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DrK
2020-09-15, 03:54 PM
http://cdn.obsidianportal.com/assets/49276/aow_banne4r.jpg

A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom.

So... As the last of the games I'm starting up this year the famous Age of Worms!

A brief 16

1. Its D&D 3.5 obviously

Character creation
2. Stats are 28 pb
3. Starting at level 1
4. Average wealth for class
5. 1 flaw/ 1 trait. If the flaw is not relevant I reserve the right to say "no"
6. NO Homebrew. No fixes.
7. Max hps at level 1. Rolled for the others
8. Alignment: Not evil
9. Multiclassing: Rules are in effect
10. Available sources

Players Handbook I + II
Complete Warrior/Arcane/Divine/Scoundrel/Mage
Frostburn/Sandstorm/Stormwrack
Tome Magic (Pact magic / Binder only)
Races Stone/Wild/Destiny
Magic Item Compendium / Spell Compendium
Magic Incarnum
Anything from other sources you may request but may be "no". Small things like a feat or a spell are more likely then say a class.



Player Expectations

Be polite :smallwink:
4-5 Posts per week reliably
In it for the long haul (ideally you'll have been in a game for > 1 year already)
If you're going to be absent e.g work/ holiday let me/OOC know and we'll be fine

Last Thing

Two options for style of game...
1/ My normal: Mid-op with relaxed "rule of cool" style and an effort by me to limit player death

2/ A higher op more challenging style with player death a distinct possibility (Age of Worms is pretty tough).

Could people please vote :smallsmile:




The town of Diamond Lake has never been a place to dream of, but it's home. At least for now.

Diamond lake is a muddy smudge on the map of the hills east of the fabulous Free City. The area's inhabitants are predominately miners and laborers, serious folk who spend most of their lives toiling below ground. When not working, the miners celebrate along the Vein, a seedy road lined with ale houses and brothels. Overall, the village is a sooty, sullen place prone to unpleasant bursts of violence and passion. But Diamond Lake holds plenty of opportunities for adventure, for the uplands surrounding the town are rife with the ancient tombs and burial cairns of long-dead cultures.

Idle chatter around the village speaks of a trio of richly dressed adventurers who frequent the taproom of the Feral Dog, Diamond Lake's most notorious tavern. The confident heroes of the Free City spoke of hard-won battles on their journey to Diamond Lake, and of their intention to explore the long-abandoned Stirgenest Cairn on the lake's distant southeastern shore. You, the PCs, being natives of Diamond Lake, know that cairn is oft explored by the community's youth, who always find it completely empty of marvels and perfectly harmless.

Not so another cairn within a day's ride of the village. This cairn lies near an iron mine that went dry about 50 years ago. The mine's charter lapsed when its manager died a few years after the ore did. Situated in sort of a no-man's land, the cairn was all but forgotten, its yawning entrance overgrown with weeds and choked with debris. Rediscovered by a group of curious children a decade ago, the cairn was at first a community secret held by Diamond Lake's youth, who dare each other to disappear into its cyclopean entrance to prove their bravery. But one such time, when the wind was just right and a haunting, almost magical tone emerged from the depths of the forlorn tomb, one of the group of children stepped foot inside at the encouragement of their peers and never was seen again.

The adventurers, now boasting in the Feral Dog, bring back bad memories for you all of that night. Dire oaths were sworn, and promises that the children you once were intended to take to your graves. Some of you may have grown apart in the years since, but the talk of the cairns brings you all back to the Feral Dog, sitting around a table and talking of everything except what is on your minds most...

Chapter 1. The Whispering Cairn

THe whispering Cairn was a maze of tunels where the band of would be heroes encountered terrifying swarms of acid spitting beetles, ancient traps made by the wind warriors, the ancient Vaati, outsiders dedicated to Law. Insie a fake tomb with rainbow lanterns they discovered a passage up to a locked door that would only open if they recovered the bones of a small boy - Alistair Land who had died many years before. The party - and especially the young and idealistic Constablle Conlon travelled to the Land farm nearby where they found suggestions that a necromancer had dug up the bones and encountered an owlbear that was killed and a baby Dukethat Talsien adopted and still lies in the old mining cottage that the party had been using as a base. Back in the village the sheriff suggested Smenk and his gang of criminals may be involved and they met Allustan the wizard approached them curious about the cairn and pointed them towards the old observatory where a necromancer named Filge had taken up residence. Battling undead and weird macabre statues and zombie dinner parties they reached the top of the observatory and met Filge. They defeated the necromancer who confirmed it was Smenk and his gang who stole the bodies, although Smenk was concerned of an evil cult, "The Ebon Triad" in one of the mines. Then they let Filge go and restored the Land Family bones. The ghost boy was true to his word and opened the door for them. The returned to the tomb and found the true tomb, an amazing structure depicting the battle between the Wind Dukes and the forces of Chaos led by the wolf spider. They also discovered the tomb of Zosiel the architect who had constructed the cairn. Mirriana still wears his jeweled diadem and they carry a potent artifact they found a talisman of the sphere!. Returning to Diamond Lake she meted out justice to Smenk's thugs. Executing the savage half orc Kullen and seeing the rest of the gang sent to the salt mines of Iuz.


Chapter 2. The three faces of Evil

After speaking with Allustan the party headed towards the dourstone mines to investigate the rumours of the evil cult of the Ebon Triad. They were joined by Allustan's student Claire (a good necromancer) as Leila the anima mage and Bernard the rogue left. In the caves underneath the mine they found a nightmarish dark cathedral to evil gods and 3 nests of evil ruled over by an vile cult magus known only as the Faceless one. The first set of caves was a Temple of Hextor ruled by a priest named Theldrik. The fighting was fierce and the heroes almost died but they persevered and eventually killed all the Hextorian cultists and captured their leader Theldrik. The second set of tunnels was a maze of dank rocks where Talsien trampled through like a bull. Here the foe was grimlocks and a cult dedicated to the savage Erthnul. THey were soon defeated and they found mad writings about an upcoming apocalypse, a rise of darkness and an Age of Worms that would wipe out the light. This it seemed was the goal of the Ebon triad cult. Venturing into the third temple is the dark temple of Vecna, built it as a maze the heroes slew kenku cultists and rescued the halfling ranger Lan who still travels with them. They found the strange and truly evil Temple of Vecna and there confronted the evil Faceless One, a dark and powerful mage and defeated him. Although the alchemical fumes and the like gave Hal strange new powers. Also an insight into the Age of Worms to come should the Cult of the Ebon triad (http://www.giantitp.com/forums/showsinglepost.php?p=18611126&postcount=1434) have its way. Even in victory there came a dark shriek as Thedlrik's soul was consumed and fro the dark pool in the underground cathedral arose a vile creature. An avatar of the Ebon God (http://www.giantitp.com/forums/showsinglepost.php?p=18613064&postcount=1440) with the worst bits of Erythnul's savagery, Vecna's magic and Hextor's military might. I could not however match the might of Kavaki and was killed! Ending the threat of the Ebon triad to Diamond Lake

Chapter 3. Encounter at Blackwall Keep

After the victory in the mine there are some changes in Diamond Lake as Smenk and Dourstone are hung for the dark God involvement. They met Allustan who was concerned about the green worm they had found with Filge, the Ebon Triad and rumours of undead in the hills. He asks the party to go to nearby Blackwall Keep to speak with Marzena - a battle mage friend of his.

They walk to Blackwall to find it under siege by lizard folk, although not enough to stop the party cutting their way in. Sadly Marzena has been taken by the lizards deeper into the marsh. The hero's cut their way back out and head to the lizard lair. In the lizard lair a disgusting poo monster almost killed them. They then encountered the lizards but in a positive turn of events befriended the lizards after one of them turned out to be infected by a dread worm of Kyuss. The shaman - Hiska - brokered a peace with Mirriana and Hal to agree to leave the "pink skins" in peace if the party would kill the chief who was in thrall to a black dragon.

Happy to agree the party surge onwards where they find the purple scaled chief and his minions barbecuing a captured shoulder with a battered and bloodied Mazrena and more soldiers tied up in the corner. THe battle commences as club meets trident and Talsien rampages around trampling all and sundry as Claire's necomrancy cripples as many as possible. A terrifying battle cry of "THE AVALANCHE HAS DROWNED YOUR CHIEF! NOW THE SNOWY TSUNAMI IS RACING FOR YOU!" from Goat as he kills the chief. It doesn't take long before the battle is over. The lizards are defeated and the prisoners freed and healed where possible. Marzena the Mage grateful to Allustan's "heroes" that have come and saved her. While she is glad to be saved she points down the corridor deeper into the nest, "Lizards are taken down there by the King. There is screaming and when they come back they are changed. A great evil is happening here..." Here words bolstered by Hiska the shaman once more begging you to save the eggs. A truth that is sorely needed as they find the egg cave with a massive black dragon egg in the middle that in the light they can see worms swimming within it! A battle breaks out with 3 black dragonspawn as the party defeats them with Hal's lightning blade, Lan's new lizardman trident and Goat's club whilst Claire burns the dragon egg, fire consuming the worms before they can infect all the lizard's eggs. Marzena saved and the lizard's now free of the influence of Kyuss Worms and the Black dragon their work is done and the agree to help Marzena back to the keep before heading to the great Free City of GreyHawk to meet Marzena and Allustan's mentor - Eligos the Sage for advice on the sudden uprising of evil.


Chapter 4. Hall of Harsh Reflections

With the rumors of an Age of Worms, an apocalyspe spawned by a minor undead godling named Kyuss abounding the party headed to the Free City of Greyhawk with the writings of the Faceless One from the mines and the dead worm from Filge (and Hal looking forward to catching up with Filge once they reach the city). The city when they reached it was packed with all that is civilization surprising Tal and Goat. As they walked through the streets the others were surprised as well when a chimera escaped from a caged being transported to the arena. In the face of the magical and melee power it didn't last long and the crowd cheered you on suggesting you fight in the Champion's Belt games in a few weeks. Finding Eligos proved easy as you met doomsayers en route and explained how you had come to be there (http://www.giantitp.com/forums/showsinglepost.php?p=19094644&postcount=341). Eligos seemed interested and concerned and suggested lodgings in the "Crooked House Inn" while he consulted his books. The party explored, some heading to the impressive pyramid of mages, Goat seeing the huge arena and meeting the imposing Lord Loris Raknian who invited him to fight in the arena. After shopping the party reconvened in the Crooked House inn when a pair of look-alike Mirrana and Hal's walked in and stabbed poor Tarquin the owner - neither lasts long in the combat backed by Claire's power and the the faces of Mirriana (who killed herself!) and Hal fade to weird blank faced grey dopplegangers, one carrying a key with an octopus design. Saving Tarquin he points them towards the "Sodden Hold" a long abandoned warehouse near the river docks. The warehouse is easy to find but inside the boxes are alive as mimics attack - in the aftermath a frsutrated Claire leaves the party to continue making sure to hand over the Talisman of the Sphere to Mirriana for safe keeping. Further in the warehouse they find some prisoners in cells, but two are tricksy dopplegangers who fight hard until Goat's impressive battlecries (http://www.giantitp.com/forums/showsinglepost.php?p=19416619&postcount=491) and club kill them. Then in the cells they find help and maidens in distress. The wizard is called Merrick who seeks too help you fight the cult of shapechangers that have caged him whilst the woman is a Snow Elf noble. Sadly Brave Halsephaeus also takes his leave mere minutes after Claire. (http://www.giantitp.com/forums/showsinglepost.php?p=19436971&postcount=504) Continuing to explore they headed through a destroyed and broken flooded storeroom fighting invisible stalkers before finding an elevator down to a water filled underground maze. In the maze they discovered the doppleganger lair! Although first they had to get past the pet giant octopus. With Elithas's acidic song helping they defeat it and move into the strange maze. Spiked pit traps, dopplegangers posing as orphaned children, and a roomfull of mirrors bar their way but with swords and music they chop their way through. Mirriana smashing all of the mirrors guaranteeing a century of bad luck but revealing the heart of the doppleganger lair and a strange symbol on the iron door.

http://www.canonfire.com/wiki/images/4/49/Ilsensine04.jpg
In heart of the lair the greater doppleganger lord disguised as Allustan stood but the mirror beyond revealed its true alien nature before Lan's trident smashed the priceless magical artifact. Other lesser cult followers joined the battle and the battle was fierce but eventually the heroes prevail and the cult is destroyed. However in the looting, clues lead to a power beyond the cult hidden in the sewers of the city. The clues lead to a series of fungus filled purple glowing grottoes and mind thrall drow and a naga that the party handily chop through and reach the heart of the cult - an alien lair of ogranic rock and stone carved by none other than an illithid. The first room contains a strange and hostile stone brain but as Mirriana shields herself from psionic influence she uses her power of the sword to shatter it into stone chunks. More strange alien rooms have a lab with a tank filled a weird clawed octopoid creature and the Mindflayer master's treasure trove of arcane curios guarded by a vrock demon. The mindlfayer speaks to them all then, introducing himself as Zyrxog and his wish to kill them all!

