Talyn
2020-08-23, 07:20 AM
I'm making some variant goblins for my 5E game, but I'm not sure what CR to assign them.
Goblin Netter (basically giving a regular goblin a weighted net and a weak sneak attack)
AC 15 (leather + dex + shield)
HP 7 (2d6)
Speed 30
S 10 D 14 C 10 I 10 W 8 C 8
Nimble Escape.
Vicious. Deals an additional 1d6 damage when dealing damage on all attacks for which they have advantage.
Weighted Net +4 vs. AC, range 5/15, 1d2+2 bludgeoning, and target is restrained until they use their action to make a DC 10 STR save to break free, or cut out (AC 10, 5 hit points, immune to bludgeoning, resistant to piercing).
Spiked bludgeon +2 vs. AC, 2d4 damage.
Weighted net x2.
I'm not sure if this guy should be 1/2 CR or keep him at 1/4.
Goblin Junkie - this guy drinks a potion and hulks out. He loses Nimble Escape because of his heavy armor.
AC 16 (heavy improvised armor + shield)
HP 9 (2d6+2), but see below.
Speed 25
S 10* D 14 C 12 I 8 W 8 C 8
Viciousness. Deals an additional 1d6 damage when dealing damage on all attacks for which they have advantage
Fairy Blood Potion. On the first round of combat, the Goblin Junkie will drink the Fairy Blood Potion he keeps in his inventory. This potion causes the goblin to grow to medium size, improves his STR score to 16, and gives him the benefits of a potion of heroism (10 temp hit points, +1d4 on all attack rolls and saving throws). The weapon stats below into account the effects of the potion.
Stolen pistol +5 vs. AC, range 20/80, 3d8 piercing damage.
War Pick +5 vs. AC, 2d4+3 piercing damage.
Possessions: Heavy improvised armor, shield, pistol with one shot, war pick, fairy blood potion.
I think this guy should be CR 1, but he's super vulnerable to a round-one sneak attack (so maybe only CR 1/2). On the other hand, he can one-shot a second-level character with the pistol if he gets lucky (so maybe even CR 2?).
Goblin Witch
AC 15 (mage armor + DEX)
HP 18 (4d6+4)
Speed 30
S 8 D 14 C 12 I 16 W 10 C 13
Nimble Escape.
Silver athame. +5 vs. AC, 1d4+2 piercing damage.
The goblin witch is a 4th level spell caster. He can cast 4 1st level spells (two are already cast, one for mage armor and one for his dread servant) and 3 2nd level spells per day.
Cantrips – infestation, toll the dead, prestidigitation
1st – dread servant, cause fear, mage armor
2nd – blindness, crown of madness
Spell save DC 13.
Equipment: silver athame, scroll of misty step, potion of healing (2d4+2 hit points)
Dread Servant is a homebrew necromancy spell that summons a single zombie that is basically there to take attacks for the caster - though they have some limited offensive ability, they are mostly a walking pool of extra hit points for the caster.
His strategy is to cast crown of madness on the toughest-looking adventurer, and then to hide behind his dread servant and the charmed fighter, using cantrips on weakened looking foes to try and put them down. If his dread servant falls, he will try to use his scroll of misty step to escape.
Not sure if this guy should be CR 1 or CR 2. On the one hand, he's significantly weaker than the CR 2 Priest on p. 348 of the monster's manual, on the other, he's still a spell caster with lots of utility and is relatively tough to kill.
What do my fellow DM's think?
Goblin Netter (basically giving a regular goblin a weighted net and a weak sneak attack)
AC 15 (leather + dex + shield)
HP 7 (2d6)
Speed 30
S 10 D 14 C 10 I 10 W 8 C 8
Nimble Escape.
Vicious. Deals an additional 1d6 damage when dealing damage on all attacks for which they have advantage.
Weighted Net +4 vs. AC, range 5/15, 1d2+2 bludgeoning, and target is restrained until they use their action to make a DC 10 STR save to break free, or cut out (AC 10, 5 hit points, immune to bludgeoning, resistant to piercing).
Spiked bludgeon +2 vs. AC, 2d4 damage.
Weighted net x2.
I'm not sure if this guy should be 1/2 CR or keep him at 1/4.
Goblin Junkie - this guy drinks a potion and hulks out. He loses Nimble Escape because of his heavy armor.
AC 16 (heavy improvised armor + shield)
HP 9 (2d6+2), but see below.
Speed 25
S 10* D 14 C 12 I 8 W 8 C 8
Viciousness. Deals an additional 1d6 damage when dealing damage on all attacks for which they have advantage
Fairy Blood Potion. On the first round of combat, the Goblin Junkie will drink the Fairy Blood Potion he keeps in his inventory. This potion causes the goblin to grow to medium size, improves his STR score to 16, and gives him the benefits of a potion of heroism (10 temp hit points, +1d4 on all attack rolls and saving throws). The weapon stats below into account the effects of the potion.
Stolen pistol +5 vs. AC, range 20/80, 3d8 piercing damage.
War Pick +5 vs. AC, 2d4+3 piercing damage.
Possessions: Heavy improvised armor, shield, pistol with one shot, war pick, fairy blood potion.
I think this guy should be CR 1, but he's super vulnerable to a round-one sneak attack (so maybe only CR 1/2). On the other hand, he can one-shot a second-level character with the pistol if he gets lucky (so maybe even CR 2?).
Goblin Witch
AC 15 (mage armor + DEX)
HP 18 (4d6+4)
Speed 30
S 8 D 14 C 12 I 16 W 10 C 13
Nimble Escape.
Silver athame. +5 vs. AC, 1d4+2 piercing damage.
The goblin witch is a 4th level spell caster. He can cast 4 1st level spells (two are already cast, one for mage armor and one for his dread servant) and 3 2nd level spells per day.
Cantrips – infestation, toll the dead, prestidigitation
1st – dread servant, cause fear, mage armor
2nd – blindness, crown of madness
Spell save DC 13.
Equipment: silver athame, scroll of misty step, potion of healing (2d4+2 hit points)
Dread Servant is a homebrew necromancy spell that summons a single zombie that is basically there to take attacks for the caster - though they have some limited offensive ability, they are mostly a walking pool of extra hit points for the caster.
His strategy is to cast crown of madness on the toughest-looking adventurer, and then to hide behind his dread servant and the charmed fighter, using cantrips on weakened looking foes to try and put them down. If his dread servant falls, he will try to use his scroll of misty step to escape.
Not sure if this guy should be CR 1 or CR 2. On the one hand, he's significantly weaker than the CR 2 Priest on p. 348 of the monster's manual, on the other, he's still a spell caster with lots of utility and is relatively tough to kill.
What do my fellow DM's think?