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Draz74
2020-09-13, 06:10 AM
So I looked on Google, and this forum doesn't seem to have had a Topic centered on Foundry VTT (https://foundryvtt.com/) yet. So I'll start one, having run my first one-shot in Foundry yesterday.

I'm definitely in the "fanclub." $50 is not nothing, but canceling my Roll20 Subscription will have saved me $50 soon enough, and I've still got tons of content in Foundry to explore.

Setting up a server to host Foundry on Amazon Web Services was fairly difficult, even though I'm relatively tech-savvy, but that's the only real downside I've found compared to Roll20, and it's a one-time pain for the DM only.

I've been especially impressed with the "Virtual Tabletop Assets - D&D Beyond Integration" and "Dungeondraft Importer" modules for getting content into Foundry with a lot of automation. That and recent updates are rapidly making me a big fan of DungeonDraft where I wasn't before.

Zhorn
2020-09-13, 09:20 AM
We very recently swapped over from roll20 to Foundry VTT, and so far I'm a fan.

Granted we can't log on between sessions to update our notes unless the DM has the session open. You can set up personal servers, but this dude runs multiple campaigns so that won't work for us.
Still, due to the lockdown, he's at his computer most of the time so we just ping him on discord and he boots it up for us so long as no one else if using one of the other campaigns at the time.

One thing I've been making use of is the ability to put a whole lot of notes into items, so now all the spell books, research notes and journals we pick up have a whole lot of stuff written into them. good for custom items and the like :smallbiggrin:

DataNinja
2020-09-14, 09:29 PM
Foundry was pretty powerful from what I saw, however, I will note that it takes a lot more computer power. While that's fine for machines with any decent strength, for someone who relies on a weaker machine like me... well, let's just say Foundry was choppy, stutter, and all around just making my laptop lag at times, while Roll20 doesn't even make my machine's fan run to any significant degree.

So, while it won't come up for a lot of people, it is something to keep in mind.

Flallen
2020-09-14, 11:01 PM
Foundry was pretty powerful from what I saw, however, I will note that it takes a lot more computer power. While that's fine for machines with any decent strength, for someone who relies on a weaker machine like me... well, let's just say Foundry was choppy, stutter, and all around just making my laptop lag at times, while Roll20 doesn't even make my machine's fan run to any significant degree.

So, while it won't come up for a lot of people, it is something to keep in mind.

I didn't have issues logging in through the browser on my old Surface tablet. No lag issues I noticed while accessing compendiums or loading the maps beyond what is normal. I do think this partly has to do with local connecting vs internet connecting since I host it from my beefy gaming rig. Do you know if the issues are on the server or client side of the equation? From what it sounds like, this is a server-side issue, but not one I haven't heard others complain about.


So I looked on Google, and this forum doesn't seem to have had a Topic centered on Foundry VTT (https://foundryvtt.com/) yet. So I'll start one, having run my first one-shot in Foundry yesterday.

I'm definitely in the "fanclub." $50 is not nothing, but canceling my Roll20 Subscription will have saved me $50 soon enough, and I've still got tons of content in Foundry to explore.

Setting up a server to host Foundry on Amazon Web Services was fairly difficult, even though I'm relatively tech-savvy, but that's the only real downside I've found compared to Roll20, and it's a one-time pain for the DM only.

I've been especially impressed with the "Virtual Tabletop Assets - D&D Beyond Integration" and "Dungeondraft Importer" modules for getting content into Foundry with a lot of automation. That and recent updates are rapidly making me a big fan of DungeonDraft where I wasn't before.

I really like Foundry as well and switched my campaign over from roll20 to Foundry fully. I host the game on my primary computer and have port forwarding to let other players connect. This works fine in principle, but it means that leveling up must be done during session or at a time where I can run the server for them to access it. This is probably the only "complaint" I have because this can take a while to accomplish depending on the level and the game.

Draz74
2020-09-15, 05:35 AM
Foundry was pretty powerful from what I saw, however, I will note that it takes a lot more computer power. While that's fine for machines with any decent strength, for someone who relies on a weaker machine like me... well, let's just say Foundry was choppy, stutter, and all around just making my laptop lag at times, while Roll20 doesn't even make my machine's fan run to any significant degree.

So, while it won't come up for a lot of people, it is something to keep in mind.

Thanks for the note. Although personally I get a lot more "stutter" on Roll20. But I have noticed LONG loading times on Foundry for some friends that I've had check it out.

Draz74
2020-09-15, 09:03 AM
Going to hijack my own thread as a place to take notes about Module options for Foundry. This is all going to be IMHO; YMMV. Heck, my mileage may vary, so I may edit this post a lot in the near future. Also, there's a LOT of Modules to choose from these days, so I'm not sure I'll be able to keep up. But hopefully this will be a useful resource for people getting into Foundry.

I'll use traditional GitP Handbook Color-Coding.

I'm noticing it's often the smallest, simplest modules that I'm rating the highest.


Cautious Gamemaster's Pack (link (https://github.com/ShoyuVanilla/FoundryVTT-CGMP)) - several features, all can be enabled or disabled; most important is hiding hidden tokens' rolls from Chat. Notifying players when other players are typing in Chat is nice too, I guess.

Chat Scrolling (link (https://github.com/relick/FoundryVTT-Chat-Scrolling)) - simple UX fix that removes very annoying behavior from an active Chat stream.

Easy Exports (link (https://github.com/opus1217/easy-exports)) - Unobtrusive UI that lets you make backups of your world MUCH more quickly.

Laptop Form Fix (link (https://github.com/wsaunders1014/laptop-fix)) - I'm not sure when it does or doesn't happen, but I've experienced the bug where the Submit button of certain windows is below the bottom of the screen on a laptop. Super annoying. This Module ostensibly fixes that bug without adding any UI bloat.

PopOut! (link (https://github.com/kakaroto/fvtt-module-popout)) - a feature from Roll20 that I'm addicted to. Now that I'm hosting my Foundry in the cloud, I don't even have to be jealous that players can pop out Actors and Journals while I can't, since I access Foundry through a browser tab just like them.

Tidy UI Game Settings (link (https://github.com/sdenec/tidy-ui_game-settings)) - if you use any other Modules, use this one too, to make the other Modules' Settings more manageable.

Token Hotbar (link (https://github.com/janssen-io/foundry-token-hotbar)) - make one "page" of the Macro Hotbar token-specific, so that it will change to adapt to what token is selected. Can also allow sharing of macros and such.

(5e-partial-feature) Token Mold (link (https://github.com/Moerill/token-mold#token-mold)) - Haven't used this yet, but many other users consider it a must-have, so I'm giving it the benefit of the doubt. It was annoying in my session to have all the Young Kruthiks have the same token name, and to resize some tokens after placing them, and so on ... this Module attempts to fix a lot of things.

Token Owner Selection Tweak (link (https://github.com/ElfFriend-DnD/foundryvtt-tokenOwnerSelectionTweak)) - I am likely to use tokens for things like Driftglobes and Spiritual Weapons eventually. This module keeps players from automatically selecting those tokens when they are created, blinding themselves, with no UI bloat. Don't see the downside.

(5e-specific) Virtual Tabletop Assets - D&D Beyond Integration (link (https://www.vttassets.com/assets/vtta-dndbeyond)) - I almost demoted this to a lower color because you have to pay on Patreon for the browser extension that enables its full features, but importing PCs is free and I decided that alone is worth Gold status. Much faster than filling out a character sheet if your players already use D&DB, and somewhat more streamlined even if they have to learn D&DB.

(5e-specific) Zoom/Pan Options (link (https://github.com/itamarcu/ZoomPanOptions)) - Simple, toggleable improvements to panning and zooming, especially with a touchpad.



Audio Folder (link (https://raw.githubusercontent.com/megastruktur/foundryvtt-audio-folder/1.0/module.json)) - mass-upload a folder of audio files to a Playlist instead of one-by-one.

Autocomplete Whisper (link (https://github.com/orcnog/autocomplete-whisper)) - If you ever use Whispers, this makes them MUCH less painful to use. And if you don't, this doesn't seem to add any UI bloat, so why not install it?

Batch Permission Change By Folder (link (https://github.com/wsaunders1014/BatchPermissionsByFolder)) - I expect to use this a lot to give players access to a whole folder of Journals that they've come across. Wish it worked with Actors too, but by the description it doesn't.

Chat Portrait (link (https://github.com/ShoyuVanilla/FoundryVTT-Chat-Portrait)) - considered a must by many, I'll try it out.

Colored Effects (link (https://github.com/sean8223/coloredeffects)) - lets you customize colors of Condition icons and overlays. Why not?

Cursor Hider (link (https://gitlab.com/foundry-azzurite/cursor-hider)) - I don't mind the players' cursors showing in Foundry, but I think it's pretty important to keep the GM's cursor location separate, so that it doesn't give away the position of hidden monsters and such.

Custom Journal (link (https://github.com/Sanyella/FVTT-Custom-Journal-Theming)) - Doesn't seem like it's too obtrusive to install even if you don't end up using it, and some of the options for customizing journals (such as the immersive Handwritten Letter theme, and separate side-blocks of text within your journals) seem kind of useful.

Cycle Token Stack (link (https://github.com/aka-beer-buddy/fvtt-cycle-token-stack)) - UI bloat, but maybe just necessary, this lets you sort the order of tokens' appearance in the z-direction of the canvas.

Darker Vision for 5e (link (https://github.com/Voldemalort/darker-vision-for-5e)) - implements 5e Darkvision rules correctly, ostensibly. As long as you don't select more than one token with Vision. Might upgrade to Gold if it works well.

DF Settings Clarity (link (https://github.com/flamewave000/dragonflagon-fvtt/tree/master/df-settings-clarity)) - A tiny module, but a "why not" one. Just lets the DM see which Module Settings are available to Players too, to customize their own experience.

Dice So Nice! (link (https://gitlab.com/riccisi/foundryvtt-dice-so-nice)) - one of my Roll20 campaigns I'm in uses the 3-D Dice feature, and it really does enhance the TTRPG feeling. So why not do it in Foundry too?