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTmiIb2I-a_jv4OblmVdd-XRZrn4Zbkz8coRfJ-Ha_H4cylhZIu
The battle in its temple is fierce as the beast is both a mind flayer and powerful sorcerer and guarded strange organic/metallic constructs - one a squidllike beast, the other a 4 armed mantic like beast. THe battle costs much and at the end with the flaming magics fading sadly both Julienne and her archer friend Ellithas lie dead, bodies burnt beyond recognition and Talsien's mind forever effected by the cloynig alien touch of the Mindflayer. As they loot the mind flayer's secret lab, (http://www.giantitp.com/forums/showsinglepost.php?p=20278104&postcount=1132) a note is discivered suggesting that the plot againt them may run deeper than they thought! And in a secret diary clues about the plots of Kyuss once mre and a vile artifact know as the apostolic scrolls.



"Zyrxog,
I have a problem. You with your particular skills could handle it. There are some adventurers new in town that have disrupted some of my "business partner's" interests further East. They are a goliath named "Goat", a human woman named Mirriana Conlon, a halfling vagabond name Lan, a savage looking creature called Talsien and an elven noble called Halsephalus. Please kill them for me. If you can do so I'll give you an extra 5% on our transaction.


- Lord "R"



Chapter 5. The Champion's Belt

In the aftermath of their victory against the mindflayer the party are hollow after the death of the bard and leaving of both Claire and Halsephus. Although Goat is inspired by news of the upcoming Champion's Games at the Grand Arena where a Lord Raknian invites him to compete. Fate judges that a good idea as Eligos the Sage invites the party to see him. The days exploring Greyhawk are good for most even as Mirriana struggles with her loss. Goat focuses on the excitement of the games even seeing the trio of adventurers - Auric, Khellek and Tianna that they first saw weeks before in Diamond Lake exploring Cairns, but legendary as The Leatherworks" and the previous arena champions. In a quiet Temple Mirriana also meets a mysterious women named Celeste that piques her interest. Later that evening at Eligos's house they meet the mysterious Celeste again and the sage explains his fears about the artefacts they had brought to the city. The worm a "kyuss" worm and his worries that if the Ebon Triad is on the move and allied with the minor cult of Kyuss that something dark could be afoot. Particularly with "Lord R" acquiring a copy of the diabolical Apostolic Scrolls! The sage has discovered much and explains that Raknian was once a champion now fallen from favour but runs the game. Aquaintances such as Theldrik and Garras (the Priests of Hextor under the Diamond Lake mines) suggests a dark heart and the scrolls could allow one to summon a creature of evil and drown the Free City in undead and death. At this point Eligos asks the party if they could enter the games to try and find the scroll and stop Raknian plans, and the party agrees; both in order to foil whatever Raknian, and as a bonding activity after the strains of the previous adventures. Celeste ushers in two other guests. One, Ekaym Smalloak is to be a guide and manager through the games and their ceremonies, and has a personal stake as he suspects Raknian in the disappearance of his sister Lahaka. The other is Zarina, a warrior woman skilled with both spell and blade, and mutual friend of Celeste and Marzena come to aid the party in their quests! The party decide to call themselves The Owlbears for their entry into the games, after Taliesn’s rescued cub.

In the events leading up to the games, the party relaxes, Taliesn smartens up, Goattracker procures blue and gold tabards for the team, Merrick researches, Lan keeps to himself, Zarina duels on an even footing with Mirriana, and Mirriana cautiously starts a relationship with Celeste. At the feast before the games the party are also introduced to Raknian and his cruel and brutal head of security, Okoral, before being sequestered in the Coenby beneath the arena (all the better to investigate the catacombs where Raknian must be conducting his schemes!).

On the first day the party are pitched into a four-way elimination match, overcoming a disgruntled druid, a ruthless horselord's warband, and a team of elven royalty! In the aftermath Mirriana offered to raise one of the fallen princesses killed by the other teams, as they were friends of Celeste. With their resources expended the party decided to wait until the night of the second day to go exploring, battling their way though ghouls in the catacombs to quickly discover spawn of kyuss, confirming their suspicions! Running a gauntlet of undead the party eventually found their way to the centre of Raknian’s plot in a chamber where the cleric Bozal was incubating a humungous Ulgurstata Kyuss Worm to unleash on the final of the games! Although successful in driving off Bozal, with depleted resources and faced by a deadly Alkilith demon, the party too are forced to retreat without being able to stop the plot. After recuperating and relaying their findings to Eligos and Celeste, the party face ruthless dwarven killers Pitch Blade on the third day of the games. After a short and brutal battle the dwarves are left for dead, enraging Raknian and Okoral to whom they were plainly connected, but leaving the party once again too depleted to venture into the catacombs again, though Lan’s true sight does identify a demon at the right hand of Raknian’s honoured guest Prince Zeech, and that Celeste is in fact an angel in mortal form!

On the fourth day there is scandal, as The Owlbears not paired against one of the remaining teams, but are instead drawn in the monster exhibition match, a privilege normally reserved for the reigning champions! Despite being faced off against a particularly dangerous frogehemoth and Raknian manipulating the start time to deplete the party’s most effective spells, the frog monster is quickly slain, much to Raknian’s fury! After the match the party confides their concerns in their fellow finalists, forewarning them about the giant worm. In return reigning champions Auric and Khellek of The Leatherworks agree to cover for the party’s absence whilst they delve in the catacombs again, and to fight non-lethally in the final.

Quickly reaching Bozal’s chamber, this time the evil cleric is swiftly defeated, the alkilith demon destroyed, and team manager Ekaym’s sister is discovered, turned into a grotesque taxidermy with Raknian’s signet ring still clearly imprinted on her neck. Unfortunately Bozal’s ritual is self-sustaining, powered by an Apostolic scroll, a beam of energy connecting the scroll to the cocoon in which the Ulgurstata is gestating. Deciphering the scroll, Mirriana learns the full extent of the heinous plot! In exchange for feeding the Ulgurstata a powerful individual, the ulgurstata would grant its benefactor immortality and unleash a wind of undeath across the city that would turn the population into spawn of Kyuss! After a brief debate about whether it would be better to attempt to destroy the worm now, attempt to evacuate the city, or face it at a time of Raknian’s choosing, the party decide to destroy it now. On the second attempt Mirriana is successful in dispelling the scroll and unleashing the Ulgurstata! In the confines of the chamber the fight is brutal, but Goattracker and Lan are successful in slaying it after Mirriana binds the goliath’s soul to his battered body to prevent it departing and his extraordinary fortitude keeps him moving! Mightily relieved, the party returns to the arena undercroft to recuperate and anticipate Raknian’s disappointment after the final.

On the final day of the games, The Owlbears face off against The Leatherworks in the final. Before the match Taliesn telepathically communicates the party’s success to Eligos, and Lahaka’s fate to Ekaym. Overcome by rage at Raknian, Ekaym gets himself ejected from the VIP box. The match starts with Mirriana anticipating and countering Khellek’s long-range attack. Goattracker engages Khellek’s golems, whilst the others fight Auric – magically enlarged to over 15ft tall! In the middle of the match Raknian has his men uncover the shaft to the Ulgurstata’s chamber, revealing his perfidy to all:

"LO! The Apostle of Kyuss will soon be among us. It will devour your Champions and a plague of Kyuss will bring darkness across this land!!"

In the arena The Owlbears and The Leatherworks share a moment of amusement at Raknian’s confusion, as both teams know the threat has already been dealt with. But then the fight continues. Auric manages to subdue Taliesn with the flat of his blade, whilst Goattracker smashes Khellec’s golems to bits. Finally, Zarina and Lan manage to stun the 15ft Auric, and with his gigantic friend and his golems fallen Khellek realises the match is up and yields. The Owlbears are the champions! Immediately Mirriana attempts to level charges against Raknian, but in the thunder of the crowd her words are not heard and during the prizegiving Raknian manages to slip away unnoticed. During the ceremony Ekaym thanks the party for finding his sister and allowing him to lay them to rest, though he now has to travel to Radigast City to inform his parents of her fate. Strangely, Eligos and Celeste are nowhere to be found.

Making their way back to the inn for the first time in five days, the party becomes aware of a commotion, and smoke rising. Eligos’ house is abalaze! Hurrying as fast as they can, the party make their way to the scene. With Merrick abjuring them against fire, Mirriana breaks down the door in a panic whilst Lan and Taliesn make their way up to the second floor windows. Passing the bodies of assassins on the stairs, Mirriana Lan and Tal come to Eligo’s study at about the same time, finding Okoral and one of his minions stood over the body of Eligos (which is missing a hand) and holding a blood-spattered silk dress. Full of rage, the three heroes tear Okoral apart and subdue his minion, rescuing Eligos’ body and his bag from the flames but finding no trace of Celeste before the house collapses behind them.

In a grim mood, the party drag Okoral, his still-living minion, and Eligos back to the inn. Looking through Eligos’ bag, Zarina finds a letter addressed to the heroes’ mentor Allustan in Diamond Lake:

"My dear friend Allustan. What your adventurers have stumbled on sickens and terrifies me. You and Marzena were right to send these to me, and, I think you would be proud of your motley band. They have acquitted themselves well. That will be crucial in the coming months I think.

The worm, the talisman and the return of the spawn and the spread of the cult it all feels wrong. Every secret I reveal turns darker and sickens me further as I feel we are on the verge of something truly awful. I think we both fear the same thing that he has found a way free of his prison. If that happens then all are at risk. My notes are here, please read and see if you agree. If we are both in agreement, we can take them to our Master, though even he may ill-equipped to deal with this and what writhes in our futures. I have asked Celeste to investigate the la…"


Chapter 6: A Gathering of Winds

In the aftermath of the fire, the heroes continue looking through Eligos’s papers. Ancient books describing a jungle Empire sacrificed to a Dark God, details of the cults of Hextor, Erythnul and Vecna and the Ebon Triad. Although not clear how it goes together it clearly had Eligos rattled. The sightings of undead, the rise of cults of Kyuss and Ebon Triad in various cities and the damned green Worms and their spawn spreading all over the lands rapidly plaguing adventurers in tombs and the wilderness. Above it all is a picture of an ancient temple in a jungle, a floating dark orb above the spires circled with an inky mark "Where is it?" The papers are a confusion and the party don’t really know what to make of them.

Putting those to one side, the party turns their attention to the recovered bodies. Eligos’ body is badly damaged, putting him beyond the party’s resources to resurrect. Okram’s body resists Mirriana’s spiritual interrogations. With those two options closed Mirriana brings all her rage and worry to focus on the surviving member of the assassins! He is forthcoming about having killed Eligos, but insists that it was Celeste who cut off Eligos’ hand, and adamant that the assassins only injured her! He’s also sanguine that his bosses will help him escape justice, so Lan stabs him in cold blood in order to ensure that he doesn’t, somewhat to Mirriana’s consternation, Merrick’s approval, and Taliesn and Zarina’s discomfort.

The next morning Mirriana prepares a sending spell to Celeste, experiencing a wave of relief as her suspicions are confirmed and she receives a reply! Celeste and a resurrected Eligos are fine and lying low, the two women tentatively expressing their affection and relief. Later the priestess meets with Queen Renida to raise the elven princess as she promised in the arena. In return she is named Elf Friend, Ruathor, and taught a word of friendship that will elicit help from any elf.

