Darth Credence
2020-08-20, 04:43 PM
I have created a creature for my game that is incredibly weak, but has one great defense - an anti-magic shield. The idea is that they have evolved a defense against their major predators, the fey, in that they create a bubble that pushes magic away from them, and the more of them there are, the larger the bubble grows. They live in a couple of specific forests, so my players would not have to deal with them often, but they may have to cross through those forests from time to time. I've made them on DNDBeyond and made them public, so if anyone wants to check them out, they are here (https://www.dndbeyond.com/monsters/1072960-sessiloth).
I have made them a challenge rating of 0, because they have no ability to attack and only have three hit points. By themselves, they are not dangerous, but a non-magical creature in their forests becomes much more dangerous. They would be hard to keep alive removed from their own environment, but I expect at some point I'll have some people trying to manipulate their abilities for their own ends. Obviously, there will be people who make their homes in and around the forests they can be found in, because it would be protection from scrying and from any magic users that attempt to attack them. Some will likely attempt to transplant them to their own areas, or perhaps even made portable so that they can bring an anti-magic bubble with them. Anything like that would be temporary at best, because they will have short life spans and aren't able to breed in captivity. (And for anyone who thinks they know where these came from, if you picked an ysalimiri from the Thrawn Star Wars books mixed with a sloth, you would be correct.)
My major question is, what game impacts am I not thinking of? Will this just be a minor obstacle, or will it break the game? My major reason for trying to implement them is because of the fey, but I will admit that having magic free zones where casters are going to be in serious trouble is appealing. I think my players will be fine with it, and see them as an interesting creature while trying to avoid the forest, but there may be some exploits that I should get a handle on first.
Thanks for any advice on them.
I have made them a challenge rating of 0, because they have no ability to attack and only have three hit points. By themselves, they are not dangerous, but a non-magical creature in their forests becomes much more dangerous. They would be hard to keep alive removed from their own environment, but I expect at some point I'll have some people trying to manipulate their abilities for their own ends. Obviously, there will be people who make their homes in and around the forests they can be found in, because it would be protection from scrying and from any magic users that attempt to attack them. Some will likely attempt to transplant them to their own areas, or perhaps even made portable so that they can bring an anti-magic bubble with them. Anything like that would be temporary at best, because they will have short life spans and aren't able to breed in captivity. (And for anyone who thinks they know where these came from, if you picked an ysalimiri from the Thrawn Star Wars books mixed with a sloth, you would be correct.)
My major question is, what game impacts am I not thinking of? Will this just be a minor obstacle, or will it break the game? My major reason for trying to implement them is because of the fey, but I will admit that having magic free zones where casters are going to be in serious trouble is appealing. I think my players will be fine with it, and see them as an interesting creature while trying to avoid the forest, but there may be some exploits that I should get a handle on first.
Thanks for any advice on them.