Stattick
2020-09-03, 03:18 AM
I have a backup character in an Out of the Abyss (please, no spoilers) game I'm playing in. I normally don't play fighters, as I find them kinda boring and repetitive, but I'm going to try my hand at it with this character, if my present character dies.
GM has said that he's planning on running until we hit lvl 20, though we'll have to wait and see. We're presently at lvl 2.
The character that I have is:
Leonin Fighter (Scout)
GM said standard array or point buy. So, with race mods, here's what I have for attributes (would be willing to change):
16 str, 13 dx, 16 con, 8 int, 12 wis, 10 chr.
Outlander background.
Current skills:
Athletics, Stealth, Perception, Survival, Intimidation. At 3rd lvl, I get 3 more skills. Planning on: Acrobatics, Investigation, Insight.
Tools: None
Languages: Common, Leonin, Abyssal (from fighting Gnolls out on the plains)
Planning (assuming GM is alright with it) to replace Natural Explorer with Deft Explorer, from the Feature Variant UA. Probably pick Roving to start.
We start w/ a free feat at 1st lvl. I was planning on taking Martial Adept: Push, Riposte. Fighting Style: Superior Technique: Trip.
So, at 1st lvl, 3 maneuvers known, w/ 2d6 Superiority Dice. Scout comes online @ 3rd with more dice.
Starting w/ Chain, but will upgrade to Breastplate later, so Stealth will be on the table. Cats stealth, ambush, pounce... let victim start to get away, then pounce again.
Thinking about multiclassing into Ranger @ 6th. If so, will need to bump up Wis by a point @ 4th. Figure best bet would be: +1 Wis/+1 Dex.
@7th, when I hit 2nd lvl Ranger, thinking about taking Fighting Style: Druidic Warrior [Create Bonfire, Thorn Whip]. Spells @ 2nd, thinking about: Fog Cloud, Ensnaring Strike.
I'm not sure how long to stay in Ranger. 2 lvls gets me the bonus skill @ 1st, spellcasting, extra Fighting Style. 5 lvls gets me 2nd lvl spells, and a subclass (probably Gloom Stalker). I don't think I'd stay for more than 5 lvls though.
I'm not sure what weapon(s) to use, other than wanting melee. Our ranger will likely be mostly ranged, druid can probably do some tanking, depending on subclass. But our party is shy on tanks. I was originally thinking of using a polearm w/ PAM and/or Sentinel. Get in those extra attacks, lock 'em down.
But I'm not sure that polearm is the best bet. Maybe using a shield would be better? I'm looking at 16 vs 18 AC, and those are both kinda low for the tank. Maybe there's a way to pick up some mithral plate, to get a decent AC without loosing Stealth and Pouncing death?
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Current party make-up: Halfling Druid, Halfling Ranger, (half-elf?) Wizard, and my current character, Half-Drow Rogue (plan: Arcane Trickster, will multiclass eventually to dip War Wizard).
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GOAL: Wanting a stealthy, fast, Str based Controller, with pounce.
PLAY STYLE: I play in an intelligent, creative way. I tend to think outside of the box, take big risks, and often roll critical successes when I try something totally crazy.
So, thoughts? Advice?
GM has said that he's planning on running until we hit lvl 20, though we'll have to wait and see. We're presently at lvl 2.
The character that I have is:
Leonin Fighter (Scout)
GM said standard array or point buy. So, with race mods, here's what I have for attributes (would be willing to change):
16 str, 13 dx, 16 con, 8 int, 12 wis, 10 chr.
Outlander background.
Current skills:
Athletics, Stealth, Perception, Survival, Intimidation. At 3rd lvl, I get 3 more skills. Planning on: Acrobatics, Investigation, Insight.
Tools: None
Languages: Common, Leonin, Abyssal (from fighting Gnolls out on the plains)
Planning (assuming GM is alright with it) to replace Natural Explorer with Deft Explorer, from the Feature Variant UA. Probably pick Roving to start.
We start w/ a free feat at 1st lvl. I was planning on taking Martial Adept: Push, Riposte. Fighting Style: Superior Technique: Trip.
So, at 1st lvl, 3 maneuvers known, w/ 2d6 Superiority Dice. Scout comes online @ 3rd with more dice.
Starting w/ Chain, but will upgrade to Breastplate later, so Stealth will be on the table. Cats stealth, ambush, pounce... let victim start to get away, then pounce again.
Thinking about multiclassing into Ranger @ 6th. If so, will need to bump up Wis by a point @ 4th. Figure best bet would be: +1 Wis/+1 Dex.
@7th, when I hit 2nd lvl Ranger, thinking about taking Fighting Style: Druidic Warrior [Create Bonfire, Thorn Whip]. Spells @ 2nd, thinking about: Fog Cloud, Ensnaring Strike.
I'm not sure how long to stay in Ranger. 2 lvls gets me the bonus skill @ 1st, spellcasting, extra Fighting Style. 5 lvls gets me 2nd lvl spells, and a subclass (probably Gloom Stalker). I don't think I'd stay for more than 5 lvls though.
I'm not sure what weapon(s) to use, other than wanting melee. Our ranger will likely be mostly ranged, druid can probably do some tanking, depending on subclass. But our party is shy on tanks. I was originally thinking of using a polearm w/ PAM and/or Sentinel. Get in those extra attacks, lock 'em down.
But I'm not sure that polearm is the best bet. Maybe using a shield would be better? I'm looking at 16 vs 18 AC, and those are both kinda low for the tank. Maybe there's a way to pick up some mithral plate, to get a decent AC without loosing Stealth and Pouncing death?
-----------------
Current party make-up: Halfling Druid, Halfling Ranger, (half-elf?) Wizard, and my current character, Half-Drow Rogue (plan: Arcane Trickster, will multiclass eventually to dip War Wizard).
-----------------
GOAL: Wanting a stealthy, fast, Str based Controller, with pounce.
PLAY STYLE: I play in an intelligent, creative way. I tend to think outside of the box, take big risks, and often roll critical successes when I try something totally crazy.
So, thoughts? Advice?