A few days later the Champions of Greyhawk receive an urgent summons: A dragon has attacked Diamond Lake! They arrive to devastation. The black dragon, calling itself Ilthane and brood-mother to the eggs the party destroyed at Blackwall Keep, has laid waste to much of the town in search of the party and was placated only by the town council giving up the location where Allustan is thought to have expeditioned to. Barely having time to get angry at the council, Ilthane returns, and after a battle that raged through the town and the docks the beast is finally slain, however not before Ilthane reveals that her master is Dracotha, a name from legend! Zarina recalls that the red dragon Dragotha was once a favoured consort of Tiamat before angering her! Legend has it that Kyuss promised to restore Dragotha to life after death after Tiamat inevitably caught up with him, but betrayed Dragotha by raising him as a terrifying Dracolich instead, thus linking Kyuss directly to the party’s adventure at Blackwall Keep! With Ilthane dead the town council are more compliant. Using her Word of Friendship on the elvish council member, Mirriana learns that Raknian had passed through on his way to meet Prince Zeech in Alhaster. The council also reveal that Allustan had returned to the Whispering Cairn to conduct further investigations, so the party decide to go and look for him.

Ilthane hadn’t been able to penetrate the cairn, and venturing into the tomb of Zosiel where it all began the party find new excavations have revealed a portal to a greater tomb of General Icosiol, Zosiel’s master! Unfortunately, both Taliesn and Goattracker are called away on other quests but they are soon replaced by the half-drow paladin Elkish and reclusive druid Navarra. Fighting their way through the tomb’s defences the party discovers Allustan trapped in a stasis field and rescue him. Allustan urges them to go deeper into the party to recover weapons to use in the battles to come. Defeating spiders, elder black puddings, ghouls, demons, wind warriors, and even making their way down a river of blood, the party eventually discover the true tomb of Icosiel, and are blessed with the approval of the legendary Wind Duke, a piece of the rod of seven parts, and both Zosiel’s diadem (still worn by Mirriana) and the Talisman of the Sphere are restored to full power!

Returning to Diamond Lake the party confer with Allustan. He feels old, and that he has nothing further to teach the party. Instead he directs them to seek guidance from his own mentor, Manzorian the legendary arch-mage of Magepoint! Navarra decides not to follow the party any further, but Merrick teleports the party to Magepoint directly. Walking into the nearest tavern to get their bearings, the party walks straight into Eligos and Celeste!

Chapter 7: The Spire of Long Shadoes







Player
Character
Race
Class
Init
HPs
AC (base) FF, Touch
Saves (base)
Perception


RCgothic
Mirriana (http://www.myth-weavers.com/sheetview.php?sheetid=631555)
Human
Cleric3/Church Inquisitor3/Divine Oracle2/Divine Disciple5/Crusader 1/Contemplative1
+3
118
32+ FF 29+ T 21+
+11/7/19
+6


Starbin
Landhal (http://www.myth-weavers.com/sheet.html#id=310938)
Tundra Halving
Scout/shooting star ranger 15
+6
95
21 FF 16 T 16
+12/16/9
+19


DrK
Zarina (http://www.myth-weavers.com/sheet.html#id=677515)
Human
Warblade /Fighter / Wizard / Spell Sword / Abjurant / Jade Phoenix
+2
125
19 FF 17 T 12* normally +12
+14 (20)/11 (17) /8 (14) (Supp' Resistance)
-2


Ghostfoot
Elkist Talphrin (http://www.myth-weavers.com/sheet.html#id=1385420)
Half Drow
Paladin / Spirit shaman
+5
103
22 FF 22 T 10
+22/17/22
+10


Camber
Donal Ren (http://www.myth-weavers.com/sheet.html#id=2748866)
Human
Rogue/Fighter/CHameleon







Auranghzeb
Makavoy the Dustdigger (https://www.myth-weavers.com/sheet.html#id=2750378)
Illumian
Beguiler 4/Binder 1/Anima Mage 9/Sand Shaper 1












The fallen/Lost
Bernard the changeling rogue
Leila the mage (http://www.myth-weavers.com/sheetview.php?sheetid=631943)
Claire (http://www.myth-weavers.com/sheetview.php?sheetid=630930)
Halsaphus v.2 (http://www.myth-weavers.com/sheet.html#id=75658)
Julienne (http://www.myth-weavers.com/sheet.html#id=249995) and Elithas (http://www.myth-weavers.com/sheet.html#id=250526)
Kavuloia the Mighty Cleric of Kavaki (http://www.myth-weavers.com/sheet.html#id=316330)
Talsien "mind talker" and warshaper (https://www.myth-weavers.com/sheet.html#id=1115157)
Navarra (http://www.myth-weavers.com/sheet.html#id=1383394)
Merrick (http://www.myth-weavers.com/sheet.html#id=249687)
Taliesn (http://www.myth-weavers.com/sheet.html#id=1115157)

Diamond Lake

http://home.comcast.net/~eberron/aow/diamondlakemap.jpg



@ Players
- Please post your background and a link to your PC in your first post and choose a colour. I need a linke to Talsiern's sheet the one I have doesn't work.
- Please let all players post before the chatting starts (so all the payers are on the 1st page! :smallsmile:)


The tale so far....
IC thread 1 (http://www.giantitp.com/forums/showthread.php?298499-DrK-s-Age-of-Worms-IC)
IC thread 2 (http://www.giantitp.com/forums/showthread.php?393190-DrK-s-Age-of-Worms-IC-pt2/page1)
IC thread 3 (http://www.giantitp.com/forums/showthread.php?490760-DrK-s-Age-of-Worms-IC-pt3)
IC Thread 4 (https://forums.giantitp.com/showthread.php?624878-DrK-s-Age-of-Worms-IC-pt4)

The ramblings....
OOC thread 1 (http://www.giantitp.com/forums/showthread.php?298401-DrK-s-Age-of-Worms-OOC&p=15841300#post15841300)
OOC thread 2 (http://www.giantitp.com/forums/showthread.php?335022-DrK-s-Age-of-Worms-OOC-pt2/page1)
OOC thread 3 (http://www.giantitp.com/forums/showthread.php?397170-DrK-s-Age-of-Worms-OOC-Pt3!)
OOC Thread 4 (http://www.giantitp.com/forums/showthread.php?474506-DrK-s-Age-of-Worms-OOC-pt4)
OOC Thread 5 (http://www.giantitp.com/forums/showthread.php?496864-DrK-s-Age-of-Worms-OOC-pt5)
OOC Thread 6 (https://forums.giantitp.com/showthread.php?538865-DrK-s-Age-of-Worms-OOC-pt6)

Old Recruitment... (we keep losing arcane casters!)
Level 8 (possibly no selection)
(http://www.giantitp.com/forums/showthread.php?474511-DnD-3-5-Age-of-Worms-Chapter-5-Level-8-needs-1-replacement)Level 6 re-recruitment (Julienne/Elithas) (http://www.giantitp.com/forums/showthread.php?423069-DnD-3-5-Age-of-Worms-(currently-Lvl6-chapter-4)-needs-a-replacement-player)
Skill monkey wanted (Lan) (http://www.giantitp.com/forums/showthread.php?380994-Age-of-Worms-(3-5)-Skill-monkey-wanted!)
Arcanist wanted (Claire) (http://www.giantitp.com/forums/showthread.php?325869-Replacement-Arcanister-for-Age-of-Worms)

Birthdays
Goat: Sunday the 23rd of Goodmonth
Hal: Starday the 15th of Coldeven
Tal: Godsday the 11th of Harvester
Mir: Earthday the 20th of Patchwall
Lan: Freeday the 7th of Growfest
Zarina: Starday the 3rd Coldeven

Equivalent:
Goat: August 29th
Hal: March 20th
Tal: September 14th
Mir: October 28th
Lan: April 8th
Zarina: March 3rd


http://gmvalkyrie.free.fr/Maps/Ghk_free_city107031.jpg


The Grand Citadel

GC1 The Grand Citadel’s Wall and Towers
GC2 Battle Gate and Gate House
GC3 The Great Blockhouse
GC4 Half Circle Wall
GC5 Prison Blockhouse
GC6 The Redoubt
GC7 Stables
GC8 Courtyard

City Gates

CG1 Highway Gate
CG2 Marsh Gate
CG3 Cargo Gate
CG4 St.Cuthbert's Gate
CG5 Wharfgate
CG6 Duke's Gate
CG7 Druid's Gate
CG8 Black Gate
CG9 Garden Gate

Artisans’ Quarter

A1 Guildhall of Architects &Stonemasons
A2 Metalsmiths' Hall
A3 Artisans' Quarter City Watch Station
A4 Carpenters' Guildhall
A5 Performing Artistes' Guildhall
A6 Guildhall of Leatherworkers, Weavers &Tailors
A7 Fruit of the Mill
A8 New City Fountains
A9 Guildstation of the Nightwatchmen
A10 Grand Tent
A11 Halmaster's Hall
A12 The Fat of the Hog
A13 Laborers' Union Hall
A14 Eridok's Expedition Provisions
A15 Maldin and Elenderi's Shop
A16 Residence - Dorshak Krane
A17 Darred Hebbren's tower
A18 The Wild Goose
A19 The Broken Staff
A20 The Nine of Swords
A23 Able Carters Coaching House

Clerkburg

C1a Grey College - Hall of the Dean
C1b Grey College - College Hall
C1c Grey College - Timber Hall
C1d Grey College - Iolavai House
C2 The Great Library of Greyhawk
C3 The Old Mill
C4 The Black Dragon Inn
C5 Jewelers' &Gemcutters' Guildhall
C6 University of Magical Arts
C7 The City Mint
C8 New Mill College
C9 The Bardschool
C10 Bridge of Entwined Hearts
C11 The Savant Tavern
C12 Free City Arena
C13 Clerkburg City Watch Station
C14 The Roc &Oliphant Tavern
C15 University of the Flanaess
C16 Guild Station of the Nightwatchmen
C17 The School of Clerkship
C18 Gnarleyhouse
C19a Students' Quarter residences
C19b Students' Quarter residences
C19c Students' Quarter residences
C19d Students' Quarter residences
C19e Students' Quarter residences
C20 Guildhall of Lawyers and Scribes
C21 Temple of Celestian
C22 Boardinghouse - room of Talasek Thraydin
C23 Residence - Derider Fanshen
C24 Residence - Elraniel Tasmarien
C25 Temple of Boccob
C26 Residence - sage

Foreign Quarter

F1 Mercenaries' Guildhall
F2 Silver Dragon Inn
F3 Sages' Guildhall
F4 Blue Dragon Inn
F5 Ahlissan Merchants' Headquarters
F6 Moneychangers' and Pawnbrokers' Guildhall
F7 City Workhouse
F8 The Pit
F9 Cartographers' Guildhall
F10 Foreign Quarter City Watch Station
F11 Translators' Guildhall
F12 Red Serpent Restaurant
F13 Guildstation of the Nightwatchmen
F14 Burrow Heights
F15 Nyrondese Traders' Hall
F16 Little Ket
F17 Temple of Rao
F18 The Silver Garter
F19 Temple of Trithereon
F20 Fallen Mage Townhouse
F21 The Whistling Fish
F22 Residence - Gruenab
F23 Abandoned Bathhouse
F24 Residence - Kardis the Sage
F25 Residence - Sir Lemajen Sterrich
F26 Porbell's Pawnshop
F27 Residence - Kelas Arnad
F28 The Grey Tower of Loz Toron
F29 Residence - Harm Bumastus
F30 Warehouse of Morton Hammel

Garden Quarter

G1 City Botanical Gardens &Well
G2 Otto's Residence
G3 The Nymph and Satyr Inn
G4 Sacred Temple of St.Cuthbert
G5 High Tower Tavern &Hostelry
G6 Star of Celene Inn
G7 Garden Quarter City Watch Station
G8 Gold Dragon Inn
G9 The Grand Theatre
G10 Temple of Pelor
G11 The Golden Phoenix
G12 Temple of Zilchus
G13 Chapel of Fharlanghn
G14 Sanctum of Heironeous
G15 Residence - Adarian Herbifrage, Sage
G16 Temple of Istus
G17 Residence - Judge Porthos
G18 Residence - Kiri &Marie
G19 Residence - Barlo Millrose
G20 Residence - Aestrella Shanfarel
G21 Residence - Phillidor
G22 Embassy of Furyondy
G23 Patrician's Club
G24 Lord Silverfox's Manor
G25 Royal Opera House

