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CopperElfCleric
2020-08-22, 04:52 PM
The Lost High Tomb of Vezzenvazzel Ahmaquissar


Deep in a forgotten vale of The High Forest, stands a hidden sylvan glade of such otherworldly beauty that myth has replaced reality. A place guarded and enjoyed by Fey creatures of every kind and race. An ancient Crossroad of faerie-folk. And at the center stood a tall Feymound, ringed in a crown on Moonflowers, Snapdragons and Gords of all shapes and sizes. From butternut squash, to Pumpkins, to silver-bright zucchini. A 300 foot waterfall danced behind the view of the ancient faerie mound, and splashed the grotto with waters both magical and mundane. The mystical pool at its foot was deep and uncharted, hosting plants and animals never seen in Faerun. A Crossroads built by the elves of forgotten times, and protected by the powerful Fey of the Plane of Faerie.

Towards the base of the Feymound, below the crown of beautiful vegetation was a ring of tamed wild grass, well beaten and well used by the Fey for ceremony and dancing and revelry. The entire sylvan glade was encompassed by ancient elder trees and bramble for hundreds of miles in all directions. This section of The Lost Peaks was almost entirely forgotten by all the races of Faerun beside a few elves that are old enough to remember the old stories. The old stories of Aryvandaar.

The Heart of ancient Aryvandaar was a wildly magical place, and The Dancing Falls was as hidden as a forgotten place can be. Most creatures that come close to the hidden falls were defeated miles away by the sheer natural hardship of traversing the terrain, and others who delved deeper are thwarted by magical means of illusion and deception that still hold the mighty power of the elves High Magic.

Those who manage to get past the ancient spells of warding that the elves had placed over Twenty Thousand years ago, meet the more recent spells and resistance of the current Fey protectors. Those few who manage to directly transport into the glade using the Crossroad or Feymound at its center, are immediately confronted with the Masters of The Glade.

Also known as The Lords of The Dancing Falls, these powerful Fey creatures are the wardens of the ancient elven glade since the fall of High Aryvandaar. They protect the Dancing Falls with their lives due to a pact among the elves and fey over Ten Thousand years ago. This wonder-filled vale, known to only a very few elven scholars as The Lost High Tomb of Vezzenvazzel Ahmaquissar. is considered among contemporary elves to be nothing more than a legend.

Yet behind the raging curtain of the majestic waterfall lies a secretive tomb, over Fifteen Thousand years old, that holds power beyond an epic scale. A tomb constructed by House Ahmaquissar in the early days of ancient High Aryvandaar. A tomb in the name of Erevan Ilesere. The Lost High Tomb of Vezzenvazzel Ahmaquissar.

As the first Patron of House Ahmaquissar during the First Flowering of the elves of Sharlarion to acknowledge the threat of a "Shadow Foe" that threatened all the elven people of Aryvandaar, Vezzenvazzel Ahmaquissar created The Shadow Stone of House Ahmaquissar to combat those future elven problems. The Selu'Kiira is rife with many, many ways to hinder, thwart or slay an opponent.

Vezzenvazzel Ahmaquissar created many things of beauty and power. Not just epic swords and armor, but boots and cloaks and gloves and gems of magic interwoven together. He divulged the secrets of Shadow Magic into the Selu'Kiira of House Ahmaquissar in hopes that one day in the distant future it will be taken and used by a worthy House member.

As of 1378 the Tomb of Vezzenvazzel Ahmaquissar hasn't been plundered yet. The magic of the Waterfalls and the Feymound and The Crossroads turn away most foolish adventurers and deny others. Powerful Fey Lords and Ladies own the glade as by tradition of an ancient pact.

Vezzenvazzel Ahmaquissar:CN Trickster-Touched, Shade, Baelnorn lich, Male moon elf of The Sorrowwood. CR 63; Beguiler 20/ Archmage 5/ Elven High Mage 10/ Cleric 20 of Erevan Ilesere. Guardian of the Ahmaquissar crypt and self-imposed undead antihero of the ancient clan. Lord Midnight. Jack of The Midnight Gambol. Charlatan of Sharlarion and High Blade of House Moonflower during the Crown Wars. He challenged Malkazid to melee combat and survived at the battle of The Sorrowwood. His melee skills were almost equal to his spellcasting mastery. But in the end, his legion of Bladesingers, Clereics and Wizards were overrun by demons and yugoloths and Ogre Magi. The Gold elven Vyshantii clan watched in delight as their moon elf and green elf cousins were destroyed valiantly, as seen clearly through their scrying globes.

