PDA

View Full Version : Rules Q&A rules for burying a creature alive?



newguydude1
2020-08-31, 09:09 PM
the dm threw an ekolid at me. ****ing bs. how is this creature cr4????

5dr. 5fast healing. 60ft fly speed. quickness (Su). 7 attacks per round. dc15 fort or nauseated for 1 round for each attack he lands. 10 elemental resistance across the board. mind-affecting immunity. dc14 will save aura that will permanently force you to make dc10 concentration checks forever until you can get the high end healing spells cast on you.

so i finally got this bastard grappled on the ground by two direbat zombies who are endlessly pinning him. the ekolid can only damage the direbat with its weak bite attack but since i cant beat his fast healing because of his dr he will win this battle of attrition.

this is where we left off.

so i wanna resort to my old psion's geodite tactic and bury this bastard alive so he suffocates to death, but none of my zombies have a burrow speed and getting a zombie with a burrow speed will take too long. 24 hours to be exact. so im gonna just have a direbat use its 17str and 22dex to just dig a hole we can shove this bastard in and bury him.

so where are the rules about digging a hole? and rules for possibly hog tying a small sized bug monster?

edit: are there any rules for choking or smothering a creature to death?

Bullet06320
2020-08-31, 09:22 PM
https://www.d20srd.org/srd/combat/combatModifiers.htm#coupdeGrace

he's held down, should qualify so, coup de grace every round till he dies

newguydude1
2020-08-31, 09:23 PM
https://www.d20srd.org/srd/combat/combatModifiers.htm#coupdeGrace

he's held down, should qualify so, coup de grace every round till he dies

hes not helpless, only immobile. i cant coup de grace an immobile creature.

Bullet06320
2020-08-31, 09:31 PM
A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.

tie him up while your zombies grapple him?


what else do you have to work with?
other party members or minions?
Spells and equiptment?

newguydude1
2020-08-31, 10:23 PM
A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.

tie him up while your zombies grapple him?


what else do you have to work with?
other party members or minions?
Spells and equiptment?

tying up a creature takes 1minute, found the rules, but none of it says i can use it on a pinned creature or how the creature can defend against it.

i have access to 1st level wizard spells and basic mundane equipment i can craft myself in the wild. no other party members. it was a solo session.

if there was a body of water nearby id simply have the zombies drag the ekolid underwater and keep it there. but no water is nearby.

Telonius
2020-09-01, 09:49 AM
edit: are there any rules for choking or smothering a creature to death?

Yes, they're kind of buried in the "Environment" section, under Suffocation (https://www.d20srd.org/srd/environment.htm#suffocation):


Suffocation
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The save must be repeated each round, with the DC increasing by +1 for each previous success.

When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to -1 hit points and is dying. In the third round, she suffocates.

Slow Suffocation
A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of nonlethal damage every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. When a character falls unconscious from this nonlethal damage, she drops to -1 hit points and is dying. In the next round, she suffocates.

Small characters consume half as much air as Medium characters. A larger volume of air, of course, lasts for a longer time.

Bronk
2020-09-01, 09:55 AM
Can you use a ranged weapon on it from out of range of its madness? Or even throw rocks at it?

Maybe you could fell a tree and have it fall on the thing...

Or find it's breathing hole and have one of the zombies stuff it full of whatever's handy and suffocate it that way?

Maybe you could use a long distance improvised garrote to choke him to death (do you have the rope use skill?).

It sounds like you're fighting the unofficial Ekolid from DnD wiki, so it only seems fair that you should be able to improvise some way to defeat it...

Edit: Checked some other threads, sounds like strangulation rules are in Dragon 355, page 84...
https://forums.giantitp.com/showthread.php?407967-How-to-choke-someone-in-D-a

newguydude1
2020-09-01, 04:16 PM
Yes, they're kind of buried in the "Environment" section, under Suffocation (https://www.d20srd.org/srd/environment.htm#suffocation):

i do know about those rules. thats how i know you can kill monsters with regen by drowning it. but i need a way to apply it to the creature using raw other than drag them underwater because there is no water in the vicinity.


