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Xenopax
2020-08-26, 05:30 AM
When you'd signed up for this job, no one had told you you'd be doing sewer crawling. It was supposed to be a glorious job, killing monsters and saving the city, but here you were, trying not to step in any sewer muck. Luckily the sewers had been Abandoned for centuries, but it hadn't saved your nostrils from the wretched scent of Dead and decaying animals. Atleast you didn't need to smell it when the ruins were a living thriving city.

In any case, your map told you that you were getting closer to the stairs downward. The first few levels of the dungeon you were supposed to be delving into were actually part of the Sewers. It'd been nice to be told that before you had entered, but no luck there sadly.

SCARY WIZARD
2020-08-26, 02:56 PM
"So..." Crimsythe has her shield and mace ready. "Maybe if we try to breathe through our mouths, rather than our noses, we can avoid most of the smell." She steps in something, and clicks her tongue in disgust.


Crimsythe "Vanilla" Vaneria

https://i.imgur.com/Fm9rU8n.png

Neutral (Good) Half-Elf Cleric/Magic-User

STATISTICS
Prime Requisite Ability Scores Wisdom, Intelligence (+5% Experience/+5% Experience)

Strength 12
Dexterity 08 (-1 to Hit Ranged, Initiative; +1 to Armor Class)
Constitution 11 (80% Survive Resurrection, 75% Survive Transformative Shock)
Intelligence 13 (+1 Languages; 70% Chance to Learn Spells; 5 Spells Minimum; 9 Spells Maximum)
Wisdom 14 (+1 Saving Throw Modifier against Magic; 2 Additional 1st Level Priest Spells; )
Charisma 12 (5 Retainers, 7 Retainer Morale)

Hit Points 06/06

Armor Class 06

Breath Attacks 16
Poison or Death 11
Petrify or Paralyze 13
Wands 12
Spells or Spell-like Devices 14

SPECIAL SKILLS AND POWERS
HALF-ELF: Infravision out to 60'
-Locate hidden doors on 1 - 2 on 1d6
-+4 to saves against ghoul paralysis
CLERIC: Turn undead, spell use (Divine)
MAGIC-USER: Spell use (Arcane)
LANGUAGES: Common, Elvish, Gnoll, Gnome, Hobgoblin, Neutral Good, Orc

Cleric Spells
1stLevel: Cure light wounds, detect evil, protection from evil
-Known: Command, create (destroy) water, cure (cause) light wounds, detect evil (good), detect magic, light, protection from evil (good), purify (putrefy) food and drink, remove (cause) fear, resist cold, sanctuary
2nd Level: None!
-Known: None!
3rd Level: None!
-Known: None!

Magic-User Spells
1st Level: Sleep
-Known: Read magic, sleep
2nd Level: None!
-Known: Web
3rd Level: None!
-Known: None!
4th Level: None!
-Known: None!
5th Level: None!
-Known: None!

EQUIPMENT
Spell Book
Holy Symbol (Ioun)
Combat Gear: Scale armour, helmet, shield, mace, sling (10 bullets)
Equipment Small Belt Pouch: Currency
Equipment in Backpack: Water skin, small sack (4), scroll case, ink (1 ounce), quill pen (6)
Equipment on Pack Mule ("Hazel"): Trail rations (8), iron spikes, hammer, bedroll, winter blanket

TREASURE
Platinum Coins 00000
Gold Coins 00002
Electrum Coins 00000
Silver Coins 00000
Copper Coins 00000
Other Treasure -- Nothing, yet!

PERSONA
Crimsythe is a sorcerer and priest who seeks lore, that she might make life easier for all the good people in the world. What better place to find it, than in dungeons deep and caverns cold?

Crimsythe seems an affable sort. She resembles a "jockish" Elf more than a slender Human, and moves with very little of the grace of the Elven people.

Her hair is long and dark, eyes blue-grey, and skin pale.