Dungeondraft Importer (link (https://github.com/moo-man/FVTT-DD-Import)) - for importing maps from DungeonDraft. A HUGE time-saver if you make your tactical maps with DungeonDraft. The walls it makes aren't perfect, but they're a jump-start that you can tweak manually (and I haven't tested yet if the Offset setting improves them a lot).

(5e-partial-feature) Dynamic Effects (link (https://github.com/Sky-Captain-13/foundry/tree/master/expander)) - attempts to automate dice modifiers from temporary effects like Bless or Ring of Protection (attuned/not attuned). Seems worth investigating.

Expander (link (https://gitlab.com/tposney/dynamiceffects)) - makes clicking on Chat tab also open a collapsed Sidebar. Seems good if it's not the Foundry default these days.

Forien's Scene Navigator (link (https://github.com/Forien/foundryvtt-forien-scene-navigator)) - allows you (using keyboard controls) to make Links in Rich Text that will Open or Activate a Scene.

Hidden Initiative (link (https://github.com/sfuqua/fvtt-hidden-initiative)) - allows rolling initiative without giving away to the PCs exactly what they're up against. Seems important to me.

Illandril's Chat Enhancements (link (https://github.com/illandril/FoundryVTT-chat-enhancements)) - various tweaks to chatting as a token that I think are a net positive.

Note Text Color (link (https://github.com/earlSt1/vtt-note-text-color)) - lets you change the text color of labels on Map Notes. The UI isn't too intrusive, so why not?

Pings (link (https://gitlab.com/foundry-azzurite/pings)) - a must if you're used to using Pings on Roll20. Improves over the Roll20 version in several ways. More necessary if you use Cursor Hider for the GM, which I do.

Quick Insert (link (https://gitlab.com/fvtt-modules-lab/quick-insert/-/tree/master/)) - using the keyboard shortcut (Ctrl+Space) to start searching for things to Quick Insert will take some getting used to, but the payoff seems worthwhile: being able to insert tokens to the canvas, Actors or Journals or Roll Tables to a Journal entry, Items to Actor sheets, etc., without having to navigate to what you want to insert in the sidebar and dragging it out.

QuickSceneView (link (https://gitlab.com/reichler/quicksceneview)) - lets the GM switch to a Scene without either first adding it to Navigation, nor pulling all the players into it by Activating it. UI bloat, but maybe a necessary evil.

Reset Doors and Fog (link (https://github.com/wsaunders1014/resetdoorsandfog)) - I've wanted this UI control (context menu Reset button), especially since I may run multiple playgroups through the same World.

Sidebar Aesthetics (link (https://gitlab.com/Furyspark/foundryvtt-sidebar-aesthetics/-/tree/master)) - simply lets the Actors sidebar show token art instead of actor art, and the Journal sidebar show an image (thumbnail I assume) for Journals with an Image in them.

Token Vision Tweaks (link (https://github.com/ruipin/fvtt-token-vision-tweaks)) - not really necessary, but it seems like there's little reason not to improve performance and prevent rare crashes of Foundry.



(5e-specific) 5e-Sheet Resources Plus (link (https://github.com/ardittristan/5eSheet-resourcesPlus)) - more than three Resources to keep track of is very necessary for some characters. May preclude using D&DB-based character sheet layouts though.

Actor Sheet Macro (link (https://bitbucket.org/Fyorl/sheet-macro/src/master/)) - I don't use my Macro Bar for much so far, so turning it into an always-open Actors tab seems convenient. But this Module wasn't working for my players when I told them to put their own characters on the Macro Bar (not sure if that's a limitation of the module or if they were using it wrong), and I may stop using this as I add more Macros to my game and get better Token Tooltips modules.

Actually Private Rolls (link (https://github.com/syl3r86/Actually-Private-Rolls)) - mixed feelings here, I usually like players to know the GM has rolled a die like they would if it were done in-person behind a screen. But occasionally I could see the need for a truly secret die roll.

Ambient Doors (link (https://github.com/EndlesNights/ambientdoors)) - adds sounds to opening/closing doors. Cool if you're that into ambient noise features.

Arms Reach (link (https://github.com/psyny/FoundryVTT/tree/master/ArmsReach)) - I don't think most players have a problem with opening/closing doors out of their characters' reach, but I guess limiting that wouldn't hurt, and the hotkey to open/close the nearest door could be ok too.

(5e-specific) Better NPC Sheet 5e (link (https://github.com/syl3r86/BetterNPCSheet5e)) - I like this better than the default 5e NPC character sheet, for sure, but there are several (incompatible) Modules to improve NPC sheets AFAIK, so I'm still shopping for the best one.

(5e-specific) Combat Initiative Modifier (link (https://github.com/taMiF/Combat-Modify-Initiative)) - D&D 5e doesn't really modify initiative values after they've been set, but if you're playing with a System that uses "ticks" or otherwise modifies initiative values over time, this could be crucial.

Deselection (link (https://github.com/Sky-Captain-13/foundry/tree/master/deselection)) - lets you deselect by clicking instead of by dragging a rectangle. Considered a must-have by many users, but I think I could get used to the rectangle-deselect method. Still, why not?

Drag Upload (Get Over Here!) (link (https://github.com/cswendrowski/FoundryVTT-Drag-Upload)) - Lets you import an asset that you already have in file form easily, without having to format it as a Module or whatever. Could be really nice for moving stuff between worlds, albeit only one-at-a-time.

EasyTable by Blitz (link (https://github.com/BlitzKraig/fvtt-EasyTable)) - import utility for Roll Tables from CSV or similar files; seems useful.

(5e-specific) Encounter Builder for 5e (link (https://github.com/RaySSharma/fvtt-encounter-builder)) - I think the UI bloat is worth not having to switch to a different tab to build encounters on the fly.

Multilevel Tokens (link (https://github.com/grandseiken/foundryvtt-multilevel-tokens)) - Some UI bloat, but powerful automation effects if you have enough prep time. (Not only support for the titular multilevel maps, but also teleport pads and macros that trigger when a token enters a space, e.g. for traps.)

Multiple Wall Point Mover (MWPM) (link (https://github.com/Reaver01/mwpm)) - I've wanted this feature (moving a wall point affects all walls that use that point) in a minor way when adjusting Walls. Just need to learn to use the Alt key for it ...

PDFoundry (link (https://github.com/Djphoenix719/PDFoundry)) - From what I understand, allows uploading PDF files to Foundry and then embedding them in Journals or other text blocks. A niche that most people won't need, but could be a huge lifesaver for someone who already has extensive PDF resources.

Permission Viewer (link (https://github.com/kakaroto/fvtt-module-permission-viewer)) - if you use Permissions to tailor what your players can look up and remind themselves of, in Actors/Journals/etc., this seems like it's worth the UI bloat.

Pick-Up-Stix (link (https://github.com/kamcknig/pick-up-stix)) - allows making tokens that represent Items rather than Actors, and various options for moving them around and controlling them. Definitely want to try it out after some of my other Module choices are stable.

Reverse Initiative Order (link (https://github.com/wakeand/fvtt-module-reverseinitiativeorder)) - a must for non-D&D systems that use "ticks" or otherwise count up instead of down in initiative.

Sheet To Token (link (https://gitlab.com/brunhine/foundry-SheetToToken)) - if I understand correctly, this only works for Tokens you have specifically designated as Prototypes, and just updates their image to match the image on the character sheet automatically. Seems like there's no downside as long as it still has separate Portrait Art and Token Art.

Show Notes (link (https://github.com/shawndibble/foundryvtt-show-notes)) - saves your players one mouse click to see Notes on a Map. Not sure if it can be disabled. Not a big deal either way.

Squeaker (link (https://gitlab.com/mesfoliesludiques/foundryvtt-squeaker)) - customize sound notifications, such as disabling dice rolling sound or adding a Chat change alert. Seems nice.

The Furnace (link (https://github.com/kakaroto/fvtt-module-furnace)) - this used to be considered a "must," and is less popular now, but I think it still has some value? Like double-clicking initiative values to modify them. Or maybe someday I'll need an Advanced Macro. Although that part might have just been adopted into Foundry Core.

Token Attacher (link (https://github.com/KayelGee/token-attacher)) - I think this might be worth it just to make Light Sources that can be carried by a token and then passed around, even if I never use this Module for anything else. I guess with Area Templates it could also substitute for a dedicated Token Aura module.

Token Chat Link (link (https://github.com/espositos/fvtt-tokenchatlink)) - makes it so that, when a token is the author of a Chat message, clicking the token's name in Chat is a link that will go to the token in question. Some bugs warned. But seems like a cool feature anyway.

(5e-specific) Token Info Icons (link (https://github.com/jopeek/fvtt-token-info-icons)) - token tooltip; this one is just AC, Speed, passive Perception; I like the simplicity.

Tweak Playlist (link (https://github.com/trdischat/tweakplaylist)) - adds settings to delay and vary volume of ambient noises -- seems really cool if you've got extensive use of sound features in Foundry.



Backgroundless Pins (link (https://github.com/schultzcole/FVTT-Backgroundless-Pins)) - personal preference. I'd rate it green if you could do it for some Map Pins and not others.

Better Ambient Loop by Blitz (link (https://github.com/BlitzKraig/fvtt-BetterAmbientLoop)) - apparently there's a bug that causes pauses in ambient sounds that should be constant, like a campfire, and this fixes it. Not sure that's worth yet another Module, but it might be.

Better Templates (link (https://github.com/VanceCole/bettertemplates)) - adds opacity adjustment to Templates.

Better Text Drawings (link (https://github.com/ruipin/fvtt-better-text-drawings)) - great extension if you actually use the Text Drawing tool, which I guess can be useful to expand a world map as players explore more of it or something.

BubbleRolls (link (https://gitlab.com/mesfoliesludiques/foundryvtt-bubblerolls)) - from what I understand, makes Tokens say their dice roll results in speech bubbles. Could obviate the need to have the Chat Sidebar open during combat?

Chat Merge (link (https://github.com/FoundryModule/Modules/tree/master/ChatMerge)) - if one Token says several things in Chat in a row, this merges them, with customizeable settings. Seems good for a Chat-heavy campaign, less necessary if you mostly communicate via voice.

