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View Full Version : 5e Incomplete Summoner Reboot



BerzerkerUnit
2020-08-20, 12:40 AM
Summoner Reboot (https://docs.google.com/document/d/1dNokAIkfCC4dQfYwc7lsq5hgGYsrzSXRS3m338MdwcQ/edit?usp=sharing)

Short version: Your a caster with no spells. Instead you learn Rites that bind spirits. Once you bind a spirit, you spend slots to bring them out, buff them, heal them, etc.

You are typically limited to one spirit but there are some tricks that allow for short bursts of multi spirit action.

Spirits come in a few flavors:
Basic types: Elementals, Death Spirits, Fey, Fiend, Celestial
Vestiges: unique to the Vessel Subclass. Vessels can host any kind of spirit, but the benefits are generic. Vestiges get unique stuff
Menagerie: Spirits of legendary monsters, Monstrosities, Dragons, etc. unique to the Menagerist
Abyssal/Order: this covers demons and modrons and inevitables, unique to the Planartouched subclass, but only if you choose the appropriate plane. If you choose Celestial or something, there'll just be a few upjumps.

More as it develops