07, 11:19 AM
<i> She is a clever woman </i> Khronik thought, as he remembered the advice his mother gave about “clever women”. <De knappe vrouwen zijn als een fijne wijn. Zij proeven groot en kunnen krijgen u f***ed omhoog voor uren, maar kunnen u langzame witted verlaten en ontspannen. De knappe vrouwen, zoals een fijne wijn, kunnen vergift zijn.> (gnomish).


What he thought:

Clever women are like a fine wine. They taste great and can get you f***ed up for hours, but can leave you slow witted and relaxed. Clever women, like a fine wine, can be poison.


Khronik cautiously approached Marie Achaikos, and looked for the right moment to strike up a conversation.

Case 1: She looks back at him casually following her, he mouths “I see you have good taste in gnomes”, and winks.

Case 2: She doesn’t look back: this never happens and he continues to follow her.

When they are in a public area but suitably alone, he decloaks and compliments her on her fine equipment, (since he is also wearing a mithral chain shirt +1, a magic rapier, and a shortbow). His actual first words are “That shirt looks lovely on you”.

More after her reaction to initial approach, if approach is even possible…

Pyroconstruct
2007-11-07, 02:18 PM
OOC: Case 2 occurs.

Marie turned to look at Khronik, while still keeping one eye on her crew as they worked.

"Thank you," she replied, smiling politely, "it is an heirloom from my mother. It kept her safe for many years. You must be the Khronik that Captain Sallus mentioned - why do you hide so carefully here? A test of our awareness?"

Squee_nabob
2007-11-07, 03:40 PM
Khronik looked genuinely confused at this statement. “Hiding? Me? I’m just here.”

OOC: Khronik does not consider HiPSing to be abnormal, seeing as when his mother said “Your father is watching over us” he(Khronik) just thought it meant his father had a high hide skill.

“My mother always said that I should do my best to remain unobtrusive and not get in anyone’s way. It’s the best way to avoid annoying them. Plus, I don’t know how many people have seen a real gnome before, so I don’t want to be a distraction.”

He thought for a while before blurting out…

“Why do you carry a longbow at sea? Surely if anything was to attack you at range, you’d see it coming with enough time to arm yourself? And what did your mother do that she needed such a well crafted item?”

Pyroconstruct
2007-11-07, 03:52 PM
Khronik looked genuinely confused at this statement. “Hiding? Me? I’m just here.”

"The captain seems not to have noticed you, though. Perhaps you were simply overlooked," Marie replied with a smile.



“My mother always said that I should do my best to remain unobtrusive and not get in anyone’s way. It’s the best way to avoid annoying them. Plus, I don’t know how many people have seen a real gnome before, so I don’t want to be a distraction.”

He thought for a while before blurting out…

“Why do you carry a longbow at sea? Surely if anything was to attack you at range, you’d see it coming with enough time to arm yourself? And what did your mother do that she needed such a well crafted item?”


"My mother used to be an adventurer," she responded, "years ago. She gave it to me when I left to join Captain Sallus, in case we should happen upon pirates or the like. It's light enough to swim in if you've practiced, but it will still stop arrows and blades. As for the longbow, it's easy to think you'll see danger coming, but that's not always the case on the seas. Some of the dangers float on the surface, others hide beneath the waves."

OOC: Because I got free martial weapon proficiency, olol.

Squee_nabob
2007-11-07, 04:17 PM
"Have you come across pirates? and what sorts of dangers lurk in the sea? I've heard stories of Sea Dragons, Dragon turtles, and Sirens, but Ambrocius says that Sea Dragons and Sirens arn't real, just renamed versions of other things."

Pyroconstruct
2007-11-07, 07:00 PM
"I've fought with pirates a few times - that's part of what you're doing here, really. Most of our crew are sailors, not soldiers, although Captain Sallus has made sure all of his men are armed and given basic weapons training. We also nearly got eaten by merrow once - the ugly things crawled up the sides of the ships at night. As for the sea dragons and sirens, I've heard stories of them but Sallus says they aren't real. Dragon turtles I've never seen myself, but Clyment has. You could ask him about it."

Squee_nabob
2007-11-07, 07:39 PM
"How do pirate attacks go? Do they really run a skull and crossbones?"

Khronik excitedly asked. Then the thought for a few minutes, and said

"Why not just fireball a pirate ship at 680ft? Pauline can do it, and it should destroy their sails?"

"And will all the ships sail near each other? How am I supposed to move from ship to ship?"

HidaTsuzua
2007-11-07, 08:02 PM
After pleasantries, Ambrosius walked to Captain Sallus. "Captain Sullus, I know when we discussed our deal that I mentioned my necromantic interests. I wanted to know which captain would be most amendable to housing them. The only one I have now is my bat, but I will want him to land from time to time. Also I may want to acquire more depending on what we run into."

Choice 1:
Assuming Sallus gives him a captain, Ambrosius will go to talk to him/her.

Choice 2:
He'll talk to Sallus some more.

Pyroconstruct
2007-11-07, 08:04 PM
"That's why we make sure any guards we hire include at least a few spellcasters," Marie replied to Khroniz's question, "if only one side has mages or a powerful enough cleric, naval combats tend to be short and one-sided."

"I don't really know a great deal about warfare, though," she continued, "but Captain Nevelonne does. She served in the Lormish navy for years before becoming a merchant captain. I do know that we usually sail close enough that one ship can aid another if they're boarded, but not so close as to accidentally collide, or get more than one ship in the area of effect of spells."

Pyroconstruct
2007-11-07, 08:08 PM
After pleasantries, Ambrosius walked to Captain Sallus. "Captain Sullus, I know when we discussed our deal that I mentioned my necromantic interests. I wanted to know which captain would be most amendable to housing them. The only one I have now is my bat, but I will want him to land from time to time. Also I may want to acquire more depending on what we run into."



"Yes, the bat," Sallus replied. "What sort of storage did you have in mind? Do you want it out in the open, in the dark, hidden, or what?"

Squee_nabob
2007-11-07, 08:08 PM
"So I'm supposed to stay on one ship?" Khronik enquired. "Or do I use a boat to travel from ship to ship enroute? Or do I use a grapple and rope like in the stories?"

"And what did you do before you became a captain?"

HidaTsuzua
2007-11-07, 08:20 PM
(OOC: For two conversations like this quoting might be good)


"Yes, the bat," Sallus replied. "What sort of storage did you have in mind? Do you want it out in the open, in the dark, hidden, or what?"

"I am planning to keep it in the air most of the time. I will also let it used as a watch post if you want. That is, unless it will be too easy to spot at sea. I merely want to minimize possible complications while letting it be useful," Ambrosius replied. "Don't worry, it's as clean as any living animal."

Pyroconstruct
2007-11-07, 08:32 PM
"So I'm supposed to stay on one ship?" Khronik enquired. "Or do I use a boat to travel from ship to ship enroute? Or do I use a grapple and rope like in the stories?"

"Any of those, really," Marie replied as she shrugged.

"If you're in a hurry you can try to swing across," she continued, "although I wouldn't recommend it unless it's an emergency. The lifeboats can get you from ship to ship if it's not urgent. Also, if one of the ships is boarded, the rest will come to help, so you'll be able to get into melee if that's what you do best."




"And what did you do before you became a captain?"

"I'm not a captain, not yet. I'm first mate - Captain Nevelonne commands the Temperance," she said, "and I didn't really do much of anything before signing on. My family could afford to provide me with a good education, but I didn't really have any prospects besides entering the clergy or making my own fortune. One of my cousins introduced me to Captain Sallus, though, and I convinced him to let me sign on. How about yourself? What brings a gnome to sail the seas?"

Pyroconstruct
2007-11-07, 08:37 PM
(OOC: For two conversations like this quoting might be good)



"I am planning to keep it in the air most of the time. I will also let it used as a watch post if you want. That is, unless it will be too easy to spot at sea. I merely want to minimize possible complications while letting it be useful," Ambrosius replied. "Don't worry, it's as clean as any living animal."

"Well," Sallus replied, "any problems from it being spotted would probably result in damage to your bat, not problems for our ships, so I'll leave it to your discretion. If you need a place to dock it, put it on the Highwind, we have the most free space there. I'll be sure to let my subordinates know not to worry about it."

Squee_nabob
2007-11-07, 09:36 PM
"Any of those, really," Marie replied as she shrugged.

"If you're in a hurry you can try to swing across," she continued, "although I wouldn't recommend it unless it's an emergency. The lifeboats can get you from ship to ship if it's not urgent. Also, if one of the ships is boarded, the rest will come to help, so you'll be able to get into melee if that's what you do best."

“What I do best is really ground based reconnaissance, since no one seems to pay attention to me. Though I dabble in the basics, trap disarming, spotting things, and dancing.” Khornik elaborated.

Khronik quickly preformed a demonstration of Gnomish River Dancing

“I’ll probably be sticking to one ship then, though I will probably go to others as needed and to confer with the other Sentinels.”



"I'm not a captain, not yet. I'm first mate - Captain Nevelonne commands the Temperance," she said, "and I didn't really do much of anything before signing on. My family could afford to provide me with a good education, but I didn't really have any prospects besides entering the clergy or making my own fortune. One of my cousins introduced me to Captain Sallus, though, and I convinced him to let me sign on. How about yourself? What brings a gnome to sail the seas?"

“Well I suppose I should introduce myself to Captain Nevelonne at some point, I don’t know if she saw me too”. He winks at Marie. “I should also check to see if she has a bunk for me on the Temperance.”

His face sobered.

“So as to what I am doing on the surface, my Mom urged me to travel to the surface to adventure.” Khronik started to gesture with his hands. “I spent weeks in the upper dark traveling to the surface. I had no magic items, just my wits and pluck. And there was a time when I was down to less than a weeks worth of pluck! Anyway, I eventually reached the surface, where I sold some jewelry my mother gave me to buy equipment and passage to Lorm. I found Ambriocius was recruiting people and I signed up. Next thing I know we’re negotiating for a ship protection deal, and big bang boom I’m back on a ship.” With the last line, Khronik finished with a massive hand gesture.

OOC: This was a lie, it was his long time girlfriend, Khronik prefers not to mention her to other women though. Some other minor details were lies too.

“So, as First Mate, what do you do on the Temperance?”

Tech:

Gnomish River Dancing Roll: [roll0] isn’t it weird how tumble is dex based but dancing is cha based? Boo hiss

Pyroconstruct
2007-11-07, 10:51 PM
“What I do best is really ground based reconnaissance, since no one seems to pay attention to me. Though I dabble in the basics, trap disarming, spotting things, and dancing.” Khornik elaborated.

Khronik quickly preformed a demonstration of Gnomish River Dancing.



Marie seemed highly entertained. "That's adorable, I've never seen gnomes dance before."



“I’ll probably be sticking to one ship then, though I will probably go to others as needed and to confer with the other Sentinels.”




“Well I suppose I should introduce myself to Captain Nevelonne at some point, I don’t know if she saw me too”. He winks at Marie. “I should also check to see if she has a bunk for me on the Temperance.”

His face sobered.

“So as to what I am doing on the surface, my Mom urged me to travel to the surface to adventure.” Khronik started to gesture with his hands. “I spent weeks in the upper dark traveling to the surface. I had no magic items, just my wits and pluck. And there was a time when I was down to less than a weeks worth of pluck! Anyway, I eventually reached the surface, where I sold some jewelry my mother gave me to buy equipment and passage to Lorm. I found Ambriocius was recruiting people and I signed up. Next thing I know we’re negotiating for a ship protection deal, and big bang boom I’m back on a ship.” With the last line, Khronik finished with a massive hand gesture.

OOC: This was a lie, it was his long time girlfriend, Khronik prefers not to mention her to other women though. Some other minor details were lies too.


OOC: I have rolled bluff vs. sense motive and then Khronik's sense motive to see if he thinks she believed the details. Khronik is sure she believed all the details.

"I can understand that," Marie replied, "although I'm not really an adventurer, my mother always encouraged me to at least see the world before settling down."



“So, as First Mate, what do you do on the Temperance?”



"Officially, I'm in charge of the deck crew," Marie replied, "and responsible for determining how much cargo we can carry safely, and where and how to stack it. I'm also second in command of the Temperance, under Captain Nevelonne. Unofficially, I'm learning how to command a ship, since I hope to captain my own ship someday."

Squee_nabob
2007-11-07, 11:44 PM
"Officially, I'm in charge of the deck crew," Marie replied, "and responsible for determining how much cargo we can carry safely, and where and how to stack it. I'm also second in command of the Temperance, under Captain Nevelonne. Unofficially, I'm learning how to command a ship, since I hope to captain my own ship someday."


OOC: It's always time for Gnomish River Dancing.

"When I was trying to find a way to invest in this venture, Captain Sallus said we could invest our money with him, and he’d buy more cargo. So this must mean that we were originally sailing with partially full ships.” Khronik reasoned. “Do you often sail with partially full cargo holds?”

“Also, what are we carrying?”

“And would you want to haul freight like Captain Nevelonne?”

“What do you do on shore? Like your time off?”

Pyroconstruct
2007-11-08, 08:14 AM
OOC: It's always time for Gnomish River Dancing.

"When I was trying to find a way to invest in this venture, Captain Sallus said we could invest our money with him, and he’d buy more cargo. So this must mean that we were originally sailing with partially full ships.” Khronik reasoned. “Do you often sail with partially full cargo holds?”

“Also, what are we carrying?”


"You'll see," Marie replied, "once we're underway. I think Captain Sallus intends to explain the plan to you directly."