(5e-specific) Compact DnDBeyond 5e Character Sheet (link (https://github.com/ElfFriend-DnD/foundryvtt-compactBeyond5eSheet)) - At first glance this D&DB-imitating character sheet seems more visually pleasing than the default Foundry sheet, and it seems to have made a significant effort to be compatible with other Modules that do things other than just offer their own Character Sheet Layout. But there are a lot of Modules that do this, so I'm not sure this is the best one.

Compendium Folders (link (https://github.com/earlSt1/vtt-compendium-folders)) - could be very nice if my number of used Compendiums expands much more.

Compendium Image Mapper (link (https://gitlab.com/Wilco7302/compendium-image-mapper)) - very nice if you have a large library folder of well-named images. I currently don't. :smallfrown:

(5e-specific) Conditions for D&D 5e (link (https://github.com/trdischat/conditions5e)) - I'm using this currently, but I'm not satisfied with it. "Bloodied" is a 4e mechanic that I'm not sure I want in my 5e games. I'd prefer to let my players see a health bar rounded to the nearest 20% or something on monsters. The condition icons are supposed to correlate 1-to-1 with D&D 5e conditions, but it's still not always clear what icon represents what.

Custom Hotbar (link (https://github.com/Norc/foundry-custom-hotbar)) - could be very nice if my number of Macros that I'd like to access quickly ever exceeds 10.

Day Night Lights (link (https://github.com/EndlesNights/daynightlights)) - enables settings on Light sources to make them different during day and night. Minor feature for minor UI bloat.

DF Scene Enhancement (link (https://github.com/flamewave000/dragonflagon-fvtt/tree/master/df-scene-enhance)) - Basically, if I'm understanding it right, it just lets you mostly get rid of the Navigation bar at the top of the Canvas, replacing its functionality with functionality in the Scenes sidebar tab. Not sure I prefer that when the Navigation bar already does the job fine.

Dice Tray (link (https://gitlab.com/asacolips-projects/foundry-mods/foundry-vtt-dice-calculator)) - adds a dice roller for common rolls to the Chat interface. I'll have to try it and decide if it's worth the UI bloat.

(5e-specific) Different Prepared Colors (link (https://github.com/sparkcity/fvtt-colors)) - allows customizing the colors used by the UI to indicate prepared spells and equipped items.

Escape Window (link (https://github.com/Nevenall/foundry-escape-window)) - makes Escape key minimize windows instead of closing them. I think I won't probably use it, since I'm fine with double-clicking window titles to minimize.

Everybody Look (link (https://github.com/winks-vtt/everybody-look)) - pull all players to a Scene, even if they're across various Scenes at the moment. Minor functionality for minor UI bloat.

Find the culprit! - a module debugging helper (link (https://github.com/Moerill/fvtt-find-the-culprit)) - perhaps a necessary evil, this is a tool for helping you hunt down what Module might be incompatible with another Module.

Forien's Copy Environment (link (https://github.com/Forien/foundryvtt-forien-copy-environment)) - allows Importing/Exporting Module lists and game Settings so they can be backed up or shared ... I guess that's a thing.

Forien's Custom Fonts (link (https://github.com/Forien/foundryvtt-forien-custom-fonts)) - I don't intend to use Drawings much, let alone Text Drawings, and incorporating this into Journal Entries requires some minor hacking. But I imagine it's pretty lightweight for a Module, so it wouldn't hurt anything.

Forien's Easy Polls (link (https://github.com/Forien/foundryvtt-forien-easy-polls)) - Makes a little Poll Dialog in Chat; votes seem to be anonymous, so I guess it's convenient in the case that you don't want to poll your players out loud.

Foundry Discordbridge (link (https://github.com/nearlyNonexistent/foundry-discordbridge)) - Requires some advanced setup, but makes Discord copy what appears in Foundry Chat, freeing up your Foundry Sidebar to be on a different tab instead of Chat if you already have Discord open (e.g. on a second monitor). Cool.

Gaming Table Player (link (https://github.com/skepickle/foundryvtt-gaming-table-player)) - adds shift-Ping utility to change a single player's view, plus a few embellishments.

Grid Scaler (link (https://github.com/UberV/scaleGrid/)) - helps align gridded maps with gridded Scenes if the size doesn't line up immediately. This might excite me if I didn't prefer gridless play anyway.

Group Initiative (link (https://github.com/tonifisler/foundry-group-initiative)) - a must if you prefer, well, group initiative. (A very popular variant rule, but I personally don't prefer it as long as I can easily navigate the interface to pick out specific monsters from a group.)

(5e-specific) Group Roll (link (https://github.com/trdischat/grouproll)) - it's a tradeoff: is it worth speeding up the game with group rolls at the expense of letting players have the fun of rolling their own dice? Comes down to personal preference.

Illandril's Token HUD scaler (link (https://github.com/illandril/FoundryVTT-token-hud-scale)) - I think I prefer the original small token HUD, but that's purely personal preference; I can easily see why you might want to make it bigger. Too bad this module doesn't let you adjust size settings, but just has a one-size-fits-all adjustment.

Image-Drop (link (https://gitlab.com/mesfoliesludiques/foundryvtt-image-drop)) - create a Tile by dragging an image from a Journal. Not sure if this will ever come up ...

Item Delete Check (link (https://gitlab.com/tposney/item-delete-check)) - extracts a single feature from minor-qol, which is a change I applaud. UI bloat that I don't like, but if you're prone to deleting Items by accident (and not prone to having them backed up in the Items sidebar or Compendiums), this would be nice.

(5e-specific) Item Macro (link (https://github.com/Kekilla0/Item-Macro)) - Lets you attach a macro to each Item that automatically runs when you click on that item. Weapons already have this implemented, but I may upgrade this Module strongly in rating as I learn to use Foundry better -- for example, if this can automate Barbarian Rage or something.

Journal Templates (link (https://github.com/pumbers/journal-templates)) - I don't think I'm going to make enough complicated-enough Journal entries to make programming templates worthwhile, but it's worth keeping in mind in case that changes ...

Layer Hotkeys (link (https://github.com/Moerill/Layer-Hotkeys)) - personal preference whether you want more hotkeys to speed up switching Layer Controls. You can customize which keys for compatibility with other Modules, which is nice.

(5e-specific) Lazy Money (link (https://github.com/DeVelox/lazymoney)) - automatic handling of different coinages to keep things simple. I'm torn between my love of verisimilitude (this seems like magically always having access to a bank) and my hatred of managing copper pieces.

Macro Folders (link (https://github.com/earlSt1/vtt-macro-folders)) - if you use enough Macros, this will become extremely convenient. I just don't know that I'll ever use that many Macros.

MINDMAP- Moerills Indecision Negator, Decision Maker And Planner (link (https://gitlab.com/moerills-fvtt-modules/graphs)) - not a polished project, but being able to make a Journal into a mind map or similar graph instead of a block of text is a cool idea.

ModBox (link (https://gitlab.com/mesfoliesludiques/foundryvtt-modbox)) - I don't like the UI bloat of putting an input field in the Canvas Controls, I'd prefer it be in Chat or something, but in some non-5e systems where temporary dice modifiers are common (13th Age, if it doesn't already have an Escalation Die feature?) I could see this being worthwhile.

MythicUI (link (https://github.com/Sparkasaurusmex/OotDui)) - I tend to like my CSS themes simple, and this isn't, but in an Ancient Greek-themed game I'd be tempted to use it anyway. Kinda fun.

Navbar Tweaks (link (https://github.com/ruipin/fvtt-navbar-tweaks)) - the important part of this is, it can make the GM able to see the full real name of a Scene in Navigation while players see the "dummy name" (or no name at all, that's a setting too).

No Token Animations (link (https://bitbucket.org/Fyorl/notokenanim)) - personal preference if you want to be able to see how a Token moves when it moves. I'd prefer a module where you can hold down a keyboard key to disable animations for a specific movement (like a teleport).

Not Your Turn! (link (https://github.com/CDeenen/NotYourTurn)) - There are enough reasons to move tokens when it's not your turn in combat that I'd only ever use this module on the "Warning Only" setting, which warns you when you're moving outside your turn in combat. Even then ... not a problem I've ever had in my games.

NPC Chatter (link (https://github.com/cswendrowski/FoundryVtt-Npc-Chatter)) - Cute way to add ambient flavor to a scene, for sure. I just don't know if I'll ever have enough prep time to prepare this level of detail in my games.

(5e-specific) Point of Interest Character Sheet (link (https://github.com/Sky-Captain-13/foundry/tree/master/poi-sheet)) - makes Actors instead of Journals into points of interest on a map; more powerful for a heavy-exploration game (hexcrawl), but bloats the Actors sidebar.

Route Finder (link (https://github.com/Exote/foundry-vtt-pathfinding)) - if you use maps with walls (and especially with no grid), this is slick-looking and optimizes character movement at the cost of a little UI bloat. Up to you if the niche where movement path isn't obvious is common enough to be worth it.

Simplefog - Manual Fog of War (link (https://github.com/VanceCole/simplefog)) - I think I prefer managing Fog of War just with Dynamic Lighting and the Reset Scene button.

Tabbed Chatlog (link (https://github.com/cswendrowski/FoundryVTT-Tabbed-Chatlog)) - Seems like feature bloat to me, but that's because I run sessions with voice chat. And I know some people, for reasons unknown, still play RPGs in text-only mode, in which case this Module would become AMAZING.

Virtual Tabletop Assets - Iconizer (link (https://www.vttassets.com/assets/vtta-iconizer)) - seems nice if you have a large well-named library folder of icons ... which I don't :smallfrown:.

(5e-specific) Virtual Tabletop Assets - Party overview (link (https://www.vttassets.com/assets/vtta-party)) - I've installed this, but I haven't found it necessary to use yet in the session I ran, and it will only become less necessary as I get used to some Token Tooltip module or other. So I think its days on my table are numbered.

World Anvil Integration (link (https://gitlab.com/foundrynet/world-anvil)) - I thought this was a great idea at first, but I'm finding over time that I usually want in-VTT information written from a different POV than information on a worldbuilding tool like WorldAnvil. Plus I've switched from WorldAnvil to LegendKeeper. So I won't be bothering with this Module.