Crimsythe is nice enough, but when a subject for which she is really passionate about is brought up, she can "forget her manners". Thankfully she usually has the presence of mind to bite her tongue before somebody else starts crying or otherwise gets their feathers ruffled, but the gods of luck seem to like flipping coins over this...

Celticbear
2020-08-26, 05:54 PM
"We should only talk when necessary," Ronjon commented, glaring a bit at Crimsythe, "Dark-dwelling creatures have a tendency to set up ambushes, as well as possessing enhanced senses. Every rat and kobald for a hundred yards is probably listening in on us right now."

Lacco
2020-08-26, 11:55 PM
"Reminds me of a story my grand-uncle from my mother's side told me. They were hired to kill som many-eyed monster in sewers below some city. Think it was called Mistybottoms or something like that. Hope our way out does not get blocked like their was."

Adil's walks in front, testing the depth of water puddles... well, puddles of liquid... with his spear.

pi4t
2020-08-27, 05:45 PM
"They're not the only ones with enhanced senses." Neebzit brings up the rear, glancing about with his heat vision as he holds his bow at the ready.

Xenopax
2020-08-29, 05:11 AM
The groups finely honed eyes manage to spot out in the distance....a group of goblins! It was unknown from this distance whether they were the almost feral mana-junkie goblins that they were usually ordered to exterminate, or if they were just the normal goblins that worked as an underclass in many cities. Not that the difference mattered to most adventurers. They had not spotted the group yet though, so if they were to be taken out...well they'd never see it coming.

Lacco
2020-08-30, 02:49 PM
Right after Adil notices the goblins (meaning, someone else jabs him to notice them), he kneels, spear ready.

He whispers back to the others.

"We need a safe passage in case we need to go back for supplies. Shall we fight or talk? I don't mind either."

He watched the goblins, trying to count the able-bodied or armed ones... he got up to 4 but then he noticed he counted one of them twice, so he had to restart.

Celticbear
2020-08-30, 02:54 PM
"They don't exactly strike me as the tax paying citizen type. We were sent down to kill monsters and squatters, welp we might just be able to check off both boxes for these guys," Ronjon snarked, readying his first javelin.

SCARY WIZARD
2020-08-31, 01:50 PM
"We could ask them if they've seen anything unusual," Crimsythe offers, looking at her distance for anything suggesting that these Goblins are armed. "and then if they try anything stupid, attack. I've also a spell on hand that could put them to sleep, but I'd rather expend it on something a little more worthwhile than some paltry Goblin rabble."


Crimsythe "Vanilla" Vaneria

https://i.imgur.com/Fm9rU8n.png

Neutral (Good) Half-Elf Cleric/Magic-User

STATISTICS
Prime Requisite Ability Scores Wisdom, Intelligence (+5% Experience/+5% Experience)

Strength 12
Dexterity 08 (-1 to Hit Ranged, Initiative; +1 to Armor Class)
Constitution 11 (80% Survive Resurrection, 75% Survive Transformative Shock)
Intelligence 13 (+1 Languages; 70% Chance to Learn Spells; 5 Spells Minimum; 9 Spells Maximum)
Wisdom 14 (+1 Saving Throw Modifier against Magic; 2 Additional 1st Level Priest Spells; )
Charisma 12 (5 Retainers, 7 Retainer Morale)

Hit Points 06/06

Armor Class 06

Breath Attacks 16
Poison or Death 11
Petrify or Paralyze 13
Wands 12
Spells or Spell-like Devices 14

SPECIAL SKILLS AND POWERS
HALF-ELF: Infravision out to 60'
-Locate hidden doors on 1 - 2 on 1d6
-+4 to saves against ghoul paralysis
CLERIC: Turn undead, spell use (Divine)
MAGIC-USER: Spell use (Arcane)
LANGUAGES: Common, Elvish, Gnoll, Gnome, Hobgoblin, Neutral Good, Orc

Cleric Spells
1stLevel: Cure light wounds, detect evil, protection from evil
-Known: Command, create (destroy) water, cure (cause) light wounds, detect evil (good), detect magic, light, protection from evil (good), purify (putrefy) food and drink, remove (cause) fear, resist cold, sanctuary
2nd Level: None!
-Known: None!
3rd Level: None!
-Known: None!