“And would you want to haul freight like Captain Nevelonne?”



"Well, that's what I'm training to do. It doesn't sound that exciting, but you get to see the world, and it's less dangerous than the navy."



“What do you do on shore? Like your time off?”

"That depends where we are, I guess. I like to look around new places, see the local flavor and sights, that sort of thing."

Squee_nabob
2007-11-08, 10:17 AM
"Well, that's what I'm training to do. It doesn't sound that exciting, but you get to see the world, and it's less dangerous than the navy."

“I suppose it’s less dangerous than adventuring too, but it doesn’t have any of the lovely danger and excitement to get the blood going. I guess I might just be an adrenaline junky”

OOC: If they have that term in Isoria, if not a similar one is used.


"That depends where we are, I guess. I like to look around new places, see the local flavor and sights, that sort of thing."

“If you are interested in a companion to take in the local flavor, I would be happy to accompany you. But now I suppose I should go see about my sleeping arrangements.”

Khronik looked around to see if any other Sentinels were interested in the [i] Temperance[i] for their lodgings, and restealthed.

OOC: Where Is everyone going to stay?

Squee_nabob
2007-11-08, 10:25 AM
OOC: What genders are the Averys? It never says, and they could be either hansome like a woman, or hansome like a man. I just realized that on second reading, and redheaded twins is not something Khronik should pass up lightly. It won't effect his conversation with Marie but it might influence who he chats up next

Pyroconstruct
2007-11-08, 11:18 AM
OOC: The Avery twins are male.

Lord Zod
2007-11-08, 10:31 PM
Octavian (who had been wearing a holy symbol of St. Cayl while in Lorm and keeping his other symbols concealed) approached Captain Sallus and asked him,

"I'm curious about the religious persuasion of your crew. I notice that it seems the majority are Lormish. If there are any followers of St. Cayl, I would be willing to provide religious services. Also, will any more clerics be joining us on this journey, or will I be the primary provider of medical services for all five vessels?"

During the conversation, Octavian tried to get a feel for how tolerant Sallus and his crew were, for example, if they might be accepting of a Cleric of St. Elar.

Tech:


Bluff Check in case I need to make one to conceal my motives or pretend to be a Caylian: [roll0]

Sense Motive Check to try to get a hunch about Sallus's level of religious tolerance/indifference: [roll1]

Pyroconstruct
2007-11-08, 11:36 PM
Octavian (who had been wearing a holy symbol of St. Cayl while in Lorm and keeping his other symbols concealed) approached Captain Sallus and asked him,

"I'm curious about the religious persuasion of your crew. I notice that it seems the majority are Lormish. If there are any followers of St. Cayl, I would be willing to provide religious services."




"Most of my crew belong to the church of St. Cayl, and those that don't mostly keep it to themselves," Sallus replied. "I expect they'd be happy to have religious services, I'm sure it would do their spirits good. Might get them to behave better too. Just don't go too far trying to convert any of my crew, and it should be fine."

After thinking for a minute, Sallus added "Why don't we organize services around the shifts? I don't want the crew all off-duty at the same time, but that way everyone who wants will get a chance to hear."



"Also, will any more clerics be joining us on this journey, or will I be the primary provider of medical services for all five vessels?"



"You're the only priest, besides Wolfram," Sallus answered, "although we have some sailors who know mundane medical skills."




During the conversation, Octavian tried to get a feel for how tolerant Sallus and his crew were, for example, if they might be accepting of a Cleric of St. Elar.

Tech:


Bluff Check in case I need to make one to conceal my motives or pretend to be a Caylian: [roll0]

Sense Motive Check to try to get a hunch about Sallus's level of religious tolerance/indifference: [roll1]



Tech: Sense motive failed.

Squee_nabob
2007-11-08, 11:48 PM
OOC: Is there anyone with some money to loan me for arrows? I just realized I might need some more. And can I buy small arrows in port?

Pyroconstruct
2007-11-08, 11:54 PM
OOC: There are extra mundane arrows on the ships that you can use to restock if you run out. You can also purchase them at almost any port.

Squee_nabob
2007-11-09, 12:02 AM
OOC: small sized arrows for my shortbow?

Gaseous Snake
2007-11-09, 12:11 AM
Wolfram waited patiently for an opportunity to speak with Sallus, letting the others who had already spoken have their say. While he waited, he whispered a prayer to St. Menaz to assist him in finding evil.

Tech:
I am casting detect evil and scanning everyone I can see with it

Pyroconstruct
2007-11-09, 09:25 AM
OOC: Good call, I forgot about the "small arrows" issue. You can buy them at the port, though.

Pyroconstruct
2007-11-09, 09:29 AM
Wolfram waited patiently for an opportunity to speak with Sallus, letting the others who had already spoken have their say. While he waited, he whispered a prayer to St. Menaz to assist him in finding evil.

Tech:
I am casting detect evil and scanning everyone I can see with it

Tech: Wolfram's results

Of the officers: Captain Tybaut and Girardino de Parma are evil. A portion of the crew is evil as well (about 1/3, which is a bit lower than the normal average). All of them are "faint." No evil auras or lingering evil are visible.

Squee_nabob
2007-11-09, 11:54 AM
Khronik asked the other sentinels for some money to buy small arrows with, in as unobtrusive a manner as possible.

OOC: Anyone got 5 bucks?

Gaseous Snake
2007-11-12, 05:39 PM
After finishing his scan of the crew, Wolfram approached Sallus.

"Good sir, I would like to ask you a few questions. First, I want a few clarifications as to our role on your ship. I know it is our duty to ensure the safety of your mission. However, are we to be independent agents, or do you wish us to follow one of your crew's orders? Do you have some battle master or tactician or some other role that is in charge of the defense of your ships? Are we able to command your men, and if so, who can we expect to listen to what we may order? Thank you in advance for these clarifications."

Having finished, Wolfram lowered his voice and continued talking to Sallus.

"In addition, I was wondering how long you have known Captain Tybaut and Girardino de Parma? As a paladin, I have been gifted with the ability to discern who among us is of selfish or evil intentions. Those two have registered as being evil, which concerns me, as one of them is your navigator. I do not presume to tell you what you should do with your crew, but I can not fail to warn you. I will try to keep on eye on them, if you wish me to."


Khronik asked the other sentinels for some money to buy small arrows with, in as unobtrusive a manner as possible.


Whenever Khronik asked this, Wolfram replied, "I am sorry, I do not have the coins to spare you. Perhaps Ambrosius has a some that he can lend you."

HidaTsuzua
2007-11-12, 06:36 PM
Looking for Captain Perronella, Ambrosius felt a tug of his robe. While maintaining composure, he looked at the cause of the disturbance. Seeing it to be Khroniz, he knew the gnome was likely asking for some spending money (since the gnome often had odd opinions on cash). Deciding that it's best to keep ones who can easily ambush you happy, he slipped Khroniz ten gold pieces. "There you go. Be sure to buy some souvenirs."

After locating Captain Perronella more, Ambrosius found her directing some sailors. Walking up to her, he spoke.

"Greetings again Captain Perronella. I was talking to Captain Sallus and he recommended your ship as the best one for my bat to use to land. I am also curious to know what is the average speed of the ships so I can give it appropriate orders as well."

Squee_nabob
2007-11-12, 06:36 PM
Khronik gleefully accepted the money from Ambrosious, making sure to thank him. Then he left the ship in search of a shop to sell small arrows (while HiPSed).

OOC: Bram if you just want to say "I can buy small arrows" it will be done, if you want to roleplay, i can do that too.

Pyroconstruct
2007-11-12, 11:11 PM
OOC: You can just buy small arrows.

Pyroconstruct
2007-11-12, 11:19 PM
After finishing his scan of the crew, Wolfram approached Sallus.

"Good sir, I would like to ask you a few questions. First, I want a few clarifications as to our role on your ship. I know it is our duty to ensure the safety of your mission. However, are we to be independent agents, or do you wish us to follow one of your crew's orders? Do you have some battle master or tactician or some other role that is in charge of the defense of your ships? Are we able to command your men, and if so, who can we expect to listen to what we may order? Thank you in advance for these clarifications."



"Good questions, Sir Wolfram," Sallus replied, "you are directly under my command. You take orders from myself and from Weyarnikahto, although mine supersede his. You can ignore orders from the other captains and officers, although you should strongly consider listening to them on nautical matters. Each captain is in command of their own sailors - it's a matter of tradition - although if we're in the middle of a battle and you see sailors separated from their immediate superior, well, if you can take command of a situation, do so. Any further questions?"




Having finished, Wolfram lowered his voice and continued talking to Sallus.

"In addition, I was wondering how long you have known Captain Tybaut and Girardino de Parma? As a paladin, I have been gifted with the ability to discern who among us is of selfish or evil intentions. Those two have registered as being evil, which concerns me, as one of them is your navigator. I do not presume to tell you what you should do with your crew, but I can not fail to warn you. I will try to keep on eye on them, if you wish me to."


Sallus also lowered his voice as he replied. "Stay away from Girardino and he won't bother you. He's not the most pleasant man, but he's a gifted navigator. I assure you, though, he's merely spineless, not dangerous. As for Captain Tybaut...you might just want to stay away from him. He's a brave sailor and he runs a tight ship, but I expected you and he might not see eye to eye. However, I expect you not to start trouble with him. Keep of his ship if that's what you need to do. Understood?"

Pyroconstruct
2007-11-12, 11:33 PM
After locating Captain Perronella more, Ambrosius found her directing some sailors. Walking up to her, he spoke.

"Greetings again Captain Perronella. I was talking to Captain Sallus and he recommended your ship as the best one for my bat to use to land. I am also curious to know what is the average speed of the ships so I can give it appropriate orders as well."

Captain Perronella turned towards Ambrosius, looking disinterested. "You're the one with the big dead bat, right? Yeah, feel free to put in anywhere it's out of the men's way. Oh, and keep it out of the crow's nest, you hear? You can hang it from the rigging if you want, just make sure it doesn't tear the ropes or sails."

"The speed varies by the wind. We'll usually be going around 4 knots, but with a good wind we can make 8 knots."

OOC: There's no actual knowledge skill for it AFAIK, but I'm going to assume Ambrosius can figure out that this means boats move at 40 ft/rd normally, up to 80 ft/rd with a good wind.

Squee_nabob
2007-11-13, 12:25 AM
Kronik bought 200 small arrows and will stash them on the ship he is to stay on.

His next step was to talk to Captain Nevelonne on the <i>Temperance</i>. He waited until the captain seemed reasonably unoccupied, but again in a semi-public place (also not sneaking into her cabin or anything) and then Decloaked.

“Hello, my name is Khronik and I was interested in the <i>Temperance</i>. What can you tell me about her? Also, Can you give me a crash course in navel tactics? First Mate Achaikos said you had experience in the Lormish navy. I want to know what I should do to repel borders and fight off sea monsters. My specialty is terrestrial reconnaissance, and to be honest, it’s my first time working on a boat. The gnomish people have a rather insignificant navy.

And, is there a spare bunk?”

Gaseous Snake
2007-11-13, 10:22 AM
"Good questions, Sir Wolfram," Sallus replied, "you are directly under my command. You take orders from myself and from Weyarnikahto, although mine supersede his. You can ignore orders from the other captains and officers, although you should strongly consider listening to them on nautical matters. Each captain is in command of their own sailors - it's a matter of tradition - although if we're in the middle of a battle and you see sailors separated from their immediate superior, well, if you can take command of a situation, do so. Any further questions?"



Sallus also lowered his voice as he replied. "Stay away from Girardino and he won't bother you. He's not the most pleasant man, but he's a gifted navigator. I assure you, though, he's merely spineless, not dangerous. As for Captain Tybaut...you might just want to stay away from him. He's a brave sailor and he runs a tight ship, but I expected you and he might not see eye to eye. However, I expect you not to start trouble with him. Keep of his ship if that's what you need to do. Understood?"

Wolfram pondered for a moment, and then he told Sallus,

"Very well then, if you believe they won't be a problem, I shall endeavor not to interfere with your business by quarreling. It would be best for me to not be aboard Captain Tybaut's ship. Which ship do you wish for me to station myself on, or if you do not have such an order, which ship would you recommend?"

At some later point, Wolfram told the rest of the Brigade about the information he had received from Sallus, and recommended that they all keep an eye on the two evil officers.

OOC: I am not sure when I would tell everyone this, but I didn't want to forget to mention that Wolfram would do so. So I suppose he tells everyone when it makes sense for him to do so i.e. not while everyone is busy talking with people.

Pyroconstruct
2007-11-13, 04:04 PM
Kronik bought 200 small arrows and will stash them on the ship he is to stay on.

His next step was to talk to Captain Nevelonne on the <i>Temperance</i>. He waited until the captain seemed reasonably unoccupied, but again in a semi-public place (also not sneaking into her cabin or anything) and then Decloaked.

“Hello, my name is Khronik and I was interested in the <i>Temperance</i>. What can you tell me about her? Also, Can you give me a crash course in navel tactics? First Mate Achaikos said you had experience in the Lormish navy. I want to know what I should do to repel borders and fight off sea monsters. My specialty is terrestrial reconnaissance, and to be honest, it’s my first time working on a boat. The gnomish people have a rather insignificant navy.



Captain Nevelonne looked nonphased by Khronik's sudden appearance, and looked at him, seemingly unimpressed, while he talked. She gave Khronik a clear description of the seafaring abilities of the Temperance, outlining speed, sturdiness, and cargo capacity.

