Kagan
2007-10-31, 02:05 PM
I'm in the process of developing a campaign that's going to delve into organized warfare and mass combat. The thing is, though, I'd like to have an over-arching reason for the conflict that goes beyond, "Side A wants side B's land; defend yourself from the evil side A." I'd rather not make this a good vs. evil bit, and instead litter the area with moral ambiguity.
To do this, I'm trying to find the best way to inject a new resource into the world - one that might not be absolutely critical for sustaining life, but certainly has a significant impact on an organized society. Let's call it resource X. Here's what I have so far.
Resource X is the material required to create any magical item (no longer the more generic "experience") - if the item is more powerful, more of the resource is required. This goes for anything from a +1 Mace, to a device that creates food and water for a village. A society with more of the resource experiences an extreme advantage if it organizes itself (centering around the extraction and utilization of the resource), and in doing so makes the transition from a disorganized grouping of towns and villages to that of powerful, wealthy, booming cities - and in this world, many do. Plenty of others, for whatever reason, simply don't - sitting instead on a mountain of potential wealth, but never making use of it.
I've always had a problem with the underlying notion that the hypothetical D&D world is filled with wizards and sorcerers that bend time and reality, but these individuals take breaks from such activities in backwards, medieval hamlets amidst the backdrop of a poor, agrarian society. Understandably, there are other interpretations - but normally it's either this or Steampunk... And I'd rather not go to the latter. I like instead the notion that it's a simple problem of organization, and with this I can make such organization and disorganization extremely apparent when placed against the backdrop of a critical resource.
I can see the end result very easily - large groupings of cities showering themselves with magical creations that satisfy every need an organized society has (transportation, communication, food, water, construction, defense, power projection, etc). Meanwhile, these same societies could easily be completely paranoid of any other group that has access to the same. As the need for the resource extends far beyond what a society has within its own borders, colonies are created, trade agreements are established, and imperialism becomes the new order. Attempts are made to lock other groups out of one's own exploits abroad, disagreeable leaders of smaller cities with access to the resource are forcibly removed and replaced, etc etc. War becomes a distinct possibility as multiple groups require a single resource that must be gathered abroad, particularly when that resource can be easily converted into a display and projection of force. Policy quickly shifts from 'we need this resource to create fun new things that improve the quality of life', to 'we need this resource to supply our army to protect our interests, because those awful people over there obviously want to steal what we have, require, and what is rightfully ours.'
Mechanically speaking, though, I haven't gotten there yet.
I'm looking for any suggestions as to how to address the scale of what's being dealt with here. If every magic 'thing' requires this resource, how much of it should be currently available? How is this derived? I'm pretty sure it should come, in some form, from the GP limit and Total wealth tables from the DMG (the section on creating a city) - but I could really use someone else's perspective here. I hardly have access to anything beyond the core books - but if this exact concept has already been dealt with elsewhere in D&D terms, someone let me know before I sink any more time into this :smalltongue:
I'm also trying to find ways to further integrate this resource into the world I'm making. How would a society with access to magical devices treat those that are lacking? Would there be a preponderance of arrogance, contempt, dismissiveness, or benevolence? What would the disorganized societies think of their counterparts? Jealosy, anger, or pity? There's plenty of first world/third world/oil politics parallel here, but being completely stuck on the mechanical issues, I haven't spent nearly enough time on the fluff here.
Any thoughts, suggestions, or general criticism would be much appreciated.
To do this, I'm trying to find the best way to inject a new resource into the world - one that might not be absolutely critical for sustaining life, but certainly has a significant impact on an organized society. Let's call it resource X. Here's what I have so far.
Resource X is the material required to create any magical item (no longer the more generic "experience") - if the item is more powerful, more of the resource is required. This goes for anything from a +1 Mace, to a device that creates food and water for a village. A society with more of the resource experiences an extreme advantage if it organizes itself (centering around the extraction and utilization of the resource), and in doing so makes the transition from a disorganized grouping of towns and villages to that of powerful, wealthy, booming cities - and in this world, many do. Plenty of others, for whatever reason, simply don't - sitting instead on a mountain of potential wealth, but never making use of it.
I've always had a problem with the underlying notion that the hypothetical D&D world is filled with wizards and sorcerers that bend time and reality, but these individuals take breaks from such activities in backwards, medieval hamlets amidst the backdrop of a poor, agrarian society. Understandably, there are other interpretations - but normally it's either this or Steampunk... And I'd rather not go to the latter. I like instead the notion that it's a simple problem of organization, and with this I can make such organization and disorganization extremely apparent when placed against the backdrop of a critical resource.
I can see the end result very easily - large groupings of cities showering themselves with magical creations that satisfy every need an organized society has (transportation, communication, food, water, construction, defense, power projection, etc). Meanwhile, these same societies could easily be completely paranoid of any other group that has access to the same. As the need for the resource extends far beyond what a society has within its own borders, colonies are created, trade agreements are established, and imperialism becomes the new order. Attempts are made to lock other groups out of one's own exploits abroad, disagreeable leaders of smaller cities with access to the resource are forcibly removed and replaced, etc etc. War becomes a distinct possibility as multiple groups require a single resource that must be gathered abroad, particularly when that resource can be easily converted into a display and projection of force. Policy quickly shifts from 'we need this resource to create fun new things that improve the quality of life', to 'we need this resource to supply our army to protect our interests, because those awful people over there obviously want to steal what we have, require, and what is rightfully ours.'
Mechanically speaking, though, I haven't gotten there yet.
I'm looking for any suggestions as to how to address the scale of what's being dealt with here. If every magic 'thing' requires this resource, how much of it should be currently available? How is this derived? I'm pretty sure it should come, in some form, from the GP limit and Total wealth tables from the DMG (the section on creating a city) - but I could really use someone else's perspective here. I hardly have access to anything beyond the core books - but if this exact concept has already been dealt with elsewhere in D&D terms, someone let me know before I sink any more time into this :smalltongue:
I'm also trying to find ways to further integrate this resource into the world I'm making. How would a society with access to magical devices treat those that are lacking? Would there be a preponderance of arrogance, contempt, dismissiveness, or benevolence? What would the disorganized societies think of their counterparts? Jealosy, anger, or pity? There's plenty of first world/third world/oil politics parallel here, but being completely stuck on the mechanical issues, I haven't spent nearly enough time on the fluff here.
Any thoughts, suggestions, or general criticism would be much appreciated.