High Quarter

H1 Embassy of the Duchy of Urnst
H2 Lord Henway's Menagerie
H2a Henway Family Manor
H2b Grey Manor
H2c The Aviary
H3 Wheel of Gold Gambling House
H4a Embassy Circle Manor
H4b Embassy Circle manor
H4c Embassy Circle manor
H4d Embassy Circle manor
H4e Embassy Circle manor
H4f Embassy Circle manor
H5 The Lord's Tomb
H6 Residence of Fioranna Aielestriel
H7 City Guard Barracks
H8 Nightwatchmen's Guildstation
H9 Courts of Justice
H10 City Gaol
H11 Diplomatic Residence
H12 Residence - Stivak Dorbreddin
H13 Wizards' Guildhall
H14 Lord Mayor's Palace
H15 Residence - Org Nenshen
H16 Residence - Jallarzi Sallavarian
H17 Residence - Glodreddi Bakkanin
H18 The Tomb
H19 Bluto House

Outskirts

O1 City Cemetary
O2 Lord Wheatsmill's Manor
O3 City Slaughterhouse
O4a Caravan Park
O4b Caravan Park
O5 Merchants' and Traders' Guild Livery
O6 Millstream Effluent
O7 Stone Ring
O8 Lord Wainwright's Manor
O9 Grey College Observatory
O10a Caravan Warehouse
O10b Caravan Warehouse
O10c Caravan Warehouse

River Quarter

R1 River Quarter City Watch Station
R2 The Green Dragon Inn
R3 Low Seas Tavern
R4 The Wizard's Hat Inn
R5 Guildstation of the Nightwatchmen
R6 Tarnek McGloogan's Warehouse
R7 The River Rat
R8 Temple of Pholtus
R9 Gobayuik's Undertakers
R10 West City Warehouse
R11 Barge Inn
R12 The Dogtail Inn
R13 The Maned Lady
R14 The Sea Willow
R15 Abandoned house

Slum Quarter

S1 World's End Tavern
S2 False Duke's Stables
S3 Beggars' Union Guildhall
S4 Temple of Ralishaz
S5 Assassins' Guildhall
S6 Garraldson's Locksmithy
S7 Dragon Turtle Tavern
S8 Left Hand Inn
S9 Fedroot's Daggerarium
S10 Old City Well
S11 Chapel of Ulaa
S12 Flophouse

Shacktown

ST1 Shrine of StCuthbert
ST2 Sawmill

Thieves’ Quarter

T1 Turin's Servant Agency
T2 Whitehorse Inn
T3 Old City Watch Station
T4 Merchants' and Traders' Union
T5 Madame Serena's Fortunetelling
T6 White Dragon Inn
T7 Guildstation of the Nightwatchmen
T8 Gold Digger Tavern
T9 Brass Dragon Inn
T10 Chapel of Olidammara
T11 Shrine of Beory
T12 City Orphanage
T13 Public Bathhouse
T14 Fischer's Locksmithy
T15 Common Crypt
T16 Millrose Brewery
T17 Madame Zaccaruso's Rooms for Rent
T18 The Cindered Augur
T19 Nyrondal House
T20 Halfhock's Pawnshop
T21 Old City Great Hall (Thieves' Guild)
T22 Phoenix Boarding House
T23 City Depot
T24 Hariad's Jewelry
T25 The Hanged Man Inn
T26 Esteemed Chapel of Norebo
T27 Vesper's Pawnshop
T28 Mama Esther's
T29 Odd House
T30 Fish Processing Warehouse
T31 Mill/Grain Warehouse
T32 Produce Warehouse
T33 abandoned warehouse
T34 abandoned residence
T35 Great Burn Court

Wharves

W1 Temple of Xerbo and Osprem
W2a Office of the Cargo Inspectorate &Warehouse
W2b Office of the Cargo Inspectorate &Warehouse
W2c Office of the Cargo Inspectorate &Warehouse
W2d Office of the Cargo Inspectorate &Warehouse
W3 Dockers' and Wharfmen's Union Hall
W4 Pilots' &Seamen's Guildhall
W5 Wharves City Watch Station
W6 City Warehouse
W7 The Free Traders office &warehouse
W8 Temple of Procan
W9 Eridok's Warehouse (see A14)
W10 Snagtooth Shipbuilding
W11 Residence - Fionor Clawhand
W12 Alliance of Tenha Workers'
W13 Abandoned smuggler's warehouse

RCgothic
2020-09-15, 04:06 PM
Subscribed! :smallsmile:

Stegyre
2020-09-15, 04:37 PM
Subscribed, with popcorn, still watching events unfold. :smallsmile:

redzimmer
2020-09-15, 08:15 PM
But surely GoatT is back on the active roster?

DrK
2020-09-16, 12:33 AM
But surely GoatT is back on the active roster?

Yes, I just cut and pasted it from OOC6. My opening needs expanding.

I still need to add the book 5/6 summaries.

@Stegyre
Should be good after what is clearly the final showdown

Ghostfoot
2020-09-16, 05:18 AM
Ooh, action - exciting! Let me clear some space in my diary to get back to the fun :smallsmile:

DrK
2020-09-27, 03:53 AM
Not to bad
CL check (1d20+12)[32] vs Haste
CL check (1d20+12)[32] vs Mage armour (greater)
CL check (1d20+12)[29] vs Superior resistance
CL check (1d20+12)[30] vs Heart of water
CL check (1d20+12)[31] vs Heart of Fire

She managed to steal its haste, mage armour, drop its saves and pick up the two other hearts of elements

DrK
2020-09-27, 05:24 AM
On my crib sheet I forgot two of his protections,
[roll0] vs DC 28 vs Arcane spell surge
[roll1] vs DC 28 vs Fly

EDIT: Well clearly Zarina's spell theft had started running out around then

RCgothic
2020-09-29, 03:17 PM
Sorry, keep meaning to post but I'm shattered today. I tried to concentrate and watch bake-off at the same time but it's just not happening! I'll try and get a post up tomorrow.:smallsmile:

DrK
2020-09-29, 04:34 PM
Sorry, keep meaning to post but I'm shattered today. I tried to concentrate and watch bake-off at the same time but it's just not happening! I'll try and get a post up tomorrow.:smallsmile:

No worries. I can understand the lore of tasty cakes. Who doesn't like celebrity cakes :smallsmile:

Ghostfoot
2020-09-30, 08:15 PM
Sorry just trying to get my bearings:

So it's 3x normal move actions to close with them (ie ~80ft)?

Is it only Zarina who is hasted?

DrK
2020-10-01, 12:15 AM
Sorry just trying to get my bearings:

So it's 3x normal move actions to close with them (ie ~80ft)?

Is it only Zarina who is hasted?

Zarina stole it's haste with spell theft. But yes, it's 80ft to reach them.

@RCGothic
For your last 10ft of movement as you pass the doorway into its chamber you feel a wall of pressure and evil fircei

A repulsion spell blocks the door. Will save to push through it

RCgothic
2020-10-01, 01:02 AM
WILL [roll0]

Ghostfoot
2020-10-01, 04:31 AM
oops

[roll0] rounds

DrK
2020-10-01, 11:26 AM
A savage attack from the PCS there!

Vs the Holy explosion from Mirriana
[roll0]

And vs the Moonbolts
[roll1]

RCgothic
2020-10-01, 12:25 PM
You need both fortitude and reflex saves Vs the storm of shards 😉

DrK
2020-10-01, 03:51 PM
Ah, I'd best roll some Reflex saves as well then!
[roll0]

DrK
2020-10-04, 03:52 PM
Just awaiting Merrick, Goat and Lan

- Also, you'le have all seen Mirriana smash into a shimmering wall of magic before pushing throuhg as she made her save and smashed through the repulsion spell warding the entrance to the chamber

RCgothic
2020-10-04, 05:22 PM
Felhammer hasn't been active since 1st July, so I think we've lost him again.:smallfrown:

Probably best to just bot Goattracker till the end of this module or pretend he never came back in the first place.

redzimmer
2020-10-04, 10:07 PM
Oh hell. Wrong Channel.

redzimmer
2020-10-04, 10:14 PM
Spellcraft [roll0]

Knowledge: Arcana [roll1]

What’s old weavy got on the burner?

RCgothic
2020-10-05, 01:10 AM
A targeted greater dispel affects every spell on a target. You need to roll against each.

redzimmer
2020-10-05, 02:02 AM
Not sure how many waiting in the spellcraft

But let’s do some up I guess. Take as many as you need!

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

RCgothic
2020-10-05, 02:39 AM
Can you just talk me through the +33 you've got there? Looks like it might be CL+20 instead of CL(to a maximum of 20).

One of the reasons Mirriana doesn't (yet) use greater dispel magic is because she's only +3CL over Dispel Magic's cap of CL10 and a +3 bonus isn't really worth a spell slot 3 levels higher. (And she gets some good mileage out of her +4 bonus to dispel checks).

DrK
2020-10-05, 02:57 AM
I had the same query of where the +33 comes from?

redzimmer
2020-10-05, 08:35 AM
Looks like I gone and misread the description. It should be +13. Still nice to see one of use is awake.

And I’m out of better ideas so let us reroll:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

Take as many as you need.

Starbin
2020-10-09, 04:34 PM
In it to win it!

Landahl Snowstrider (http://www.myth-weavers.com/sheet.html#id=310938)
Tundra halfling Mystic Ranger (Shooting Star) / Scout
Level 11/4, Init +6, HP 95, Speed 30ft
AC 21, Touch 16, Flat-footed 16
Fort +12, Ref +16, Will +9; BAB +14/+9/+4
Abilities Str 12 Dex 20 Con 12 Int 13 Wis 14 Cha 8
Racial Abilities +2 Dex, -2 Str; Small (+1 attack, +1 AC, +4 Hide, 1/2 wt equipment, 3/4 carrying); 20ft move; +2 Jump/Listen/Move Silent/Survival; +1 all saves [racial]; +2 save vs fear; +1 attack w/thrown weapons
Feats Point Blank Range (+1 attack/damage w/in 30 ft); Tactile Trapsmith (Use Dex mod for DD & Search); Precise Shot (No penalties shooting into melee); Swift Hunter (Classes stack for FE and Skirmish); Improved Skirmish (+2d6 damage/+2 AC w/20' move); Travel Devotion (1/day, gain swift action per round - 1 min); Extra Favored Enemy (Constructs +2); Greater Manyshot (fire separately)
Class abilities Skirmish (+4d6 dam, +4 AC w/10ft move; +6d6 dam, +6 AC w/20ft move); Trapfinding (detect DC20/magical traps); FE (att/dam/skills): Arcane Hunter +4, Undead +4, Elementals +2, Constructs +2; Wild Empathy (+4 Dip vs animals); Track (+14); CS: Rapid Shot (gain 1 extra shot, -2 to all shots); Battle Fortitude (+1 Fort/Init); Uncanny Dodge (can't be flatfooted); Fast movement (+10ft); Trackless Step (doesn't leave tracks); Bonus Feat; Weavespeak (1/day, sending to Mystra divine class); Bonus spells (1st, 2nd, 3rd); Improve Spellcasting (CL 7); CS: Manyshot (3 shots w/standard action)
*FE: vs Bluff, Sense Motive, Listen, Spot, weapon damage
Skills Hide/Move Silently +21; Listen/Spot/Search +19; Disable Devices +17; Tumble +35; Survival +13; KS: Nature +10; KS: Geography +7; Jump +10; Climb +4; Balance and +10; ; KS: Dugeoneering +2; KS: Arcana +3; Sense motive +3
Flaws Murky-eyed
Languages Common, Halfling, Dwarf
Favored Class: Ranger

WeaponAttDamSizeCritRangeWtTypeNotes
MW composite longbow+21/+16/+111d6+1Rangedx3/20110ft2PMW, Str +1
Short Sword +1+17/+12/+71d4+2Lightx4/19-20-1SKaorti resin shadow hand
P+19/+14/+9 when thrown, returns[/tr][/tr]
+1 Javelins of force+22/+17/+121d4+2Rangedx2/20301eaP+13/+8/+3 in melee, force[/tr]

