LadyIslay
2020-09-05, 04:41 AM
I am super excited to have found a group of people still talking about 3.5e. I so want to be able to throw ideas around with other people that know what I'm talking about. Warning: I talk/type a lot.
I doubt I'm alone in thinking that the 3.5e paladin doesn't advance as well as other core classes; it's very front-heavy, and some of the features (remove disease, mount, even turning) are quite narrow in their usefulness. Since general multiclassing options are limited for paladins, I scoured all the (official) source material for PRCs. The Fist of Raziel from BoED looks promising.
The FoR PRC offers:
• Paladin HD/BAB/Saves
• +1 level of divine spellcasting at every level except the first
• Smite Evil enhancements
• No continued progression for Lay on Hands, Mount, Remove Disease, or Turn Undead
By taking one level of cleric prior to starting the PRC, the character would be able to gain caster levels as a Cleric and the HD/BAB/Saves of a Paladin... which seems like a way better deal than a straight Paladin build or a FoR build that advances in Paladin spellcasting. (NB: In this setting paladins may multiclass freely as monks and clerics and still gain levels as a paladin in the future.)
The downside to this build is that the character currently only has a Wisdom score of 14. To take advantage of being able to cast all the cleric spells as the character advances, I would have to put 3 ability score increases into Wisdom (assuming the game lasts that long). Additionally, the FoR reqires that a precious feat slot be sacrificed/wasted on a completely useless feat (Servant of the Heavens: Once per day, while performing an act of good, you may call upon your archon patron to gain a +1 luck bonus on any one roll or check.)
The DM isn't super-keen on this build, although he has already approved the PRC (perhaps before I told him of my intention to multiclass as a cleric). I get the impression that he really likes the paladin-exclusive spells, and he thinks having to put all the ability score increases into Wisdom instead of Strength (currently 15) is less than ideal (he's right). I think that a cleric able to cast level 7 spells is going to be better than a paladin that can cast level 4 spells, so why would I *not* prefer to advance in cleric casting?
Background info: The domains available to the character are are Good, Protection, Law, and War (Falchion being the deity's favoured weapon). Levels 1 & 2 are already set at paladin. The campaign that largely takes place underground with daily trips to the surface (classic dungeon crawl), so the paladin's mount is of very limited use, and I may swap it out for the Underdark Knight alternative class feature. I can request items from any official source book that isn't campaign-specific (so no FR/Eberron), but I might not get them. The paladin is the party's only primary fighting-type. For role play reasons, at this point, I don't want to stray from the paladin/cleric/holy warrier path.
Feats: I'm having trouble figuring out what feat to take at level 3 because I'm trying to maintain maximum flexibility for as long as possible: I don't want to waste a feat slot on the throw-away feat and then later change my mind. Level 3 feat ideas are Improved Bull Rush, Blind Fight, or Good Devotion (CCh). Level 6 is open for Servant of the Heavens. Level 9 will definitely be Awesome Smite (CCh). I would love to be able to take Divine Vigor (CWa) for my level 3 feat, but paladins can't turn until level 4, so unless I take a level of cleric at the third character level, I'd have to wait or skip this feat. (Although, its worth noting that CWa does say on page 106 that Divine feats are available to paladins of level 3 or higher, and that wasn't fixed in the errata. I don't think my DM will buy that, though.)
So, my questions:
What do you think of the overall concept of a Paladin/Cleric/Fist of Raziel?
How would you arrange the levels (how many levels of paladin and cleric)?
What feat would be most useful to take at level 3 and 6?
Should I just stick with playing a straight paladin and beg the DM to reconsider allowing the Battle Blessing feat from Complete Warrior?
I doubt I'm alone in thinking that the 3.5e paladin doesn't advance as well as other core classes; it's very front-heavy, and some of the features (remove disease, mount, even turning) are quite narrow in their usefulness. Since general multiclassing options are limited for paladins, I scoured all the (official) source material for PRCs. The Fist of Raziel from BoED looks promising.
The FoR PRC offers:
• Paladin HD/BAB/Saves
• +1 level of divine spellcasting at every level except the first
• Smite Evil enhancements
• No continued progression for Lay on Hands, Mount, Remove Disease, or Turn Undead
By taking one level of cleric prior to starting the PRC, the character would be able to gain caster levels as a Cleric and the HD/BAB/Saves of a Paladin... which seems like a way better deal than a straight Paladin build or a FoR build that advances in Paladin spellcasting. (NB: In this setting paladins may multiclass freely as monks and clerics and still gain levels as a paladin in the future.)
The downside to this build is that the character currently only has a Wisdom score of 14. To take advantage of being able to cast all the cleric spells as the character advances, I would have to put 3 ability score increases into Wisdom (assuming the game lasts that long). Additionally, the FoR reqires that a precious feat slot be sacrificed/wasted on a completely useless feat (Servant of the Heavens: Once per day, while performing an act of good, you may call upon your archon patron to gain a +1 luck bonus on any one roll or check.)
The DM isn't super-keen on this build, although he has already approved the PRC (perhaps before I told him of my intention to multiclass as a cleric). I get the impression that he really likes the paladin-exclusive spells, and he thinks having to put all the ability score increases into Wisdom instead of Strength (currently 15) is less than ideal (he's right). I think that a cleric able to cast level 7 spells is going to be better than a paladin that can cast level 4 spells, so why would I *not* prefer to advance in cleric casting?
Background info: The domains available to the character are are Good, Protection, Law, and War (Falchion being the deity's favoured weapon). Levels 1 & 2 are already set at paladin. The campaign that largely takes place underground with daily trips to the surface (classic dungeon crawl), so the paladin's mount is of very limited use, and I may swap it out for the Underdark Knight alternative class feature. I can request items from any official source book that isn't campaign-specific (so no FR/Eberron), but I might not get them. The paladin is the party's only primary fighting-type. For role play reasons, at this point, I don't want to stray from the paladin/cleric/holy warrier path.
Feats: I'm having trouble figuring out what feat to take at level 3 because I'm trying to maintain maximum flexibility for as long as possible: I don't want to waste a feat slot on the throw-away feat and then later change my mind. Level 3 feat ideas are Improved Bull Rush, Blind Fight, or Good Devotion (CCh). Level 6 is open for Servant of the Heavens. Level 9 will definitely be Awesome Smite (CCh). I would love to be able to take Divine Vigor (CWa) for my level 3 feat, but paladins can't turn until level 4, so unless I take a level of cleric at the third character level, I'd have to wait or skip this feat. (Although, its worth noting that CWa does say on page 106 that Divine feats are available to paladins of level 3 or higher, and that wasn't fixed in the errata. I don't think my DM will buy that, though.)
So, my questions:
What do you think of the overall concept of a Paladin/Cleric/Fist of Raziel?
How would you arrange the levels (how many levels of paladin and cleric)?
What feat would be most useful to take at level 3 and 6?
Should I just stick with playing a straight paladin and beg the DM to reconsider allowing the Battle Blessing feat from Complete Warrior?