ideasmith
2020-08-31, 11:09 AM
Some players want a spellcaster who can do something magical every round. Some players want a spellcaster who builds spells from components. This is a spellcaster who can build spells from components every round.
Dweomerpulse
Hit Die: 1d6
Class Skills:
Concentration, Craft, Decipher Script, Disguise, Gather Information, Handle Animal, Heal, Intimidate, Knowledge, Perform, Profession, Ride, Sense Motive, Speak Language, Spellcraft, Survival, Use Magic Device
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
LevelBABFortRefWillSpecial
Cantrips per Day
Cantrips Known
1st+0+0+0+2Spell Intensity +1, 1 One Metamagic Feat, Heighten Spell
∞
6
2nd+1+0+0+3Two Bonus Metamagic Feats
∞
8
3rd+1+1+1+3Spell Intensity +2, Two Bonus Metamagic Feats
∞
10
4th+2+1+1+4Two Bonus Metamagic Feats
∞
12
5th+2+1+1+4Spell Intensity +3, One Bonus Metamagic Feat, Endurance
∞
14
6th+3+2+2+5 One Bonus Metamagic Feat
∞
16
7th+3+2+2+5Spell Intensity +4, One Bonus Metamagic Feat
∞
18
8th+4+2+2+6 One Bonus Metamagic Feat
∞
20
9th+4+3+3+6Spell Intensity +5, One Bonus Metamagic Feat
∞
22
10th+5+3+3+7One Bonus Metamagic Feat, Diehard
∞
24
11th+5+3+3+7Spell Intensity +6, One Bonus Metamagic Feat
∞
26
12th+6/+1+4+4+8 One Bonus Metamagic Feat
∞
28
13th+6/+1+4+4+8Spell Intensity +7, One Bonus Metamagic Feat
∞
30
14th+7/+2+4+4+9 One Bonus Metamagic Feat
∞
32
15th+7/+2+5+5+9Spell Intensity +8, One Bonus Metamagic Feat, Wakefulness
∞
34
16th+8/+3+5+5+10 One Bonus Metamagic Feat
∞
36
17th+8/+3+5+5+10Spell Intensity +9, One Bonus Metamagic Feat
∞
38
18th+9/+4+6+6+11One Bonus Metamagic Feat
∞
40
19th+9/+4+6+6+11Spell Intensity +10, One Bonus Metamagic Feat
∞
42
20th+10/+5+6+6+12 One Bonus Metamagic Feat, Bounce Back, 1st Level Spell
∞
44
Alignment: Any
Class Features
All of the following are class features of the dweomerpulse.
Weapon and Armor Proficiency: Dweomerpulses are proficient with all simple weapons and with kamas, nunchaku, and sais. They are not proficient with any type of armor or shield. Armor of any type interferes with a dweomerpulse’s gestures, which can cause his spells with somatic components to fail.
Spells: A dweomerpulse casts arcane spells which are drawn from the 0th level spells of the bard, cleric, druid, and sorcerer spell lists. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below). Furthermore, he does not need to ready his mind to cast spells each day, the way a sorcerer or bard must. To learn or cast a spell, a dweomerpulse must have a Constitution score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dweomerpulse’s spell is 10 + the spell level + the dweomerpulse’s Constitution modifier.
Unlike other spellcasters, a dweomerpulse can cast any number of spells of each spell level per day. His base daily spell allotment is given on Table:[/b] The Dweomerpulse
A dweomerpulse’s selection of spells is extremely limited. A dweomerpulse begins play knowing Six 0-level spells of your choice. At each new dweomerpulse level, he gains one or more new spells, as indicated on Table:[/b] Dweomerpulse Spells Known. (The number of spells a dweomerpulse knows is not affected by his Constitution score; the numbers on Table:[/b] Dweomerpulse Spells Known are fixed.) These new spells are chosen from the above list.
Upon reaching 2nd level, and at every dweomerpulse level after, a dweomerpulse can choose to learn a new spell in place of one he already knows. In effect, the dweomerpulse “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level dweomerpulse spell the dweomerpulse can cast. A dweomerpulse may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Unlike a wizard or a cleric, a dweomerpulse need not prepare his spells in advance. He can cast any spell he knows. He does not have to decide ahead of time which spells he’ll cast.
