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JNAProductions
2020-08-31, 12:10 PM
Orin Ironsworn
Medium Humanoid (Dwarf), Lawful Good
Armor Class 21 (Unarmored Defense)
Hit Points X
Speed 50'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


10 (0)
20 (+5)
18 (+4)
12 (+1)
22 (+6)
10 (0)


Saving Throws Strength +5, Dexterity +10, Constitution +9, Intelligence +6, Wisdom +11, Charisma +5
Skills Acrobatics +10, Insight +11, History +6, Religion +6, Stealth +10, Perception +11
Damage Immunity Poison
Condition Immunity Poisoned
Senses Darkvision 60', Passive Perception 21
Languages Tongue Of The Sun And Moon
Challenge X
Slow Fall
Orin does not take falling damage, unless he's incapacitated.

Ki-Empowered Strikes
All Orin's attacks are magical.

Evasion
When Orin makes a Dexterity save to halve damage, he takes half on a failed save and none on a success.

Unarmored Movement
Orin can move across walls and liquids on his turn. If he ends his turn on a surface that cannot support him, he will fall.

Actions
Unarmed Strike Melee Weapon Attack:
+10 to-hit, reach 5', one target. Hit: 1d10+5 bludgeoning damage.

Stunning Strike Melee Weapon Attack:
+10 to-hit, reach 5', one target. Hit: 1d10+5 bludgeoning damage, and the target must make a DC 19 Constitution save or become stunned till the end of Orin's next turn.

Extra Attack
Orin makes two Unarmed Strikes or other attack actions.

Bonus Actions
Unarmed Strike Melee Weapon Attack:
+10 to-hit, reach 5', one target. Hit: 1d10+5 bludgeoning damage.

Step Of The Wind
Orin uses the Dash or Disengage action.

Patient Defense Once Per Short Rest
Orin uses the Dodge action.

Reactions
Deflect Missile
Orin reduces the damage he takes from a ranged attack by 1d10+15. If he reduces the damage to zero, he may immediately redirect the target to another person within range, using the original bonuses.
Liliana LeFleur
Small Humanoid (Halfling), Neutral Good
Armor Class 19 (+1 Studded Leather)
Hit Points X
Speed 35'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


8 (-1)
22 (+6)
16 (+3)
16 (+3)
10 (0)
18 (+4)


Saving Throws Dexterity +11, Intelligence +8
Skills Acrobatics +16, Stealth +16, Deception +14, Persuasion +14, Perception +5, Insight +5
Senses Blindsense 10', Passive Perception 15
Languages Common, Halfling, Thieves' Cant, Elvish, Dwarven
Challenge X
Sneak Attack
Once per turn, if Liliana has advantage on an attack or is attacking someone who is adjacent to one of her active allies and is not attacking with disadvantage, she may do an extra 8d6 points of damage.

Evasion
When Liliana makes a Dexterity save to halve damage, she takes half on a failed save and none on a success.

Reliable Talent
When Liliana makes an ability check with proficiency (including all listed skills on her statblock) she cannot roll below a 10.

Actions
Fanged Dagger Melee or Ranged Weapon Attack:
Reach 5' or range 30'/90', one target. Hit: 1d6+6 magical piercing damage, and 4d6 poison damage.

Bonus Actions
Fanged Dagger Melee or Ranged Weapon Attack:
Reach 5' or range 30'/90', one target. Hit: 1d6 magical piercing damage, and 4d6 poison damage.

Cunning Action
Liliana Dashes, Disengages, or Hides.

Reactions
Uncanny Dodge
Liliana halves the damage of an attack that she can see.
James Dintly
Medium Humanoid (Human), Neutral Good
Armor Class 22 (+1 Full Plate, +1 Shield)
Hit Points X
Speed 30'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


16 (+3)
8 (-1)
18 (+4)
20 (+5)
20 (+5)
10 (0)


Saving Throws Wisdom +10, Charisma +5
Skills Insight +10, Religion +10, Perception +10
Damage Resistances Non-magical bludgeoning, piercing, and slashing damage.
Senses Darkvision 120', Passive Perception 20
Languages Common, Dwarven
Challenge X
Devil's Sight
James can see through magical darkness within his Darkvision range.

Maximized Healing
Whenever James would roll dice to heal someone, he instead uses the maximum possible value.

Spellcasting
James is a 15th level spellcaster, using Wisdom as his casting stat (Save DC 18, +10 to-hit). He has the following spells prepared, usually:

Cantrips (At-Will): Word Of Radiance, Chill Touch, Guidance, Toll The Dead
1st Level (4 Slots): Cure Wounds, Healing Word, Heroism, Guiding Bolt, Shield Of Faith
2nd Level (3 Slots): Aid, Blindness/Deafness, Healing Spirit, Spiritual Weapon
3rd Level (3 Slots): Aura Of Vitality, Crusader's Mantle, Revivify
4th Level (3 Slots): Aura Of Life, Death Ward, Sickening Radiance
5th Level (2 Slots): Dawn, Greater Restoration, Mass Cure Wounds
6th Level (1 Slot): Heal
7th Level (1 Slot): Regenerate
8th Level (1 Slot): Holy Aura

Actions
Hammer Melee Weapon Attack
+8 to-hit, reach 5', one target. Hit: 1d8+3 bludgeoning damage.

Heal
James chooses one target within 60'. They regain 20 HP.
Elvine Gembright
Medium Humanoid (Elf), Neutral Good
Armor Class 16 (Robes Of Protection)
Hit Points X
Speed 30'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


8 (-1)
16 (+3)
16 (+3)
22 (+6)
12 (+1)
14 (+2)


Saving Throws Constitution +8, Intelligence +11, Wisdom +6
Skills Arcana +11
Senses Darkvision 60', Passive Perception 11
Languages Common, Elvish, Dwarven
Challenge X
Fey Ancestry
Elvine has advantage on saves against being charmed and cannot be put to sleep by magic.

Spellcasting
Elvine is a 15th level spellcaster, using Intelligence as her casting stat (Save DC 19, +11 to-hit). She has the following spells prepared, usually:

Cantrips (At-Will): Firebolt, Thunderclap, Frostbite, Toll The Dead
1st Level (4 Slots): Shield, Armor Of Agathys, Chromatic, Orb, Longstrider, Magic Missile
2nd Level (3 Slots): Alter Self, Blur, Darkness, Spider Climb, Misty Step
3rd Level (3 Slots): Fireball, Counterspell, Hypnotic Pattern
4th Level (3 Slots): Freedom Of Movement, Greater Invisibility, Ice Storm
5th Level (2 Slots): Cloudkill, Synaptic Static, Wall Of Light
6th Level (1 Slot): Eyebite, Sunbeam
7th Level (1 Slot): Crown Of Stars, Forcecage
8th Level (1 Slot): Power Word Stun, Feeblemind

Actions
Staff Melee Weapon Attack:
+4 to-hit, reach 5', one target. Hit: 1d8-1 bludgeoning damage.