ArmorTypeACDexPenSpell failSpeedWeightNotes
+1 mithral shirtLight+5+6-010%30ft5MW, magic
Equipment pack; bedroll; winter blanket; map case; 5x fish hooks; 2x flint & steel; 20x chalk; mug; silk rope; signal whistle; water skin; whetstone; 10x tindertwig; ice chalk; insulating gel; furs; mw thieves tools; 20x silver arrows; 10x adamantine arrows; 30x cold iron arrows; 4x nets
Magic items efficient quiver, +1 mithral shirt, everburning torch, +1 returning trident, darkweave adventurer's outfit, ring of the darkhidden (invisible to dark vision); scout's headband (+2 Spot; 3 charges/day - 1=Darkvision 1hr; 2=see invisible 10min; 3=true seeing 1min); darkweave vest of resistance +1 (+1 saves, +1 [circ] hide in shadows); gloves of endless javelins; Truedeath crystal (+1d6 vs undead, ghost touch); Lifekeeping crystal (+3 [comp] vs energy drain/inflict/death effects); Quicksilver boots (2/day move full speed as swift; over liquids, gain conceal vs AOOs); Horizon Walker chronocharm (2/day, move 1/2 speed as swift; no AOOs); Laughing Rogue chronocharm (1/day reroll disable device check), 3x alchemists fire; 1x CSW potion (5th); 1x CMW potion; Darkness domain draught (Gain domain powers for 24 hours, with spells)
Money179gp, 5cp
Landahl Snowstrider is tall for his kind and possessed of the lean ruggedness that most of the halflings of his tribe displayed ... although it may seem different to those used to a more happy-go-lucky type of halfling. His shoulder-length black hair is usually tied into a tail, with wisps usually slipping free around his face periodically. His eyes are like chips of blue ice - hard and piercing. He favors long sleeves and pants, used to the cold weather of his homeland. However, underneath his clothes, his upper torso is covered with tattooes, each marking specific accomplishments he achieved through his tribe.

He tries to keep all of his gear with him, never knowing when he'll need something ... or when he'll have to move out. Most of his possessions are in his pack, which he'll set aside during battle, if necessary. One of his prized gifts is a plain-looking quiver that was magically enhanced to store extra equipment, ensuring that he rarely is without his bow ... or the right arrow for the job.

Across his back, he carries a blade almost as long as he is, the hilt wrapped in white fur and sinew. He wears a dual-sided cloak, suitable for stealthy travel during the day or night. In general, Landahl appears to be ready for whatever the world can, and will, throw at him.
Landahl is not a particularly outgoing, personable individual. The Abbor Alz do not lend themselves to happy-go-lucky individuals, and years of fighting giants has taken its toll on the scout.

However, he is not introverted, nor mute - he simply lacks the patience for idle chatter and half-hearted pleasantries. He speaks his mind bluntly, and often will engage in meaningful discussions with his companions. Just do not expect gossip, or idle speculation about the weather ... he'll clearly let you know when a storm is coming.
Lan grew up in Diamond Lake, along with the others. But after the horrors he and his friends experienced in the mines, he left after a few months, wanderin to the east. He found a new home in the Abbor Alz mountains - it was harsh, severe, and deadly, but it became home. In such a hellish environment, few would ever see the cold beauty of the first sunrise after a snowfall, nature's crisp blanket of snow untouched by mortals. Nor would they last long enough to witness a summer sunset on the Long Lake, the last rays of the day sparkling like diamonds on the still mountain waters. Yes, the land was dangerous, and not for the faint of heart; but with time and experience, one learned to avoid most of them.

Landahal Snowstrider learned quickly to survive; but it was a lonely life, with few to share it with. He found meager work as a tracker, scout and guide ... when adventures or merchants had need of a skilled man they called upon him ... as they did during his last trip into the mountains.

Lan watched the group of hobgolins for a few more moments before melting back into the early morning shadows. Sniffing the air, feeling the crunch of the snow, he shook his head. While the sky was clear now, a storm was coming soon ... and in the Peaks, that meant trouble. However, there was nothing he could do about it, so he headed back to his own camp as quickly as he could. It took him a little over half an hour to return to his companions. "Looks like they've linked up with another group. Now there's ten hobs, six asleep, four on guard duty. Something big in the center, but couldn't see it ... just hot breath. No signs of prisoners, unless they're in that pile."

The huge half-giant fingered his axe, grinning in anticipation. The holy warrior nodded as he stood and pulled forth a large, glittering curved blade. "Let's take it to them while we have the advantage of daylight." The twin snow elves, one an archer and the other a bladeswoman, looked at each other and shrugged. The final member of the group was somewhat of a contradiction in terms - a glacier dwarf fire mage. He started chanting, encasing himself in a semi-transparent suit of banded armor, and waved to the others to move out.

Lan cleared his throat with a growl. "Hold yer arses a minute! I'm all for ambushing this lot, but give me a little more time and I can learn some more about our victimes, and avoid any surprises."

The champion pondered for a moment, then looked at the half-giant who looked about to burst. Gazing at the sun, he shook his head. "No. The risk is too great to wait. We must attack before they decide to kill the prisoners."

With a grunt of exasperation, Lan shook his head, pausing for a long moment before he finally motioned for the others to follow. He muttered to himself that something felt wrong, but he wasn't going to undermine Daltaan. Besides, there was always a chance that the champion was correct, and Lan was wrong.

Yeah, right.

Lan ran through the trees, his breathing like the huffing of a dire lion, loud and harsh to his own ears. He kept glancing back past the lumbering dwarven mage, trying to spot the flying magi. Of course, their pursuer could turn invisible, so his efforts were probably wasted. The ambush had started out well enough, with four of the hobgoblins falling quickly to the group. However, when the 'leader' cast off his disguise and turned out to be an ogre mage, things took a turn for the worse. It had gutted the barbarian and ripped one of the twins apart with barely any effort. To his credit, Daltaan called for the others to retreat while he took rear guard ... but the triumphant roar echoing across the valley mere moments later didn't bode well for his survival. Borgrim had made it out, but between a dwarf and a halfling, there was little chance they could outrun their pursuit ... it just meant they would die tired.

As they passed a large outcropping, covered in snow and ice, he slowed down and held his hand up, signalling to Borgrim to stop. Sniffing the air and looking around, he studied the outcropping a bit more. After a moment, he could see an opening in the rocks, hidden from the casual glance. But something else, near the entrance, caught his attention, too, and he smiled. Grabbing a branch, he motioned Borgrim closer and started to whisper as he worked on their tracks. The ogre moved forward, now visible, as the three remaining hobgoblins trailing behind. The group approached the outcropping and would have passed it, but something drew the ogre mage's attention. Looking down, he saw the tracks of his prey continuing on past the rocks, but something had disturbed the snow heading to the outcropping. Staring for a moment, the ogre snarled as he saw the faint lines of magic in the same direction, confident they had reached the endgame. "Poor, poor, half-men ... trying so hard to hide. Do you think I am a fool? Do you think me STUPID?"

His voice rose to a roar, but a moment later, he disappeared from sight and flew towards the now visible opening in the outcropping. Landing lightly near the entrance, he peered in carefully, looking for the halfling and dwarf. Suddenly, a huge hand reached up from the snow and grabbed his foot. Startled, he glanced down to see a body, preserved in ice, holding onto his leg. As he stumbled back, the thing rose from the ground, standing at least as tall as the ogre mage. One-on-one, he would have easily escaped the creature, blasted it to bits with his magic. But when the second entombed body rose up behind the monster, the ogre magi was pulled down into the hardened ice, kicking and screaming in rage the entire way.

It was an easy thing for Lan and Borgrim to finish off the fleeing hobgoblins, and return to their camp to recover the artifact they had been searching for. Ironically, despite Daltaan's concerns, the two found no survivors to save - all the signs suggested they have been eaten long before.

Lan and Borgrim returned to town once the quest was done. They worked together for a bit, but when the threat of the giants arose, Borgrim returned to his people to bring word and aid back. Lan decided he had enough of the mountains for a bit, and a yearning came to return home, and face the demons that had driven him away in the first place. Thus it was that Landahl Snowstrider returned to Diamond Lake, wondering what he would find in the small lake town ...

Um … two potential crits, I think.


[roll0], [roll1]
[roll2], [roll3]

DrK
2020-10-17, 04:46 PM
Some good rolling there, I'll go through the numbers tomorrow as I need my notebook to actually follow where things are! Its that complicated nowadays then it'll be the irate hordes of evil!
Though will be fun. After this the finale of the Chapter it'll be the end of Chapter 6 and we can return Talsien as well

redzimmer
2020-10-17, 05:16 PM
Bring on tha trampling

DrK
2020-10-18, 10:17 AM
Elkist [roll0]
Zarina [roll1]

Will saves vs Repulsion

redzimmer
2020-10-18, 11:18 AM
Spellcraft: [roll0]

K: Arcana: [roll1]

1. Identify the revulsion spell.

2. Can a binder with lich traits pass through it

3. Can I benignly transpose my violent spellsword chum Z into it?

Edit: Sigh.

Starbin
2020-10-18, 11:57 AM
So 200+ damage and I didn’t take one down? All I seemed to do was attract bad vibes from the spellwraver. Damn ...

[roll0]

EDIT: Muther f&$ker ... best save with a potential for no damage seems to equal auto-fail every time.

For the record, I once awesome d20 fail, Lan is at 3 HPs.

DrK
2020-10-18, 11:58 AM
Spellcraft: [roll0]

K: Arcana: [roll1]

1. Identify the revulsion spell.

2. Can a binder with lich traits pass through it

3. Can I benignly transpose my violent spellsword chum Z into it?

Edit: Sigh.

1. Its just "repulsion" from the core book.
2. No, it effects any and all creatures
3. Yes, although she wouldn't be able to advance towards it if it walked away again

redzimmer
2020-10-18, 12:50 PM
Well what the worst thing that could happen?

redzimmer
2020-10-18, 12:51 PM
Could be be fair if we bottled GoatT to give some good heals to LAN?

RCgothic
2020-10-18, 01:03 PM
Is Shield Other up?

Good news: Most of those attacks bounce off, Enervation included. Lol.
Bad news: DrK you need to roll a critical threat.

RCgothic
2020-10-18, 01:07 PM
Oh, and reflex: [roll0] Vs DC26

Bleh. Ok, 23 damage, maybe split with Elkist.

redzimmer
2020-10-18, 01:12 PM
Unholy - issat bad for undead traits?

Reflex [roll0] going to third-eye that since I have the brooch

So for half on the damage, is it still 17 dies of 6 or is the number of die cut in half?

#acererakproblems I need to determine if first I’m succeptibke to the unholy, then determine if the 50% chain lightning draws from the original 17 damage dice or otherwise.

Luckily my kid’s good at math.

DrK
2020-10-18, 01:13 PM
Is Shield Other up?

Good news: Most of those attacks bounce off, Enervation included. Lol.
Bad news: DrK you need to roll a critical threat.

She gets a few hits from the spinning spear. So is feeling some pain. But at least after stealing the two Heart of X she is up to all 4 so gets Crit immunity!

Painful hit on Elkist though.

I'm assuming that your shield will reflect that enervation coming your way?

DrK
2020-10-18, 01:16 PM
@All

Out of curiosity do any of you folks have access to any of the following systems?


Starfinder
Stargate RPG (d20 alderac version)
Spycraft
Cyberpunk 2020
Dark Heresy / Rogue Trader


Musing on running a modern/ future game. Been watching and reading a lot of sci fi/military fiction so thinking it may be something to do.
Especially as likely to have my F2F games banned for the time being.

redzimmer
2020-10-18, 01:19 PM
@All

Out of curiosity do any of you folks have access to any of the following systems?


Starfinder
Stargate RPG (d20 alderac version)
Spycraft
Cyberpunk 2020
Dark Heresy / Rogue Trader


Musing on running a modern/ future game. Been watching and reading a lot of sci fi/military fiction so thinking it may be something to do.
Especially as likely to have my F2F games banned for the time being.