Bonus Feats: At 1st level, a dweomerpulse gets a bonus metamagic feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The dweomerpulse gains two additional bonus feats at 2nd , 3rd, 4th, and 5th level each; Three additional bonus feats at 6th , 7th, 8th, and 9th level each; four additional bonus feats at 10th, 11th, 12th, 13th, 14th, 15th, and 16th level each; and five additional bonus feats every dweomerpulse level thereafter (17th, 18th, 19th, and 20th). These bonus feats must be metamagic. A dweomerpulse must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Spell Intensity: At 1st level the dweomerpulse can apply metamagic to his 0th level spells as if using a 1st level spell slot. At 3rd level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 2nd level spell slot. At 5th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 3rd level spell slot. At 7th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 4th level spell slot. At 9th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 5th level spell slot. At 11th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 6th level spell slot. At 13th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 7th level spell slot. At 15th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 8th level spell slot. At 17th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 9th level spell slot. At 19th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 10th level spell slot. This only applies to dweomerpulse spells.
Heighten Spell: A dweomerpulse gains Heighten Spell as a bonus feat at 1st level. If the dweomerpulse already has Heighten spell, he may instead gain Endurance or a single metamagic feat which he has any prerequisites for. If the dweomerpulse also already has Endurance, add Diehard to the above list of choices.
Endurance: A dweomerpulse gains Endurance as a bonus feat at 5th level. If the dweomerpulse already has Endurance, he may instead gain Diehard or a single additional metamagic feat which he has any prerequisites for
Diehard: A dweomerpulse gains Diehard as a bonus feat at10th level. If the dweomerpulse already has Diehard, he may instead gain a single additional metamagic feat which he has any prerequisites for
Wakeful (Ex): Starting at 15th level, a dweomerpulse needs only 1 minute of sleep per day (or the equivalent of sleep, for creatures that do not sleep as such).
Bounce Back (Su): Starting at 20th level, the dweomerpulse heals one point of nonlethal damage per round.
1st Level Spell (Su): At 20th level, the dweomerpulse may select one 1st level spell from the Bard, Cleric, Druid, or Sorcerer list. This spell is added to the dweomerpulse’s spells known and spell list as a 0th level spell. This is in addition to the listed cantrips known.
Change Log
9/1/2020: Fixed Various typos (Thank you Meta.)
9/1/2020: Reduced cantrips available at most levels (Thank you Meta and Edea.)
9/3/2020: Reduced bonus metamagic feats available at 5th level and higher (Thank you Meta and Edea.)
Dweomerpulse
Hit Die: 1d6
Class Skills:
Concentration, Craft, Decipher Script, Disguise, Gather Information, Handle Animal, Heal, Intimidate, Knowledge, Perform, Profession, Ride, Sense Motive, Speak Language, Spellcraft, Survival, Use Magic Device
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
LevelBABFortRefWillSpecial
Cantrips per Day
Cantrips Known
1st+0+0+0+2Spell Intensity +1, 1 One Metamagic Feat, Heighten Spell
∞
6
2nd+1+0+0+3Two Bonus Metamagic Feats
∞
8
3rd+1+1+1+3Spell Intensity +2, Two Bonus Metamagic Feats
∞
10
4th+2+1+1+4Two Bonus Metamagic Feats
∞
12
5th+2+1+1+4Spell Intensity +3, One Bonus Metamagic Feat, Endurance
∞
14
6th+3+2+2+5 One Bonus Metamagic Feat
∞
16
7th+3+2+2+5Spell Intensity +4, One Bonus Metamagic Feat
∞
18
8th+4+2+2+6 One Bonus Metamagic Feat
∞
20
9th+4+3+3+6Spell Intensity +5, One Bonus Metamagic Feat
∞
22
10th+5+3+3+7One Bonus Metamagic Feat, Diehard
∞
24
11th+5+3+3+7Spell Intensity +6, One Bonus Metamagic Feat
∞
26
12th+6/+1+4+4+8 One Bonus Metamagic Feat
∞
28
13th+6/+1+4+4+8Spell Intensity +7, One Bonus Metamagic Feat
∞
30
14th+7/+2+4+4+9 One Bonus Metamagic Feat
∞
32
15th+7/+2+5+5+9Spell Intensity +8, One Bonus Metamagic Feat, Wakefulness
∞
34
16th+8/+3+5+5+10 One Bonus Metamagic Feat
∞
36
17th+8/+3+5+5+10Spell Intensity +9, One Bonus Metamagic Feat
∞
38
18th+9/+4+6+6+11One Bonus Metamagic Feat
∞
40
19th+9/+4+6+6+11Spell Intensity +10, One Bonus Metamagic Feat
∞
42
20th+10/+5+6+6+12 One Bonus Metamagic Feat, Bounce Back, 1st Level Spell
∞
44
Alignment: Any
Class Features
All of the following are class features of the dweomerpulse.