DataNinja
2020-09-15, 06:32 PM
I didn't have issues logging in through the browser on my old Surface tablet. No lag issues I noticed while accessing compendiums or loading the maps beyond what is normal. I do think this partly has to do with local connecting vs internet connecting since I host it from my beefy gaming rig. Do you know if the issues are on the server or client side of the equation? From what it sounds like, this is a server-side issue, but not one I haven't heard others complain about.

100% client side. Nobody else was having issues while testing, it was just me. My computer is very much a potato, so, it didn't surprise me - likely not a huge issue for most people, but one to watch out for, anyways.

Draz74
2020-09-15, 07:13 PM
About Face (link (https://github.com/eadorin/about-face)) - adds an arrow to indicate which direction a token is facing, and allow facing (either kind) to auto-match token movement. Don't include it in your D&D game. For other systems where facing is important and/or token HUDs have a lot fewer other features, go for it ...

Adjusted Movement (link (https://github.com/eadorin/adjusted-movement)) - gives GM permission-based control over all token movements. I could see this maybe for some non-RPG games?

Adventure Importer / Exporter (link (https://github.com/cstadther/adventure-import-export)) - Great idea for a Module, to make it so you can share your Worlds. But it has some problems if you read the fine print. It only works to export adventures where your Folders are only two levels deep, which exacerbates the already-super-annoying limit of 3 nested Folders in Foundry. And the module pretty much admits that it's slow. I think I'd rather use another method to export and re-import pieces of my Adventure.

Automatic Journal Icon Numbers (link (https://gitlab.com/tiwato/journal_icon_numbers)) - Adds a numbered or numbered/lettered icon to the title of open Journals. Not sure I grok the purpose of this one.

(5e-specific) Beyond20 companion module (link (https://beyond20.here-for-more.info/)) - from what I've seen, I like the VTTA D&DB integration better, with its Import features, so this one is redundant for me.

Bullseye (link (https://gitlab.com/Ionshard/foundry-vtt-bullseye)) - adds UI bloat (a new window) for a feature (Targeting) I probably won't use extensively anyway.

Butler UX Suite (link (https://gitlab.com/anathemamask/butler-fvtt/)) - intended for beginners to learn the UI, it doesn't play nice with other Modules, so I'd skip it.

Chat alias (link (https://github.com/nwen-dicekittens/Chat-Alias)) - auto-replace functions for Chat seem good until I remember that's what Macros are for, and adding a new Journal folder system to support the auto-replace pairs feels very clunky.

(5e-specific) Chat Damage Buttons - Beyond 20 (link (https://gitlab.com/Ionshard/foundry-vtt-chatdamagebuttons-beyond20)) - I don't plan to use the Beyond 20 Module that this extends. Even if I did, this offers a useful utility (if your'e using Targeting features) at the cost of a very busy-looking Chat.

Chat Images (link (https://github.com/bmarian/chat-images)) - lets players drag and drop images to post to Chat. Seems redundant with being able to post images to Discord or whatever, or make Journals that are images. Possibly good if playing text-only and non-GM players want to contribute images.

Combat Effects Tracker (link (https://github.com/MKamysz/combat-effects-tracker)) - takes an ugly hack (making a new Actor and adding it to combat to represent a particular effect like Barbarian Rage) and counts down one of its stats each round to track durations.

Combat Template Cleanup (link (https://github.com/Kekilla0/combat-template-cleanup)) - can add an (annoying) popup dialog to ask you each round to delete your Template.

ConditionIconHoverZoom (link (https://github.com/Sparkasaurusmex/ConditionIconHoverZoom)) - makes token HUD bigger, and enlarges/opacifies Condition icons when hovered. I might try it eventually, but it seems like unnecessary feature bloat for now.

Control concealer (link (https://github.com/KayelGee/control-concealer)) - I think it adds more UI bloat than it removes.

(5e-specific) Crash's 5e Downtime Tracking (link (https://github.com/crash1115/5e-training)) - could be very worthwhile if your campaign emphasizes Downtime mechanics extensively, but most don't. And so in most games I'd rather keep track of Downtime stuff on a Journal entry or a special section of the Biography tab, rather than adding yet another Tab to the PC Character Sheet. But at least the module lets you disable and re-enable that extra tab.

(5e-specific) D&D5e Dark Mode (link (https://github.com/Stryxin/dnd5edark-foundryvtt)) - CSS theme, not particularly alluring and only works with some charsheet layout Modules.

Data Toolbox for FoundryVTT (link (https://github.com/SvenWerlen/fvtt-data-toolbox)) - I'll upgrade this to a higher color if I can be convinced that CSV-formatted compendium info is a common thing, such as if there's an Easy Exporter that turns some of your World into a CSV-formatted compendium.

Default Image Overrider (link (https://github.com/schultzcole/FVTT-Default-Image-Overrider)) - allows editing the default icon for Actors, Macros, and Items. Meh, not worth another Module.

DF User Logger (link (https://github.com/flamewave000/dragonflagon-fvtt/tree/master/df-logger)) - shows in Chat when players come and go from the game. For me, the default Players interface is already sufficient.

(5e-specific) Dice Tooltip - D&D5e (link (https://github.com/SteffanPoulsen/dice-tooltip)) - mostly for people who are rolling physical dice while just looking at a VTT.

Display Mode (link (https://github.com/syl3r86/displaymode)) - Foundry icon in top left becomes a toggle for all non-Canvas elements of the UI. I don't find the one-by-one minimization controls obnoxious though, and don't plan to play with just the Canvas.

(5e-specific) DrawingTokenizer (link (https://github.com/KayelGee/DrawingTokenizer)) - seems like a meme, the Drawing tool in Foundry isn't meant to make robust token images. Maybe good for a very cartoony-themed campaign.

Easy Target (link (https://bitbucket.org/Fyorl/easy-target/src/master/)) - I don't really use the Targeting features of Foundry so far, as they feel like too much automation for now. But even if I did, I don't think I'd mind switching to the Token layer of the interface before using them. This module just gives a keyboard shortcut to avoid having to do that.

(5e-specific) Emojule - The emoji module (link (https://github.com/Moerill/Emojule)) - I'm not a big emoji fan, so this seems like feature bloat to me.

Ernie's Modern UI (link (https://github.com/ernieayala/ernies-modern-layout)) - CSS theme. At a glance, I don't like it, even for a "modern" game.

(5e-specific) Favourite Item Tab (link (https://github.com/syl3r86/favtab)) - adds a Favorite tab to default-layout 5e charsheet. I imagine that's not the layout I'll land on using.

Forgotten Adventures Extensive DM Screen (link (https://gitlab.com/fohswe/fa-dm-screen)) - I'd rather make my own (less "Extensive") DM Screen in Journals.

FPS Meter (link (https://github.com/ardittristan/VTTFPSMeter)) - Performance quantifier for Foundry. UI bloat.

GM Notes (link (https://github.com/syl3r86/gm-notes)) - adds GM notes to all Entities. I think I prefer just using Secrets blocks, so the GM Notes are in the same window as other text.

GM Scene Background (link (https://github.com/death-save/gm-bg)) - I only see the utility if you're basing an ad hoc map on a spoiler-filled pre-existing map, which is a workflow I don't expect to use.

Google charsheet (link (https://github.com/ardittristan/VTTCharSpreadSheet)) - exports Actor data to CSV format for use in Google Docs. Meh.

Gothic Horror UI (link (https://github.com/Sparkasaurusmex/CoSui)) - Meh, a CSS theme. The castle elements are kinda cool but for most campaigns I wouldn't want the bloody parts.

Hex Crawl Assist (link (https://github.com/Reaver01/Hex-Assist)) - I doubt I'll ever play a game with a heavy emphasis on Hex Crawling.

Hide GM Rolls (link (https://github.com/sPOiDar/fvtt-module-hide-gm-rolls)) - seems redundant with the default GMRoll option and the more popular Actually Private Rolls module.

IceUI (link (https://github.com/Sparkasaurusmex/IceUI)) - cool CSS theme if you happen to be running an all-arctic campaign.

(5e-specific) Illandril's Token Tooltips (5e) (link (https://github.com/illandril/FoundryVTT-token-tooltips)) - more information than I think I want in a tooltip, like passive Insight and full spell slots info. Seems like it would get obnoxious.

Input Expressions (link (https://github.com/zeel01/input-expressions)) - I guess some non-D&D RPG system might have complicated enough math in it to make this worth using?

Journal Links (link (https://github.com/Sigafoos/journal-links)) - Shows backlinks (wiki-style) on Journal entries that are linked to elsewhere. Cool idea, but I'd be way too likely to give away information by accident I think.

Journal Sync (link (https://github.com/sytone/foundry-vtt-journal-sync)) - allows Export/Import of Journal entries to be edited outside Foundry using Markdown. Meh.

lib - ColorSettings (link (https://github.com/ardittristan/VTTColorSettings)) - seems like it's mostly only useful if you use other Modules by the same author, like Inline Webviewer.

Library - Find the Path (link (https://github.com/dwonderley/lib-find-the-path/)) - This seems like way too much effort for a typical TTRPG. Maybe extremely useful if you're making a full Wargame.

(5e-specific) Loot Sheet NPC 5E (link (https://github.com/jopeek/fvtt-loot-sheet-npc-5e)) - I think there are better ways to represent a container of loot or a spell scroll than making them NPC Actors.

(5e-specific) Max Crit DnD 5e (link (https://github.com/smilligan93/max-crit-foundry-dnd5e)) - implements a House Rule I don't plan to use, and it's not clear how compatible it is with other Modules.

(5e-specific) Meme - Moerills Expandable Markdown Editor (link (https://github.com/Moerill/fvtt-markdown-editor)) - I might be biased because I've never really learned to use Markdown, but I don't see why you would use this over the built-in rich text editor, which I've been very happy with.

(5e-partial-feature) Mess - Moerills enhancing super-suit(e) (link (https://github.com/Moerill/mess)) - this has a few nice features, primarily the animation to make Drag & Drop sorting easier, but it's infamous for not playing nice with other Modules.

myTab (link (https://github.com/Handyfon/myTab)) - customizes browser tab title and favicon for Foundry. Doesn't seem worth yet another Module.

(5e-specific) Obsidian (link (https://bitbucket.org/Fyorl/obsidian)) - yet another alternative charsheet layout, with a CSS theme attached too. Incompatible with many other Modules.

