King of Nowhere
2020-09-09, 07:47 PM
I'm preparing a campaign world with an industrial tech level, they have some decent guns, since i didn't like the pathfinder gun rules i made my own (tldr, i swapped out the touch attack thing with an "armor penetration" factor that in most cases can be considered as a flat to-hit bonus, and i removed misfires). in particular i have made the sniper rifle with a special ability that can have interesting applications in a build
Sniper rifle special rules: sniper rifle are big, heavy and very hard to point at close targets. Their recoil also make it near impossible to achieve a quick rate of fire, even with magic-assisted reloading. Their scopes can be used as spyglasses.
Using a sniper rifle at less than 30 meters of range against a moving target (one that is not flat-footed or immobilized somehow) entails a -4 penalty to hit. Using it in melee entails a further, cumulative -4. The recoil from using a sniper rifle entails a -4 penalty to all eventual subsequent attacks made in the same round. Using a sniper rifle to its full range incremement requires taking a full-round action to make an attack; otherwise, use the range increment of a regular rifle of the same size.
If a character who is proficient with the sniper rifle takes a full round action to make a single attack, she can apply any source of precision-based damage (including, but not limited to, sneak attack and death attack) regardless of distance, if the other conditions for applying that effect are met. In addition to that, if the the result of the hit roll beats the target AC by more than 20, the hit is authomatically a critical.[and it has critical x4]
I have ideas for at least one npc sniper that may be either an enemy or an ally depending on the players choices, and i think a sniper that actually works can be an exciting and interesting encounter.
The party is walking down the road as the wizard is suddenly shot through the head. quickly the cleric revivifies him, while the warrior drags them both behind a wall as another bullet sprays a fountain of dirt just where the cleric had been a moment before. The rogue pulls out a spyglass, but only has a few seconds to look around before the spyglass is destroied by another bullet. For now the cover holds, but the attacker is surely moving around to get a clear shot. where is the mysterious shooter? how can the party locate it before being picked off one by one?
it's the kind of encounter that would make the players go all creative. something rare at high levels, when players have the magic and stats to go through most problems by brute force.
anyway, i want to build a high level npc sniper taking full advantage of the sniper rifle special rules.
now, the only thing that comes to my mind is to take 10 levels in assassin and maximize death attack DC. not only it's a good source of save-or-die, but some assassin spells (nondetection, greater invisibility, dimension door to shift position) would also help staying hidden.
on the other hand, looks too much like a one-trick pony; and average BAB means less chances of getting that juicy free 4x critical for overshooting the AC by 20.
so, i'm turning to this forum's creativity and greater knowledge of obscure sources. how would you build a sniper to take advantage of the sniper rifle special qualities?
Sniper rifle special rules: sniper rifle are big, heavy and very hard to point at close targets. Their recoil also make it near impossible to achieve a quick rate of fire, even with magic-assisted reloading. Their scopes can be used as spyglasses.
Using a sniper rifle at less than 30 meters of range against a moving target (one that is not flat-footed or immobilized somehow) entails a -4 penalty to hit. Using it in melee entails a further, cumulative -4. The recoil from using a sniper rifle entails a -4 penalty to all eventual subsequent attacks made in the same round. Using a sniper rifle to its full range incremement requires taking a full-round action to make an attack; otherwise, use the range increment of a regular rifle of the same size.
If a character who is proficient with the sniper rifle takes a full round action to make a single attack, she can apply any source of precision-based damage (including, but not limited to, sneak attack and death attack) regardless of distance, if the other conditions for applying that effect are met. In addition to that, if the the result of the hit roll beats the target AC by more than 20, the hit is authomatically a critical.[and it has critical x4]
I have ideas for at least one npc sniper that may be either an enemy or an ally depending on the players choices, and i think a sniper that actually works can be an exciting and interesting encounter.
The party is walking down the road as the wizard is suddenly shot through the head. quickly the cleric revivifies him, while the warrior drags them both behind a wall as another bullet sprays a fountain of dirt just where the cleric had been a moment before. The rogue pulls out a spyglass, but only has a few seconds to look around before the spyglass is destroied by another bullet. For now the cover holds, but the attacker is surely moving around to get a clear shot. where is the mysterious shooter? how can the party locate it before being picked off one by one?
it's the kind of encounter that would make the players go all creative. something rare at high levels, when players have the magic and stats to go through most problems by brute force.
anyway, i want to build a high level npc sniper taking full advantage of the sniper rifle special rules.
now, the only thing that comes to my mind is to take 10 levels in assassin and maximize death attack DC. not only it's a good source of save-or-die, but some assassin spells (nondetection, greater invisibility, dimension door to shift position) would also help staying hidden.
on the other hand, looks too much like a one-trick pony; and average BAB means less chances of getting that juicy free 4x critical for overshooting the AC by 20.
so, i'm turning to this forum's creativity and greater knowledge of obscure sources. how would you build a sniper to take advantage of the sniper rifle special qualities?