"Naval combat in this day and age is a mess. The basic way that fighting between groups of ships works is that if one side has better mages than the other, one ship lights on fire or sinks or something before anyone else gets close enough to do more than shoot arrows wildly. We have three casters, so we won't need to worry about what happens if we fight opponents with no magic-types - that shouldn't be a problem.

If we fight other ships that can either outlast or counter our mages, our ships will try to get next to the ships with their casters and stop them from throwing fireballs and the like, and they'll try to do the same to us. So, you either want to stay near Pauline or Ambrosius and try to ambush anyone who comes after them, or be ready to go after enemy casters when we board them.

Sea monsters, on the other hand, that's where the real fun begins. If it climbs on board our ships, kill it. If it sits in the water and attacks us, swim up to it and kill it. If it flies around, throw or shoot things at it. It's pretty simple, really. Also, if we're fighting something that shoots projectiles, make sure you take cover properly from the railing. Well, in your case, just stand by the railing."



And, is there a spare bunk?”


"Sure," Captain Nevelonne said, "down there." She pointed belowdecks.

"Find a spare bunk, it's yours. Don't leave anything you don't want stolen in or on it."

Pyroconstruct
2007-11-13, 04:07 PM
Wolfram pondered for a moment, and then he told Sallus,

"Very well then, if you believe they won't be a problem, I shall endeavor not to interfere with your business by quarreling. It would be best for me to not be aboard Captain Tybaut's ship. Which ship do you wish for me to station myself on, or if you do not have such an order, which ship would you recommend?"

"Take your pick. You can even move between ships if you need. Just be prepared for trouble."

Squee_nabob
2007-11-13, 05:45 PM
OOC: Is there any possible way to interpret Marie's quarters as "down there"?

Pyroconstruct
2007-11-14, 02:54 PM
OOC: Nope.

Squee_nabob
2007-11-14, 04:36 PM
Again Khronik sought out Marie and waited for an appropriate moment to talk to her.

“I’ve talked to Captain Nevelonne, she said if I could find a spare bunk it’s mine. Since you have worked with the crew before, is there any advice you can give me about staying here? Should I try to act tough or friendly? How should I earn the crew’s respect, or at least them leaving me alone. Is there any particular bunks I should desire or avoid? Any unsavory characters on the crew I should be aware of?”

HidaTsuzua
2007-11-14, 08:29 PM
Captain Perronella turned towards Ambrosius, looking disinterested. "You're the one with the big dead bat, right? Yeah, feel free to put in anywhere it's out of the men's way. Oh, and keep it out of the crow's nest, you hear? You can hang it from the rigging if you want, just make sure it doesn't tear the ropes or sails."

"The speed varies by the wind. We'll usually be going around 4 knots, but with a good wind we can make 8 knots."


"That sounds reasonable." Ambrosius replied. "I'm also curious if we will see much in the way of sea life in our travels, especially whales."

Knowledge Nature Check on how awesome whales/dolphins/sharks are for turning into zombies/skeletons.

[roll0]

Pyroconstruct
2007-11-15, 08:43 AM
"That sounds reasonable." Ambrosius replied. "I'm also curious if we will see much in the way of sea life in our travels, especially whales."

"I wouldn't be surprised if we saw far stranger things than whales. There's a lot under the water that you wouldn't expect."



Knowledge Nature Check on how awesome whales/dolphins/sharks are for turning into zombies/skeletons.

[roll0]



Although finless swimming sharks sound pretty wierd, under the rules they can exist. From a cursory glance, whales seem like they'd be the most effective as undead (since it's HD based).

Pyroconstruct
2007-11-15, 08:57 AM
Again Khronik sought out Marie and waited for an appropriate moment to talk to her.

“I’ve talked to Captain Nevelonne, she said if I could find a spare bunk it’s mine. Since you have worked with the crew before, is there any advice you can give me about staying here? Should I try to act tough or friendly? How should I earn the crew’s respect, or at least them leaving me alone. Is there any particular bunks I should desire or avoid? Any unsavory characters on the crew I should be aware of?”

Marie smiled at Khronik as she replied, "What makes you think they'll see you?"

"Well, if they do happen to notice you, just don't wake up the sailors when they're sleeping on their off-shifts, and if you need to talk about something, talk about how bad the food is. That's always a popular topic."

Squee_nabob
2007-11-15, 09:53 AM
Marie smiled at Khronik as she replied, "What makes you think they'll see you?"


You can see me, the captain can see me, I'd hope some of the lookouts can see me too.

Squee_nabob
2007-11-26, 06:01 PM
After his conversation with Marie Khronik went up to Pauline and said "Captain Nevelonne said that if we fight pirate ships that I should stay near you and try to protect you

while you destroy them." On his face Khronik wears his "serious" look, which he believes to look solemn and resolute, but really looks more like a little kid wearing his father's suit, nothing seems to fit and it is wholly ridiculous.

"To that end, I invite you to stay on the <i> Temperance </i> with Captain Nevelonne and me. Would you like that?"

lughtaj
2007-11-26, 06:05 PM
"Yes, that would be nice" replied Pauline.

Squee_nabob
2007-11-26, 06:07 PM
"Thank you" replied Khronik, on his best behavior

And off the hafling and gnome went to find Captain Nevelonne, to ask her about berthing and any suggestions on naval magical warfare

Pyroconstruct
2007-11-27, 11:22 PM
Captain Nevelonne gave Pauline a quick rundown of naval tactics, and also lent her several books on the theory of naval warfare. Among the main points were:

*2nd level and higher spells are major elements of naval warfare.
*If one side has 2 or more spell levels over the other, under normal circumstances it's an almost insurmountable advantage (ie, if one side has three 7th level wizards, and the other has one 11th level wizard, the side with the 11th level wizard will usually win. The major exception is if one side is using Enlarged spells and the other isn't.
*The major way to counteract this is have a way of killing enemy spellcasters before they fireball your ships. This is why they're worried about Pauline and Ambrosius being well-protected. Also, once boarding actions begin, arcane spellcasters are usually the first target.
*Long-range fireballs are really popular; it's often a good idea, if you expect fireballs, to hold actions to counterspell them.
*Captain Nevelonne points out the obvious uses of fireball (take out rigging/sails, kill troops), web(web oars to cripple ships that rely on rowing), and haste (haste melee combatants).

Captain Nevelonne put Pauline in a bunk near the ladder leading abovedecks (so she can get up quickly in an emergency), and Khronik in a nearby bunk (to keep Pauline safe in an emergency).

Pyroconstruct
2007-11-27, 11:35 PM
OOC: Okay, I need to make sure I know which ship everyone is on. Pauline and Khronik are on the Temperance, Ambrosius is on the Highwind as is his bat. I think based on what's been said, Octavian will be moving from ship to ship so he can conduct services and such.


IC:

Once Sallus learned where the rest of the Sentinels were staying, he sought out Wolfram again.

"Wolfram," he said, "it's come to my attention that Ambrosius will be staying on the Highwind. Would you mind joining him there? I'd like to make sure all of the arcane spellcasters have a hand-to-hand fighter nearby in case we're boarded."

Pyroconstruct
2007-11-27, 11:38 PM
OOC: Assuming I'm correct about which ships everyone is on, Khronik and Pauline are in bunks belowdecks on the Temperance, Ambrosius and Wolfram are assigned a small cabin to share on the Highwind (it's small and cramped, but better than what most of the common sailors have), and Octavian is offered a small cabin on the Venture to sleep in and store his personal effects, and space on all of the ships to conduct services.

Pyroconstruct
2007-11-27, 11:47 PM
The ships went underway. As they pulled away from the port, Captain Sallus finally outlined the trade route they had set out.

"Our first stop will be in the dwarven lands, Kunai. We're currently carrying a shipment of magic items - wands and scrolls for arcane spellcasters in particular, and a few weapons designed to combat trolls. We're currently underloaded, as you may have noticed.

Once we arrive in Kunai, we're going to exchange, through a series of intermediaries, our shipment of magical gear for dwarven-crafted armor and weapons sized and shaped to fit centaurs. We're then taking that shipment further east, to the Centaur Plains. I have a contact among the centaur, who will help us set up a trade meeting.

We then exchange the weapons and armor at an excellent rate with the centaur for magic items they've gathered from the ruins in New Elbar. Last but not least, we head back to Lorm, sell those magic items, and get our profit. Here's our rough route," Sallus concluded, pointing to a world map with a course sketched in red.

"The most dangerous parts will be this part," he said pointing, "where we pass through Hobgoblin-controlled waters, and this leg," pointing again," where we take a long journey across the open sea without any land nearby."

"Any questions?"

Pyroconstruct
2007-11-27, 11:55 PM
OOC: I mailed out a copy of the trade route. Check your email for it.

Pyroconstruct
2007-11-28, 12:17 AM
OOC: Three posting "topics." First, if you're not doing what I predicted on the "which ship are you on" front, speak up now. Second, record anything you want to talk about or whatnot with Sallus's trade route and explanation. Thirdly, after that:

IC: The first several weeks aboard ship were uneventful, as Sallus's fleet traced around Lorm, then north to the Igalian Peninsula. After a brief stop in Igal City to take on fresh supplies for the long journey ahead, the ships continued around the Igalian Peninsula east, and prepared to cross the Korthane Channel.

OOC: Post what you're doing for the first part of the journey. This doesn't have to be long or detailed - either outline in general what you're occupying yourself with, or alternatively provide a "snapshot" of your activities, as you choose.

Squee_nabob
2007-11-28, 12:51 AM
OOC:
Khronik is fine with his bunking and the trade route.

IC:
Khronik spent his time aboard ship doing the following activities: guarding Pauline when ever another ship is spotted, talking to Marie, warming her up, and a few more “events”. Every night Khronik wrote in his journal, recording the days events. He gambled with the crew at nights, and spent days alongside Marie as she ran the ship (except for when another vessel or monster was spotted and then he was alongside Pauline). Every few days Khronik went to the <i> Highwind </i> or <i> Venture </i> to talk to the other sentinels and keep current on their actives. At one point Khronik got smashed the flock up and demonstrated gnomish river dancing with his pants on his head.

Gaseous Snake
2007-11-28, 06:35 PM
OOC:
Wolfram has no problems with his ship assignment

IIC:
Wolfram spent some of his time talking with various members of the crew. His intent was to get a feel for who would or would not be dependable in a fight. Similarly, he also spent some time talking with the various officers (except for Tybaut and Girardino). He mostly stayed on the Highwind, though if he had the opportunity he would want to talk to the officers of the other ships. He spent at least an hour a day practicing with his weapons, to get accustomed to fighting on a ship. Additionally, he summoned Gringolet so he could also get used to the ship. Finally, Wolfram spent a few hours discussing strategies for fighting Hobgoblin raiders with Captain Perronella and the rest of the Sentinels.

OOC:
Hmm, I can't think of anything else that would be logical for my character to do. Am I missing something obvious?

Pyroconstruct
2007-11-28, 08:42 PM
OOC:
Wolfram has no problems with his ship assignment

IIC:
Wolfram spent some of his time talking with various members of the crew. His intent was to get a feel for who would or would not be dependable in a fight. Similarly, he also spent some time talking with the various officers (except for Tybaut and Girardino). He mostly stayed on the Highwind, though if he had the opportunity he would want to talk to the officers of the other ships. He spent at least an hour a day practicing with his weapons, to get accustomed to fighting on a ship. Additionally, he summoned Gringolet so he could also get used to the ship. Finally, Wolfram spent a few hours discussing strategies for fighting Hobgoblin raiders with Captain Perronella and the rest of the Sentinels.

OOC:
Hmm, I can't think of anything else that would be logical for my character to do. Am I missing something obvious?

OOC: I'll let you guys discuss naval tactics amongst yourselves. The info you have about the Hobgoblin navy is a bit sketchy and out-of-date. Hobgoblins primarily use 2 types of ships: a small, fast one (somewhat similar to a viking longship) and large galleys. Both types have sails and rowers. Hobgoblin ships will almost always have a cleric on board, and some longships and all galleys can be expected to have a wizard or sorcerer. Both types of ship are faster than yours (because of the rowing).

OOC: Spending enough time, you can get an idea of how combat-capable the officers are. I'm going to just express this in terms of what class they are, for simplicity. Wolfram is avoiding Girardano and Tybaut, so Ii put "?" next to them. If you want to RP a conversation/interaction with any of these people, say so; otherwise I'm going to assume you're just making "small talk" and trying to evaluate if they know how to fight.

Captain Sallus: Expert, about your level.
Weyarnikhato: Expert, about your level.
Girardano de Parma: ?

Captain Perronella: Expert, lower level than you.
Clyment Clere: Warrior, lower level than you.

Captain Nevelonne: Fighter, lower level than you.
Marie Achaikos: Expert, lower level than you.

Avery Twins: Rangers, about your level.

Captain Tybaut: ?
Lorenz de Guerneles: Rogue, lower level than you.

Lord Zod
2007-12-03, 12:09 AM
OOC:
Octavian is fine with this arrangement.

IC:
Octavian moved about the ships frequently during the first few week of the voyage. He gave short, simple, and straightforward services for those interested in attending. He stuck to simple, all-purpose, non-controversial sermons and parables that any follower of one of Vaal's saints would find palatable. He attempted to be non-confrontational and friendly to the crew, laying low and hoping that no one would look to closely at his religious credentials.

Octavian pretended to be a sorceror as well as a cleric, so that it would not be suspicious when he demonstrates knowledge of certain spells, such as Fly and Invisibility. Therefore he made a point of discussing nautical combat with the officers and learning about his role.