OneJournal (link (https://gitlab.com/fvtt-modules-lab/one-journal)) - I think I prefer the granularity of having many Journal entries, thanks.

Personal Markers (link (https://github.com/ardittristan/VttPersonalMarkers)) - lets users add markers to a map that only they can see. Not sure what the utility is here.

Popout Resizer (link (https://github.com/Cardagon/popout-resizer)) - I haven't noticed a need to resize things like this, maybe that's Foundry Core functionality now? But at least now I'll be on the lookout for the ability to pop the Combat Tracker out of the Sidebar, which I might actually use.

Printable /stream (link (https://github.com/ShoyuVanilla/FoundryVTT-Printable-Stream/tree/master)) - I don't plan to do much with my Chat logs, including printing them on dead trees.

Relative Tile Size (link (https://github.com/nwen-dicekittens/Relative-Tile-Size)) - Tiles can have their size inputted in a percentage of the Scene's Grid size. Just seems like an incredibly narrow niche.

Response Times (link (https://gitlab.com/tenuki.igo/foundryvtt-ping-times)) - Adds yet another UI bloat feature just ... to see how slow your game is running for various players. Meh.

Return to Setup (link (https://github.com/ardittristan/VTTReturnToSetup)) - Foundry probably should have a way to return to Setup directly from the Login screen. This (creating a new user as a hack to get there) probably isn't it.

Right-click Enabler (link (https://github.com/relick/FoundryVTT-Right-Click-Enabler)) - I think I like having Foundry seem like a separate application from the browser by not having the standard right-click context menu anywhere. And if I need spell-check (in a fantasy world, heh), I can do that in a separate window.

ROF - Roll of Fate (link (https://github.com/Handyfon/roll-of-fate/blob/master/README.md)) - from what I understand, it's a utility to select a random token from a group of selected tokens. Meh?

Ruler-from-Token (link (https://github.com/Nordiii/rulerfromtoken)) - Essentially, this lets you use the Ctrl key instead of clicking on the Ruler tool if you're measuring distance starting from a token's position, and can calculate distances with difficult terrain involved. That's marginally useful, but it clashes with some similar modules, and (crucially) doesn't actually move the token along the measured path when you're done. Those two limitations demote this to Purple category.

Show Art (link (https://github.com/zeel01/TokenHUDArtButton)) - adds UI to broadcast a token's Actor Artwork and Token Artwork. Not worth the UI bloat IMO.

Show Door Controls (link (https://github.com/wsaunders1014/ShowDoorIcons/)) - makes Door icons visible while editing Walls. I don't see the benefit, unless I guess if you're color-blind and can't tell which Walls are Doors by color.

Simple Dice Roller (link (https://github.com/jopeek/fvtt-simple-dice-roller/)) - IF I want a dice roller dialog, I think I prefer the one that appears next to the Chat box over the one that appears in Layer Controls.

(5e-specific) Skill Customization for D&D5e (link (https://github.com/schultzcole/FVTT-Skill-Customization-5e)) - stuff like letting you make a Strength (Intimidation) check. Comes up really rarely.

(5e-specific) Sky's Alternate D&D 5e Character Sheet (link (https://github.com/Sky-Captain-13/foundry/tree/master/alt5e)) - another alternative charsheet layout, this one has a Favorites section but overall seems like it packs too much on a tab, leading to a lot of scrolling.

(5e-specific) Spellbook Master (link (https://github.com/HadaIonut/spellbook-master)) - The main use of this is, when the party defeats a Wizard, you can generate the enemy Wizard's Spellbook Item as loot with one click. That's cute, but IMO not worth adding a button to every Character Sheet. Would be better as a Macro rather than a Module.

Target Enhancements (link (https://github.com/eadorin/target-enhancements)) - great if you have a colorblind player and you use Targeting features. Until I meet both of those conditions, I'll pass.

(5e-specific) The Silver Standard (link (https://github.com/Sparkasaurusmex/SilverStandard)) - just support for an obscure (but reasonable) house rule overhauling the currency system.

Token Action HUD (link (https://github.com/espositos/fvtt-tokenactionhud)) - way too much UI bloat for my taste, I'd rather just open/minimize a Character Sheet frequently.

Token Animation Tools (link (https://github.com/RealDeuce/torch/)) - I want a Module to make it cleaner to add/subtract Light sources from Tokens, but other Modules seem to do it better and with less obnoxious assumption-based automation.

(5e-specific) Token Health (link (https://github.com/tonifisler/foundry-token-health)) - apply damage/healing to a group of tokens; IMO it's rare enough for damage/healing to be the same for a whole group and makes this too niche to be worth the UI bloat (keybindings).

(5e-partial-feature) Torch (link (https://github.com/ruipin/fvtt-token-animation-tools)) - mostly seems to let you disable default token "animation" when tokens are moved from place to place on the canvas.

(5e-specific) Travel Pace for D&D 5e (link (https://github.com/rinnocenti/travel-pace)) - explicitly a "practice Module," might be better as Macros?

Turn Alert (link (https://github.com/schultzcole/FVTT-Turn-Alert)) - people say it's made obsolete by a similar but better Module.

Vance's Sidebar Resizer (link (https://github.com/VanceCole/vance-sidebar-resizer)) - minor UI bloat, I just haven't felt the need to make the sidebar bigger or smaller.

VTTA Did you know? (link (https://www.vttassets.com/assets/vtta-didyouknow)) - "Tip of the Day" features annoy me more often than they help me.

Wall Height (Proof of Concept) (link (https://github.com/schultzcole/FVTT-Wall-Height)) - seems like it could be a useful feature, but the main module is no longer maintained and is incompatible with some other Modules modifying vision.

Wallter (link (https://github.com/mtvjr/wallter)) - tools to mass-edit Walls seems appealing, but this Module seems to have been abandoned before it got very far.

(5e-specific) Whisper Dialog (link (https://github.com/Kekilla0/whisper-dialog)) - seems like UI bloat compared to the Module that improves Whispering within the normal Chat box.

Workshop's Party Unit Frames (link (https://github.com/Foundry-Workshop/party-unit-frames)) - seems to just create a HUD for you to see all Health Bars that you control -- I think there are better and less obtrusive Modules for this if needed.



5e Spell School Icons (link (https://gitlab.com/brunhine/Foundry-5e-SpellSchoolIcons)) - has a default icon for each spell School, uses those if a spell doesn't have an icon already. I prefer to do this manually (and have more control over what image gets used) when it comes up.

Animated Spell Effects (link (https://github.com/jackkerouac/animated-spell-effects)) - Seems to have been abandoned before it got far enough to be useful.

Camera View Settings (link (https://gitlab.com/jakvike/camera-view-settings)) - I really don't grok the purpose.

Canvas Scroll (link (https://github.com/ElfFriend-DnD/foundryvtt-canvasScroll)) - this lets players disable scroll-wheel-zooming to instead pan with scrolling. As far as I can tell, this is just pandering to Roll20 habits, and I MUCH prefer zooming with the scroll wheel.

Cursor Zoom (deprecated) (link (https://github.com/itamarcu/CursorZoom)) - it even says to use Zoom/Pan Options instead.

Dancing Lights by Blitz (link (https://github.com/BlitzKraig/fvtt-DancingLights)) - I can live without this embellishment until the good parts of it make it into Foundry Core in v7.

Discord Rich Presence (link (https://github.com/cswendrowski/FoundryVTT-Discord-Rich-Presence)) - not sure from the documentation what this actually does, but it's something to do with a bridge to Discord and the Foundry voice chat. So I think I can do without it?

(5e-specific) DNDBeyond NPC Sheet (link (https://github.com/jopeek/fvtt-dndbeyond-npc-sheet)) - documentation doesn't even have a preview image of what the reformed character sheet looks like. :smallyuk: And I'm not attached to the D&DB format for NPCs anyway.

Dodecaluna (link (https://github.com/Sparkasaurusmex/dodecaluna)) - too little documentation to be sure, but I think it's merely a fix/supplement to another obscure Module that people don't really use?

Emojimancy (link (https://github.com/VanceCole/emojimancy)) - even more than Emojule, I just don't see the appeal. Seems like a meme module.

Forien's Token Rotation (link (https://github.com/Forien/foundryvtt-forien-token-rotation)) - just adds another method besides Shift+scroll to rotate a token; seems like pure UI bloat to me.

Foundry Vue (link (https://gitlab.com/foundry-projects/foundry-vue)) - a Module to enable other Modules written in a specific JavaScript framework, none of which are staples. Seems like extrane

(5e-specific) Ethck's 5e Downtime Tracking (link (https://github.com/Ethck/Ethck-s-Downtime-Tracking)) - could be very worthwhile if your campaign emphasizes Downtime mechanics extensively, but most don't. And so in most games I'd rather keep track of Downtime stuff on a Journal entry or a special section of the Biography tab, rather than adding yet another Tab to the PC Character Sheet. Finally, seems inferior to Crash's version.

(5e-specific) Health Monitor (link (https://github.com/rockshow888/health-monitor)) - the documentation even calls it a spam bot. Annoying.

(5e-specific) I See You 5e (link (https://github.com/herasrobert/icu5e)) - documentation is mediocre, with a vestigial note that it's a fog-of-war-affecting module. It automates revealing enemies when their Stealth is lower than your Perception. Apparently incompatible with the popular Token Mold module. But most of all, I just don't know that this is a process I want to have automated, especially since the "within a certain distance" setting seems arbitrary.

Illandril's Character Sheet Lockdown (5e) (link (https://github.com/illandril/FoundryVTT-sheet5e-lockdown)) - if you can't trust your players with their own Sheets, you've got bigger problems than a Foundry Module can fix.

JitsiWebRTC (link (https://github.com/luvolondon/fvtt-module-jitsiwebrtc/)) - apparently Foundry has a built-in video conferencing capability, and this replaces it? I don't plan to use it, ever, so I'll skip this module.

LibTargeting (link (https://github.com/eadorin/lib-targeting)) - a Module to enable other Modules, and I don't think I plan to use any of them. Not sure which ones they are anyway.