Magic-User Spells
1st Level: Sleep
-Known: Read magic, sleep
2nd Level: None!
-Known: Web
3rd Level: None!
-Known: None!
4th Level: None!
-Known: None!
5th Level: None!
-Known: None!

EQUIPMENT
Spell Book
Holy Symbol (Ioun)
Combat Gear: Scale armour, helmet, shield, mace, sling (10 bullets)
Equipment Small Belt Pouch: Currency
Equipment in Backpack: Water skin, small sack (4), scroll case, ink (1 ounce), quill pen (6)
Equipment on Pack Mule ("Hazel"): Trail rations (8), iron spikes, hammer, bedroll, winter blanket

TREASURE
Platinum Coins 00000
Gold Coins 00002
Electrum Coins 00000
Silver Coins 00000
Copper Coins 00000
Other Treasure -- Nothing, yet!

PERSONA
Crimsythe is a sorcerer and priest who seeks lore, that she might make life easier for all the good people in the world. What better place to find it, than in dungeons deep and caverns cold?

Crimsythe seems an affable sort. She resembles a "jockish" Elf more than a slender Human, and moves with very little of the grace of the Elven people.

Her hair is long and dark, eyes blue-grey, and skin pale.

Crimsythe is nice enough, but when a subject for which she is really passionate about is brought up, she can "forget her manners". Thankfully she usually has the presence of mind to bite her tongue before somebody else starts crying or otherwise gets their feathers ruffled, but the gods of luck seem to like flipping coins over this...

Xenopax
2020-09-03, 07:38 PM
The goblins heads would snap toward you as the first person whispered. One of the Goblins would fall back, his head dress jangling with all the shiny things he'd attached to it. Meanwhile the others would charge forth, carrying small hand axes!

SCARY WIZARD
2020-09-04, 12:41 AM
Crimsythe clicks her tongue and shakes her head. "Make peace with your gods!" She waits for the nearest of the Goblins to approach, and when it draws close enough, attacks it with a downward swing with her mace.


Crimsythe "Vanilla" Vaneria

https://i.imgur.com/Fm9rU8n.png

Neutral (Good) Half-Elf Cleric/Magic-User

STATISTICS
Prime Requisite Ability Scores Wisdom, Intelligence (+5% Experience/+5% Experience)

Strength 12
Dexterity 08 (-1 to Hit Ranged, Initiative; +1 to Armor Class)
Constitution 11 (80% Survive Resurrection, 75% Survive Transformative Shock)
Intelligence 13 (+1 Languages; 70% Chance to Learn Spells; 5 Spells Minimum; 9 Spells Maximum)
Wisdom 14 (+1 Saving Throw Modifier against Magic; 2 Additional 1st Level Priest Spells; )
Charisma 12 (5 Retainers, 7 Retainer Morale)

Hit Points 06/06

Armor Class 06

Breath Attacks 16
Poison or Death 11
Petrify or Paralyze 13
Wands 12
Spells or Spell-like Devices 14

SPECIAL SKILLS AND POWERS
HALF-ELF: Infravision out to 60'
-Locate hidden doors on 1 - 2 on 1d6
-+4 to saves against ghoul paralysis
CLERIC: Turn undead, spell use (Divine)
MAGIC-USER: Spell use (Arcane)
LANGUAGES: Common, Elvish, Gnoll, Gnome, Hobgoblin, Neutral Good, Orc

Cleric Spells
1stLevel: Cure light wounds, detect evil, protection from evil
-Known: Command, create (destroy) water, cure (cause) light wounds, detect evil (good), detect magic, light, protection from evil (good), purify (putrefy) food and drink, remove (cause) fear, resist cold, sanctuary
2nd Level: None!
-Known: None!
3rd Level: None!
-Known: None!

