Sam113097
2020-08-09, 02:44 AM
I’m working on a homebrew Genasi subrace for the world that I’m creating. I found that the existing official Genasi sub races worked as the “chosen” of four out of the setting’s five gods, but there was no subrace that matched my setting’s nature god, the Living Wild. Does this seem balanced?
Nature Genasi are members of one of the mortal races touched by the elemental power of a primordial deity know as the Living Wild; they often have slightly animalistic features like antlers or claws, and many grow leafy, plant-like hair. In addition to the standard Genasi racial traits, they gain the following racial benefits:
Ability Score Increase: Your Charisma score increases by 1.
One With the Wild: You gain proficiency in the Nature skill.
Nature’s Wrath: You know the Primal Savagery and Druidcraft cantrips. Once you reach 3rd level, you can cast the Entangle spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Nature Genasi are members of one of the mortal races touched by the elemental power of a primordial deity know as the Living Wild; they often have slightly animalistic features like antlers or claws, and many grow leafy, plant-like hair. In addition to the standard Genasi racial traits, they gain the following racial benefits:
Ability Score Increase: Your Charisma score increases by 1.
One With the Wild: You gain proficiency in the Nature skill.
Nature’s Wrath: You know the Primal Savagery and Druidcraft cantrips. Once you reach 3rd level, you can cast the Entangle spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.