I don’t sadly. Can you fathom that we have been at this so long technology has caught to where we could’ve done this campaign over Zoom?

BTW Merrick magic missile needs a re-roll

DrK
2020-10-18, 01:25 PM
I don’t sadly. Can you fathom that we have been at this so long technology has caught to where we could’ve done this campaign over Zoom?

BTW Merrick magic missile needs a re-roll

Ah, okay, [roll0] for the magic missiles

Be an interesting time zone for some people.
I think RGothic and I are UK, Ghostfoot is like +12 hours and the US folk -6 or so. It is very weird that we have been playing that long!

RCgothic
2020-10-18, 01:52 PM
Mirriana isn't immune to crits though and the raging mongoose hits were targeted against her? Yes Mirriana's touch AC is high enough that the Enervation didn't connect.

I have to admit I don't like video sessions.:smallredface:

DrK
2020-10-18, 02:01 PM
Mirriana isn't immune to crits though and the raging mongoose hits were targeted against her? Yes Mirriana's touch AC is high enough that the Enervation didn't connect.

I have to admit I don't like video sessions.:smallredface:

Sugar that must be a typo
The spear wielding one was full attacking zarina as Zarina had attacked it.

Starbin
2020-10-18, 02:07 PM
@All

Out of curiosity do any of you folks have access to any of the following systems?


Starfinder
Stargate RPG (d20 alderac version)
Spycraft
Cyberpunk 2020
Dark Heresy / Rogue Trader


Musing on running a modern/ future game. Been watching and reading a lot of sci fi/military fiction so thinking it may be something to do.
Especially as likely to have my F2F games banned for the time being.

I think we all have access to Starfinder, through the online resources. I have DH/RT (thanks to the good Doctor K. I’m okay with anything.

I’m with RCG - I have enough of a challenge keeping up with PBB games, let alone a video chat game.

And heals would be nice ... next hit, Lan is dead.

RCgothic
2020-10-18, 02:19 PM
Painful hit on Elkist though.

Actually I think I can do something about that. I'm counting AC 30 for Elkist. Add 11 for Shield Block and she's laughing!



And heals would be nice ... next hit, Lan is dead.

As if anyone can die of hp damage whilst Mirriana is still standing with a 4th level spell slot available. :smallwink:

Starbin
2020-10-18, 03:58 PM
As if anyone can die of hp damage whilst Mirriana is still standing with a 4th level spell slot available. :smallwink:

As temporary as it may be, the longer one of us is down, the more of a challenge it will be for you to remain standing.

But the sentiment is appreciated :smallbiggrin:

redzimmer
2020-10-18, 06:34 PM
So:

A) Is Merrick suceptible to Unholy damage with Acererak,

B) would it be 50% of 50% of the original damage (thus 5d rounding up from half of 9 rounded up from half of 17) for third-eye dampening purposes.

DrK
2020-10-23, 04:42 PM
Actually I think I can do something about that. I'm counting AC 30 for Elkist. Add 11 for Shield Block and she's laughing!
As if anyone can die of hp damage whilst Mirriana is still standing with a 4th level spell slot available. :smallwink:

Does shieldblock stack with shields? That probably will determine what happens!


So:

A) Is Merrick suceptible to Unholy damage with Acererak,

B) would it be 50% of 50% of the original damage (thus 5d rounding up from half of 9 rounded up from half of 17) for third-eye dampening purposes.

Eye of dampening wouuld be like that yes. As for the unholy, does Acerak make you immune to negative energy? If so then unholy would pass you by. If negative energy can effect you then it would still do so

Ghostfoot
2020-10-23, 05:28 PM
Does shieldblock stack with shields? That probably will determine what happens!

Let's see...AC22 + 5 natural (bite of weretiger) +5 sacred (Mir's protection devotion) = AC32

Shield block +11 = AC43 or AC40 if shield bonus doesn't stack.

Now to sniff around for an extra +1 somewhere...

redzimmer
2020-10-23, 05:38 PM
According to Tome of Magic


Undead Healing: Negative energy (such as that of an inflict spell) heals you rather than damaging you. If you are a living creature, positive energy (such as a cure spell) still heals you as well.

So If unholy has the same mechanic as Profane or Inflict and “healed by” is the same mechanic as being immune to, that’s nice. Heals 5 hitpoints damage for Merrick. Otherwise 5 hitpoints damage.

Goes to show you, it takes a half-fiend Demilich to beat a lich.

RCgothic
2020-10-23, 07:06 PM
Does shieldblock stack with shields? That probably will determine what happens!



As an immediate action, you can grant an AC bonus to an adjacent ally equal to your shield’s AC bonus + 4.

"an AC bonus" is untyped, so it stacks with other shields. The value of the untyped AC bonus is "shield bonus+4". :smallcool:

DrK
2020-10-24, 12:17 AM
Good day for the PCs, the crazed mage is immune to the achain lightning and the shield block takes what would be a most savage blow!

redzimmer
2020-10-24, 12:45 AM
If only the bizarre choices I made in real life back in 2014 could benefit me so often.

Ghostfoot
2020-10-24, 01:00 AM
So shield block = win. Elkist lives for another round :-) Thanks!


Is Shield Other up?

Oh, and reflex: [roll0] Vs DC26

Bleh. Ok, 23 damage, maybe split with Elkist.

Yep, Shield Other is up, so 12 damage to Mirriana and 11 to Elkist.


I don’t sadly. Can you fathom that we have been at this so long technology has caught to where we could’ve done this campaign over Zoom?
I don't have access to any either, other than the publicly available resources.

I've been doing lots of biz over Zoom but not gaming. Other online systems though - a couple of Roll20 games - one out of the US (time zones are a killer) and one with my f2f group from just down the road. It's a different emphasis but still good.


Be an interesting time zone for some people.
I think RGothic and I are UK, Ghostfoot is like +12 hours and the US folk -6 or so. It is very weird that we have been playing that long!

It's great. How cool is that?!

...and finally, Ref DC26 vs Chain Lightning [roll0]

RCgothic
2020-10-24, 04:38 AM
Yep, Shield Other is up, so 12 damage to Mirriana and 11 to Elkist.



In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.

Exception: Certain rolls, such as damage and hit points, have a minimum of 1.

11 for both. :smallwink:

DrK
2020-10-31, 04:08 AM
So 200+ damage and I didn’t take one down? All I seemed to do was attract bad vibes from the spellwraver. Damn ...

[roll0]

EDIT: Muther f&$ker ... best save with a potential for no damage seems to equal auto-fail every time.

For the record, I once awesome d20 fail, Lan is at 3 HPs.

I'm impressed that you're poor dice rolling is true of all games no matter what type!


I think we all have access to Starfinder, through the online resources. I have DH/RT (thanks to the good Doctor K. I’m okay with anything.

I’m with RCG - I have enough of a challenge keeping up with PBB games, let alone a video chat game.

And heals would be nice ... next hit, Lan is dead.

I'll have a think, I'm hankering for a game with modern / future vibes.


11 for both. :smallwink:

11 seems so little after all that excitement!

RCgothic
2020-10-31, 05:44 AM
Sorry, I'll try and get a post up this weekend. I keep not realising how much time is going by. I don't know where the time goes, honestly.:smallredface:

RCgothic
2020-11-01, 04:07 PM
Add 11 for Shield Block and she's laughing!


I forgot that whilst I'm next to Elkist my shield bonus increases by 2. So that's actually +13, not that it was critical in this instance.:haley:

Ghostfoot
2020-11-06, 02:22 PM
So with this giant death knight, if I 5ft step I still don't threaten it (still 5ft away) but I'm then inside it's threaten zone (with the maul anyway), right?

And to close to melee I have to move 10ft thus triggering an AoO from it?

Either way I'll be adjacent to Mir.

DrK
2020-11-06, 03:44 PM
So with this giant death knight, if I 5ft step I still don't threaten it (still 5ft away) but I'm then inside it's threaten zone (with the maul anyway), right?

And to close to melee I have to move 10ft thus triggering an AoO from it?

Either way I'll be adjacent to Mir.

You can just 5ft. He's only large with a normal weapon so only at 10ft range

DrK
2020-11-21, 12:17 PM
So sorry for being so slow. Getting back in on the action now. Its hotting up as the spell weaver sarting to blast through all of its spell slots with wild abandon!

redzimmer
2020-11-21, 12:31 PM
Does perfect summons have any effect on Summon Undead spells?

Ghostfoot
2020-11-21, 03:19 PM
Mirriana's shield block counter is expended/ unavailable, right?

RCgothic
2020-11-21, 04:47 PM
To be honest I've slightly lost track... To this point I've mostly been remembering what I've done, but the combat has slowed down enough I'm forgetting round to round. I should take better care to write down what I'm doing going forward.

I think I used WRT in round 1 and Shield Block in Round 2, and now all my non-expended manoeuvres are available in R3. I need to roll my manoeuvres refreshing next round. Shield Block is not available, sorry.

Also that Kyuss Knight hit. Sorry Elkist that's 31 damage from Shield other.

Reflex DC 23 for no damage (prescient sense) [roll0]

Edit: Argh, another 17. Brutal! Let me know if you need me to stop you dying of hp damage.

DrK
2020-11-21, 05:50 PM
Does perfect summons have any effect on Summon Undead spells?

I don't think so as they don't do celestial/ fiendish


Mirriana's shield block counter is expended/ unavailable, right?

Yes. the shield block stopped the kyuss knight last round


To be honest I've slightly lost track... To this point I've mostly been remembering what I've done, but the combat has slowed down enough I'm forgetting round to round. I should take better care to write down what I'm doing going forward.

I think I used WRT in round 1 and Shield Block in Round 2, and now all my non-expended manoeuvres are available in R3. I need to roll my manoeuvres refreshing next round. Should Block is not available, sorry.

Also that Kyuss Knight hit. Sorry Elkist that's 31 damage from Shield other.

Reflex DC 23 for no damage (prescient sense) [roll0]

Edit: Argh, another 17. Brutal! Let me know if you need me to stop you dying of hp damage.

Its getting tense now!

redzimmer
2020-11-22, 03:28 PM
If someone falls in the anti-life shell I’ll swap them out for a bot-Goat *heal*.

Did Elkist make it through?

redzimmer
2020-11-22, 03:29 PM
If someone falls in the anti-life shell I’ll swap them out for a bot-Goat *heal*.

Did Elkist make it through?

Like that old wizard roulette spell from Seven Sisters by Ed Greenwood.

How many rounds has it been since my Summon Buddy got dusted?

RCgothic
2020-11-26, 09:11 AM
As the cleric, I'm waiting for the others to tell me their status in case I need to use my actions to heal, btw.

DrK
2020-11-26, 09:37 AM
Zarina is okay. She avoided the maw of the beetle by 1! (thanks be haste) so she can soak the damage from the vile ball. But she'll be hurting!

She can't close on the Spellweaver but she can chop the beetle into chitin twigs!

Ghostfoot
2020-11-26, 01:08 PM
As the cleric, I'm waiting for the others to tell me their status in case I need to use my actions to heal, btw.

I'm probably getting low...will take a look at the numbers tonight.

But hey, offense is the best defence ,right?

DrK
2020-11-26, 01:21 PM
I'm probably getting low...will take a look at the numbers tonight.

But hey, offense is the best defence ,right?

Well the big kyuss knight is almost gone
But the spellweaver is doing well

Starbin
2020-11-26, 01:26 PM
So 200+ damage and I didn’t take one down? All I seemed to do was attract bad vibes from the spellwraver. Damn ...

[roll0]

EDIT: Muther f&$ker ... best save with a potential for no damage seems to equal auto-fail every time.

For the record, with this awesome d20 fail, Lan is at 3 HPs.

Presuming I didn’t miss a heal, I will repeat this one :smallbiggrin:

DrK
2020-11-26, 01:43 PM
Presuming I didn’t miss a heal, I will repeat this one :smallbiggrin:

I'd forgotten your predictable natural 1 on that save

redzimmer
2020-11-26, 02:43 PM
IIRC one of us could not get through the anti-life. If I use my vestige summons then a benign transposition we can swap you in there.