Magic-User Spells
1st Level: Sleep
-Known: Read magic, sleep
2nd Level: None!
-Known: Web
3rd Level: None!
-Known: None!
4th Level: None!
-Known: None!
5th Level: None!
-Known: None!

EQUIPMENT
Spell Book
Holy Symbol (Ioun)
Combat Gear: Scale armour, helmet, shield, mace, sling (10 bullets)
Equipment Small Belt Pouch: Currency
Equipment in Backpack: Water skin, small sack (4), scroll case, ink (1 ounce), quill pen (6)
Equipment on Pack Mule ("Hazel"): Trail rations (8), iron spikes, hammer, bedroll, winter blanket

TREASURE
Platinum Coins 00000
Gold Coins 00002
Electrum Coins 00000
Silver Coins 00000
Copper Coins 00000
Other Treasure -- Nothing, yet!

PERSONA
Crimsythe is a sorcerer and priest who seeks lore, that she might make life easier for all the good people in the world. What better place to find it, than in dungeons deep and caverns cold?

Crimsythe seems an affable sort. She resembles a "jockish" Elf more than a slender Human, and moves with very little of the grace of the Elven people.

Her hair is long and dark, eyes blue-grey, and skin pale.

Crimsythe is nice enough, but when a subject for which she is really passionate about is brought up, she can "forget her manners". Thankfully she usually has the presence of mind to bite her tongue before somebody else starts crying or otherwise gets their feathers ruffled, but the gods of luck seem to like flipping coins over this...

Lacco
2020-09-05, 02:13 PM
"Fight it is. Mâtzang Ngalák, Nökorigril!" Adil shouted the second sentence - an ancient dwarven warcry - and threw his spear at the first goblin.

As soon as the spear left his hand, he went for his axe, ready to spill blood or get his blood spilled.


To hit: [roll0]
Damage: [roll1]
Just to check: no dex bonus, therefore 1d20 to hit; damage +1 from STR bonus. Correct?

pi4t
2020-09-05, 06:02 PM
Neebzit holds an arrow to his bow, grins, and fires twice at the nearest goblin as they approach.

[roll0] (+1 dex, +1 short range)
[roll1] damage

21 to hit for...a measly 1 damage. (Rolled in discord)

Celticbear
2020-09-06, 09:10 PM
Ronjon threw a Javelin at the closest one once they got in range, probably spraining a shoulder in the process.

ATTACK!!!!

[roll0] (+1 for short range)
[roll1]

Xenopax
2020-09-10, 04:26 AM
Two of the Goblins get gnobbled but the other two Rage forth, screaming their thirst to the ceiling before grabbing onto the nearest person (Crysanthia), and slashing, trying to get at the heart within.


6 and 17 on attack rolls
2 and 4 for damage respectively

SCARY WIZARD
2020-09-10, 04:52 AM
"Little bastard!" Crimsythe deflected the first blow, but the second strikes true and penetrates her coat of scales. She swats at one of the mongrels with her mace. Whichever one didn't matter, because she wanted their blood and viscera on it.


Crimsythe "Vanilla" Vaneria

https://i.imgur.com/Fm9rU8n.png

Neutral (Good) Half-Elf Cleric/Magic-User

STATISTICS
Prime Requisite Ability Scores Wisdom, Intelligence (+5% Experience/+5% Experience)

Strength 12
Dexterity 08 (-1 to Hit Ranged, Initiative; +1 to Armor Class)
Constitution 11 (80% Survive Resurrection, 75% Survive Transformative Shock)
Intelligence 13 (+1 Languages; 70% Chance to Learn Spells; 5 Spells Minimum; 9 Spells Maximum)
Wisdom 14 (+1 Saving Throw Modifier against Magic; 2 Additional 1st Level Priest Spells; )
Charisma 12 (5 Retainers, 7 Retainer Morale)