"I can command the elements to create treacherous whirlpools or summons small water elementals which are capable of slowing or stopping ships. How much faster than us are these hobgoblin vessels? Is it possible that I could make enough of a difference to allow us to outpace them, or do they also make use of this tactic?"

Tech:
In case I need to bluff to pull this off;

Bluff: "I am a sorceror/cleric, not a Cleric with Travel and Trickery, lol"
[roll0]

Pyroconstruct
2007-12-03, 03:13 PM
OOC:

Octavian pretended to be a sorceror as well as a cleric, so that it would not be suspicious when he demonstrates knowledge of certain spells, such as Fly and Invisibility. Therefore he made a point of discussing nautical combat with the officers and learning about his role.


Tech:
In case I need to bluff to pull this off;

Bluff: "I am a sorceror/cleric, not a Cleric with Travel and Trickery, lol"
[roll0]


OOC: Nobody questions this. However, just an FYI: Octavian would know that someone who watches him cast, thinks about it, and has sufficient ranks in Knowledge: Religion and Knowledge: Arcana would realize he's casting them as divine spells. It would take a second Knowledge: Religion check to realize that those are only domain spells for St. Elar.





"I can command the elements to create treacherous whirlpools or summons small water elementals which are capable of slowing or stopping ships. How much faster than us are these hobgoblin vessels? Is it possible that I could make enough of a difference to allow us to outpace them, or do they also make use of this tactic?"


Captain Nevelonne answered Octavian's question:
"Yes, that's a good idea. Such tactics are often used, but that doesn't mean you shouldn't use it too. However, don't bother delaying pursuit if we don't actually have a means of escaping - save the spells for when they'll help. Do pay attention to using spells like that to seperate ships, if we're fighting more than one. Another thing to watch out for is if we go up against a faster ship with a wizard that can outrange Pauline's fireballs with their own attack spells - they might try to stay in the range where they can fire on us and we can't fight back. If that happens, be ready."

HidaTsuzua
2007-12-05, 10:00 PM
Ambrosius kept to himself on-board. Being a true elf and putting on noble airs meant you were given a large berth even on a otherwise close quarters ship.
When he needed to be even more alone, he would ride his bat.

Looking over his spellbook for good spell selections, he felt the reassuring icy chill of his beloved.

"Ah there you are dear," Ambrosius spoke to the ghost.

"I'm rarely not. Usually I'm over your shoulder. There isn't much to do on this ship. I'll rather not possess those dirty seamen and I'm tired of the bat. Isn't there something nice and worthwhily alive out here?" Aurelia said with a pout.

"There will be a whale or a passing ship for you. If not, there are always centaur."

"A horseman? Why would I want to mess with them?"

"They're new."

"True. You always knew how to point out the bright side of things," Aurelia said with her ghostly fingers going though Ambrosius. "How goes the mission?"

"I'm hoping to run across something in the new continent. At the very least, gain enough power to take on the mind flayers. The rumors of eternal brains is too much for me to leave alone." But then Ambrosius realized he was alone again. "Ah Aurelia, always with the teasing."

Pyroconstruct
2007-12-11, 03:44 PM
OOC: There are finals going around, expect more action next week.

lughtaj
2007-12-24, 02:52 AM
Pauline is fine with the arrangements, she mostly keeps to herself and is shy. She talks with Khronic on occasion, and Octavian when he visits.

Pyroconstruct
2007-12-31, 05:23 PM
OOC: I'm going to split this up into spoilered sections, since you don't necessarily know what's happening to other people. Also, I included only very basic information about what your characters are up to - feel free to expand it if you want. The following takes place late at night (about 2 AM) as the ships are beginning their journey across the Korthane Channel.

Khronik

Khronik was up late playing cards with some of the sailors. The sailors were drunk, but Khronik was just a tee bit wipsy (tech: no penalties for intoxication). Right in the middle of a hand, Khronik heard a strange sound that reminded him of the sound a giant badger makes when burrowing through rock - coming from the bulkhead behind him. When he looked, however, he saw nothing - just the wooden wall.

Khronik knew that Pauline was asleep nearby.


Pauline

Pauline was fast asleep in her bunk.


Wolfram

Wolfram was up late on the ship deck, off by himself. The only others around were the night crew, quietly running the ship.

OOC: Wolfram can either be praying or self-flagellating, your choice.

Wolfram's thoughts were interrupted by a sudden cracking sound and a light splash that came from over the side of the ship. He wasn't sure what could have caused it, but he was sure it wasn't just a wave. One of the sailors seemed to have noticed as well, and looked over towards Wolfram.



Ambrosius

Ambrosius and Aurelia were in his room. Ambrosius was reading a book on marine life, while Aurelia was playing soft music on her lute. Both of them heard a distinctive series of four splashing sounds coming from off the side of the ship. A school of dolphins, perhaps?


Octavian

Octavian was discussing some of the finer points of theology to Weyarnikhato, who he had learned was a convert to worship of Vaals. Weyarnikhato was asking about what St. Salva had meant in one of his sermons when both of them heard a very loud, distinctive screeching noise from over the side of the boat, followed by a loud splash. As Octavian and Weyarnikhato turned to look, they heard three more high-pitched screeches and a scratching noise.

Lord Zod
2007-12-31, 07:15 PM
OOC: Since the other characters wouldn't be around to, I'll keep up what Bram started by posting in spoilers.


Octavian said to Weyarnikhato, "Did you hear that? I think perhaps we should be on the safe side and sound the alarm. Someone may have fallen overboard. I'm going to have a look, you go and get help."

Octavian goes to investigate the sound.

Gaseous Snake
2008-01-01, 02:24 PM
OOC: Praying, I think.

Wolfram told the crewman, "Go get the one in charge of the night crew, and be quick." Then Wolfram hurried to the side of the ship and tried to spot what had made the noise. Additionally, he began to pray to St. Menaz for assistance finding evil.

Tech:
Spot [roll0]
and Detect Evil, of course

Squee_nabob
2008-01-01, 03:12 PM
OOC: is the wall an interior or exterior wall? Either way his actions would be the same, but if it was an exterior wall, he might be more suspicious of magic, or want to go outside the boat to look.

Khronik heard the strange sound, which was common to his homeland, but should be impossible here. He folded out of the card game, and not daring to trust his ears, he stealthily pressed his ear to the wall, and listened again (Tech: taking 10 on listen). After that he sneaked over to Pauline and woke her up, shook her gently and whispered, “Something is wrong, I thought i heard something. Please wake up and do some magic or something”. Then he waits for Pauline to wake up and goes off to investigate the other side of the wall with her. (either it be interior or exterior).

HidaTsuzua
2008-01-01, 10:29 PM
"Dolphins? They might make good skeletons at the very least," Ambrosius said. "I'm going to be annoyed if it's an octupus. Let's check it out."

"Sure, darling." Aurelia said as she went though the ship.

Aurelia's Roll
Hide Roll: [roll0]
Move Silently Roll: [roll1]

Pyroconstruct
2008-01-02, 05:51 PM
Okay, the "groups" are as follows.

Wolfram and Ambrosius are Group 1.

Pauline and Khronik are Group 2.

Octavian is all on his own in Group 3.

Because the party is separated, the groups may wind up on different turns; thus, I'm going to keep track of time and initiative for each group apart from the others.

Group 1: Wolfram and Ambrosius.


The crewman nodded to Wolfram and hurried off. Wolfram looked over the edge of the boat as he prayed for evil to be revealed. He detected the presence of evil, and as he looked over the boat, he saw what must be the source - four human-sized creatures climbing the side of the boat. They had stone-like skin covered with reeds and barnacles, horned heads, claws, and large fan-like fins between their arms.

They appeared to have noticed Wolfram as well, as the closest one pointed at him and screeched something in an unintelligible language. The creatures abandoned their attempt at stealth as they started rapidly clambering up the side of the ship.

Aurelia stepped through the bottom of the ship and floated ethereally out the side, expecting to find some sort of aquatic life. Instead, she was startled by a horrible shrieking noise, and looked up out of the water to see Wolfram peering down over the edge of the boat at four strange creatures clambering up at him. She had no idea what they creatures were. Neither Wolfram nor the monsters seemed to have noticed her.

Ambrosius heard the screeching sounds loudly and clearly, but he couldn't think of any animal that sounded quite like they did.

Initiative Order:
Ambrosius (16)
Creatures (15)
Wolfram (5)
Aurelia (4)
Crewman (2)

1st normal round (full actions). It is presently Ambrosius's turn; he is inside his cabin on the main deck. Note that the door is closed. Also, Wolfram does not know Aurelia is present.

Pyroconstruct
2008-01-02, 06:07 PM
Group 2: Pauline and Khronik

Khronik woke Pauline up (OOC: see Khronik's section for what he says when waking her). After Khronik thought for a second, he realized that the wall was exterior - whatever made that noise must have been outside the ship.

Tech: Pauline and Khronik are not in combat. Describe your actions normally. Pauline did not hear whatever noise Khronik did.


Group 3: Octavian

Weyarnikhato looked suspicious. "That ssscreeching, it doesssn't sssound like humanssss, nor animalssss. Be careful. I'll bring help." Weyarnikhato hurried off.

Octavian went over to the edge of the boat, scanning for what could have made the noise. Just as he reached the edge, three humanoid creatures crawled over the railing, obviously hostile. They had dark-colored skin, but in the dark Octavian couldn't see if it was scaled or smooth, especially since they were covered in barnacles, kelp, and seaweed. The creatures had clawed hands and feet, devilish-looking horns, and strange fan-like fins stretching between their arms. They hissed at Octavian and struck at him with their claws and fangs.

Tech: The creatures are taking attacks (they can't full attack because they moved). Right now all three are right in front of Octavian (in the three squares on his front; they don't move to flank because they would provoke Attacks of Opportunity. Also, I'm assuming Octavian has his shield and morningstar out, since his sheet lists his AC with the shield. Octavian is not surprised (since Weyarnikhato warned him to be careful) so he gets his full AC).


[roll0]
[roll1]
[roll2]
[roll3]


[roll4]
[roll5]
[roll6]
[roll7]


[roll8]
[roll9]
[roll10]
[roll11]

Pyroconstruct
2008-01-02, 06:10 PM
Group 3: Octavian: Part 2


Initiative order is

Creatures: 11
Octavian: 5

The creatures have just acted. Octavian took 14 points of damage. It is his turn. Octavian has no idea what they are.

Lord Zod
2008-01-04, 02:02 PM
With gesture toward his holy symbol and a quiet prayer, Octavian soared into the air over the monster's heads, putting away his shield and preparing his magical spear. He yelled for assistance, "Monster attack! Three humanoids!"


tech:

(OOC: Correction, Octavian had taken 17 points of damage, because creature 2's bite attack was a critical hit)

Round 1, Initiative 5:
Octavian casts Fly on himself as a standard action.
Concentration check to cast without provoking attacks of opportunity:
1d20+13

Then, as a move action he flies 35 ft over the creatures (presumably enough to be out of their reach next round, even if they jump, but not so far that I can't charge down and smack them with my 60ft fly speed, even if they move.)

Since his BAB is higher than +1, he can draw weapons as part of a move action, so he readies his magical longspear.

Then he yells for help as a free action.

Lord Zod
2008-01-04, 07:04 PM
(OOC: Trying that roll again)


Concentration Check: [roll0]

HidaTsuzua
2008-01-04, 09:57 PM
"That's no dolphin, mage armor," Ambrosius said to himself as his robes took on a blue glowing hue as he made his way to the deck.

Outside the ship, incorporeal Aurelia moved though the water keeping up with the attackers.

Tech:
Ambrosius casts mage armor on himself and goes towards the deck (opening doors as needed). Next round he will cast False Life on himself unless something new happens.
False Life Roll: [roll0]

Aurelia is moving in on a humanoid. I believe she is manifested already (in order the play the lute and you don't need to roll for hide/move silently while ethereal). If ruled otherwise, she will manifest now. If/Once she can, she will use malevolence on one of the attacking humanoids. I'm not sure if I can use malevolence just walking into their square or I have to walk into the square and use a standard action to use malevolence. Either way, that's her goal.

DC for malevolence: 25 Will Save.

Squee_nabob
2008-01-04, 10:08 PM
Group 2 is going to post tonight, just waiting for lughtaj to stop leading a ZA raid (for some reason she can't roleplay while leading a raid)

Pyroconstruct
2008-01-04, 10:19 PM
Stuff



OOC: Good catch on the crit, although it needs to confirm. See tech section, below.

The creatures grasp and claw at Octavian as he flies above their heads, but they seem surprised at his ability to take flight and look confused. They look fiercely at Octavian and screech at him. From his higher vantage point, Octavian sees a fourth creature climbing up the side of the ship, although it's still only halfway up. Octavian also hears shouts from elsewhere on the ship, and he sees Weyarnikhato leading back a group of armed sailors.

Tech: AoO's (provoked by flying up, -1 penalty for attacking upwards):

[roll0]
[roll1]
[roll2]

[roll3]
[roll4]
[roll5]

[roll6]

Pyroconstruct
2008-01-04, 10:23 PM
Continued from above post.

Group 3: Octavian

The creatures have readied an action.

Initiative currently stands at:

Weyarnikhato 16
Sailors 16
Creatures 11 (Readied)
Octavian 5

It is presently Octavian's turn.

Pyroconstruct
2008-01-04, 10:33 PM
"That's no dolphin, mage armor," Ambrosius said to himself as his robes took on a blue glowing hue as he made his way to the deck.

Outside the ship, incorporeal Aurelia moved though the water keeping up with the attackers.

