Silva Stormrage
2020-08-24, 03:11 AM
So in my campaign my players have asked a question and I am not sure on the ruling here. Mainly because it involves the ever poorly worded Acorn of Far Travel but that's a separate issue and my fault for using the item in the first place. :smalltongue:
So the party managed to capture and subdue a lieutenant of an evil cult and on that individual they found a Acorn of Far Travel that was granting the lieutenant mind blank via some means the party isn't aware of but they have deduced it is likely that the tree is in a magical environment that grants those beneath the tree mind blank. I digress though, eventually their capture was freed and they lost the ability to contact the lieutenant but they retained this acorn.
The party knowing the cult has a fairly large important base somewhere hidden in the desert of the campaign setting but also unable to find it want to use the Acorn of Far Travel to sneak into the enemy's base. They want to use Tree Stride, enter into a random oak tree and then jump to whatever tree is connected to the Acorn of Far Travel as they are "considered to be standing under that oak tree's canopy".
I am unsure if that works exactly because it seems like by that logic they could also just use dimensional door to teleport there as well. If they are under the canopy then teleporting to a square adjacent to that canopy is only 5ft of distance regardless of how far away the base actually is from their current location.
Still it makes pretty good sense fluff wise and I am not frankly beyond just ruling that it only works for Tree Stride and similar spells that specifically require targeting the explicit oak tree the acorn of far travel is connected to. Plus I already was using acorn of far travel for my villains to give plenty of them near permanent mind blank. It feels somewhat rude to stop a clever use of spells on my players end. :smallbiggrin:
Does the playground have any opinions on this interaction? Is there something I missed in my consideration on this ruling? Mostly just looking for opinions here. :smallsmile:
So the party managed to capture and subdue a lieutenant of an evil cult and on that individual they found a Acorn of Far Travel that was granting the lieutenant mind blank via some means the party isn't aware of but they have deduced it is likely that the tree is in a magical environment that grants those beneath the tree mind blank. I digress though, eventually their capture was freed and they lost the ability to contact the lieutenant but they retained this acorn.
The party knowing the cult has a fairly large important base somewhere hidden in the desert of the campaign setting but also unable to find it want to use the Acorn of Far Travel to sneak into the enemy's base. They want to use Tree Stride, enter into a random oak tree and then jump to whatever tree is connected to the Acorn of Far Travel as they are "considered to be standing under that oak tree's canopy".
I am unsure if that works exactly because it seems like by that logic they could also just use dimensional door to teleport there as well. If they are under the canopy then teleporting to a square adjacent to that canopy is only 5ft of distance regardless of how far away the base actually is from their current location.
Still it makes pretty good sense fluff wise and I am not frankly beyond just ruling that it only works for Tree Stride and similar spells that specifically require targeting the explicit oak tree the acorn of far travel is connected to. Plus I already was using acorn of far travel for my villains to give plenty of them near permanent mind blank. It feels somewhat rude to stop a clever use of spells on my players end. :smallbiggrin:
Does the playground have any opinions on this interaction? Is there something I missed in my consideration on this ruling? Mostly just looking for opinions here. :smallsmile: