Captain_Shrug
2020-09-09, 05:32 AM
I beseech thee, o more skilled and knowledgeable nerds than I- please help keep me from madness.
Basically I've got an RPG setting almost made, and a laundry list of things I want to be able to do in the RPG itself. But I need help choosing a base system I can abuse into shape. The idea is a setting where players are a mercenary crew in a universe that's a sort of bastard child of Firefly, Schlock Mercenary and Mass Effect. As a result I need a system that can handle ranged combat relatively easily, and (because the people I'd be building this for have a bit of min-max to them) allows fine-tuning weapons, gear and armor a bit. I tried tossing a roll-x-dice-keep-the-hits system like Shadowrun at them, and got told no one's interested in that because it's "too complex." I looked at D20 modern, but I really don't like the way it handles classes- I'd hoped to make a system where players just build a character as they see fit, not follow a class.
Am I simply asking too much? I was hoping to find some OGL system that I could beat into shape, but the best candidate I can find (OpenD6) has utterly and completely baffled me when it comes to weapon damage, and looks like it might be pushing things a bit for my players.
Basically I've got an RPG setting almost made, and a laundry list of things I want to be able to do in the RPG itself. But I need help choosing a base system I can abuse into shape. The idea is a setting where players are a mercenary crew in a universe that's a sort of bastard child of Firefly, Schlock Mercenary and Mass Effect. As a result I need a system that can handle ranged combat relatively easily, and (because the people I'd be building this for have a bit of min-max to them) allows fine-tuning weapons, gear and armor a bit. I tried tossing a roll-x-dice-keep-the-hits system like Shadowrun at them, and got told no one's interested in that because it's "too complex." I looked at D20 modern, but I really don't like the way it handles classes- I'd hoped to make a system where players just build a character as they see fit, not follow a class.
Am I simply asking too much? I was hoping to find some OGL system that I could beat into shape, but the best candidate I can find (OpenD6) has utterly and completely baffled me when it comes to weapon damage, and looks like it might be pushing things a bit for my players.