RCgothic
2020-11-26, 02:46 PM
To be honest I've slightly lost track... To this point I've mostly been remembering what I've done, but the combat has slowed down enough I'm forgetting round to round. I should take better care to write down what I'm doing going forward.

I think I used WRT in round 1 and Shield Block in Round 2, and now all my non-expended manoeuvres are available in R3. I need to roll my manoeuvres refreshing next round. Shield Block is not available, sorry.

Also that Kyuss Knight hit. Sorry Elkist that's 31 damage from Shield other.

Reflex DC 23 for no damage (prescient sense) [roll0]

Edit: Argh, another 17. Brutal! Let me know if you need me to stop you dying of hp damage.

Actually 16, because half fire is 8 and half evil is 8.


Presuming I didn’t miss a heal, I will repeat this one

Can't actually heal you properly as I'd need to retreat from combat to lay on hands. I was thinking along the lines of "do I need to use delay death, revivify or revenance", lol.

I could manage a Close Wounds for 1d4+13 as an immediate action. But actually so can most of the party thanks to Imbue Spell Ability, if you haven't used it yet.

Ghostfoot
2020-11-27, 03:11 PM
Ref DC23 vs fireball [roll0]

Ghostfoot
2020-11-27, 03:20 PM
hmm, in the absence of any help I think Elkist might be dead at -16hp:

Attack Elkist (1d20+32)[36] damage (8d8+20)[47] + (2d6)[6] Unholy
-10DR

Spellweaving Magic missile vs Elkist (2d4+2)[7]

Quicken unholy Fireball: (10d6)[34] DC 23 for half half fire, half evil
Ref DC23 vs fireball (1d20+17)[28]
DR30 vs fire => 8 damage

Also that Kyuss Knight hit. Sorry Elkist that's 31 damage from Shield other.

Quicken unholy Fireball: (10d6)[34] DC 23 for half half fire, half evil. Argh, another 17.
RCG: Pretty sure we have Merrick's mass resist energy (fire) 30 up, so that reduces to 8 damage each.

43
7
8
31
8
----
97 damage

Also, righteous aura fun:


If you die, your body is converted into an explosive blast of energy in a 20-foot-radius burst centered where you fell, dealing 2d6 points of damage per caster level (maximum 20d6) to all evil creatures in the burst's area. Good creatures in the area are healed by the same amount, and undead take double this damage. Spell resistance cannot prevent this damage, but a successful Reflex save reduces it to half. Your body is disintegrated, so you cannot be raised with a raise dead spell. Spells that do not require an intact body, such as true resurrection, can be used to bring you back to life as normal.

CL5 wand => [roll0]

DrK
2020-11-28, 11:04 AM
hmm, in the absence of any help I think Elkist might be dead at -16hp:

Attack Elkist (1d20+32)[36] damage (8d8+20)[47] + (2d6)[6] Unholy
-10DR

Spellweaving Magic missile vs Elkist (2d4+2)[7]

Quicken unholy Fireball: (10d6)[34] DC 23 for half half fire, half evil
Ref DC23 vs fireball (1d20+17)[28]
DR30 vs fire => 8 damage

Also that Kyuss Knight hit. Sorry Elkist that's 31 damage from Shield other.

Quicken unholy Fireball: (10d6)[34] DC 23 for half half fire, half evil. Argh, another 17.
RCG: Pretty sure we have Merrick's mass resist energy (fire) 30 up, so that reduces to 8 damage each.

43
7
8
31
8
----
97 damage

Also, righteous aura fun:



CL5 wand => [roll0]

Could you use your imbued close wounds after the first hit? THat healing may mean you are merely "near zero" rather than dead?

redzimmer
2020-11-28, 11:50 AM
Depending on whether the quickened firevil spell came first or second, Merrick 0 hp or -17 hp.

If -17 I’ll use the Third-Eye Dampening to bring that down to minimum, if 0 I’ll get Muddy to poke my healing belt.

Ghostfoot
2020-11-28, 02:20 PM
Could you use your imbued close wounds after the first hit? THat healing may mean you are merely "near zero" rather than dead?

Very true. Here goes: [roll0]

Edit: 1hp :smallbiggrin:

DrK
2020-11-28, 02:32 PM
Depending on whether the quickened firevil spell came first or second, Merrick 0 hp or -17 hp.

If -17 I’ll use the Third-Eye Dampening to bring that down to minimum, if 0 I’ll get Muddy to poke my healing belt.

With an Int of 24 he'll go for the more evil option. But at least the 3rd eye can dampen that to keep you alive


Very true. Here goes: [roll0]

Edit: 1hp :smallbiggrin:

Mixed blessing there! At least the big guy will probably be going down this round leaving just the spell weaver to deal with.

RCgothic
2020-11-28, 04:11 PM
So:

Lan: critical.
Elkist: critical.
Merrick: critical.
Mirriana: ok.
Zarina: ok.

I think I need to break out the Mass Cure Light Wounds.

redzimmer
2020-11-29, 12:46 AM
Well at least amended it’s 10d6 1/2 fire so I’m only -5 hp!

RCgothic
2020-11-29, 03:48 AM
So I feel like I've got a good handle on how everyone except Lan is. Lan was critical before the fireball. Is he down?

DrK
2020-11-29, 04:05 AM
Only risk to Lan is the fireball

DrK
2020-11-29, 04:53 AM
Zarina Reflex save [roll0]

RCgothic
2020-12-06, 04:08 PM
Basically I need to know whether Lan needs resuscitation after that fireball.

I'm not delaying for no reason.:smallredface:

DrK
2020-12-06, 04:12 PM
Lan's reflex save [roll0]

DrK
2020-12-06, 04:17 PM
Basically I need to know whether Lan needs resuscitation after that fireball.

I'm not delaying for no reason.:smallredface:

Lan evades the fireball so is still pretty critical but not falling over

DrK
2020-12-12, 04:22 AM
So currently in this round....
1/ Merrick has been stabilised by the elemental and partially healed
2/ Zarina has unleashed flaming fury engulfing the beetle and spellweaver and then her full attack has killed the beetle

Elkist, Mirriana and Lan (all sorely injured) are ready to go
Elkist alive only thanks to the imbued Close Wounds

The Beetle is dead, the hammer wielding Kyuss knight is clearly near death and the spellweaver has burned through many, many spells.....
If we can push the next couple of rounds we could finish this Chapter in 2020! Ready for the next Chapter in 2021 :smallbiggrin:

RCgothic
2020-12-12, 05:35 AM
Mirriana

With my allies all badly singed by the Spellweaver's attacks, I pray to Mystara and set about healing their wounds.


Close Wounds, casting defensively - DC15+lvl2 = auto-pass. (19 skill ranks = 20 min).
Elkist recovers [roll0]

Righteous Wrath of the Faithful -> Mass Cure Light Wounds
Casting defensively - DC15+lvl5 - auto pass. (19 skill ranks = 20 min)
Party each recovers [roll]1d8+13[roll]
Spellweaver and Kyuss Knight harmed for same, WILL DC 21 for half.

Manoeuvres next turn: [roll1]
IGG -4 to threatened foes' attacks.
Aura of Protection: +5 Sacred to AC to allies within 30ft.

RCgothic
2020-12-12, 05:37 AM
Rolling the Mass Cure Light Wounds properly:
[roll0]

The manoeuvres available were Shield Block, Defensive Rebuke, and Douse The Flames.

Edit: Well, my previous post was also in the wrong thread. :smallsigh:

DrK
2020-12-12, 05:55 AM
Will saves [roll0]

EDIT: And with that only the spellweaver remains alive to face the wrath of Lan and Elkist

RCgothic
2020-12-12, 06:02 AM
If that drops the Kyuss Knight I'll also move up to threaten the spellweaver. :smallamused:

I nearly forgot Mass Cure Light Wounds can be used offensively.:sabine:

redzimmer
2020-12-12, 12:42 PM
And from her celestial throne, Mystara laughs

redzimmer
2020-12-12, 01:42 PM
Diplomacy [roll0] well I tried.

redzimmer
2020-12-12, 04:14 PM
Knowledge Religion [roll0] Is this thing a lich? If so...

Ghostfoot
2020-12-13, 04:27 AM
Will saves [roll0]

EDIT: And with that only the spellweaver remains alive to face the wrath of Lan and Elkist

Things have been a little hectic in the run up to Christmas/ holidays, but I think I'm through it now. Aiming to update tomorrow.

RCgothic
2020-12-16, 05:58 PM
Things have been a little hectic in the run up to Christmas/ holidays, but I think I'm through it now. Aiming to update tomorrow.

Nudge:smallsmile:

RCgothic
2020-12-20, 05:00 PM
The Maze is turned back on the Spell Weaver. It's level 8 and I have protection from 9 levels.
https://forums.giantitp.com/showsinglepost.php?p=24781837&postcount=213

Reflex Vs the fireball: [roll0] edit: FFS.

Strictly though if the spellweaver is banished to a maze the fireball won't go off until it extricates itself, which it can't do immediately.

DrK
2020-12-20, 05:03 PM
The Maze is turned back on the Spell Weaver. It's level 8 and I have protection from 9 levels.
https://forums.giantitp.com/showsinglepost.php?p=24781837&postcount=213

Reflex Vs the fireball: [roll0] edit: FFS.

Strictly though if the spellweaver is banished to a maze the fireball won't go off until it extricates itself, which it can't do immediately.

Ah, the humiliation!! I'll update/edit the IC

Ghostfoot
2020-12-20, 05:50 PM
Hilarious!

RCgothic
2020-12-20, 06:39 PM
I'm nearly out of tricks. My spells are extremely low. But I think I have one more left.:smallwink:

Merrick knows what Maze is automatically (dc23) and Mirriana and Zarina are close, so I'm going to assume we know what that spell was and how to react appropriately.

Oh, by the way I think Repulsion is gone for now.:smallbiggrin:

RCgothic
2020-12-21, 07:24 AM
Healing for Elkist, and no spells with verbal components. Which is most of them. We still have swords and armour.

:smallbiggrin:

redzimmer
2020-12-21, 10:10 AM
So no black tentacles or sticky floor then.

RCgothic
2020-12-21, 11:16 AM
I think we'll be too in close for those. Your Spellcasting from outside the zone of silence should be unaffected though. What else have you got left? Buffs? Debuffs?

redzimmer
2020-12-21, 05:50 PM
I think we'll be too in close for those. Your Spellcasting from outside the zone of silence should be unaffected though. What else have you got left? Buffs? Debuffs?

Summon Monster (Pseudonatural) 1-7 /5 rounds, displacement, magic missile, gust of wind, teleport and halt undead

RCgothic
2020-12-21, 06:00 PM
I'd give Zarina or Elkist Displacement, ready a magic missile for when he reappears, then follow up with a pseudonatural summons.

After giving the displacement back up or of fireball range!

Starbin
2020-12-23, 04:43 PM
So I'll admit ... I've been more than a little off my rocker with gaming. So I'm here and want to post. I seem to have delayed for two ... three rounds? I'm not sure about the status of stuff, but given the close wounds that we can do on ourselves, i figure as an immediate, Lan would have done that. [roll0]

Since I've lost those attacks, I guess I'll do something that would be logical for my absence and have little to no combat effect until this next turn.

Bottom line - I'm sorry for flaking out and I'm back!

DrK
2020-12-23, 05:20 PM
Bottom line - I'm sorry for flaking out and I'm back!

No worries, always welcome to get back into the swing of things!

Ghostfoot
2020-12-24, 04:27 PM
Merry Christmas everyone! I hope that you & yours stay safe & well this festive season.

https://spikeybits.com/wp-content/uploads/2018/12/Screenshot_278.jpg

It's a Lego & boardgame feeding frenzy here at Chez Ghostfoot this morning.

Holiday time here for me now, so lots of time for gaming for next 2-3 weeks :smallbiggrin:.

Elkist's actions, if I don't get to IC post in next few hours:

Round 1) Mass Lesser Vigor
Round 2) Impeding Stones on anticipated landing spot

-> Silence kicks in

3+) Wait....