Tech:
Ambrosius casts mage armor on himself and goes towards the deck (opening doors as needed). Next round he will cast False Life on himself unless something new happens.
False Life Roll: [roll0]

Aurelia is moving in on a humanoid. I believe she is manifested already (in order the play the lute and you don't need to roll for hide/move silently while ethereal). If ruled otherwise, she will manifest now. If/Once she can, she will use malevolence on one of the attacking humanoids. I'm not sure if I can use malevolence just walking into their square or I have to walk into the square and use a standard action to use malevolence. Either way, that's her goal.

DC for malevolence: 25 Will Save.


Ambrosius casts Mage Armor and opens the door. Right after he does, the creatures clamber up the side of the ship, into Ambrosius's line of sight. They repeat their screeching noises and rip at Wolfram, although one leaves itself exposed, since Wolfram was prepared for their attack at the railing.

Meanwhile, Aurelia attempted to take over the body of one of the creatures on Wolfram's side.

Tech: Wolfram may take an AoO on Creature 2. Wolfram is flanked by #1 and #2 of the creatures (on his left and right), and two others are in melee range, but can't flank (since Wolfram is right at the side of the ship). Ambrosius is 50 feet away from the nearest creature.

[roll0]
[roll1]
[roll2]
[roll3]

[roll4]
[roll5]
[roll6]
[roll7]

[roll8]
[roll9]
[roll10]
[roll11]


[roll12]
[roll13]
[roll14]
[roll15]

[roll16]

Pyroconstruct
2008-01-04, 10:35 PM
Followup to Wolfram and Ambrosius:


Wolfram is hit for 3 points. Oops, I just realized Aurelia acts after Wolfram, not before. It is currently Wolfram's action; he sees Ambrosius but doesn't see Aurelia.

Gaseous Snake
2008-01-04, 11:57 PM
OOC: Huh, I think there is an error on my character sheet. I listed my attack bonus with the warhammer as 12/7, but I think it should only be 11/6. Am I missing some bonus that would explain the discrepancy, or did I just make a mistake? I'll assume I did.

IC:
Wolfram swung his hammer as the vile creature approached and left itself open.

Before continuing the attack, Wolfram shouted, "All to arms! Enemies have boarded the ship!" Feeling confident after the creatures' weak initial effort, Wolfram decided to save his smiting for a more critical moment. Instead, he swung his weapon twice at the creature that he had previously attacked.

Tech:
The AOO:
[roll0]
[roll1]

Full attack on creature 2:
[roll2]
[roll3]
[roll4]
[roll5]

Lord Zod
2008-01-05, 12:09 AM
"Waaurgh!" Octavian charged downward toward the creatures, stabbing at them while remaining tauntingly just out of reach. The air crackled with energy and reaked of ozone.


Tech:
Round 2:
Octavian makes a charge attack and tries to hit creature 1 with his longspear, using his 10ft reach to take advantage of them being stuck on the deck.

I assume the creatures are readying their actions to attack me.

Case 1: They are smart enough to realize they wouldn't be able to attack me, and readied to try to disarm me instead.
Then: Let me know, and we'll call this attack roll my attack of opportunity, and resolve the other part later.

Case 2: They weren't that smart.
Then: I laugh at them.

Attack roll: [roll0]
Spear Damage: [roll1]
Electricity Damage: [roll2]

Squee_nabob
2008-01-05, 01:50 AM
OOC: This conversation was kinda roleplayed thus why Pauline is god-moded inside

Khronik took a deep breath and slowed down, but still gestured wildly with his hands.

“I was playing cards, and then behind me I thought I heard the sound a <rrrrnnnnttt phhhggrrrr>” (gnomish)


“Giant Badger”


“makes when it’s digging through solid rock, back in my homeland.”

Pauline: “…a what?”

Khronik: “Well, the closest term in Lormish is “giant badger” but trust me, it’s scarier than it sounds.”

Pauline: “Have you been drinking?”

Khronik: “Only to make the pain of loneliness go away” (with an impish grin and an ill-timed belch). Now get up!”

Pauline: “Right… good night Khronik.” Pauline turned over to go back to sleep.

Khronik rolled her back over and pleaded, “Come on, I think I heard something. We’re being paid to safe guard these ships, not sleep. Plus we’re passing through the Korthane Channel, for all we know it could have been a summoned celestial badger or a trained attack badger, or even a non-badger related sound! At least get up and message the others or something, I can check it out if you are too scared.

Pauline: “Oh, you’re actually serious then? I assumed this was a drunken prank. All right, I’ll send a message and come out to investigate with you.”

Khronik: “That’s better, it came from beyond that bulkhead”, Khronik pointed at the wall, “we should go up and check on it.” Khronik walked over to his bunk and picked up his backpack and started rummaging through it for things.

Pauline grabbed her spell component pouch, and took out the following items…a short copper wire, a firefly, and a piece of cured leather. She picked up the copper wire, and held it up to her ear with the left hand, and with her right she pointed at the captain’s cabin as well as the other ships, and mouthed “Khronik swears he heard a noise, we are going to investigate the outside of <i> The Temperance </i>, please respond with your situation and we’ll get back to you”.

Then she cast light on a small copper coin (OOC: this assumes there are not a lot of torches on the deck readily available, if there are, then she skips light), and held it in her hand. She also cast mage armor on herself.

By this time Khronik had taken out his silk rope, and tied the end of it to his grappling hook, and the two of them climb up onto the deck, Khronik is HIPSing as normal, and then he looks over railing at the side of the ship, and listens intently. Pauline followed suit.

Case one: Khronik or Pauline hears or sees something, depends on what it is, for their next action.

Case two: If nothing is seen or heard, Khronik will slowly repel down the side of he ship, while still HIPSing. He ties one end around the ship, and ties himself into the rope (at Pauline’s suggestion) and starts to slowly repel down the side of the ship until he either reaches the water, can inspect the hull where he heard the noise, or something else happens.


All other characters heard Pauline’s voice in their head saying “Khronik swears he heard a noise, we are going to investigate the outside of <i> The Temperance </i>, please respond with your situation and ideas”.


Tech:
Pauline is whispering Octavian, Ambrosius, and Wolfram, with the message “Khronik swears he heard a noise, we are going to investigate the outside of <i> The Temperance </i>, please respond with your situation and ideas”.

Pauline also casts Mage Armor and Light,

Khronik tied his rope to his grappling hook, taking 10 on use rope (result 14), Khronik is stealthed, and moving silently,

Khronik Move Silently: [roll0]
Khronik Hide: [roll1] (including +2 vs medium creatures, but not including movement penalties (he is moving and ½ speed)
Khronik Spot: [roll2]
Khronik Listen: [roll3]
Khronik Climb (vs knotted rope) [roll4]
Pauline Spot: [roll5]
Pauline Listen: [roll6]

Pauline has a torch casting 20ft radius light, and up to 40ft of shadowy illumination, and Khronik has 60ft dark vision and low light vision.

Lord Zod
2008-01-05, 02:04 PM
(OOC: Can everyone hear our responses or just Pauline? Also, are we in the same time frame?)

Squee_nabob
2008-01-05, 03:14 PM
(OOC: replied to in the OOC thread, since time frame is an issue for bram)

Pyroconstruct
2008-01-05, 03:55 PM
OOC: Huh, I think there is an error on my character sheet. I listed my attack bonus with the warhammer as 12/7, but I think it should only be 11/6. Am I missing some bonus that would explain the discrepancy, or did I just make a mistake? I'll assume I did.

IC:
Wolfram swung his hammer as the vile creature approached and left itself open.

Before continuing the attack, Wolfram shouted, "All to arms! Enemies have boarded the ship!" Feeling confident after the creatures' weak initial effort, Wolfram decided to save his smiting for a more critical moment. Instead, he swung his weapon twice at the creature that he had previously attacked.

Tech:
The AOO:
[roll0]
[roll1]

Full attack on creature 2:
[roll2]
[roll3]
[roll4]
[roll5]


OOC: I agree the +12 is an error, especially since it shows a higher bonus with the +1 mace than the MW lance. Wolfram probably had Weapon Focus factored in at one point or something like that.

Wolfram landed two solid blows on the creature; it seemed surprised that the first one hurt it, but then just angry. Everyone heard the crewman Wolfram had sent off yelling for help.

Tech: Wolfram inflicted 14 damage on it (the 13 misses, the other two hit). Aurelia's possession now works; she possesses Gargoyle 1. Since Ambrosius can now see the gargoyles, he may want to act instead of False Life, possibly. It is Ambrosius's action.

Pyroconstruct
2008-01-05, 04:07 PM
"Waaurgh!" Octavian charged downward toward the creatures, stabbing at them while remaining tauntingly just out of reach. The air crackled with energy and reaked of ozone.


Tech:
Round 2:
Octavian makes a charge attack and tries to hit creature 1 with his longspear, using his 10ft reach to take advantage of them being stuck on the deck.

I assume the creatures are readying their actions to attack me.

Case 1: They are smart enough to realize they wouldn't be able to attack me, and readied to try to disarm me instead.
Then: Let me know, and we'll call this attack roll my attack of opportunity, and resolve the other part later.

Case 2: They weren't that smart.
Then: I laugh at them.

Attack roll: [roll0]
Spear Damage: [roll1]
Electricity Damage: [roll2]



OOC: They were in fact smart enough to ready for disarm. The AoO hits for 18 damage, seriously injuring that creature. Since it got hit, the first critter's disarm fails, but the other two get a shot. I included Octavian's rolls since he has no choice in the matter.

[roll0]
[roll1]
[roll2]
[roll3]

Pyroconstruct
2008-01-05, 04:15 PM
Octavian continued:

Octavian badly injures one of the creatures as they try to grab his spear out of his hands, but another of them snatches the spear away from him and screeches in triumph as it pulls the spear free.

Tech: Octavian is disarmed. He loses his charge attack due to the interrupt ready making it impossible.

The creatures are rewarded by a hail of crossbow bolts from Weyarnikhato and the sailors.


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]


[roll18]
[roll19]

Initiative stands at
Weyarnikhato 16
Sailors 16
Creatures 5
Octavian 5

It is Octavian's turn. He is flying 10' over the creatures.

Pyroconstruct
2008-01-05, 04:22 PM
Octavian continued again:

The crossbow bolts bounced off of the creatures without doing any damage, although Octavian observed them striking sparks off of the creatures' skins. Even Weyarnikhato's shot, a perfect hit to the eye, didn't phase the creature. Between observing the shots and the sudden flash of bright light from his spear, Octavian realized that the creatures had skin made from rock.

The monster with the longspear stabbed at Octavian as a fourth one crawled on board the ship. The last two, unable to reach Octavian, charged at the sailors, badly mauling two of them.


[roll=Longspear damage]1d8+1d6+3

[roll1]
[roll2]
[roll3]
[roll4]

[roll5]
[roll6]
[roll7]
[roll8]

Pyroconstruct
2008-01-05, 04:23 PM
Octavian continued again:

The crossbow bolts bounced off of the creatures without doing any damage, although Octavian observed them striking sparks off of the creatures' skins. Even Weyarnikhato's shot, a perfect hit to the eye, didn't phase the creature. Between observing the shots and the sudden flash of bright light from his spear, Octavian realized that the creatures had skin made from rock.

The monster with the longspear stabbed at Octavian as a fourth one crawled on board the ship. The last two, unable to reach Octavian, charged at the sailors, badly mauling two of them.


[roll=Longspear damage]1d8+1d6+3

[roll1]
[roll2]
[roll3]
[roll4]

[roll5]
[roll6]
[roll7]
[roll8]

Octavian, again

It didn't like that roll for damage.

[roll0]
[roll1]

Pyroconstruct
2008-01-05, 04:36 PM
Everyone hears Pauline. I'm going to assume times were concurrent when she sent the message.

Pauline gets the following response from NPCs:

(Captain Nevelonne) "Investigate it quietly. Report back to me as soon as you know what's going on, or if you can't find anything."

Pyroconstruct
2008-01-05, 04:42 PM
Khronik and Pauline:

As soon as Khronik and Pauline got aboveboard, they heard a strange, loud screeching noise. Several strange creatures were onboard the ship, apparently sneaking around. They appear to have noticed Pauline's light, and look very hostile. They don't seem to have spotted Khronik.

Initiative rolls:

[roll0]
[roll1]
[roll2]

Pyroconstruct
2008-01-05, 04:48 PM
Pauline and Khroniz, ct'd.

OOC: This is the surprise round.

The creatures moved up to surround Pauline, but apparently didn't realize Khroniz was there, as one of them nearly stepped right over him.

Tech: It is Pauline's action, but first Khronik needs to decide if he wants to take the AoO or not. Regardless (unless Khronik somehow manages to one-shot one), Pauline is surrounded by the four creatures. They would provoke AoO from her too, but she is unarmed.

Remember that you can only take partial actions on the surprise round.


Ambrosius ONLY (read this before you reply to the Message!)

Ambrosius, after getting a better look at the creatures, realizes that they are Kapaocinths, the marine relatives of gargoyles. They can swim fast but can't fly, they are tough and relatively strong, and most importantly they are only vulnerable to magical weapons.

lughtaj
2008-01-05, 05:00 PM
OOC: What do they look like? How big are they? are they big and scary? Please describe them more

Squee_nabob
2008-01-05, 05:22 PM
Khronik doesn't hesitate for even a moment when a a dame is in distress, he moves to flank a creature and stabs it with his rapier.