(5e-specific) Long Rest Hit Die Healing (Slow Natural Healing) for D&D5e (link (https://github.com/schultzcole/FVTT-Long-Rest-HD-Healing-5e)) - an implementation of a house rule of a variant rule that I don't use.

(5e-specific) Look At That (link (https://github.com/wsaunders1014/LookAtThat)) - not a bad feature, just redundant with the Pings Module that I already plan to use.

Luck For Rolls (link (https://github.com/HadaIonut/Foundry-LuckForRolls)) - programs cheating on your die rolls into Foundry. Why?!? Also incompatible with some other dice rolling modules.

(5e-specific) Luck Points (link (https://github.com/jakvike/luckpoints)) - meh, just a tweak, incompatible with some other Modules, to support an obscure house rule.

(5e-specific) Mageflame Expanded (link (https://github.com/cswendrowski/FoundryVTT-Mageflame-Expanded)) - a supplementary Module to expand another Module that gives yet another Character Sheet layout option. Meh.

Master Mirror (link (https://github.com/iotech-fvtt/master-mirror)) - puts Sidebar on left, canvas on right, etc. I might like it if I weren't already used to the default.

(5e-specific) Metric System for D&D 5e (link (https://gitlab.com/foundry-vtt/foundryvtt-metricsystem-module)) - I mean, it would be nice if D&D were all metric-based, but it's not, and I think it's easier to learn Imperial units than to adapt the whole ruleset, and this Module seems like it has a lot of incompatibilities.

(5e-specific) Midi Quality of Life Improvements (link (https://gitlab.com/tposney/midi-qol)) - it admits it's buggy and incompatible with lots of other Modules, and the payoff is what? more automation than I think I want in my 5e game anyway.

(5e-specific) Minor QOL (link (https://gitlab.com/tposney/minor-qol)) - deprecated module (see Midi QoL Improvements above), and the payoff is what? more automation than I think I want in my 5e game anyway.

Module Settings Sorter (link (https://github.com/eadorin/module-settings-sorter)) - sorting Modules alphabetically is good, but why not use TidyUI Module that also makes their contents minimizable? Then this is redundant.

Point of Vision (link (https://github.com/eadorin/point-of-vision)) - has anyone in any RPG system ever really wanted to make a token's vision come from its "eyes" rather than its center? :smallconfused:

Retro UI - P5e (link (https://github.com/MajorVictory/RetroUI-P5e)) - seems to mostly be a custom CSS theme that I find hideous.

Sadness Chan (link (https://github.com/bmarian/sadness-chan)) - meme Module.

Search Anywhere (link (https://gitlab.com/riccisi/foundryvtt-search-anywhere)) - made obsolete by Quick Insert Module.

Show Artwork (link (https://github.com/wsaunders1014/ShowArtwork/)) - adds UI to broadcast a token's Actor Artwork and Token Artwork. Not worth the UI bloat IMO. Even if I wanted this feature, this version seems more limited than the very similar "Show Art" in the Purple section.

(5e-specific) Simple Experience for D&D5e (link (https://github.com/schultzcole/FVTT-Simple-Experience-5e)) - a Module to implement a house rule that I don't use, doesn't play nice with other Modules anyway.

Simple Mobile (link (https://github.com/Handyfon/simplemobile)) - seems terrible from its documentation. I think Foundry is doomed to be a PC-only VTT ... look into TablePlop if you really want a mobile VTT.

Speaker Stats (link (https://gitlab.com/jvir/foundryvtt-speakerstats/)) - not sure I understand what this does; I think it times players' speech using the Foundry built-in voice chat, which is a feature and a requirement I'm not interested in.

(5e-specific) Stat Drawer (link (https://github.com/syl3r86/statdrawer)) - a Module to implement an obscure house rule.

The Forge (link (https://forge-vtt.com/)) - I play on an AWS host, not planning to ever pay more to use The Forge.

Token Audio (link (https://github.com/JacobMcAuley/token-audio)) - redundant with the Module that lets you stick Templates or Drawings or Ambient Sounds or Light Sources to a token.

WebRTC Tweaks (link (https://github.com/bekriebel/fvtt-module-webrtc_tweaks)) - apparently Foundry has a built-in video conferencing capability, and this enhances it? I don't plan to use it, ever, so I'll skip this module.

Whisper Box (link (https://github.com/Sk1mble/WhisperBox)) - like the Whisper Dialog Module in the Purple section, except it bloats the UI even more by adding whispering to the token HUD.

X-Card (link (https://github.com/Sk1mble/XCard)) - I have no idea what this does.

Draz74
2020-09-16, 08:19 AM
About Time (link (https://gitlab.com/tposney/about-time)) - adds a calendar and clock to the game world. Cool idea, not sure until I play with it more whether it's worthwhile in implementation. From what I understand so far, just displaying the current in-game date/time is kind of an extensive Macro process, which is a shame.

Adventure Music (link (https://www.patreon.com/adventuremusicjr)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

Background Volume (link (https://github.com/mtvjr/background-volume)) - what's a Foundry "background video"?

Better Rolls for 5e (link (https://github.com/RedReign/FoundryVTT-BetterRolls5e)) - incompatible with many other Modules, but I'll have to see if I end up using those and whether any other Modules I use duplicate the advantage/disadvantage functionality.

Better Rolltables (link (https://github.com/ultrakorne/better-rolltables)) - hard to judge since the documentation is very limited.

Calendar/Weather (link (https://github.com/DasSauerkraut/calendar-weather)) - extends About Time Module and can use the FXMaster Module to automate some weather effects, at the cost of significant setup.

Card Support (Unofficial) (link (https://github.com/spacemandev-git/fvtt-card-support)) - Wow, turning Foundry into a hub for a card game is way more brainpower required than I have at the moment. But I'd love if it can replace the crappy no-longer-developed program I use for developing my homebrew card game.

Chat Message Accessibility Indicators (link (https://github.com/schultzcole/FVTT-Chat-Message-Accessibility-Indicators)) - Need more experience with default behavior (of Whispers and Private GM Rolls) before I can judge this.

Combat Enhancements (link (https://gitlab.com/asacolips-projects/foundry-mods/combat-enhancements)) - I think I'll be using some other Module that can automate assigning HP to Bar 1 of tokens, but if not, I may need to use this Module. Not sure I like the radial health bar idea visually though.

Combat Ready (link (https://github.com/smilligan93/combatready)) - Considered a "must" by some, I have yet to try it out and see how customizeable it is and whether I like it better than Turn Marker.

Combat Tracker Effect Icon Tooltips (link (https://github.com/schultzcole/FVTT-Combat-Tracker-Effects-Tooltips)) - adds tooltips (not customizeable) to Condition icons in Combat Tracker. Nice if it gives the right names to icons. Which seems more likely if using Combat Utility Belt Module, which this works "with."

Combat Utility Belt (link (https://github.com/death-save/combat-utility-belt)) - This is an example of a Module that should be several separately-packaged Modules. But it's not clear if you can just disable the ones you don't want in Settings. And there are some features in here that seem pretty appealing (auto-distribution of 5e XP for example).

Compendium Browser (link (https://github.com/syl3r86/compendium-browser)) - need more experience to judge if I want filters in my Compendiums (besides Search by name, which is built-in), and not sure how much UI bloat this adds to normal Compendium use.

Condition Automation (link (https://github.com/kandashi/condition-automation)) - automation extension to Combat Utility Belt. Worth considering if using that one.

(5e-specific) Cozy Player (link (https://github.com/psyny/FoundryVTT/tree/master/CozyPlayer)) - seems to have some appealing features, and its major features are toggle-able. Click on token name in Chat to select it, like another Module does. Customizeable tooltip when hovering a token. Modify temp HP in an easy toolbar. And more.

Custom CSS Rules (link (https://github.com/cswendrowski/FoundryVTT-Custom-CSS)) - supposed to patch things together when incompatible Modules disagree about CSS. Not sure if that's going to be something I need or not.

D&D Audio Bundle - Hammer Home (link (https://github.com/datdamnzotz/FoundryVTT-DnD-Audio-Bundle-Hammer-Home/)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

Difficult Terrain (link (https://github.com/Nordiii/difficultterrain)) - brand new. I'll have to see how needed this is after trying out Show-Drag-Distance (which this is supposed to be compatible with, for now).

(5e-specific) DNDBeyond Character Sheet for 5E (link (https://github.com/jopeek/fvtt-dndbeyond-character-sheet)) - documentation doesn't even have a preview image of what the reformed character sheet looks like. :smallyuk:

(5e-specific) DnD5e Ui (link (https://gitlab.com/sasmira/dnd-ui)) - :smallsigh: At some point Foundry is going to have to start policing what quality of Modules it lets people publish. This one is a CSS Theme (I think), but without so much as a screenshot or description of what it looks like. :smallyuk:

Dynamic Illumination (link (https://github.com/delVhariant/illumination)) - not sure how much of this module's capabilities are just built into base Foundry's lighting tools at this point.

Effectifier (link (https://gitlab.com/ohporter/effectifier)) - adds dynamic effects to an Actor's Items. Not sure yet what utility that really gives.

External Actor Viewer (link (https://github.com/ardittristan/VTTExternalActorViewer)) - This module implies that players can't Launch a World when the GM has another World launched on the same Foundry server. That seems odd to me, but if it's true, it would make this Module quite valuable IMO for servers that have multiple active worlds.

E-Z Roller (link (https://github.com/RealDeuce/ezroller)) - needs investigation to judge whether the UI bloat (keeping another window open) is worth the less-crowded, cleaner Chat.

Fantasy UI 0.1.16 (link (http://nakedsingularitygames.com/fantasy-ui.html)) - CSS theme, with an actual preview on the source site! I might have to try this one out. Makes UI buttons colorful (meh), textured, and replaces Sidebar Tab icons with colorful fantastic ones.

Follow Me (link (https://brunhine.com/fvtt/followme)) - will have to investigate, this might greatly speed up group movement through dungeon corridors.

Forien's Quest Log (link (https://github.com/Forien/foundryvtt-forien-quest-log)) - my gut reaction is that default Journals are sufficient for quest logs, but I could be wrong and this could have some cool embellishing features.

Forien's Unidentified Items (link (https://github.com/Forien/foundryvtt-forien-unidentified-items)) - powerful feature but with UI bloat. Not prepared to rule on whether it's worth it until I get some other Module choices more stable.