Living far past his elven age of death due to being Trickster-Touched by Erevan Ilesere, Vezzenvazzel was given the High Magic spell of how to become a Baelnorn Lich at the end of the Crown Wars. Being gifted with a vision of death and destruction at the hands of his own people, by his trickster god Erevan Ilesere, Vezzenvazzel undertook the ritual to become a Baelnorn Lich and vowed to protect his ancient High Magic secrets until the Chosen of Erevan Ilesere comes to seek him out.

Even Amlaruil Moonflower, the Queen of Evermeet herself couldn't break these powerful binding wards as ancient as they are. Myth says that only a handful of other ancient spellcasters have ever even seen the height of the ancient Feymound from afar. One of them being Larloch. (have your DM make up the other 3, as Amlaruil and Larloch are taken).

Pretty much on par with Larloch as far as power, but much more ancient and indifferent, yet devoted to clan and house. Consecrated to haunt the crypts of House Ahmaquissar until the Chosen of the house comes to call. That is the old Ahmaquissar lore. The Moon elven Baelnorn lich slept in his Fey guarded tomb waiting for an elf with the right bloodline and dogma to awaken him. Any creature or being, that is good or evil, that manages to get past all the wards and guardians will awaken the sleeping terror that is Vezzenvazzel Ahmaquissar if they are not of the Ahmaquissar bloodline. He can unleash a demi-god-like amount of ancient power that could strip the flesh from bones, melt the bones in place and destroy the glade in a 5 mile radius with a few small gestures. With a word and a flick of his wrist he can send a chaotic bolt at you and send you to a completely different plane of existence. With a cordial bow he can cause complete madness in any creature below 25 HD.


Myth has it that only a blood relative can open this brilliantly constructed maze of confusion. Legends tell of other elves in kingdoms past who have tried and have found madness and insanity. Others say it's just a story for younglings.




Some of the items in the crypt are as follows;


The Chaos Bringers of Vezzenvazzel Ahmaquissar; Minor Artifact, Relic.

Crafted in -23,0100 DR, during the first flowering of the elves by Vezzenvazzel Ahmaquissar. These anarchic sister swords are powerful unto themselves, but once wielded together, and with the right divine connection, they are a force to reckon with among friends or foes. They can only be wielded by divine casters of the Ahmaquissat family.

This lightweight Longsword is engraved with an asymmetrical starburst on the cross of its hilt and blade, giving the wielder access to a temporary holy symbol when needed.

Only a Cleric of Erevan Ilesere may wield these twin swords and utilize their full potential. All others who attempt to grasp the blades must make a Fort save DC 25 or take five negative levels as long as they hold the weapons.

Hidden Smile; A +5 holy, anarchic, vorpal longsword of spell-storing.

Price (Item Level): 500,320 gp (30th)
Body Slot: — (held)
Caster Level: 30th
Aura: Strong; (DC 35)
transmutation
Activation: —
Weight: 2 lb.

The hilt of this elven longsword is set with four moonstones surrounding a blazing starburst. The blade itself is inscribed with the name "Hidden smile" written in elvish along its length.

Relic Power If you have established the proper divine connection, "Hidden Smile" reveals its intelligence and sentience. (AL CN; Int 19, Wis 19, Cha 10; speech, telepathy, darkvision 120 ft., hearing; Ego score 75).

In addition, HiddenSmile can use these lesser powers.

*Item can cure moderate wounds (2d8+3) on wielder 3/day.
*Item can cast major image 1/day.
*Item can use hold person on an enemy 3/day.
*Item has deathwatch continually active.

In addition, Hidden Smile can use these Greater powers.

*Item creates wall of fire in a ring with the wielder at the center 1/day.
*Item can create deeper darkness 3/day.

In addition Hidden Smile has a special purpose of slaying divine spellcasters (including divine entities and servitors).

Its dedicated power is; Item can cast 15d6 greater shout 3/day.



Quick sneak A +5 holy, anarchic, spell-storing, short sword of speed.

Price (Item Level): 500,320 gp (30th)
Body Slot: — (held)
Caster Level: 30th
Aura: Strong; (DC 35)
transmutation
Activation: —
Weight: 1 lb.

The hilt of this elven shortsword is set with four moonstones surrounding a starburst. The blade itself is inscribed with the name "Quick Sneak" written in elvish along its length. This blade also allows the wielder to use it as a temporary divine symbol.

