JNAProductions
2020-09-14, 02:02 PM
Frostbound Foot Soldier
Medium Elemental, Neutral Evil
Armor Class 18 (Icy Plate)
Hit Points 43 (5d8+20)
Speed 25'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
10 (0)
18 (+4)
10 (0)
10 (0)
10 (0)
Skills Perception +2
Damage Resistances Psychic, Poison
Damage Immunities Cold
Damage Vulnerabilities Fire
Senses Darkvision 60', Passive Perception 12
Languages Primordial, Infernal
Challenge 2
Icy Ablation
Whenever the Frostbound Foot Soldier is struck by a melee attack, they may retaliate with a burst of icy shards. This deals 1d6 cold damage to the attacker, unless they use their reaction to negate the damage.
Actions
Frost-Wreathed Great Weapon Melee Weapon Attack:
+6 to-hit, reach 5', one target. Hit: 2d6+4 slashing, piercing, or bludgeoning damage (chosen once and immutable after that) plus 1d6 cold damage.
Icy Burst Once Per Short Rest
The Frostbound Foot Soldier lets out a burst of ice. All creatures within 10' of the Frostbound Foot Soldier must make a DC 14 Constitution save, taking 2d10 cold damage and becoming grappled until the end of their next turn on a failed save, with half damage and no grappling on a success. Creatures immune to cold are also immune to the grapple effect.
Reactions
Protect
When an ally is targeted for an attack while within 5' of the Frostbound Foot Soldier, they may use their reaction to add +2 to the ally's AC or Dexterity save against the attack.
Frostbound Berserker
Medium Elemental, Neutral Evil
Armor Class 16 (Icy Scale)
Hit Points 77 (9d8+36)
Speed 35'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
12 (+1)
18 (+4)
8 (-1)
10 (0)
12 (+1)
Skills Athletics +6
Damage Resistances Poison, Psychic
Damage Immunities Cold
Damage Vulnerabilities Fire
Senses Darkvision 60', Passive Perception 10
Languages Primordial, Infernal
Challenge 3
Reckless Attacks
The Frostbound Berserker may choose to gain advantage on all melee attacks made until the start of their next turn, at the cost of granting advantage on all attacks made against them.
Actions
Frost-Wreathed Great Weapon Melee Weapon Attack:
+6 to-hit, reach 5', one target. Hit: 2d6+4 bludgeoning, piercing, or slashing damage (chosen once) plus 1d6 cold damage.
Extra Attack
The Frostbound Berserker makes two attacks or other attack actions.
Bonus Actions
Frothing Frosty Resilience
The Frostbound Berserker spends a hit die, regaining the number rolled plus its Constitution modifier in HP.
Reactions
Retaliate
When struck by a target within 5', a Frostbound Berserker may use its reaction to immediately make a Frost-Wreathed Great Weapon attack against the attacker.
Frostbound Leader
Medium Elemental, Neutral Evil
Armor Class 20 (Icy Plate, Shield)
Hit Points 60 (7d8+28)
Speed 25'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
16 (+3)
14 (+2)
18 (+4)
14 (+2)
16 (+3)
16 (+3)
Skills Athletics +5, Perception +5
Damage Resistances Psychic, Poison
Damage Immunities Cold
Damage Vulnerabilities Fire
Senses Darkvision 60', Passive Perception 15
Languages Primordial, Infernal, Common
Challenge 4
Inspiring Presence
The Frostbound Leader's presence is enough to inspire their minions to greater deeds. Whenever a Frostbound creature (other than a Frostbound Leader) is dropped to 0 HP or killed outright while within 60' and line of sight of the Leader, they may take a single action before they die.
Actions
Frost-Wreathed Weapon Melee Weapon Attack:
+5 to-hit, reach 5', one target. Hit: 1d6+3 bludgeoning, piercing, or slashing damage (chosen once), and 1d6 cold damage.
Extra Attack
The Frostbound Leader makes two Frost-Wreathed Weapon attacks or other attack actions.
On My Target
The Frostbound Leader designates a single target within 60' and visible to itself. All Frostbound creatures gain +1d4 to any attack rolls made against the creature until the start of the Frostbound Leader's next turn.
Sound The Retreat!
The Frostbound Leader uses the Dash and Disengage actions. All Frostbound creatures within 30', other than itself, may use their reaction to move up to their speed without provoking Attacks of Opportunity.
Defensive Formation
The Frostbound Leader and all Frostbound Creatures within 30' gain +2 to AC until the start of their next turns.
Bonus Actions
Strike
The Frostbound Leader selects a single Frostbound creature within 60' and visible to itself. That creature may make a single attack as a reaction.
Reactions
Bait And Switch
When targeted for an attack, the Frostbound Leader may switch places with an adjacent Frostbound creature, other than another Frostbound Leader.