Foundry Community Macros (link (https://github.com/foundry-vtt-community/macros)) - insufficient documentation to tell what the included macros actually do.

Foundry Community Tables (link (https://github.com/foundry-vtt-community/tables)) - insufficient documentation to tell what the included tables are like. I've read rumors that there's not much to them, though.

Foundry Patrol (link (https://github.com/JacobMcAuley/foundry-patrol)) - powerful automation tool, that requires extensive preparation beyond what I'm willing to commit so far.

Foundry VTT - Game Audio Bundle 1 of 4 (link (https://github.com/datdamnzotz/FoundryVTT-Game-Audio-Bundle-1)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

Foundry VTT - Game Audio Bundle 2 of 4 (link (https://github.com/datdamnzotz/FoundryVTT-Game-Audio-Bundle-4)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

Foundry VTT - Game Audio Bundle 3 of 4 (link (https://github.com/datdamnzotz/FoundryVTT-Game-Audio-Bundle-2)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

Foundry VTT - Game Audio Bundle 4 of 4 (link (https://github.com/datdamnzotz/FoundryVTT-Game-Audio-Bundle-4)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

FoundryGet Package Manager (link (https://github.com/cswendrowski/foundryget)) - Too tired to grok the purpose, but I know that with my luck with CLIs I'd definitely erase valuable data by accident if I used this. :smallcool:

FXMaster (link (https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster)) - weather expansion and other special effects. Will have to investigate.

GM Token-Drag Visibility (link (https://github.com/SteffanPoulsen/token-drag-visibility)) - lets the GM see everything while dragging a token -- are there other Modules that do this too? or am I just thinking of this one from places I've read about it?

Health Estimate (link (https://gitlab.com/tsuki.no.mai/healthestimate/)) - I like the basic idea here: letting players see an approximate (rounded) Health Bar on their enemies, so they don't always have to ask how injured their foes look. Got to check this out and see if it interferes with other modules and how customizeable it is.

Hook Macros (link (https://github.com/ardittristan/HookMacros)) - "This package allows you to run macros by listening to hooks." Way beyond my current level of understanding of Macros. Not sure how it compares to other Modules that create triggers for Macros.

Hot Seat (link (https://github.com/Zzarek/FoundryHotSeatObserver)) - don't really grok what this does. May never figure it out, since it's intended for when a group is all using the same screen for Foundry.

HTTP API (link (https://github.com/kakaroto/fvtt-module-api)) - would have to activate my programming brain to judge whether this has any value (for creating backups/shareable Worlds, for example), or whether it's just a proof of concept.

(5e-specific) Illandril's Hotbar Uses (link (https://github.com/illandril/FoundryVTT-hotbar-uses)) - adds ammo counters to your macro bar for Item-based macros with Limited Uses defined. Seems handy as long as I'm not using any incompatible Modules.

Inline Webviewer (link (https://github.com/ardittristan/VTTInlineWebviewer)) - makes iframes within Foundry; possibly amazing for viewing maps that you've already put on another site? Relies on also using "lib - ColorSettings" module.

(5e-specific) Inventory+ (link (https://github.com/syl3r86/inventory-plus)) - customizes Inventory; documentation doesn't make it clear what features are actually there and what charsheet Modules this is compatible with.

Item Collection (link (https://gitlab.com/tposney/itemcollection)) - another option for making Items within Items for containers, etc., in inventory. Apparently system-agnostic?

Jinker's Animated Art Pack (link (https://www.patreon.com/jinker)) - seems worth checking out for generic animated tiles like fires or pulsing runes.

Less Fog (link (https://github.com/trdischat/lessfog)) - might be worthwhile depending how much it lets you customize opacity levels of Fogged and non-Fogged areas. I don't need the "main" feature of letting the GM see more than the selected token can see though, I think.

Let Me Roll That For You (link (https://github.com/kakaroto/fvtt-module-lmrtfy)) - if it really works system-agnostic to give players a handy dialog that will let them skip opening up their character sheets, that's kind of slick.

libWrapper (link (https://github.com/ruipin/fvtt-lib-wrapper)) - should check out if I ever write my own modules that might have compatibility issues.

Luminous (link (https://github.com/Sky-Captain-13/foundry/tree/master/luminous)) - CSS theme, documentation doesn't make it clear what it looks like.

Magic Items (link (https://gitlab.com/riccisi/foundryvtt-magic-items)) - Allows adding spells to magic items (think wands/staffs) and having the item's owner inherit the ability to cast those spells. Eventually I'll try it out and see if it seems worth the space on the character sheet. It doesn't look like you can collapse an item's options, which could be obnoxious.

Macro Editor (link (https://github.com/ardittristan/VTTMacroEditor)) - Ostensibly improves the code editor for macros.

Macro Marker (link (https://github.com/janssen-io/foundry-macro-marker/)) - I don't yet grok the purpose of marking macro buttons active or inactive. I guess unless the macro has two macros built-in, to toggle a token state? Yeah, that could be nice then.

Maestro (link (https://github.com/death-save/maestro)) - various trigger settings to make audio tracks play automatically; not sure if that's awesome or cumbersome.

Merge Walls (link (https://gitlab.com/tposney/mergewalls)) - got to try it out to see if bugs are relatively rare compared to performance improvement when used on maps imported from DungeonDraft.

Michael Ghelfi Audio Pack (link (https://michaelghelfi.bandcamp.com/)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

(5e-specific) Monster Blocks (link (https://github.com/zeel01/MonsterBlocks)) - another layout change to NPC sheets to make it more like the D&D standard, not sure what compatibility issues it has.

Mount Up! (link (https://brunhine.com/fvtt/mountup)) - very cool idea, but I found it extremely buggy to the point of not being functional. Should try it again to see if that was because of another incompatible Module.

Music d20 Sampler (link (https://www.patreon.com/musicd20)) - I'm not generally rating Content Packs, but audio-only Content Packs are adventure-agnostic enough that I want to eventually rate them. But to do that will be time-consuming, listening to everything they've got.

Narrator Tools (link (https://github.com/elizeuangelo/fvtt-module-narrator-tools)) - I think this is mostly intended for text-only games? In which case I could see the /desc and /narrate functions becoming very useful. But I want to check it out, to see if it's worth including just for the option to include a button in Journals that you can click to send a description to Chat via Macros.

Navigation Presets (link (https://github.com/earlSt1/vtt-navigation-presets)) - I don't grok the purpose. Is it just to change the color of Scenes in the Nav Bar by categorizing what kind of Scene they are?

No Summon Vision (link (https://github.com/schultzcole/FVTT-No-Summon-Vision)) - makes it so players can still see through their regular token when selecting a no-vision token such as a Spiritual Weapon. Need more experience to judge.

(5e-specific?) Not Enough NPCs: A 5e NPC Generator (link (https://github.com/ardittristan/VTTNPCGen)) - a good random NPC generator could be a good thing, but this one doesn't have enough documentation for me to tell if it's good.

Parallaxia (link (https://gitlab.com/reichler/parallaxia)) - if you have plenty of prep time and really want to wow your players, then making a dragon shadow fly over the map or something could be pretty cool ... but definitely this goes above and beyond.

Pin (link (https://bitbucket.org/Fyorl/foundry-pin)) - documentation doesn't make it clear what it means by "pin windows" but that sounds like it could be good. At least for players who always want their Charsheet accessible.

Pin Cushion (link (https://github.com/death-save/pin-cushion)) - documentation doesn't make it clear which features can be enabled/disabled, but choosing an image instead of selecting from pre-set icons for a Map Pin has some appeal.

Player Token Permissions Extended (link (https://github.com/VanceCole/player-token-permissions)) - not sure I need to investigate this one more as much as I just need to let it sink in and decide how much control of the game I want players to have -- i.e. whether they should be able to delete tokens they've targeted. I guess at least some of this Module's optional features have no downside.

Playlist Importer (link (https://github.com/JacobMcAuley/playlist_import)) - bulk import music tracks to Foundry. Cool feature, but competes directly with another Module whose name I don't remember.

Pointer (link (https://gitlab.com/moerills-fvtt-modules/pointer)) - I'm not sure I understand, since Foundry has cursor-position-revealing features by default. I guess it's mostly so you can replace the default cursor dot with a customizeable graphic? But maybe I'll give this a try and see if its Pings are superior to the Pings module in any way.

Polyglot (link (https://github.com/kakaroto/fvtt-module-polyglot)) - Very immersive flavor. But my world doesn't use the default 5e languages, entirely, so I'd have to see how customizeable the list of languages available is.

Query (link (https://github.com/Sky-Captain-13/foundry/tree/master/query)) - I don't yet grok the utility.

RollTable Buttons (link (https://github.com/RaySSharma/fvtt-rolltable-buttons)) - documentation doesn't make it clear how much UI bloat this entails. But certainly the default Roll Table UI where you have to open a table before rolling on it, and toggle a separate switch to make the roll private or public, isn't ideal.

(5e-specific) Sane Magical Item Prices Compendium (link (https://gitlab.com/fohswe/smip-compendium)) - implementation of a house rule/guideline pack that I'm not particularly fond of, but maybe a good jumpstart towards a better magic-item-pricing system. Not sure I want the D&DB integration this offers.

Scene Transitions (link (https://github.com/wsaunders1014/scene-transitions)) - Poorly documented; I'm not sure if this interferes with default Pre-Loading of Scenes, and if it lingers long enough for players to see even if the new Scene loads very quickly. Seems like you could do better just by making your own Scenes that serve as transitions, maybe? I'll have to investigate more.

SciFi UI 0.1.1 (link (https://github.com/iotech-fvtt/scifi-ui)) - CSS theme with no preview in the documentation :smallsigh:.

Selective Show (link (https://github.com/moo-man/FVTT-SelectiveShow)) - minimal documentation, so I don't know how much UI bloat it adds.

Select tool everywhere (link (https://github.com/KayelGee/select-tool-everywhere)) - lets you area-select things like Templates, Light sources, and Ambient Sounds. Not sure how valuable.

Show Drag Distance (link (https://github.com/wsaunders1014/ShowDragDistance)) - Documentation is poor-ish, but this seems like a module that lets you measure a token's movement distance and then seamlessly move it, which is a feature I VERY much want.

