Raishoiken
2020-08-14, 03:47 AM
since miracle has the neat clause within it that says:
Duplicate any cleric spell of 8th level or
lower (including spells to which you
have access because of your domains).
Duplicate any other spell of 7th level or
lower.
Undo the harmful effects of certain
spells, such as feeblemind or insanity.
Have any effect whose power level is in
line with the above effects
The bold part makes this spell extra fun because it seems to essentially allow sandbox mode using other spell effects as a reference. Theoretically, this leads to some neat things.
Not only should opposite versions of spells be easily within Miracle's jurisdiction
-attract (repel) vermin
-cursed (magic) weapon
-harm (if it didn't already exist as heal's counterpart)
-goblin's (fox's cunning)
Also, and likely more helpfully this should allow you to tweak certain spells to perform adjacent/similar effects to what they already do such as meld into wood/metal instead of stone or making gravity go left instead of simply reversing it. MOST IMPORTANTLY, however, this clause should also allow you to create completely new effects as long as their over all power is roughly in line with other effects (admittedly very subjective) which i find beautiful.
-x-ray vision seems like a petty but reasonable use
-temporarily gaining one feat for which you qualify, powering up the lvl 2 heroics or permanently gain a fighter feat you qualify for
-allow next spell to auto penetrate one of either spell resistance or (less likely) save, being similar enough to lvl 7 limited wish's ability to allow an auto hit
etc.
If i'm not too far off the mark, what sorts of ways could you think of to use miracle creatively?
Duplicate any cleric spell of 8th level or
lower (including spells to which you
have access because of your domains).
Duplicate any other spell of 7th level or
lower.
Undo the harmful effects of certain
spells, such as feeblemind or insanity.
Have any effect whose power level is in
line with the above effects
The bold part makes this spell extra fun because it seems to essentially allow sandbox mode using other spell effects as a reference. Theoretically, this leads to some neat things.
Not only should opposite versions of spells be easily within Miracle's jurisdiction
-attract (repel) vermin
-cursed (magic) weapon
-harm (if it didn't already exist as heal's counterpart)
-goblin's (fox's cunning)
Also, and likely more helpfully this should allow you to tweak certain spells to perform adjacent/similar effects to what they already do such as meld into wood/metal instead of stone or making gravity go left instead of simply reversing it. MOST IMPORTANTLY, however, this clause should also allow you to create completely new effects as long as their over all power is roughly in line with other effects (admittedly very subjective) which i find beautiful.
-x-ray vision seems like a petty but reasonable use
-temporarily gaining one feat for which you qualify, powering up the lvl 2 heroics or permanently gain a fighter feat you qualify for
-allow next spell to auto penetrate one of either spell resistance or (less likely) save, being similar enough to lvl 7 limited wish's ability to allow an auto hit
etc.
If i'm not too far off the mark, what sorts of ways could you think of to use miracle creatively?