Yakmala
2020-08-29, 11:33 PM
This is a question with an entirely subjective answer, but I'm interested in other players/DM's opinions, especially if you have firsthand experience.
Simply put, is the Gloom Stalker's 3rd level Umbral Sight overpowered in a campaign where nearly every creature relies on darkvision? For example, the Out of the Abyss or Dungeon of the Mad Mage campaigns or any homebrew underdark/dungeon crawl.
Assuming no one in the party needs a light source to navigate, you are effectively invisible all the time, giving you advantage on every attack. This benefit only gets stronger when combined with feats such as Elvish Accuracy, Sharpshooter or Great Weapon Mastery.
And yes, from a lore standpoint, this is literally what the subclass was designed for, but it does seem very strong to have it active at all times. And this isn't even taking into account the extra defense that is provided by having creatures either unable to see you or attacking you at disadvantage.
One way a DM can counteract this is tossing in creatures with natural tremorsense or blindsight (which makes perfect sense for underground creatures), but I don't know how frequent this is in the published hardcover adventures such as OOtA or DotMM.
Thoughts?
Simply put, is the Gloom Stalker's 3rd level Umbral Sight overpowered in a campaign where nearly every creature relies on darkvision? For example, the Out of the Abyss or Dungeon of the Mad Mage campaigns or any homebrew underdark/dungeon crawl.
Assuming no one in the party needs a light source to navigate, you are effectively invisible all the time, giving you advantage on every attack. This benefit only gets stronger when combined with feats such as Elvish Accuracy, Sharpshooter or Great Weapon Mastery.
And yes, from a lore standpoint, this is literally what the subclass was designed for, but it does seem very strong to have it active at all times. And this isn't even taking into account the extra defense that is provided by having creatures either unable to see you or attacking you at disadvantage.
One way a DM can counteract this is tossing in creatures with natural tremorsense or blindsight (which makes perfect sense for underground creatures), but I don't know how frequent this is in the published hardcover adventures such as OOtA or DotMM.
Thoughts?