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View Full Version : 5e Incarnum Artificer Specialization electric boogaloo



BerzerkerUnit
2020-08-25, 12:47 PM
I’ll tidy this up later, but here’s a rough draft. Any feedback is appreciated!

https://docs.google.com/document/d/1vgW0v-jueTxsrt0FUvEoWGTy06jTLUsidow8FWrg9kQ/edit


You transform spell slots into Essentia (points that can power up the Melds). Melds get a boost while Essentia is invested or when you Burn the Essentia in them.

Bonus spells: like Genie Warlock there are 5 default and 5 based on a choice (in this case a bonus Tool Proficiency). Spell Melds have a major impact on these and your playstyle.

Soulmelds are Infused Items but don’t count toward Infusions known and super simplified into 5 types:

Skill Melds- upgradeable bless on the skill, attune for Proficiency or Expertise if proficient

Spell Melds- burn invested Essentia to increase spell level when casting. Example: Make a Spell Meld for Cure Wounds. Transform a 2nd level slot into 2 Essentia and place in the Spell Meld. When you next cast Cure Wounds you can burn 1 or both points to increase the level of the slot Cure Wounds is cast with 1 or 2 levels respectively. Attunement is only for Specialization bonus spells.

They get special perks when you create and attune a Spell Meld for them, possibly defining how you play. If I’ve done the math right, you can never cast a spell using a higher level slot than a wizard of equivalent level would have.

Weapon Melds- different effects depending on planar attunement.

Totem Melds- grants monster attack actions as they appear in MM. Essentia raises to hit and damage bonus. CR Limit as Moon Wildshape. Attunement allows for Multiattack.

Soul Regalia- unique to your bonus tool Proficiency, requires level 15, grants flight and some other bonus.

As you level you can Chakra Bind Melds, this just opens up the Attunement effects and increases their Essentia Limit. Hot swap a Meld once.
And finally open all the Chakra gates to turn all your Melds up to 11 for a minute.