Tech:

[roll0] (with a +2 vs. goblinoids and kobolds), vs a flat-footed one.
[roll1] regular damage
[roll2] Sneak attack damage.

lughtaj
2008-01-05, 05:25 PM
Pauline (on her action) takes a short step out of being surrounded, and casts Web on the defensive. She also wracks her mind for knowledge of what these creatures are, and how they got here, as well as any specific weaknesses.


Tech:

5 foot step and cast on the defensive. If possible she does not hit herself or Khronik but will hit Khronik if it is not possible to miss him.
[roll0] vs. DC 17 (casting on the defensive)

Knowledge Arcana check [roll1]

Everyone makes a reflex save of DC 17
Khronik’s reflex save [roll2]

Squee_nabob
2008-01-05, 05:46 PM
Khronik also lashed out at the creature with his short sword.


Tech:

I forgot that I can TWF with a partial action now, so subtract 2 from my previous attack roll (making it 18 vs a flatfooted, flanked creature) and I'm going to roll my short sword.

Attack roll: [roll0]
Damage: [roll1]
Sneak Attack: [roll2]

Pyroconstruct
2008-01-05, 07:01 PM
Pauline and Khronik, oopsie

OOC: Forgot to include description.

As the creatures came into the light given off by Pauline's enchanted copper piece, she and Khronik got a better look at the four monsters. They had dark, stonelike skin and were covered in barnacles, kelp, and seaweed. The creatures had clawed hands and feet, devilish-looking horns, and strange fan-like fins stretching between their arms.

Also, is Khronik taking an AoO or not (you just listed normal attacks). If he wants to AoO, he'll get the extra shot but the creatures won't be flatfooted for his first round of attacks.

Squee_nabob
2008-01-05, 07:48 PM
OOC: Yes Khronik was taking the AoO, i thought i made that clear with the line about him not hesitating, he is in fact attacking.

And if my initative is higher than theirs, they will still be flat footed, since they didn't get a turn yet.

Lord Zod
2008-01-05, 10:14 PM
For GM:
OOC: I hate to do this, but you forgot to give me my +4 bonus to resist disarms for having a two-handed weapon. With those rolls, that means the resist that failed would have been a 15, exactly tied with the monster. Since the wording in the SRD says, "if you beat the defender," I think that means defenders win ties. Also, the creatures get a -4 penalty for having light weapons or unarmed attacks, but I think you took that into acount already.


For Pauline:
Octavian answered, "I'm being attacked by four humanoids. I have Weyarnikhato, the lizardman officer, and some crewmen with me, but their crossbow bolts seem to be bouncing of the monster's skin."

Pyroconstruct
2008-01-05, 11:58 PM
For Octavian:


OOC: You're right about the +4, but the reason I forgot is that Octavian still has a shield out. You can't use a 2h and a shield, and it's a move action to ditch a shield, and while you can combine it with moving, you can either combo a draw with a move or a shield with a move, but not both (I did check that one).

Since using a weapon and a buckler is a -1 penalty, I'm going to go with -3 for a large shield while trying to fight with a 2hander, AKA, you still lost (even if I just went with the -1 as if it was a buckler). This would also have penalized Octavian's attack, but he still would have hit anyways.



EDIT:
OOC: If you're wondering how to get around this, TWF or Gloves of Storing are the only ways I know.

Pyroconstruct
2008-01-06, 12:04 AM
OOC: Yes Khronik was taking the AoO, i thought i made that clear with the line about him not hesitating, he is in fact attacking.

And if my initative is higher than theirs, they will still be flat footed, since they didn't get a turn yet.



OOC: AoO is a single attack, not an attack action, ie, rapier only. In this case it doesn't really matter since the shortsword missed.

(If you're curious, this is partly because of wording and partly because of how retarded high-level monks with reach would be if AoO's followed this rule as though they were attack actions).


OOC: I'll get back on the replies tomorrow.

Lord Zod
2008-01-06, 12:54 AM
Octavian rose in the air and called on his goddess for strength, silently resolving to throw his shield in the ocean at some later date.


Tech:
Round 3:
Octavian takes a 5 ft step straight up, out of the monster's threatened area, and casts Bull's Strength on himself.

Also, since the shield is still strapped to his arm anyway, and he's empty handed, he readies it, so the bonus to AC applies again.

Squee_nabob
2008-01-06, 01:04 AM
OOC: AoO is a single attack, not an attack action, ie, rapier only. In this case it doesn't really matter since the shortsword missed.

(If you're curious, this is partly because of wording and partly because of how retarded high-level monks with reach would be if AoO's followed this rule as though they were attack actions).


OOC: I'll get back on the replies tomorrow.


(OOC: Oh, sorry I got confused. I am taking the attack of opportunity).

Case 1: Khronik's attack hit, and did damage, he is not in cased in webs, and he is flanking (or can gain flanking through a 5 foot step)

Khronik nimbly rolled to the side, and took out his fury on the creature. Ripping into it with both blades, he let out a well metered curse in gnomish. <rofl-paper-scissors> (gnomish)

This literally translates to "Your mother/and or parenting asexual organism is wearing a funny article of clothing on one or more of its appendages"


Case 2: Khronik's attack missed or seemed to be ineffective somehow, and he is not encased in webs.

Khronik rolled to the side, takes out an eyelash encased in some gum Arabic and pretends to cast invisibility, then he fades from sight.

Case 3: Khronik is encased in webs, but his attack worked (ie Pauline could not miss him with the web spell), but his attack was effective, and he can still flank,

See Case 1, without the movement

Case 4: Khronik is encased in webs, and his attack worked, but he is not flanking.

See Case 2, without the movement

Case 5: Khronik is encased in webs, and his attack failed, and he is not flanking

See Case 4

Case 6 Khronik is encased in webs, and his attacked failed, and he is flanking

See case 3


Tech:

There are really only 2 outcomes, either I attack or I HIPS, I’ll use the short sword rolls from above, since I already rolled them thinking I was doing this attack, and here is the rapier rolls

Rapier Attack roll: [roll0] This does not include flanking or any other bonus besides size, dex, and BAB
Rapier Damage roll [roll1]
Sneak Attack [roll2]

Or Khronik Hides

Hide Roll [roll3] (not including any situational bonuses or penalties)

Squee_nabob
2008-01-06, 01:06 AM
OOC: I think group 2 is back around to the creatures actions.

Lord Zod
2008-01-06, 01:09 AM
Based on gm clarification, Octavian also would have added this to his message to Pauline:

"I've been disarmed and wounded, things are going badly."

HidaTsuzua
2008-01-06, 02:27 AM
Ambrosius yells to all that can hear (and reply to Pauline's message if able):
"They're Kapoacinth! Mundane weapons will be of little use! Scare!"

Tech:
Ambrosius is moving so that he can't be charged (either back or behind a table or something). He is casting Scare (DC:20 Will) on the two best targets i.e the two healthiest monsters who are a threat.

Aurelia on her action will start fighting the closest non-frightened gargoyle and start singing.

Pyroconstruct
2008-01-07, 05:55 PM
Khronik and Pauline:

OOC: Yes, Pauline can anchor Web so as not to hit Khronik or herself, although this means two of the gargoyles will be right on the edge (the two she stepped between with her 5-foot step.

Pauline cast a magical web over the gargoyles, and then Khronik's rapier strikes took down one.

TBC: Need to see if they saved. Not bothering with the one Khronik kills.

[roll0]
[roll1]
[roll2]

Pyroconstruct
2008-01-07, 06:03 PM
Pauline and Khronik, ctd:

The creature next to Pauline attacked her with itsclaws, fangs, and horns, but the other two were still struggling through the web and couldn't make it far enough to attack, although they hissed threateningly.

Tech: The one next to Pauline is still in the web but not immobilized, and full attacked instead of move. The other two surviving ones can only take 5-foot steps, and can't attack. They are both on edges of the web, but not edges adjacent to Pauline.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

Pyroconstruct
2008-01-07, 06:05 PM
Pauline and Khronik:


OOC: Pauline doesn't have Shield up, so she's hit by three attacks for 10 damage. Pauline's action is up.

Pyroconstruct
2008-01-07, 06:28 PM
Octavian:

Weyarnikhato shouted "Thessssse creaturessss, they are Kapoacinthssss, invulnerable to mundane weaponssss. Defend yourselvessss while I help Octavian retrieve his sssspear."

With that, Octavian rushed at the kapoacinth under Octavian, freeing the quarterstaff from his back to help him disarm the monster. He ducked it's spear strike and then used his staff to twist the monster's newfound weapon out of its hands, then tossed it in the air, back to Octavian. "Help my men, quickly. They have no defensesss againssst thessse monssstersss."

Meanwhile, the crewman dropped their bows and raised shields, preparing to defend themselves from the Kapoacinths. The other three seemed unconcerned with their friend's problem, and kept attacking crewmen. Although they were now more prepared, one of them managed to slam a sailor in the head with it's horns, downing him.

The gargoyle Weyarnikhato had disarmed hissed angrily and slashed at him with it's natural weapons, scoring a hit with its claw and bite, although Weyarnikhato was still standing.


(OOC: Since it's combat between NPCs, for time-saving I'm just going to roll all of it myself on DiceBag, so I don't have to keep posting to see results. )

Tech: Weyarnikhato takes a move action (combining with drop bow, draw quarterstaff), provokes AoO from the Kapoacinth with the spear, 7+7=14 miss. He attempts a disarm: 7+12 = 19 > 7+11 = 18, Weyarnikhato wins. He takes a free action to hand the spear off to Octavian [the rules are a bit unclear, but I'm assuming that he can hand a reach weapon off].

The crewmen Withdraw and drop their bows, readying shields (they presently have no melee weapon out) and Full Defend.

The 3 gargoyles near the crewmen charge again, 5 misses one crit. 7 crewmen are still standing. The gargoyle near Octavian and Weyarnikhato Full Attacks him, 4+6 = 10 miss, 18+6 = 24 hit, 7+4 = 11 miss, 16+4 = 20 hit. It is Octavian's turn.

Pyroconstruct
2008-01-07, 06:32 PM
Ambrosius and Wolfram:

Tech: saves vs. Scare on Gargoyle 2 and Gargoyle 3
[roll0]
[roll1]

Pyroconstruct
2008-01-07, 06:35 PM
Ambrosius and Wolfram

Two of the creatures, terrified by the power of Ambrosius's spell, jumped off the edge of the boat, disappearing into the water. The last kapoacinth kept fighting, slashing at Wolfram, and then hissing nervously as it heard the splash of its two allies in the water.

Tech: 2 of them flee, the last one attacks Wolfram.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

Pyroconstruct
2008-01-07, 06:37 PM
A&W

OOC: Wolfram can AoO one of the fleeing ones if he wants. He's hit for 4 damage, and it is his turn.

Lord Zod
2008-01-07, 11:36 PM
"Thank you, friend, I was really worried there for a minute." Octavian readied his spear and prepared to deliver the divine wrath of his goddess to the heathen gargoyles. He rushed to save the helpless sailors, praying that Weyarnikhato would hold on, and that he would dispatch the monsters in time to save the dying man.


Tech:
As part of a move action, Octavian PUTS AWAY THE SHIELD, and then charges gargoyle 1 (the one he injured already, which should be one of the ones attacking the helpless sailors, since it couldn't be the one that disarmed him.)

I'm not sure whether or not this counts as a charge attack because he had to put the shield away. If it doesn't, then just subtract 2 from the attack roll.

He also power attacks for -4 to hit and +6 damage

Attack: [roll0]
Damage: [roll1]
Shock Damage: [roll2]

Gaseous Snake
2008-01-08, 12:58 AM
In reply to Pauline:
"Thank you for the warning. We are doing okay. Please make sure all Captains aware of situation."

This is addressed to Ambrosius:
"Thank you for your timely spell, Ambrosius. This should not be difficult now," Wolfram said. "However, the ships without our protection may be in danger if mundane weapons are of little use. What magic have you prepared that might speed us to their aid once we have finished here. If necessary, you can go on ahead while I hold off these."

After saying that:
Wolfram took advantage of the creatures' fear to make a blow on one of the creatures, hoping to discourage its return. Still unconcerned by his injuries, Wolfram decided to continue going toe-to-toe with the kapoacinth that he had been battling.

Tech:
Taking the AOO, on either of the creatures, as I think they are more or less the same at this point.
[roll0]
[roll1]

Full attack on creature 2:
Now, I am pretty sure creature 2 is not one of the ones that fled, so I presumed that I am attacking that one. If I am wrong, then alter the attack to whichever of the creatures caused that damage.
[roll2]
[roll3]
[roll4]
[roll5]

Pyroconstruct
2008-01-08, 01:03 AM
Octavian:

OOC: I'm assuming Octavian is smart enough to stay in the air for the +1 to hit. Also, he will have flanking, since the gargoyle would be attacking a sailor on the opposite side of Octavian.

Octavian hits the gargoyle while it's busy trying to get around a sailor's shield, impaling it through the back with his spear. The electric shock blasts the creature apart, and it collapses into chunks of smoking stone.

Realizing that he couldn't hurt the kapoacinth, Weyarnikhato tried a different tactic - knocking it off the boat. He rushed at the gargoyle, taking a hit from its claw. Although the kapoacinth was heavier than him, Weyarnikhato had momentum on his side, and the creature stumbled backwards on the deck just as it tilted, flying over the side with a splash.

The surviving sailors withdrew away from the gargoyles, moving behind Octavian so he could cover them with his longspear.

The gargoyle Weyarnikhato had sent for a swim started climbing back up, but it would be out of the action for a little while, at least.

