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SangoProduction
2020-08-03, 11:05 PM
Disarm Natural Ferocity

Benefit: You may perform disarm combat maneuvers against creatures who are not holding a weapon or object.

Whenever you succeed at a disarm combat maneuver check against a creature, instead of disarming a weapon or object held by the target, you may choose to disarm that target’s ability to use one natural attack of your choice or the target’s ability to make unarmed strikes. The target gains the battered condition until the end of your next turn. As long as the target has the battered condition, the target is treated as though they do not possess the disarmed natural attack and cannot make attacks or threaten with the chosen weapon.

For the purposes of this ability, unarmed strikes are considered a single weapon, and a creature disarmed of their unarmed strike is unable to make unarmed strikes for as long as they are battered.

Raishoiken
2020-08-04, 01:01 AM
Disarm Natural Ferocity

Benefit: You may perform disarm combat maneuvers against creatures who are not holding a weapon or object.

Whenever you succeed at a disarm combat maneuver check against a creature, instead of disarming a weapon or object held by the target, you may choose to disarm that target’s ability to use one natural attack of your choice or the target’s ability to make unarmed strikes. The target gains the battered condition until the end of your next turn. As long as the target has the battered condition, the target is treated as though they do not possess the disarmed natural attack and cannot make attacks or threaten with the chosen weapon.

For the purposes of this ability, unarmed strikes are considered a single weapon, and a creature disarmed of their unarmed strike is unable to make unarmed strikes for as long as they are battered.

definitely makes me pretty wet at first glance. disabling four of the dragons natural attacks for a round while the party beats it into submission seems pretty dope. it'd be a nice lowmid-mid level feat. add in a prerequisite of improved sunder for the next feat in line and a higher BAB prereq and you could have a sister feat to extend the duration of the disabling by a round or so

Glimbur
2020-08-04, 11:12 PM
Disarming a dragon seems difficult. They have full bab, good str, and quite the size bonus. Possible with enough shenanigans but you may be better off just hitting it.

Raishoiken
2020-08-05, 09:45 AM
Disarming a dragon seems difficult. They have full bab, good str, and quite the size bonus. Possible with enough shenanigans but you may be better off just hitting it.

Difficult, sure. But Im sure a fighter who devoted even 75% of his resources to buffing his check it could be done within his full attack. Unlike a caster who only usually gets one chance per round yo incapacitate at least the fight would get a diminishing although repeated chance.

Lol i imagine a two weapon fighter with this ability just wailing away at a dragon, chipping away it's scales n stuff making it lame

Psyren
2020-08-05, 01:10 PM
(I think you took "dis-arm" a little too literally)

This is too strong. Consider that you can make as many disarm attempts as you have attacks, but only one of these has to succeed to completely hose a monk or other unarmed attacker, disabling almost their entire offensive capability. This is like Called Shots on steroids.

Crake
2020-08-05, 01:59 PM
(I think you took "dis-arm" a little too literally)

This is too strong. Consider that you can make as many disarm attempts as you have attacks, but only one of these has to succeed to completely hose a monk or other unarmed attacker, disabling almost their entire offensive capability. This is like Called Shots on steroids.

I'd have to agree, especially considering that monk unarmed strike specifies "A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet." How are you going to explain completely neutralizing every kind of unarmed strike possible with a single disarm attempt?

Xervous
2020-08-06, 01:17 PM
Why do I hear an old man in a bathrobe and pointy hat bent over with laughter?

Oh right, it’s something that mostly affects Martials more and gets stacked up against inflated monster stats so it comes out to a net loss for players.

ExLibrisMortis
2020-08-06, 04:39 PM
For a monk (who isn't otherwise carrying a weapon), or a giant squid with lots of tentacle attacks, it's a really strong crowd control effect. That said, I think you can compare it to the Three Mountains combat style feat (save or nauseate for creatures you hit twice) or bladeweave spell (save or daze for creatures you hit). Compared to those, you get an effect that slightly weaker because it's more limited (affected creatures can still move and use spells and breath weapons), with a duration that's slightly worse, being slightly easier to land (Disarm is easier to pump than save DC; initiate with touch attack instead of regular attack, don't need to hit twice), and dealing no damage. Tallying all that up makes me think the feat is fine.

As to whether you should add this feat, I'm ambivalent. It adds another approach to crowd control, in theory diversifying the melee toolbox, but in practice, I don't think many fighters will consider it a viable option. Unlike the abovementioned feats and Improved Trip, Disarm attempts replace damaging attacks, and I believe that makes this feat less valuable. If you do want to play a disarm specialist, you get a nice perk that may compensate for the lost damage: two-handed weapons get a bonus on Disarm attempts, and light weapons--including natural weapons, I believe--get a penalty, so your success rate is higher than you'd get on comparable Trip checks. And though Disarm checks scale with size, there is no maximum size that you can Disarm. Fluff-wise, I find that slightly more objectionable than Three Mountains, tripping, and grappling, because the size difference/anatomy can make the result laughable (you can control BOTH of a dragon's wings by punching it once?), but it's not worse than some other things that happen in the game.

In short: I'm not sure I would or one should, but you definitely could.

P.S. I think a monk could be immune by simply wearing a gauntlet.

ben-zayb
2020-08-06, 07:22 PM
It's funny and sad that a custom feat meant to improve a martial combat option nerfs opposing monks.

Crake
2020-08-06, 07:49 PM
It's funny and sad that a custom feat meant to improve a martial combat option nerfs opposing monks.

I mean, you can solve that by it simply not affecting unarmed strikes.

ben-zayb
2020-08-07, 01:27 AM
I mean, you can solve that by it simply not affecting unarmed strikes.I know, I'm just laughing at and lamenting the fact that the last sentence was included at all with the monk possibly in mind. That whole last sentence can simply be left out, or at least modified to just disable one iteration of the unarmed attack.

Raishoiken
2020-08-11, 06:09 PM
Why do I hear an old man in a bathrobe and pointy hat bent over with laughter?

Oh right, it’s something that mostly affects Martials more and gets stacked up against inflated monster stats so it comes out to a net loss for players.

Simply add on a clause to the natural attacks part that further specify that any limb could be targeted for incapacitation? If make it another feat in the line