Relic Power If you have established the proper divine connection, "Quick Sneak" reveals its intelligence and sentience. (AL CN; Int 10, Wis 19, Cha 19; speech, telepathy, darkvision 120 ft., hearing; Ego score 74).

In addition, Quick Sneak can use these lesser powers.

*Item can bless its allies 3/day.
*Item can cast darkness 3/day.
*Item can use locate object 3/day.
*Item can use daze monster 3/day.

In addition, Quick Sneak can use these Greater powers.

*Item can use haste on its owner 3/day.
*Item can use lesser globe of invulnerability 1/day.

In addition Quick Sneak has a special purpose of slaying arcane spellcasters (including spellcasting monsters and those that use spell-like abilities).

Its dedicated power is; Item can use confusion at max HD 1/day.

Relic special purpose: When both swords are used together in combat, you can utilize the chaotic power of Erevan Ilesere to use the following powers.

*Hidden Smile; Maw of Chaos, 1/day.
*Quick Sneak; Chaos Hammer, 1/day.
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The Trickster armor of Vezzenvazzel Ahmaquissar; Relic.

Crafted in the year -23,0150 DR, by the infamous cleric of Erevan Ilesere himself. This +5, Death Ward, black leather armor of freedom, is a boon to any rogue that dons it with an alignment of CN, CG, or CE.

*This armor is also equipped with a Greater Crystal of Mind Cloaking: This augment crystal grants you a +5 competence bonus on saving throws against mind-affecting spells and abilities. In addition, if you fail a save against a mind-affecting spell or ability, you can choose to reroll the save as an immediate (mental) action. This ability functions once per day.

Price (Item Level): 180,150 gp (20th)
Body Slot: Body
Caster Level: 20th
Aura: Strong; (DC 25) Illusion
Activation: —
Weight: 10 lb.

Relic If you have established the proper divine connection, many times per day you can cause the elven leather armor to disguise you as you see fit depending on your HD.

HD 1-5 = Alter self 5/day.
HD 6-10 = Change self 5/day.
HD 11-15 = Shape Change 2/day (any creature under 15 HD)
HD 16-20 = Shape Change 5/day (any fey creature of 20HD or less only.)

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The Selu'Kiira N'Rilan'Vae; The High Lore Shadow Gem of House Ahmaquissar: Major Artifact

History-
This dark blue gem was created by Vezzenvazzel Ahmaquissar, the founder of House Ahmaquissar before the Crown Wars, shortly after the founding of the ancient elven city of Sharlarion, about -24,000 DR. The gem contains a plethora of powerful, archaic elven High Magic spells, both divine and arcane that have not been seen or cast in over 5,000 years. But its most powerful attribute is the ancient knowledge it contains. It can impart to the wearer the knowledge of the ancient elven art of shadow lore, taught to Vezzenvazzel by Erevan Ilesere himself. It holds the knowledge on how to become a Shadowdancer, a Shadowlord, a Shadowblade, a Shadowtrick Priest and a Shadowmage, as well as the rituals involved on how to transform elves into Shadow-Walkers and Shades in the name of Erevan Ilesere thousands of years before humans discovered those rituals. It grants the wearer the full history of House Ahmaquissar, and its devotion to the Trickster god himself. And finally, it also confers the knowledge on how to become a elven High-Mage, and elven High-Hierophant at the cost of 10,000 XP per class. The gem itself is a remarkably smooth jewel made of a dark blue crystal found in meteorites that rarely fall to Toril, and cut and shaped in the likeness of an asymmetrical star burst, the symbol of Erevan Ilesere.

Anyone trying to use this Selu'Kiira that is not blood related to house Ahmaquissar must make a saving throw against the high lore gem. Fort (DC35) Ref (DC35) Will (DC35) or instantly be disintegrated with no chance of Resurrection. Failure of any of the saves results in death.

Blood relatives of house Ahmaquissar that wield the shadow gem will receive the following attributes and powers regardless of class or level.

*Those who wield the high lore gem gain a continuous effect of several Ioun stones while it is worn upon the brow.

* Deep red stone
* Incandescent blue
* Pink
* Pink and green

* Elven High Magic: This high lore gem contains three elven high magic spells (DM's choice). One ritual of solitude spell, one ritual of compliment spell, and one Myriad spell.

* Epic level spells: This high lore gem contains three epic level spells that are unique to this particular Selu'Kiira. (described below).

Fury of the Fey; Epic level spell.