Medium Elemental, Neutral Evil
Armor Class 18 (Icy Plate)
Hit Points 43 (5d8+20)
Speed 25'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
10 (0)
18 (+4)
10 (0)
10 (0)
10 (0)
Skills Perception +2
Damage Resistances Psychic, Poison
Damage Immunities Cold
Damage Vulnerabilities Fire
Senses Darkvision 60', Passive Perception 12
Languages Primordial, Infernal
Challenge 2
Icy Ablation
Whenever the Frostbound Foot Soldier is struck by a melee attack, they may retaliate with a burst of icy shards. This deals 1d6 cold damage to the attacker, unless they use their reaction to negate the damage.
Actions
Frost-Wreathed Great Weapon Melee Weapon Attack:
+6 to-hit, reach 5', one target. Hit: 2d6+4 slashing, piercing, or bludgeoning damage (chosen once and immutable after that) plus 1d6 cold damage.
Icy Burst Once Per Short Rest
The Frostbound Foot Soldier lets out a burst of ice. All creatures within 10' of the Frostbound Foot Soldier must make a DC 14 Constitution save, taking 2d10 cold damage and becoming grappled until the end of their next turn on a failed save, with half damage and no grappling on a success. Creatures immune to cold are also immune to the grapple effect.
Reactions
Protect
When an ally is targeted for an attack while within 5' of the Frostbound Foot Soldier, they may use their reaction to add +2 to the ally's AC or Dexterity save against the attack.
Frostbound Berserker
Medium Elemental, Neutral Evil
Armor Class 16 (Icy Scale)
Hit Points 77 (9d8+36)
Speed 35'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
12 (+1)
18 (+4)
8 (-1)
10 (0)
12 (+1)
Skills Athletics +6
Damage Resistances Poison, Psychic
Damage Immunities Cold
Damage Vulnerabilities Fire
Senses Darkvision 60', Passive Perception 10
Languages Primordial, Infernal
Challenge 3
Reckless Attacks
The Frostbound Berserker may choose to gain advantage on all melee attacks made until the start of their next turn, at the cost of granting advantage on all attacks made against them.
Actions
Frost-Wreathed Great Weapon Melee Weapon Attack:
+6 to-hit, reach 5', one target. Hit: 2d6+4 bludgeoning, piercing, or slashing damage (chosen once) plus 1d6 cold damage.
Extra Attack
The Frostbound Berserker makes two attacks or other attack actions.
Bonus Actions
Frothing Frosty Resilience
The Frostbound Berserker spends a hit die, regaining the number rolled plus its Constitution modifier in HP.
Reactions
Retaliate
When struck by a target within 5', a Frostbound Berserker may use its reaction to immediately make a Frost-Wreathed Great Weapon attack against the attacker.
Frostbound Leader
Medium Elemental, Neutral Evil
Armor Class 20 (Icy Plate, Shield)
Hit Points 60 (7d8+28)
Speed 25'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
16 (+3)
14 (+2)
18 (+4)
14 (+2)
16 (+3)
16 (+3)
Skills Athletics +5, Perception +5
Damage Resistances Psychic, Poison
Damage Immunities Cold
Damage Vulnerabilities Fire
Senses Darkvision 60', Passive Perception 15
Languages Primordial, Infernal, Common
Challenge 4
Inspiring Presence
The Frostbound Leader's presence is enough to inspire their minions to greater deeds. Whenever a Frostbound creature (other than a Frostbound Leader) is dropped to 0 HP or killed outright while within 60' and line of sight of the Leader, they may take a single action before they die.
Actions
Frost-Wreathed Weapon Melee Weapon Attack:
+5 to-hit, reach 5', one target. Hit: 1d6+3 bludgeoning, piercing, or slashing damage (chosen once), and 1d6 cold damage.
Extra Attack
The Frostbound Leader makes two Frost-Wreathed Weapon attacks or other attack actions.
On My Target
The Frostbound Leader designates a single target within 60' and visible to itself. All Frostbound creatures gain +1d4 to any attack rolls made against the creature until the start of the Frostbound Leader's next turn.
Sound The Retreat!
The Frostbound Leader uses the Dash and Disengage actions. All Frostbound creatures within 30', other than itself, may use their reaction to move up to their speed without provoking Attacks of Opportunity.
Defensive Formation
The Frostbound Leader and all Frostbound Creatures within 30' gain +2 to AC until the start of their next turns.
Bonus Actions
Strike
The Frostbound Leader selects a single Frostbound creature within 60' and visible to itself. That creature may make a single attack as a reaction.
Reactions
Bait And Switch
When targeted for an attack, the Frostbound Leader may switch places with an adjacent Frostbound creature, other than another Frostbound Leader.