Hit Points 02/06

Armor Class 06

Breath Attacks 16
Poison or Death 11
Petrify or Paralyze 13
Wands 12
Spells or Spell-like Devices 14

SPECIAL SKILLS AND POWERS
HALF-ELF: Infravision out to 60'
-Locate hidden doors on 1 - 2 on 1d6
-+4 to saves against ghoul paralysis
CLERIC: Turn undead, spell use (Divine)
MAGIC-USER: Spell use (Arcane)
LANGUAGES: Common, Elvish, Gnoll, Gnome, Hobgoblin, Neutral Good, Orc

Cleric Spells
1stLevel: Cure light wounds, detect evil, protection from evil
-Known: Command, create (destroy) water, cure (cause) light wounds, detect evil (good), detect magic, light, protection from evil (good), purify (putrefy) food and drink, remove (cause) fear, resist cold, sanctuary
2nd Level: None!
-Known: None!
3rd Level: None!
-Known: None!

Magic-User Spells
1st Level: Sleep
-Known: Read magic, sleep
2nd Level: None!
-Known: Web
3rd Level: None!
-Known: None!
4th Level: None!
-Known: None!
5th Level: None!
-Known: None!

EQUIPMENT
Spell Book
Holy Symbol (Ioun)
Combat Gear: Scale armour, helmet, shield, mace, sling (10 bullets)
Equipment Small Belt Pouch: Currency
Equipment in Backpack: Water skin, small sack (4), scroll case, ink (1 ounce), quill pen (6)
Equipment on Pack Mule ("Hazel"): Trail rations (8), iron spikes, hammer, bedroll, winter blanket

TREASURE
Platinum Coins 00000
Gold Coins 00002
Electrum Coins 00000
Silver Coins 00000
Copper Coins 00000
Other Treasure -- Nothing, yet!

PERSONA
Crimsythe is a sorcerer and priest who seeks lore, that she might make life easier for all the good people in the world. What better place to find it, than in dungeons deep and caverns cold?

Crimsythe seems an affable sort. She resembles a "jockish" Elf more than a slender Human, and moves with very little of the grace of the Elven people.

Her hair is long and dark, eyes blue-grey, and skin pale.

Crimsythe is nice enough, but when a subject for which she is really passionate about is brought up, she can "forget her manners". Thankfully she usually has the presence of mind to bite her tongue before somebody else starts crying or otherwise gets their feathers ruffled, but the gods of luck seem to like flipping coins over this...

Lacco
2020-09-10, 05:36 AM
Adil growled "Hey, slimelicker! Pick someone your own size!" and jumped into the fray, swinging his axe at the other goblin.


Attack roll [roll0]
Damage roll [roll1]

pi4t
2020-09-10, 06:08 AM
Neebzit circles around, trying to get a good angle to fire again.

[roll0]
[roll1] damage

Celticbear
2020-09-16, 06:30 PM
Ronjon sends forth another javelin at the nearest goblin, ready to spill blood!

[roll0]
[roll1]

Xenopax
2020-09-17, 07:26 PM
The remainder of the Goblins are now dead! Their blood coats Crimsynthe's mace. As the last one drops, the little goblin shaman walks out with his crusty hands up.
"Good Good! People killed the Bad Goblins. Good people not kill good goblin, like Zitch right?"
Judging from the veins clear on his body, he was just as mana-starved as the rest of them.

Lacco
2020-09-18, 04:21 AM
Adil took a step to stand in front of Crim...syn...the elven lady. Her skill with mace left him impressed, but she was wounded and his grandpa' always told him to protect the others. He often turned towards the old man's advice.

He tried looking grim and determined, watching the ugly, ready to deliver a swift blow.

"Should we leave it alive?" he tried to whisper to his companions, but his attempt at subtlety was ruined by his dwarven sonorous voice.