The two surviving gargoyles returned their attention to Octavian. Still unable to reach him, they proved more cunning than they looked as they picked up discarded crossbows from the sailors and fired at Octavian.

Tech: Weyarnikhato uses Bull Rush on the kapoacinth. He's hit for 6 damage, and then wins a bull rush (15+3 = 18 > 1+2 = 3, 15 feet of movement), knocking it off the edge.

The sailors withdraw behind Octavian's shadow so that the gargoyles would have to provoke AoOs from Octavian to charge them.

One gargoyle moves up the side of the boat, the other two move, ready dropped bows and fire at Octavian.

[roll0]
[roll1]
[roll2]
[roll3]

Pyroconstruct
2008-01-08, 01:04 AM
Octavian, ctd

To confirm crit:
[roll0]

Pyroconstruct
2008-01-08, 01:09 AM
Octavian, ctd.

Octavian was hit hard by two crossbows. The kapoacinths were either lucky, or remarkably skilled with crossbows for sea-dwellers.

Tech: Octavian got nailed for 17 (and you're lucky we don't use rolling crits :smallbiggrin:. He's taken 40/56 damage.

lughtaj
2008-01-08, 01:19 AM
Pauline stepped back, took a deep breath, and recast Web


Tech:

Pauline is recasting web, again to not hit herself or Khronik

Squee_nabob
2008-01-08, 02:03 AM
Rushing aside a monster, Khronik shimmers and disappears
[/spoiler

Tech:
[spoiler]
Khronik half moves near another creature while HIPSing, Khronik tries to stay out of the web

Hide: [roll0]
Move silently: [roll1]

Squee_nabob
2008-01-08, 02:05 AM
OOC: oops, messed up the spoiler cut, n00b

Lord Zod
2008-01-08, 08:42 AM
Octavian rose in the air, preparing himself for another charge, and channelling positive energy into his body.


Tech:
Octavian moves 30ft straight up, then uses his Control Water spell to spontaneously cast Cure Critical Wounds on himself.

Cure: [roll0]

Pyroconstruct
2008-01-14, 09:59 PM
Pauline and Khronik:

Saves attempted against Web:
[roll0]
[roll1]
[roll2]

Pyroconstruct
2008-01-14, 10:08 PM
P&K ctd.

The gargoyle closest to Pauline had its outstretched hands caught by a large, sticky section of the web, leaving it severely tangled up as it tripped and wrapped itself further. The others were less badly stuck and began clawing through the web towards Pauline.

They barely seemed to notice Khronik disappear - they were more focused on Pauline, apparently smart enough to realize what would happen if they let her get far enough away from them.

With an impressive effort, one of the gargoyles manages to tear himself out of the web and make it to Pauline, and attempted to grab her hands in order to prevent her from casting any more webs while his allies freed themselves.

[roll0]

[roll1]
[roll2]

Pyroconstruct
2008-01-14, 10:11 PM
P&K

The creature got a solid hold on Pauline's arm and squeezed, although it couldn't manage to use its claws at the same time.

Tech: Pauline takes [roll0] subdual damage from the grapple, and is grappled by Gargoyle 1. Gargoyle 2 is trapped by the Web, Gargoyle 3 is entangled by the web and 10 feet deep in it. Khronik is free of the web and hiding.

It is Pauline's action, then Khronik's, then the gargoyles'.

Pyroconstruct
2008-01-14, 10:18 PM
Octavian:

The two Kapoacinth still left to fight Octavian hesitated and looked at each other. At the same time, they turned to the edge of the boat and dashed off, diving into the water. Seeing his comrades flee, the one climbing the boat dropped off and joined them in flight.

"I will watch to ssssseee they don't return," Weyarnikhato yelled at Octavian. "Help the injured, quickly. Vassssquez, tell Captain Sssssallusssss what's happened. The resssst of you, patrol for more gargoylesssss, and yell for Octavian if you ssssseee any."

The crewmen ran off to follow Weyarnikhato's orders, leaving Octavian to help their injured.

Tech: 3 crewmen are downed. It is Octavian's action.

Pyroconstruct
2008-01-14, 10:23 PM
A&W:

Wolfram's strikes land solidly on the creature, sending chips of stone flying as it howls in pain.

Tech: It's still standing, but nearly down. It is Aurelia's action, then Ambrosius's, then the gargoyle's.

lughtaj
2008-01-15, 01:12 PM
“Khronik stab it!” Pauline yelled.


Tech:

Pauline holds for Khronik

Squee_nabob
2008-01-15, 01:13 PM
Kronik moves next to the grappling gargoyle and reveals himself. “The only one who distresses Pauline is me!” He squeaks in his fiercest war cry. He then proceeds to stab and slash at the gargoyle holding her.


Tech:

Khronik moves next to the grappling gargoyle and attacks.
Rapier attack:
Rapier damage: [roll1]
Sneak attack: [roll2]

Short Sword: [roll3]
Short Sword damage: [roll4]
Sneak attack: [roll4d6

Squee_nabob
2008-01-15, 01:15 PM
Tech:

Short Sword Sneak attack: [roll0]

Lord Zod
2008-01-15, 01:54 PM
Making haste, Octavian swooped down on the three unconscious crewmen and began administering to their wounds.


Tech:
This will put me way out of synch with the others, but oh well. If uninterupted, Octavian will spend the next 3 rounds casting heal spells.

Round 1: Octavian moves next to the sailors as a move action. Not sure the distance, but he can fly 60 ft so that should cover it. He expends Sanctuary to spontaneously cast Cure Light Wounds on the MOST injured sailor, assuming he can tell who that is.
Cure Light Wounds: [roll0]

Round 2: Octavian expends Read Magic to spontaneously cast Cure Minor Wounds on the next most injured sailor. He heals 1 hp and stabilizes.

Round 3: Octavian expends one of his 3 Detect Magics to spontaneously cast Cure Minor Wounds on the last most injured sailor. He heals 1 hp and stabilizes.



Case 1: Octavian is uninterupted, and none of the soldier wake up.

Then: Octavian spends the next 3 rounds carrying soldiers below deck, then see case 2, unless he is interrupted while doing that, then see case 4.



Case 2: Octavian is uninterupted, and at least one of the soldiers wakes up.

Then: Octavain said "Sorry friend, I have to save my more powerful spells for now, in case there are more gargoyles. Carry the unconscious crewmen below deck and stay there. Come and see me after the battle is over and I'll provide you all with more healing if I can." Then Octavian promptly cast Magic Vestments on himself and flew away, scouring the ships for more of the foul beasts

Tech:
Octavian casts Magic Vestments and flies 30 ft as a move action, staying 10 ft off the deck. Also he makes a spot check.
Spot more gargoyles: [roll1]



Case 3: Octavian is interupted by a gargoyle attack or someone screaming for help or something like that. One of the sailors is awake.

Then: Octavian "I'm sorry I couldn't do more friend, but the danger is too imediate, now quickly take the other crewmen below deck. Try to stop the bleeding and I'll be back as soon as I can."

Tech: He's telling him to make heal checks to stabilize the others.
Then Octavian attacks gargoyles. I'll deal with the specifics later.



Case 4: Octavian is interupted by a gargoyle attack or someone screaming for help or something like that. None of the sailors are awake.

Then: Octavian abandons the sailors and attacks gargoyles. I'll deal with the specifics later.

Lord Zod
2008-01-15, 02:02 PM
OOC: Oh something I didn't think of, since obviously sailor #1 is awake now, Octavian would tell sailor #1 to make a heal check to stabilize sailor #3 in round 2 while Octain is helping sailor #2.

IC: "Quickly now, try to stop that man's bleeding, while I help this man here."

OOC: Also, Case 5: One of these sailors ends up bleeding to death.
Then: IC: Octavian apologized profusely for failing to stop the gargoyles in time and shed a single manly tear.

Squee_nabob
2008-01-15, 03:06 PM
Case 1: Khronik fails to kill the gargoyle (just like jadorga):
Khronik’s short sword failed to cut the rock-like hide of his Pauline’s assailant. “I’m sorry Pauline, I’ll have you free in a moment.” And he returns to hacking and stabbing it.

Case 2: Khronik kills it.
Khronik posed what he considers a heroic fashion. “Don’t worry Pauline, I will protect you from these foul creatures.”

lughtaj
2008-01-15, 03:40 PM
Case 1: Khronik fails to kill it:
Pauline twists and tries to escape

Case 2: Khronik killed it
I’ll think of something, but I doubt this is the case.


Tech:


Pauline: [roll0]
Gargoyle: [roll1]

Pyroconstruct
2008-01-15, 07:10 PM
Pauline & Khronik:

OOC: This is a side note, but while trying to break free, unless you care about iterative attacks (which Pauline doesn't, being a sorcerer) you can use Escape Artist in place of Grapple, which would mean that Pauline could roll 1d20+2 instead of 1d20-3. Either way, she won.

Khronik stabbed the gargoyle through one leg with his rapier, but his carefully aimed blow at the crack with his shortsword barely scratched the monster. However, it was howling in pain, and Pauline managed to break free.

Enraged at the wound it had recieved, the gargoyle turned towards Khronik and tried to tear him apart while the others struggled in the webbing.

Tech:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

[roll8]
[roll9]

Pyroconstruct
2008-01-15, 07:14 PM
P&K

Khronik is hit for 5. One gargoyle is still entangled, one is now on the edge of the web, but still stuck (also, not adjacent to Khronik or Pauline). It is Khronik's turn, then Pauline's. Note that Khronik does not have flanking, currently (Pauline has no melee weapon so does not threaten).

Pyroconstruct
2008-01-15, 07:18 PM
Octavian

Octavian managed to save all three injured crewmen with his spells. While Captain Sallus and Weyarnikhato started sailing closer to the other ships to see if they needed help, Octavian patrolled, but couldn't see any more gargoyles.



OOC: I think all of the scenarios are reasonably near being wrapped up, FYI. To save some typing, I'm going to wait for the others to finish before writing up a conclusion.

Lord Zod
2008-01-15, 09:04 PM
OOC: I know this doesn't really matter, and I'm being really anal, but I am compelled to point out my mistake. That cure light wounds would have been 1d8+5 or 11 hp because of the cap.

IC: Once the danger had passed, Octavian requested that all of the injured be brought to the same ship that he was staying on, so that he could spread around his healing magic. He rested 8 hours and began healing again, repeating the process until all crewmen were fully recovered. He gave priority to the Sentinals, followed by the officers, then other crewmen, (in order based on level of injury, character level, and whether or not they have an npc class), so that the superior combatants could return to their stations as quickly as possible.

HidaTsuzua
2008-01-16, 10:01 PM
Aurelia:

The possessed gargoyle turned on its kin with heedless abandon.

Attack with Claws: [roll0]
[roll1]
Attack with Bite: [roll2]
Attack with Gore: [roll3]

Damage:
Claw Damage: [roll4] [roll5]
Bite/Gore Damage: [roll6] / [roll7]


Assuming the gargoyle is still standing, Ambrosius will hit it (Touch Attack: [roll8] with a Ray of Enfeeblement for [roll9] Str Damage. Might be worth while to buy a wand of magic missile as a finisher.

Pyroconstruct
2008-01-19, 12:40 PM
A&W:

Although it wasn't quite down yet, the gargoyle was weakened to the point where it had no hope of winning the battle. It backed off the ledge and jumped into the water, hoping its possessed comrade wouldn't pursue.

Tech: The last gargoyle takes a Withdraw action and falls off the edge.



OOC: Pauline and Khronik are the only ones not done; I'm going to hold off on resolving the other scenarios until they are (shouldn't be much longer).

Squee_nabob
2008-01-21, 02:21 PM
Khronik stood right in front of the creature, and laughed in it's face. “Pauline! Stop trying to web them and kill them” he yelled. Then he pretended to cast Invisibility on the defensive.


Tech:

Khronik HiPS and stands still.
Hide: [roll0]
Move Silently: [roll1]

lughtaj
2008-01-21, 02:27 PM
Taking Khronik's advice, she backed away from the gargoyle and fired a stream of magic missiles at it.


Tech:

5 foot step away, magic missiles on the wounded gargoyle
Damage [roll0]

Pyroconstruct
2008-01-22, 10:59 AM
Pauline & Khronik

Pauline's magic missiles flattened the wounded gargoyle, and the other two were still stuck in the webbing, making them easy targets to kill.

OOC: Both of the gargoyles failed to break out, again. I'm going to just assume you two can kill 2 webbed gargoyles without any real danger, since Pauline could just back up, reapply web in a bigger radius, and magic missile them to death if needed.


OOC: All three scenarios are finished, and I'm going to stop using spoiler tags. You'll probably hear what happened to the other groups soon enough so you can look at other people's scenarios if you want.

After the kapoacinths on each ship were defeated, the ships checked in with each other to make sure none had been overrun. There had been one casualty on the Perseverance, an unfortunate lookout who had been mauled by several Kapaocinth, and several wounded on the Venture who had been saved by Octavian's healing. The Sentinels were congratulated on the quick work they made of the kapoacinths by Sallus.

The creatures did not appear to have any treasure, even after they were cut open, and as far as Ambrosius knew their bodies weren't useful for spell components.

Tech: Everyone gets 2800 XP.

OOC: Open-ended RP; whatever you want to do after the Kapoacinth attack is over, like talk about it with others PCs or NPCs, change routines, etc. I'm assuming Octavian is healing injured PCs up; I'll leave it up to you guys if you want to roleplay that out specifically.

