tomaO2
2020-09-01, 07:00 PM
Hi, I'm making my own game from the Erfworld universe. A lot of it got lost during the website lockdown, but I've reclaimed a portion of what I lost and I'm looking at various aspects.
Link here for anyone looking to see what what I have so far.
https://forums.spacebattles.com/threads/remnants-of-the-toma-erfworld-rpg.719815/
I posted that link before and didn't get much feedback. This time, instead of asking for general comments, I'm going to simply try asking specific questions to help me refine my system.
My first question is on size modifiers. Units have various stats. Combat, defense, hits, move, etc. Bigger units have more of everything, but I have been trying to include size modifiers as well. This is my current method.
There are 6 sizes in my system. Massive (-7), huge (-4), large (-2), medium (0), small (+1), and tiny (+3).
Current idea for doing a combat roll is this.
Attacker rolls 1d20, plus combat stat and modifiers.
Defender rolls 1d20, plus defense stat, and modifiers.
Alternatively, I could try to make it a single 1d20 roll, where 1-10 succeeds, and 11-20 fail, and total the positive modifiers of both units against each other. So if attacker has a +3, and defender unit has a +2, then the attacker gets a +1 bonus and can hit on a 11 or less.
One of these modifiers is size. It works in a sliding scale, not a static number.
It works like this, a large unit has a -2 size modifier to defense.
A medium unit attacks, the large unit has a -2 to defense.
If a small unit attacks a large, the large unit has a -3 to defense.
If a large unit attacks a large unit though, there is no modifier.
I wonder if this adds an unneeded complication to the calculations. It seems like other systems give a straight modifier for everything. A -2 modifier for a large unit is -2, regardless of what size unit it fights. Should I be doing that instead? Should the size modifier count when both attacking and defending? Maybe something different?
Link here for anyone looking to see what what I have so far.
https://forums.spacebattles.com/threads/remnants-of-the-toma-erfworld-rpg.719815/
I posted that link before and didn't get much feedback. This time, instead of asking for general comments, I'm going to simply try asking specific questions to help me refine my system.
My first question is on size modifiers. Units have various stats. Combat, defense, hits, move, etc. Bigger units have more of everything, but I have been trying to include size modifiers as well. This is my current method.
There are 6 sizes in my system. Massive (-7), huge (-4), large (-2), medium (0), small (+1), and tiny (+3).
Current idea for doing a combat roll is this.
Attacker rolls 1d20, plus combat stat and modifiers.
Defender rolls 1d20, plus defense stat, and modifiers.
Alternatively, I could try to make it a single 1d20 roll, where 1-10 succeeds, and 11-20 fail, and total the positive modifiers of both units against each other. So if attacker has a +3, and defender unit has a +2, then the attacker gets a +1 bonus and can hit on a 11 or less.
One of these modifiers is size. It works in a sliding scale, not a static number.
It works like this, a large unit has a -2 size modifier to defense.
A medium unit attacks, the large unit has a -2 to defense.
If a small unit attacks a large, the large unit has a -3 to defense.
If a large unit attacks a large unit though, there is no modifier.
I wonder if this adds an unneeded complication to the calculations. It seems like other systems give a straight modifier for everything. A -2 modifier for a large unit is -2, regardless of what size unit it fights. Should I be doing that instead? Should the size modifier count when both attacking and defending? Maybe something different?