Conjuration (Summoning)
Spellcraft DC: 80
Components: V, S
Casting Time: 1 minute
Range: 120 ft.
Effect: Summoned creatures
Duration: 20 rounds (D)
Saving Throw: None
Spell Resistance: No

This epic spell mimics the mirror image spell, causing half the casters HD in images to appear and randomly confuse the enemies. (I.E. 30 HD = 15 images). Each image is a exact duplicate of the caster and flanks the nearest opponent dealing 1d12 damage each round until stricken or dealt damage itself, in which case that image bursts into a furious Pixie or Quickling (players choice), with full abilities. The Pixies or Quicklings last until they are slain and cannot be compelled or forced to act out another command. This epic spell is the result of a pact between Erevan Ilesere and the Seelie and Unseelie court made during the wars of the Anti-Seldarine after Loth's fall to the Abyss.


The Fey Jesters Starbolts; Epic level spell

Conjuration [Teleportation]
Spellcraft DC: 56
Components: V, S
Casting Time: 1 minute
Range: 1,000 feet plus 100 feet per HD
Target: Creature or object touched by bolt.
Duration: Instantaneous.
Saving Throw: Will save.
Spell Resistance: yes.

This epic spell mimics the magic missile spell, with the following exceptions; The caster unleashes a multitude of chaotic bolts of varying colors, shaped like asymmetrical star-bursts. These 10 starbolts equal to half the casters HD in damage, and upon impact are sent to another plane of existence, depending on the color of the starbolt. (Roll a 10 die to determine result.)

1. blue Arvandor
2. red nine hells
3. green Beast lands
4. yellow limbo
5. orange seven heavens
6. purple plane of shadow
7. silver positive plane
8. black negative plane
9. pink fey-wild
10. brown pandemonium


The Tricksters Wildzone; Epic level spell

Transmutation
Spellcraft DC: 55
Components: V, S
Casting Time: 1 minute
Range: 900 ft.
Target: Centered on caster
Duration: 10 rounds
Saving Throw: no
Spell Resistance: No

Once cast,it creates a disruption in magical forces similar to those found in a Wild Magic area that is centered on her. When used, she creates a Wild Magic zone in a 900 foot radius spread centered on her, that moves with her, and has an additional 5 foot radius spread for every character level she has. Within the Wildzone, any spell cast, or magic item used in the radius spread is automatically treated as if using a rod of wonder. (Use the rod of wonder table on PG. 199 of the PH.) The Wildzone is treated just as a Wild Magic area in accordance to magic weapons and armor, or spells cast from outside the area of effect. In addition, the caster may choose to re-roll a single save, attack, or damage roll made in the same round in which the spell was cast.

knowledge imparted-

Upon wielding this high lore gem, you can obtain the following information and skill set, without meeting the prerequisite.

Classes

*Shadowdancer
*Shadowblade
*Shadowmage
*Shadowlord
*Feymage
*Beguiler
*Combat trickster
*Magical Trickster
*Uncanny Trickster
*Bladesinger
*Duskblade
*Archmage
*Heirophant
*Monk of the grinning star.


Templates

*Shadow-Walker
*Shade
*Trickster-Touched
*Baelnorn


Epic level classes

*Elven High Mage
*Elven High Hierophant

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Boots of the Feywild Lords

Price (Item Level): 120,500 gp (16th)
Body Slot: Feet
Caster Level: 10th
Aura: Moderate; (DC 19) transmutation
Activation: —
Weight: 1 lb.

These soft leather boots were created by Vezzenvazzel Ahmaquissar in -15,222 DR after coming back to Faerun from the Plane of Faerie.
The boots are embroidered with the image of a crown made of autumn leaves above a set of autumn wildflowers.

Effect: These soft boots enable the wearer to move quietly in virtually any surroundings, granting a +5 competence bonus on Move Silently checks. They also add a +4 enhancement bonus to the wearer’s Dexterity score, as well as grant the wearer a Haste spell 1/day as a 16th level caster. Both boots must be worn for the magic to work.

Prerequisites: Craft Wondrous Item, cat’s grace, haste, creator must be an elf.

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Cloak of The Feywild Lords

Price (Item Level): 120,500 gp (16th)
Body Slot: Shoulders
Caster Level: 10th
Aura: Moderate; (DC 19) transmutation
Activation: —
Weight: 1 lb.

Created by Vezzenvazzel Ahmaquissar in -13,221 DR when he first encountered the Archfey known only as Marqui Debauchery; a LeShay lord of great power from the Plane of Faerie, whom he became fast friends with. This cloak of neutral gray elven wool is indistinguishable from an ordinary cloak of the same color, except for the orange amber clasp engraved with the sigil of a crown made of autumn leaves above a set of autumn wildflowers.