Weapon and Armor Proficiency: Dweomerpulses are proficient with all simple weapons and with kamas, nunchaku, and sais. They are not proficient with any type of armor or shield. Armor of any type interferes with a dweomerpulse’s gestures, which can cause his spells with somatic components to fail.
Spells: A dweomerpulse casts arcane spells which are drawn from the 0th level spells of the bard, cleric, druid, and sorcerer spell lists. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below). Furthermore, he does not need to ready his mind to cast spells each day, the way a sorcerer or bard must. To learn or cast a spell, a dweomerpulse must have a Constitution score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dweomerpulse’s spell is 10 + the spell level + the dweomerpulse’s Constitution modifier.
Unlike other spellcasters, a dweomerpulse can cast any number of spells of each spell level per day. His base daily spell allotment is given on Table:[/b] The Dweomerpulse
A dweomerpulse’s selection of spells is extremely limited. A dweomerpulse begins play knowing Six 0-level spells of your choice. At each new dweomerpulse level, he gains one or more new spells, as indicated on Table:[/b] Dweomerpulse Spells Known. (The number of spells a dweomerpulse knows is not affected by his Constitution score; the numbers on Table:[/b] Dweomerpulse Spells Known are fixed.) These new spells are chosen from the above list.
Upon reaching 2nd level, and at every dweomerpulse level after, a dweomerpulse can choose to learn a new spell in place of one he already knows. In effect, the dweomerpulse “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level dweomerpulse spell the dweomerpulse can cast. A dweomerpulse may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Unlike a wizard or a cleric, a dweomerpulse need not prepare his spells in advance. He can cast any spell he knows. He does not have to decide ahead of time which spells he’ll cast.
Bonus Feats: At 1st level, a dweomerpulse gets a bonus metamagic feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The dweomerpulse gains two additional bonus feats at 2nd , 3rd, 4th, and 5th level each; Three additional bonus feats at 6th , 7th, 8th, and 9th level each; four additional bonus feats at 10th, 11th, 12th, 13th, 14th, 15th, and 16th level each; and five additional bonus feats every dweomerpulse level thereafter (17th, 18th, 19th, and 20th). These bonus feats must be metamagic. A dweomerpulse must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Spell Intensity: At 1st level the dweomerpulse can apply metamagic to his 0th level spells as if using a 1st level spell slot. At 3rd level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 2nd level spell slot. At 5th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 3rd level spell slot. At 7th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 4th level spell slot. At 9th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 5th level spell slot. At 11th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 6th level spell slot. At 13th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 7th level spell slot. At 15th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 8th level spell slot. At 17th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 9th level spell slot. At 19th level, the dweomerpulse can apply metamagic to his 0th level spells as if using a 10th level spell slot. This only applies to dweomerpulse spells.
Heighten Spell: A dweomerpulse gains Heighten Spell as a bonus feat at 1st level. If the dweomerpulse already has Heighten spell, he may instead gain Endurance or a single metamagic feat which he has any prerequisites for. If the dweomerpulse also already has Endurance, add Diehard to the above list of choices.
Endurance: A dweomerpulse gains Endurance as a bonus feat at 5th level. If the dweomerpulse already has Endurance, he may instead gain Diehard or a single additional metamagic feat which he has any prerequisites for
Diehard: A dweomerpulse gains Diehard as a bonus feat at10th level. If the dweomerpulse already has Diehard, he may instead gain a single additional metamagic feat which he has any prerequisites for
Wakeful (Ex): Starting at 15th level, a dweomerpulse needs only 1 minute of sleep per day (or the equivalent of sleep, for creatures that do not sleep as such).
Bounce Back (Su): Starting at 20th level, the dweomerpulse heals one point of nonlethal damage per round.
1st Level Spell (Su): At 20th level, the dweomerpulse may select one 1st level spell from the Bard, Cleric, Druid, or Sorcerer list. This spell is added to the dweomerpulse’s spells known and spell list as a 0th level spell. This is in addition to the listed cantrips known.
Change Log
9/1/2020: Fixed Various typos (Thank you Meta.)
9/1/2020: Reduced cantrips available at most levels (Thank you Meta and Edea.)
9/3/2020: Reduced bonus metamagic feats available at 5th level and higher (Thank you Meta and Edea.)