Squee_nabob
2008-01-22, 05:19 PM
The first thing Khronik did after being healed, was to approach Pauline in an easygoing manner.

“I noticed during the fight with the Kapa-what-cha-ma-call-ems that you didn't have a weapon. I know that's not much of a big deal usually, but since we're working together, and separate from the others, we should probably discuss group tactics. One thing my mother told me was “It's always easy to look like what you are, but what you should do, is look like what you're not so that you can surprise them with a stab in the femoral artery.” I don't think we can do much to help you on the second point, but we need to do something about the first. Everything about you says “I'm a spell caster, attack me or I will end your world”. It's kinda obvious. I mean the gargoyles are barely intelligent and they could figure it out.”

“What we need to do is make you look like something you aren't. Me, I'm a dashing, handsome, unfairly attractive scoundrel, who just waits for an enemy to turn their back. I disguise myself as some sort of caster/swashbuckler, maybe even a sage. It makes people underestimate or overestimate me, depending on what they think. If they think I'm a sage, they might underestimate me, and deal with others, leaving me to attack when their back is turned. If they overestimate me, thinking I'm mostly a caster, then they will probably be more scared when I 'cast' Invisibility. An invisible rogue, is just a sneak attack waiting to happen, a caster might do something terribly nasty, no knowing, maybe they'll even just run away.”

“But back on the subject of you. We need to first get you a weapon, and second maybe get you someone else's bag of tricks. A weapon is important, not only will you look like a less easy fight for people unfamiliar with magic, but you'll be able to threaten those that come near you. What do you like? A quarterstaff? A mace or morning star? A sickle? We could probably scrounge up a dagger. Just figure out what you want, and I'll see about procuring it.

The second thing is a lot harder for you to do, I mean armor basically messes up the magic, so we have to figure something that doesn't normally wear armor. To me, that says duelist or nun. Think about it and we'll figure something out.”

Lord Zod
2008-02-14, 09:22 PM
Octavian made sure that he tended to everyone who may have been wounded in the monster attack.

Then he began a paranoid investigation into the attack, wondering what the monsters might be after, if they might be working for someone, if they might return, or if the attack were indeed just an isolated incident, a typical example of aquatic nonhuman raiders attacking a ship.

He questioned Ambrosious, Weyarnikhato, and Sallus to learn everything they know about Kapocinths or what might have motivated them.

After a few days with no follow up attacks, he eventually calmed down and returned to his clerical duties.

"How ironic," he thought, "that a cleric of a god of travel should get sea sick."

Pyroconstruct
2008-02-18, 01:49 AM
OOC: Sorry for the long delay; I wasn't sure if I should wait longer for more responses. If you want to do something prior to this post, you can still include it.

Almost a week passed without event after the gargoyle attack. The ships were sailing over open water far from land, with nothing to do except watch for more trouble, and nothing to see except for water stretching to the horizon in both directions.

In mid-afternoon one day, the Sentinels all received a summons, calling for their presence on the Perseverance. Their summoners were crewmen from the Perseverance, all of whom relayed the same message - the Perseverance had picked up a strange shipwrecked woman, and they wanted the Sentinels to have a look at her, possibly with magical means.

OOC: I am assuming you all do in fact go to the Perseverance.

As the Sentinels arrived on the Perseverance, having traveled across by longboat, the first thing they heard was the first mate, Lorenz de Guerneles, yelling at a woman who was, presumably, the shipwreck.

The shipwrecked woman was dressed in clothing that was ragged, wet, and bloodstained. She had dark, ragged hair that appeared to have originally been braided, perhaps into dreadlocks, but was by now heavily matted. The blood appeared to have soaked deeply into her hair and clothing, as red and pink stains appeared everywhere, yet she had clearly spent quite a while in the water, judging by the puddle forming on the deck around her. She also had a fresh lump on her head that was already swelling, as well as trickling fresher blood.

Two large, burly crewman were holding her up by her arms, as if they expected her to try to fight back, although she was just hanging limply. Captain Tybaut was standing behind her, holding a sap one hand and looking irritated. Off to the side was a pile of items, including a dagger stained with fresh-looking blood, two rustier and less bloodly looking daggers, and what appeared to be some jewelry at first glance.

"'Ere now, I've just about 'ad it with yer ramblin's. The next thing out'a yer mouth 'ad best be some sense, 'enless ya wants me to do unto ya as ya did unto Chuckie. D'yer get me, scum-fer-brains?"

Lorenz was clearly beginning to lose his temper. However, the woman seemed not to notice, and was instead talking, although she didn't seem to be looking at anyone in particular. Once Lorenz's tirade stopped, her voice was audible again.

"Osprey. The black goat lurches ever onward, ever forward, ever into never. You don't remember where you saw me before, but I live on in your memories. The seawater, you see, it's never been seen before. I can't recall if I know, but there's nothing new under the sun. The answer is..."

"Aw, shut yer trap if ya've nothing but ramblin's, and we'll just toss ya back in the water. Ya 'ear me, lady?"

She appeared not to have heard him.

OOC: Post what you're doing, obviously. I'm going to respond to posts as I get the chance, but unless it makes no sense I'll more or less assume that you're talking in the order you post, so try to look at what people before you are saying / who they're talking to / etc.

Pyroconstruct
2008-02-18, 02:47 PM
OOC: I forgot to mention two pieces of information. The shipwrecked woman is a humankin, and both she and Lorenz are speaking in Lormish.

Gaseous Snake
2008-02-18, 02:51 PM
Wolfram said in a loud, clear voice, "Please do not be so hasty, Mr. de Guerneles. What exactly has happened? Has she been rambling since she was picked up? Has what she said varied at all?" Wolfram paused a moment, then he spoke a prayer to St. Menaz, asking for the clarity necessary to ferret out evil. He waited for the results of his prayer to manifest to help guide his actions.

Tech:
Wolfram uses Detect Evil

Pyroconstruct
2008-02-18, 03:22 PM
Lorenz turned to Wolfram, looking even more annoyed. As he was about to say something, Captain Tybaut spoke up instead. "We haven't heard anything sensible from her since we found her. Just nonsense. We brought her onboard, and then she suddenly stabbed one of my men, after which I knocked her out and then we disarmed her."

Result of Wolfram's Detect Evil:

Captain Tybaut, the shipwrecked woman, and one of the men holding her are evil. Lorenz and the other crewman holding her are not. All of the evil auras are "faint" (what you'd expect for evil people).

HidaTsuzua
2008-02-18, 03:51 PM
"Let me get a look at her and don't beat her, I'm sure she's had a bad enough time already." Ambrosius said as he examined her. "Just as I thought, a magical effect. Considering her state, I doubt that it's a helpful one."

After several seconds, Ambrosius said half to himself, "Enchantment School, Lingering. Now what spell...."

Assuming that anyone doesn't do anything unusual in the first three rounds:


Suddenly, Ambrosius spoke up. "Insanity! That'll be hard to remove with our resources. Wait, this means that it was cast within the last hour." Ambrosius then turned to Captain Tybaut, "Captain Tybaut there is a spellcaster able to cast 7th level spells that was around here in the last hour. He could be anywhere at this point, but I advise caution."


Rules Stuff

I talked to Pyro on IM so I forgot to add Rules stuff.

Ambrosius uses his Eyeglasses of Detect Magic to take a look for three rounds. He then IDed the spell as insanity with Spellcraft (taking 10).

Pyroconstruct
2008-02-18, 04:15 PM
Captain Tybaut looked concerned at the mention of powerful spellcasters. "Do you think that's what made her attack my sailor? I couldn't figure out why she attacked someone who had just rescued her. In any case, we picked her up out of the water - perhaps the powerful magician and whatever caused her to be shipless out in this area are connected?"

HidaTsuzua
2008-02-18, 04:32 PM
"Insanity makes the target act randomly, sometimes attacking anyone around them. The biggest problem is if you attack them they'll attack back. So I suggest the brig for our and her safety. This spell is especially troublesome since while the spell is over, its effects are continuous. This means that I can't dispel it and it won't go away on its own. There's only a limited list of spells that can remove it and we don't have access to them.

The wizard that casted this spell could certainly be the cause of the ship's destruction. What I want to know is why. One doesn't usually idly cast spells like this."

Lord Zod
2008-02-18, 05:38 PM
"Perhaps we should continue this discussion in the brig. It might be useless, but maybe we can get something useful out of her once she's secure."

Octavian rolls spellcraft to realize that Ambrosius didn't really cast detect magic just now.
Spellcraft: [roll0]


Case 1:
Octavian realizes that Ambrosius is faking it. He doesn't say anything or give Ambrosius away, but he does cast Detect Magic himself. Then proceed to Case 2.

Case 2:
Octavian does not realize Ambrosius is faking it. He (and presumably the rest of the party) proceed to the brig. Once the shipwrecked woman is securely locked up. He casts Cure Light Wounds on her through the bars.
Cure Light Wounds: [roll1]


After the woman was locked up in the brig, Octavian cast Cure Light Wounds on her through the bars and said "There now, try to calm down and tell us what happened to you. What is your name?"

Pyroconstruct
2008-02-18, 06:34 PM
"Perhaps we should continue this discussion in the brig. It might be useless, but maybe we can get something useful out of her once she's secure."

Octavian rolls spellcraft to realize that Ambrosius didn't really cast detect magic just now.
Spellcraft: [roll0]


Case 1:
Octavian realizes that Ambrosius is faking it. He doesn't say anything or give Ambrosius away, but he does cast Detect Magic himself. Then proceed to Case 2.

Case 2:
Octavian does not realize Ambrosius is faking it. He (and presumably the rest of the party) proceed to the brig. Once the shipwrecked woman is securely locked up. He casts Cure Light Wounds on her through the bars.
Cure Light Wounds: [roll1]



Captain Tybaut agreed, and they moved the unidentified woman down to the brig and locked her in. She periodically attempted to attack someone, but then calmed down and went back to either rambling, staring at nothing, or attempting to wander around.


Octavian actually realizes Ambrosius is probably casting Detect Magic through his eyeglass. You don't actually have the capacity to check that he's telling the truth, obviously, but it's a safe assumption. Do you want to cast Detect Magic anways?




After the woman was locked up in the brig, Octavian cast Cure Light Wounds on her through the bars and said "There now, try to calm down and tell us what happened to you. What is your name?"

The spell healed her wounds, but she didn't acknowledge Octavian.

"Yellow burning FISH. June 14th came and went to Sarland Island. Have you seen the names of the grapes written on the wall? They spilled over onto the names of the saints. The rain in Selanne runs mostly down the drain. I've never seen or heard anything like that before."

Squee_nabob
2008-02-18, 08:26 PM
Khronik trained his finely honed senses on the shipwreck, to learn what he could.

Tech:

Listen: [roll0]
Search: [roll1]
Spot: [roll2]
Sense Motive: [roll3]

Kronik remains HiPSed

Pyroconstruct
2008-02-18, 10:14 PM
Khronik ascertains the following information:

1. She's very badly hurt. Most of the blood on her is not hers, but a significant amount is. Even after Octavian's healing spell, she's got a number of wounds.

2. She is actually crazy, not faking it, as far as Khronik can tell.

3. She's not speaking with an accent; she's probably native to Lorm.

4. Khronik thinks she actually might be pretty if she were cleaned up and fully healed.

Lord Zod
2008-02-19, 02:53 AM
OOC: No, that's okay, I'll take his word for it. I was just confused because he announced his intention to use Detect Magic and the spell's results in the same post, so I thought "What is he up to? I better play along in front of the npcs, but someone ought to actually cast Detect Magic."

Gaseous Snake
2008-02-19, 10:01 PM
After Octavian used his magic, Wolfram motioned to the rest of the Sentinels to come over so that they could quietly confer, preferably without anyone else hearing, while still being able to keep an eye on the woman. Speaking barely above a whisper, Wolfram stated, "This woman is evil. Her aura is faint, but it is still there. We should be cautious in how we deal with her. At the very least, we should keep a careful watch to make sure any allies she may have do not surprise us. Or, as the case may be, any rivals that would still wish us harm. What should we do with her?" At that, Wolfram stopped and waited for the others to respond.

Squee_nabob
2008-02-20, 10:14 AM
"Didn't your mother tell you what to do with strange women?"

Kronik pantomimed a collar, whip and leash.

OOC:

All while remaining HiPSed, you figure it out

HidaTsuzua
2008-02-20, 07:31 PM
"Evil? Either good or evil, she is going to be confused at least until we get to port. I do have an idea that would make things easier. Aurelia could possess her. Not only would we get a rough idea of her physical strength, we would also wouldn't have to worry about keeping us safe from her. Also Aurelia is quite the actress." Ambrosius suggested in a whisper.

Gaseous Snake
2008-03-06, 06:06 PM
Wolfram after waiting several minutes after Ambrosius' proposal, stated, "Hmm, Octavian and Pauline seem to be quiet on the issue. Well, Ambrosius, I am not sure how comfortable I am with possessing people, but considering the circumstances, it seems like the best option. Well, you are the leader anyway, so I guess it is ultimately your decision. As long as we do not abuse this, it shouldn't be too unethical." Wolfram then turned to Octavian, and said "Well, what do you think? Am I right?"

Lord Zod
2008-03-17, 04:47 AM
"Hmm... Yes. This is a difficult issue for me. It seems to me that depriving another intelligent being of their free will is one of the greatest crimes one can commit. Worse perhaps than murder.

However, there are extenuating circumstances. She's not using her free will right now anyway, so she might as well serve as a body-donor for Ambrosious's unfortunate corporeally-challenged companion. And she IS evil...

I say do it."