Effect: When worn with the hood drawn up around the head, the cloak of The Fey Lords gives the wearer a +5 competence bonus
on Hide checks. It also adds a +4 enhancement bonus to the wearer’s Charisma score. In addition, the cloak also grants the wearer the ability to cast Greater Invisibility once a day as a 16th level caster.

Prerequisites: Craft Wondrous Item, Darkness, Invisibility, creator must be an elf.

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Gloves of The Feywild Lords

Price (Item Level): 120,500 gp (16th)
Body Slot: Hands
Caster Level: 10th
Aura: moderate; (DC 16) transmutation
Activation: Swift (command)
Weight: —

Created by Vezzenvazzel Ahmaquissar in -13,220 DR, these sleek brown gloves bear tiny autumnal stars across the knuckles, embroidered with the image of a crown made of autumn leaves above a set of autumn wildflowers.

Effect: When worn together, the gloves of The Fey Lords gives the wearer the ability to cast a True Strike spell 4/day. These gloves also grant a +4 bonus to the wearer's Wisdom score. In addition, the gloves grant the wearer the Greater Two Weapon Fighting feat if they don't already have it.

Prerequisites: Craft Wondrous Item, Fox's cunning, Two-weapon fighting, True Strike, must be crafted by a elf.

CopperElfCleric
2020-09-12, 03:24 PM
Adding Boots, Cloak, and gloves of The Feywild Lords now.

CopperElfCleric
2021-12-18, 05:47 PM
Adding "The Tricksters Lucky Dice" tonight. Hope you enjoy.

CopperElfCleric
2021-12-18, 10:38 PM
The Tricksters Lucky Dice

Fables say that these dice were created by Erevan Ilesere himself. The dice themselves are rumored to be full of debauchery, hedonism and chaos created by the very first game the die were used in. A high stakes game that included the deities Brandobaris, Garl Glittergold, Titianna, Baravar Cloakshadow, Herne, Hyrsym, Sehanine Moonbow, Bahgtru, Vergadain, Vhaeraun, and Asmodeus.

During the 1 month Gambol of Erevan Ilesere, he lost again and again, by choice and design in the vastness of The Astral Sea. Every time he lost a game his dice were filled with power and small attributes of each deity. Until eventually after a full month his dice were filled with such great power that he could hardly hold them in his hands as he rolled his last and final cast. It was at that moment that every other deity understood his facade and ploy. With a simple wink he rolled the two die and a world shattering explosion happened which sent all the deities, including Erevan himself hurling through many Prime Material Planes. Yet the dice themselves landed on the gaming table of Vezzenvazzel Ahmaquissar in the city of Sharlarion on Faerun, circa -19,145 DR.

As Vezzenvazzel himself constructed the Tomb beneath The Dancing Falls, and made the pacts with the Fey, his High Magic spell binded the entire Vale within a 5 mile radius in ancient magic not seen in over 10,000 years, by elves, dwarves, faerie, gnome or human. Some dare to say the Tomb holds a Nether Scroll. Many Ahmaquissar family members have sought these ancient family heirlooms, but none have since been deemed worthy in over 10,000 years. Legend has it that only a Chosen of Erevan Ilesere can open the secrets of the myth.

The Tricksters Lucky Dice: Major Artifact. Relic

As long as you have a direct connection to Erevan Ilesere, you may use these powers freely.

This Major Artifact acts just like a Greater Rod of Wonder. Except that you may re-roll any die roll 1x/round for yourself, an enemy or friend 10 times a day. If by any chance these dice are used during a Midnight Gambol the effects are doubled.

In addition the Tricksters Lucky Dice confer these abilities. (Roll a die 12); all spell-like abilities are cast as a 20th level sorcerer, but only for a single target.

1. Madness for all lawful creatures within range
2. Greater Guise for 1 creature within range
3. Confusion for all lawful creatures within range
4. Hypnotic Pattern for all lawful creatures within range
5. Change Self (random roll by DM)
6. Rainbow Pattern for all creatures within range
7. Crushing Prison (random roll by DM)
8. Bigby's crushing hand. On any random lawful creature within range.
9. Tasha's Hideous Laughter on any random creature within range.
10. Greater Invisibility on random creature within range
11. Deeper Darkness on everyone within range
12. Passwall for 1 random creature.

Relic power: 10x/ day; Re-roll any roll during a game.

CopperElfCleric
2022-01-03, 12:25 AM
Thje Chattering Teeth of Lord Grummsh: Coming soon.