Simple Name Generator (link (https://github.com/megastruktur/foundryvtt-simple-name-generator)) - I don't mind opening a separate tab to access random name generation, but this might actually be better than most online name generators, at least for humans, because it lets you select from an extensive list of human cultures to generate names.

Simple World-building Plus (link (https://gitlab.com/asacolips-projects/foundry-mods/simple-worldbuilding-plus)) - will have to check this out when I eventually go beyond D&D to supporting other systems in Foundry, which I may or may not just emulate using the Simple Worldbuilding System rather than programming my own Systems.

Skycons (link (https://github.com/realdeuce/skycons)) - IF I grok this correctly, it means if you minimize a window, move the minimized bar, and restore it, it will go back to its former position on the Canvas. That is appealing.

SoundBoard by Blitz (link (https://github.com/BlitzKraig/fvtt-SoundBoard)) - documentation doesn't make it clear what this actually does, i.e. whether it adds UI bloat in order to play sounds.

(5e-specific) Spell Template Manager - for DnD5e (link (https://github.com/bitkiller0/spellTemplateManager)) - adds automation to keeping track of templates' durations and concentrating on only one at a time. Not sure if this automation is worth the UI bloat; will have to try it out and see.

Streaming Mode (link (https://github.com/cswendrowski/FoundryVTT-Streaming-Mode)) - as far as the documentation indicates, it only does one small feature that is redundant with (newer?) Foundry default capabilities.

Teleport (link (https://github.com/knassher/FVTT-Teleport)) - worth eventually investigating to see if its teleport feature has any advantages over Multi-Level Tokens's teleport feature.

(5e-specific) Tidy5e Sheet (link (https://github.com/sdenec/tidy5e-sheet)) - I need to try it out and see if the improvements, such as making character sheet Tabs look like Tabs, are worth the extra icons on the character Portrait and so forth, and whether it overrides the things I like about Better NPC Sheet 5e.

Timed Event (link (https://github.com/Sk1mble/TimedEvent)) - method to track effect durations without UI bloat, but requires some Macro setup.

Tiny Tokens by Blitz (link (https://github.com/BlitzKraig/fvtt-TinyTokens)) - need more experience with Foundry and with other Modules to decide whether lack of explicit support for Tiny tokens is a problem that needs fixing.

Token Auras (link (https://bitbucket.org/Fyorl/token-auras/src/master/)) - Auras are a feature I definitely want in my game, but this Module's documentation is virtually nonexistent, so I can't tell if this is a good implementation without trying it out.

(5e-specific) Token Bar (link (https://github.com/Kekilla0/TokenBar)) - might be a blander but less intrusive shortcut for Token actions than Token Action HUD. I need to check out how customizeable it is.

Token Magic FX (link (https://github.com/Feu-Secret/Tokenmagic)) - documentation poor-ish, not sure I grok what it actually does.

(5e-specific) Token Tooltip (link (https://github.com/Sky-Captain-13/foundry/tree/master/token-tooltip)) - less obtrusive than some other token tooltips ... still probably too extensive compared to what I'd want.

Trigger Happy (link (https://github.com/kakaroto/fvtt-module-trigger-happy)) - it's a tool that lets you program macros in response to certain triggers. Way too big-brained for me to figure out at this moment.

Turn Marker (link (https://brunhine.com/fvtt/turnmarker)) - adds an animated aura (the default one looks nice) to indicate the token whose turn it is. Probably desirable unless it's redundant with the Combat Ready Module.

(5e-specific) Variant Encumbrance (link (https://github.com/VanirDev/VariantEncumbrance)) - I definitely want my 5e system to keep track of inventory weight and carrying capacity, but this seems a bit much.

Virtual Tabletop Assets - Tokenizer (link (https://www.vttassets.com/assets/vtta-tokenizer)) - it's possible that it will save work compared to the website I currently use (http://rolladvantage.com/tokenstamp/) to make tokens, and having to upload them into Foundry separately.

Workshop's Ammo Swapper (link (https://github.com/Foundry-Workshop/ammo-swapper)) - for use if, for example, you have either mundane arrows or magic arrows to fire from your bow. Documentation insufficient to see how annoying the UI bloat is.

Draz74
2020-09-16, 09:06 AM
OK, I've made initial judgments of all Modules at https://foundryvtt.com/packages/modules. It took more hours than I expected/hoped, so hopefully it will be useful. Now I'll start using my own ratings to experiment with various combinations of Modules, and once my setup is somewhat stable I'll share it.

Anyone know if there are public Modules that aren't listed at the link above? Preferably good ones?

Draz74
2020-09-16, 10:33 AM
Notes as I go through Modules and actually try them out.


5e Encounter Builder - eh, I'm less impressed with it than I remember. Can be hard to know which monsters you added to the encounter since the Builder doesn't show names on hover and doesn't combine like monsters into a single stack, so things get crowded in big encounters. I think I'd rather just have an Encounter Builder open in another tab, possibly with a link to that tab on a DM Screen or Macro button.

5e-Sheet Resources Plus - some clunky elements. Like if your player's controlling 2 PCs and one of them has 7 resources to keep track of, and the other has 0, the player can't set the character sheets to have separate quantities of Resources. I'll still probably use this Module for the time being, since 3 is just not enough.

About Time - I needed to get some help from the creator in places where I misunderstood the documentation, but I've now uploaded my fantasy world's calendar system, and have Foundry keeping track of the in-world date and time. It's displayable on a little clock window that GM and players can both access through a simple Macro. Seems like a cool immersion tool.

Actor Sheet Macro - confirmed that this only works for the GM. Players can't turn a Macro button into an always-open-my-character-sheet functionality with this Module.

Audio Folder - works. As long as the music you want is in a format that Foundry can handle. (I might have to convert a lot of .m4a's to .mp3's.) Haven't yet compared this with the other Module that uploads audio en masse.

BubbleRolls - the bubbles for die rolls linger for quite a while, and there's no setting to shorten the linger time. I'll have to play an actual combat to decide if that's a dealbreaker.

Chat Portrait - if you make the image created by this module smaller than the default 36px, it cuts off the top and bottom of the Actor artwork instead of shrinking the image. I've put in a Feature Request to change this.

Chat Portrait + Sidebar Aesthetics - if you use the default settings on these modules you'll end up with character art repeated twice on Chat messages, which is obnoxious. I wanted Chat Portrait for the colored borders around Chat boxes, and Sidebar Aesthetics for the Journals feature, and one or the other to display token art on Chat boxes. Fortunately, Sidebar Aesthetics can disable its Chat features entirely and have only the Journal features remain.

Cozy Player - I'm not using most of the options in this module; in particular, I decided I didn't like the token-modifying buttons on the left, even the Temporary Hit Points altering button seemed more of a hassle than just opening the character sheet and modifying temp HP there (especially since it's buggy if you take more damage than your temp HP can absorb).
I am using the tooltip just to show Armor Class, Speed, and Passive Perception. It's got some minor bugs, like showing up in the top left of the screen until you move the mouse over a token and then off of it again. But I may keep using it anyway, unless I like another Token Tooltip-related module better.

Custom Hotbar & Token Hotbar - for now, I'm enabling both of these, and setting the Token Hotbar to be Hotbar Page 1 (the one that shows up by default). So the players will be able to stick their PCs' favored macros to show by default. Then, I'm putting GM-specific macros that I expect to use often on the Custom Hotbar. It's a little annoying that the Custom Hotbar opener is as big as it is when the hotbar is minimized, but not a big deal.

Darker Vision 5e - so far, doesn't seem like too noticeable of a performance hit. I've been warned not to use the cool-but-unnecessary Grayscale Vision experimental setting, though.

Dice So Nice! - impressed with the performance and the customization options.

Dice Tray - still deciding whether it's worth the screen real estate.

Easy Exports - the export option works for everything except Macros. Have asked for troubleshooting help in Discord.

Fantasy UI 0.1.16 - puts the expand/collapse "tab" button on the Sidebar into its own row, separate from all the other tabs, which I find very ugly. Can't be remedied with Vance's Sidebar Resizer, either. I logged a complaint with the creator, who graciously sent an older version of the module for me to try. But I found things I didn't like about that one either, so I guess I'll pass on this.

Pin - not a lot of UI bloat, just a tiny pushpin icon in the window title bar. Doesn't change the appearance of a window, just re-loads it if the Foundry environment reloads for whatever reason.

PopOut! - the current version doesn't work if you are running uBlock Origin on your tab of Foundry; you'll need to whitelist your Foundry server's IP address. One of my players seems to have had an issue with AdBlock as well.

Route Finder - such a cool idea, but it was laggy and buggy for me. (Buggy: had to manually delete a number of the Drawings it created.) I'll pass on it for now.

Show Drag Distance - the color-coding for moving more than your speed and again for moving more than your Dashing speed doesn't work on a Gridless map, which is what I prefer. The core functionality is still better than nothing, and I'm told the devs are actively working on the Gridless issue.
The waypoints feature doesn't play nice with the GM Token-Drag Visibility module. Not much to be done about that probably.

Skycons - it does what I thought it did, which is a small but awesome UI change.

Virtual Tabletop Assets - D&D Beyond Integration - I'm still impressed with PC imports, but less so for NPCs. If D&D Beyond has an NPC stat block already, then importing it can still give you a jump start even if you have to edit a number of fields (most prominently adding spells as Items), but if you're making an NPC from scratch, you might as well just do it in Foundry and skip the D&D Beyond step entirely.

Zoom/Pan Options - its issues have been fixed in recent days as far as I can tell.


I'm using the following so far but don't have specific comments about them beyond "seems to work":
Autocomplete Whisper, Batch Permissions by Folder, Cautious Gamemaster's Pack, Chat Merge, Chat Scrolling, Cursor Hider, Deselection, DF Settings Clarity, Dungeondraft Importer, Everybody Look, Find the culprit, GM Token-Drag Visibility, Laptop Form Fix, libWrapper, Macro Editor, Pings, QuickSceneView, Reset Doors And Fog, Select tool everywhere, Tidy5e Sheet, Tidy UI - Game Settings, Token Vision Tweaks.