SCARY WIZARD
2020-09-19, 05:03 AM
Crimsythe is in significant amounts of pain, her breathing shallow. Nonetheless, she harnesses her mace when the last Goblin falls, and begins to gesture and intone while "Zitch" attempts to parley with his betters-in-battle.

"Life, and death, I am without..." The sorcerer-priestess touches her free hand on her wound. "...mend now this scar on my body." Her eyes shoot open as nerves, flesh, and blood vessels knit themselves together. Her vision is less blurry, and her breathing normal.

"Maybe. He could tell us a thing or two..." It is plain by her expression that she does not trust this "Zitch" at all, but that he could prove useful! She looks at her three companions.


Crimsythe "Vanilla" Vaneria

https://i.imgur.com/Fm9rU8n.png

Neutral (Good) Half-Elf Cleric/Magic-User

STATISTICS
Prime Requisite Ability Scores Wisdom, Intelligence (+5% Experience/+5% Experience)

Strength 12
Dexterity 08 (-1 to Hit Ranged, Initiative; +1 to Armor Class)
Constitution 11 (80% Survive Resurrection, 75% Survive Transformative Shock)
Intelligence 13 (+1 Languages; 70% Chance to Learn Spells; 5 Spells Minimum; 9 Spells Maximum)
Wisdom 14 (+1 Saving Throw Modifier against Magic; 2 Additional 1st Level Priest Spells; )
Charisma 12 (5 Retainers, 7 Retainer Morale)

Hit Points 06/06

Armor Class 06

Breath Attacks 16
Poison or Death 11
Petrify or Paralyze 13
Wands 12
Spells or Spell-like Devices 14

SPECIAL SKILLS AND POWERS
HALF-ELF: Infravision out to 60'
-Locate hidden doors on 1 - 2 on 1d6
-+4 to saves against ghoul paralysis
CLERIC: Turn undead, spell use (Divine)
MAGIC-USER: Spell use (Arcane)
LANGUAGES: Common, Elvish, Gnoll, Gnome, Hobgoblin, Neutral Good, Orc

Cleric Spells
1stLevel: Cure light wounds, detect evil, protection from evil
-Known: Command, create (destroy) water, cure (cause) light wounds, detect evil (good), detect magic, light, protection from evil (good), purify (putrefy) food and drink, remove (cause) fear, resist cold, sanctuary
2nd Level: None!
-Known: None!
3rd Level: None!
-Known: None!

Magic-User Spells
1st Level: Sleep
-Known: Read magic, sleep
2nd Level: None!
-Known: Web
3rd Level: None!
-Known: None!
4th Level: None!
-Known: None!
5th Level: None!
-Known: None!

EQUIPMENT
Spell Book
Holy Symbol (Ioun)
Combat Gear: Scale armour, helmet, shield, mace, sling (10 bullets)
Equipment Small Belt Pouch: Currency
Equipment in Backpack: Water skin, small sack (4), scroll case, ink (1 ounce), quill pen (6)
Equipment on Pack Mule ("Hazel"): Trail rations (8), iron spikes, hammer, bedroll, winter blanket

TREASURE
Platinum Coins 00000
Gold Coins 00002
Electrum Coins 00000
Silver Coins 00000
Copper Coins 00000
Other Treasure -- Nothing, yet!

PERSONA
Crimsythe is a sorcerer and priest who seeks lore, that she might make life easier for all the good people in the world. What better place to find it, than in dungeons deep and caverns cold?

Crimsythe seems an affable sort. She resembles a "jockish" Elf more than a slender Human, and moves with very little of the grace of the Elven people.

Her hair is long and dark, eyes blue-grey, and skin pale.

Crimsythe is nice enough, but when a subject for which she is really passionate about is brought up, she can "forget her manners". Thankfully she usually has the presence of mind to bite her tongue before somebody else starts crying or otherwise gets their feathers ruffled, but the gods of luck seem to like flipping coins over this...

Lacco
2020-09-22, 03:58 AM
Adil narrows his eyes.