Can you use a ranged weapon on it from out of range of its madness? Or even throw rocks at it?

no point. dr5 and fast healing 5. by wizard cant beat that with a ranged attack that he has like 10% accuracy with cause of shooting into melee stuff.


Maybe you could fell a tree and have it fall on the thing...

Or find it's breathing hole and have one of the zombies stuff it full of whatever's handy and suffocate it that way?

Maybe you could use a long distance improvised garrote to choke him to death (do you have the rope use skill?).

my dm is raw or die so i need rules.


It sounds like you're fighting the unofficial Ekolid from DnD wiki, so it only seems fair that you should be able to improvise some way to defeat it...

no hes using the one in fiendish codex i. i had such a bs time fighting it to where it is now that i looked him up after the session. how is this monster cr4???

Biffoniacus_Furiou
2020-09-01, 04:31 PM
There are rules for being buried in snow in Frostburn, which I'd say is pretty similar. It would just be a higher DC to free yourself the deeper you're buried, and/or require multiple checks.

newguydude1
2020-09-01, 05:50 PM
There are rules for being buried in snow in Frostburn, which I'd say is pretty similar. It would just be a higher DC to free yourself the deeper you're buried, and/or require multiple checks.


BURIED IN SNOW

A buried creature can free itself with a DC 25 Strength check, or can be dug out by other creatures. In 1 minute, using only its hands, a creature can clear ice and debris equal to five times its heavy load limit (see Table 9–1: Carrying Capacity, page 162 of the Player’s Handbook). The amount of tightly packed snow that fills a 5-foot-by-5-foot area weighs 500 pounds. Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose ice and debris twice as quickly as by hand. The snow avalanche extinguishes all flames, whether normal or magical, it touches.

so in one minute, any creature can bury another creature in 5 times their heavy load limit. i think i can make the case that dirt counts as "debris".

thanks!!!!!!!

tyckspoon
2020-09-01, 07:24 PM
no hes using the one in fiendish codex i. i had such a bs time fighting it to where it is now that i looked him up after the session. how is this monster cr4???

Insert general commentary about the flaws of the CR system here.

..but that said, it's supposed to be fought by at least four or more Level 4 characters, probably with some forewarning or knowledge that you'll be dealing with devils so you know to come packing the Cold Iron. Compared to that (and assuming at least one and probably 2 of them is a melee specialist) it's really fragile and its special attacks are gross, creepy, and mostly an annoyance (mechanically. That Form of Madness effect having no defined duration would probably drive actual people insane. Getting auto-nauseated by the implant attack is also pretty rough, and that implant should probably be toned down some.) Fighting one solo without anything that is capable of just smushing it with a big metal stick is probably the worst matchup.

Is ordering one of your zombies to lay on top of it and just running away/going around it and getting on with your goal an option?

Bullet06320
2020-09-01, 08:18 PM
Profession (Miner): Races of the Dragon pg 98
has rules for digging a hole

http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes2.html
read this, Sean K Reynolds rant, specifically his take on skills, while its not official RAW, just one guys opinion, but he did write a number of the books we use here, so his words may hold some weight to some

newguydude1
2020-09-01, 08:50 PM
Profession (Miner): Races of the Dragon pg 98
has rules for digging a hole

thanks for finding the rules!

fortunately its irrelevant here. 8 hours of mining to excavate a 5ft cube of dirt sounds ridiculous. but if you look at the rules, it takes 8 hours because of supports which most likely involves minetracks for minecarts. remove the supports and i think we should use frostburn rules.

anyways really nice find!


Is ordering one of your zombies to lay on top of it and just running away/going around it and getting on with your goal an option?

my goal is exterminating all fiends in the area so no.