"Yeah. Looks talkative. Still, don't want to be heartless..."

He raises his shield and shifts his stance, ready to jump forward and kill at slightest provocation, waiting just for the slightest movement or a command from his companions.

"...just say a word."

SCARY WIZARD
2020-09-27, 08:21 PM
"Well met, 'Good' Zitch," Crimsythe steps forward. "Tell us, what makes you 'good'? What were you doing with those you called 'bad'?"

She then mutters, hoping that only those around her can hear her, "Why should we spare you?"


Crimsythe "Vanilla" Vaneria

https://i.imgur.com/Fm9rU8n.png

Neutral (Good) Half-Elf Cleric/Magic-User

STATISTICS
Prime Requisite Ability Scores Wisdom, Intelligence (+5% Experience/+5% Experience)

Strength 12
Dexterity 08 (-1 to Hit Ranged, Initiative; +1 to Armor Class)
Constitution 11 (80% Survive Resurrection, 75% Survive Transformative Shock)
Intelligence 13 (+1 Languages; 70% Chance to Learn Spells; 5 Spells Minimum; 9 Spells Maximum)
Wisdom 14 (+1 Saving Throw Modifier against Magic; 2 Additional 1st Level Priest Spells; )
Charisma 12 (5 Retainers, 7 Retainer Morale)

Hit Points 06/06

Armor Class 06

Breath Attacks 16
Poison or Death 11
Petrify or Paralyze 13
Wands 12
Spells or Spell-like Devices 14

SPECIAL SKILLS AND POWERS
HALF-ELF: Infravision out to 60'
-Locate hidden doors on 1 - 2 on 1d6
-+4 to saves against ghoul paralysis
CLERIC: Turn undead, spell use (Divine)
MAGIC-USER: Spell use (Arcane)
LANGUAGES: Common, Elvish, Gnoll, Gnome, Hobgoblin, Neutral Good, Orc

Cleric Spells
1stLevel: Cure light wounds, detect evil, protection from evil
-Known: Command, create (destroy) water, cure (cause) light wounds, detect evil (good), detect magic, light, protection from evil (good), purify (putrefy) food and drink, remove (cause) fear, resist cold, sanctuary
2nd Level: None!
-Known: None!
3rd Level: None!
-Known: None!

Magic-User Spells
1st Level: Sleep
-Known: Read magic, sleep
2nd Level: None!
-Known: Web
3rd Level: None!
-Known: None!
4th Level: None!
-Known: None!
5th Level: None!
-Known: None!

EQUIPMENT
Spell Book
Holy Symbol (Ioun)
Combat Gear: Scale armour, helmet, shield, mace, sling (10 bullets)
Equipment Small Belt Pouch: Currency
Equipment in Backpack: Water skin, small sack (4), scroll case, ink (1 ounce), quill pen (6)
Equipment on Pack Mule ("Hazel"): Trail rations (8), iron spikes, hammer, bedroll, winter blanket

TREASURE
Platinum Coins 00000
Gold Coins 00002
Electrum Coins 00000
Silver Coins 00000
Copper Coins 00000
Other Treasure -- Nothing, yet!

PERSONA
Crimsythe is a sorcerer and priest who seeks lore, that she might make life easier for all the good people in the world. What better place to find it, than in dungeons deep and caverns cold?

Crimsythe seems an affable sort. She resembles a "jockish" Elf more than a slender Human, and moves with very little of the grace of the Elven people.

Her hair is long and dark, eyes blue-grey, and skin pale.

Crimsythe is nice enough, but when a subject for which she is really passionate about is brought up, she can "forget her manners". Thankfully she usually has the presence of mind to bite her tongue before somebody else starts crying or otherwise gets their feathers ruffled, but the gods of luck seem to like flipping coins over this...

pi4t
2020-09-29, 06:54 PM
Neebzit keeps his bow at the ready, but steps forward to get a closer look at Zitch's face, watching for any signs of deception.