RCgothic
2020-12-24, 05:08 PM
Manoeuvres reset: [roll0]

And Merry Christmas everyone for tomorrow, or Happy Holidays as applicable. :smallsmile:

RCgothic
2020-12-24, 05:09 PM
Urgh. [roll0]

Extra letters. Foehammer, Defensive Rebuke, Douse The Flames

Stegyre
2020-12-24, 06:29 PM
Merry Christmas, everyone!


—- Assuming you survive.

And if not, Taliesn will build a funeral pyre for you or something. 🤷*♂️

RCgothic
2020-12-24, 06:53 PM
Hate to jynx it, but I'm feeling pretty confident.

The breather has allowed us to recover. We're set up for close combat, our enemy is a Spellcaster, and we've got and our anti-spell defences are high. Most spells have verbal components, including dispel magic, and we haven't had any indication the lich has silent spell as a feat.

I suppose it's possible it can get out of the maze with Plane Shift, in which case it won't necessarily come back right on us. In fact in that case it's unlikely to be anywhere near us. Didn't it say it couldn't leave here? What have we done that might change that? A powerful Spellcaster has things like teleport available, so I must be missing something.:smallconfused:

We maybe need to guard against it coming back from another angle.

Oh no, I'm feeling less confident.:smallsigh:

redzimmer
2020-12-24, 07:40 PM
At least I still have the Perfect Summons active, so no extraplanar help.

Oh wait, does that mean my Pseudonatural becomes a celestial giant Cenitpede? DrK?

DrK
2020-12-26, 05:40 AM
https://i.pinimg.com/originals/4e/6c/1b/4e6c1b7409c3891c64bec3f4ac904397.jpg

Happy Holidays and the 7th Christmas for the Age of Worms game!! :smalleek:

Book 7 will soon be over then onto the final third of the adventure!! Thanks all for staying with the game.

@Redzimmer
Oh wait, does that mean my Pseudonatural becomes a celestial giant Cenitpede? DrK?

- Yes, it'll be shiny and gold!

DrK
2020-12-26, 05:44 AM
mirror image [roll0] 1 hits the weaver

RCgothic
2020-12-26, 07:53 AM
Greater Mirror image, Huh?

Merrick, a magic missile at multiple images is the optimal solution here. Mirriana will slash at different images as well, it's not like she hits particularly hard. The goal is to open him up to the attacks of our heavy hitters.

DrK
2020-12-26, 08:18 AM
Greater Mirror image, Huh?

Merrick, a magic missile at multiple images is the optimal solution here. Mirriana will slash at different images as well, it's not like she hits particularly hard. The goal is to open him up to the attacks of our heavy hitters.

Just normal mirror image. It cast a couple of spells in the 1st round in the maze then returned and is now felling sorry for its ancient self!

That is image down! Only 5 spellweavers left..... :smalleek:

redzimmer
2020-12-26, 11:29 AM
Whoops. Four more missiles. One for each.

[roll0]
[roll1]
[roll2]
[roll3]

RCgothic
2020-12-26, 02:26 PM
6 attacks all hits against Image AC. That should be the end of his images.

Elkist, Lan and Zarina fill him full of holes!:smallcool:

redzimmer
2020-12-26, 02:31 PM
I should research a way to use a phylactery to fuel an infernal engine like those you find in Fiendish Codex 2.

Ghostfoot
2020-12-26, 02:56 PM
ah, that couldn't have gone much worse at all :/

RCgothic
2020-12-26, 03:12 PM
Those were some impressively low rolls.:smalleek:

DrK
2020-12-27, 11:55 AM
ah, that couldn't have gone much worse at all :/


Those were some impressively low rolls.:smalleek:

Aye, I'd agree that was very unlucky

Starbin
2020-12-27, 02:01 PM
Welcome to my world. I’ll try to post later today and see if I can’t beat them :smallbiggrin:

RCgothic
2020-12-28, 11:06 AM
Wow, nice going Lan! That ought to have torn a few arms off!

DrK
2020-12-28, 12:52 PM
Blurs Vs the tiny savage [roll0] 01-20 miss

redzimmer
2020-12-28, 01:10 PM
Bu-Lan. LANd Shark. I... been too festive this week.

RCgothic
2020-12-28, 02:44 PM
Blurs Vs the tiny savage [roll0] 01-20 miss

Ok, maybe one arm. 😣

Starbin
2020-12-28, 09:56 PM
Blurs Vs the tiny savage [roll0] 01-20 miss

Don’t forget that Lan has tremorsense right now ... so he doesn’t need to see to find the dream weaver. And I think Blur is only good vs sight.

DrK
2020-12-31, 05:19 PM
https://pbs.twimg.com/media/DSZ9vRFV4AAwoz4.jpg

Happy new year all, Hope everyone has a better 2021!

RCgothic
2020-12-31, 06:30 PM
Happy new year!

Sorry Spellweaver:
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b24bdfe5-b465-4fc3-822a-dea7e59b69f4/dbqjh2o-e61575af-8339-4625-bc27-88e77934ead7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjph cHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvYjI0YmRmZTUtYj Q2NS00ZmMzLTgyMmEtZGVhN2U1OWI2OWY0XC9kYnFqaDJvLWU2 MTU3NWFmLTgzMzktNDYyNS1iYzI3LTg4ZTc3OTM0ZWFkNy5wbm cifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9h ZCJdfQ.hpqZpJnN23rBgFf9DhwSMA1-0q4Hn242DqRtgJS2wR0

RCgothic
2021-01-01, 06:04 PM
Hurray!

I'm up for continuing. I've been here from the start, I'm not going to stop now! :smallbiggrin:

I think we'll need a new IC now though, page 50 seems like a good time to break!

redzimmer
2021-01-02, 04:01 AM
As the mods sometimes very angrily remind us.

I want to keep going - never gotten this far in the campaign ever.

Starbin
2021-01-02, 04:05 AM
Onward and upward ...

RCgothic
2021-01-02, 07:37 AM
Knowledge Arcana: [roll0]
Knowledge Religion: [roll1]

DrK
2021-01-02, 07:46 AM
I'll update the IC tonight and kick off the new IC thread

One of my other holiday goals is to add a litte more to the summary at the start of the OOC to help remind of you what has happened over the previous few years in Chapter 5, 6 and 7!

Its great. This and Ghostfoots version of this are the longest games I've had on the forums (or ever!)

RCgothic
2021-01-02, 08:10 AM
Six years and 4 months is going to be pretty hard to beat!

My new year's gaming resolution is to try and post a little more frequently. :smallsmile:

DrK
2021-01-02, 09:12 AM
Six years and 4 months is going to be pretty hard to beat!

My new year's gaming resolution is to try and post a little more frequently. :smallsmile:

Posting on the forums (and savings on fuel) is one of the few benefits of WFH in the pandemic. As I can access the forums at home and coulnd't do if I was on site.

redzimmer
2021-01-02, 11:13 AM
Merrick still has a teleport prepared if a quick "and then they went back" summary.

Knowledge: A [roll0]
Knowledge: H [roll1]
Knowledge: R [roll2]
Knowledge: P [roll3]
Knowledge: G [roll4]

Huh. All this time Merrick only has 1 Rank in K: Religion.

RCgothic
2021-01-02, 01:35 PM
Merrick still has a teleport prepared if a quick "and then they went back" summary.

Knowledge: A [roll0]
Knowledge: H [roll1]
Knowledge: R [roll2]
Knowledge: P [roll3]
Knowledge: G [roll4]

Huh. All this time Merrick only has 1 Rank in K: Religion.

Well Mirriana has 17 ranks so I think we're covered.

Teleport is also good. :smallcool:

DrK
2021-01-02, 05:20 PM
Here is the new IC thread, #4 (https://forums.giantitp.com/showthread.php?624878-DrK-s-Age-of-Worms-IC-pt4)

RCgothic
2021-01-02, 05:47 PM
Subscribed!

Some nice goodies there.

Who needs CHA +6 for class features?
Someone who can't cast Superior Resistance should probably have the cloak of resistance +5.
Harrow rod is a 9d6 acid cone.
There's going to be some fighting over the quicken rod, I can tell!

Other than that, 11k worth of goodies.

What else have we scrounged up in this dungeon?

DrK
2021-01-02, 05:53 PM
Well Cha is good for Elkist's paladin and spirit shaman stuff and Merrick's binder effects

And yes, the quicken rod is great for everyone!

redzimmer
2021-01-02, 08:11 PM
Let me take a closer look.

No thank you I’ll stick with the headband of intellect.

redzimmer
2021-01-02, 08:14 PM
I won’t say no to the Harrow Rod however.

Ghostfoot
2021-01-02, 08:14 PM
Yes! Keen to pit our party against Part 7!

Elkist is feeling a little stale but I'm sure with a few tweaks to equipment & spells I can get engaged again.

Edit: I'd happily upgrade to a Circlet of Charisma +6
Edit2: Anyone then have need of a Cloak of Charisma +4?

redzimmer
2021-01-02, 08:55 PM
Yes! Keen to pit our party against Part 7!

Elkist is feeling a little stale but I'm sure with a few tweaks to equipment & spells I can get engaged again.

Edit: I'd happily upgrade to a Circlet of Charisma +6
Edit2: Anyone then have need of a Cloak of Charisma +4?

Mix it up with the cha cha! Take a level or two of Dragon Shaman

Stegyre
2021-01-02, 08:56 PM
Here is the new IC thread, #4 (https://forums.giantitp.com/showthread.php?624878-DrK-s-Age-of-Worms-IC-pt4)

Subscribed. :smallsmile:

Ghostfoot
2021-01-03, 02:20 PM
Knowledge (geography) [roll0]
Knowledge (history) [roll1]
Knowledge (religion) [roll2]

RCgothic
2021-01-06, 07:20 AM
Beginning to think about what I might want to do when we get to 15th level. I'm thinking a level of contemplative for access to the Spell Domain (to go with my existing magic domain), as it has some nice spells. It is another dip though.

For a feat I'm thinking Divine Defiance, which would allow me to use turn attempts to use dispel magic as an immediate action - by FAR the best way of counterspelling.

Edit:
I've been recapping on IC Thread 3 (mostly looking for pt7 SoLS loot, but started at the beginning). It's taken me 6 hours to get half way through so far!:smalleek:

DrK
2021-01-06, 03:49 PM
Beginning to think about what I might want to do when we get to 15th level. I'm thinking a level of contemplative for access to the Spell Domain (to go with my existing magic domain), as it has some nice spells. It is another dip though.

For a feat I'm thinking Divine Defiance, which would allow me to use turn attempts to use dispel magic as an immediate action - by FAR the best way of counterspelling.

Edit:
I've been recapping on IC Thread 3 (mostly looking for pt7 SoLS loot, but started at the beginning). It's taken me 6 hours to get half way through so far!:smalleek:

Well you've arrived at Level 15 now! Well done. Its one of the longest runs games I've DMed in terms of levels, only DM from level 1 to > 15 once before! Ran other high level games but alwasy started higher.

You've been really busy. It'll take a while to recap Part 5,6 and 7! But I'll chip away at the weekend. Just to help me remember as well.

As we seem to have lost Goat/Fellhammer is Talsien/Stegyre still lurking as would be a natural point to reintro him if he's still interested

RCgothic
2021-01-06, 05:44 PM
Woohoo! Level 15!

Rolling Contemplative 1: [roll0]+1

Stegyre
2021-01-06, 05:58 PM
As we seem to have lost Goat/Fellhammer is Talsien/Stegyre still lurking as would be a natural point to reintro him if he's still interested
Still lurking, like something large and hairy hidden in the shadows. You don’t lose me that easily.

RCgothic
2021-01-06, 06:07 PM
Do you feel up to joining in again?

redzimmer
2021-01-06, 07:49 PM
We certainly are up to welcome you.

redzimmer
2021-01-06, 07:57 PM
Well I am all out of Anima Mage levels. Should I go wizzy, PrC or a heady second level of binder?

[roll0] HP - Frail

Stegyre
2021-01-07, 12:14 AM
Do you feel up to joining in again?

Most definitely.


We certainly are up to welcome you.

Thanks!

Starbin
2021-01-07, 02:06 AM
A) I hope Fel is okay!
B) I hope those abroad are doing alright in the face of mutates strains and lockdowns
C) For those in the US, ugh ... this too should pass, but damn!
D) STEG! Bring it on, my friend! I’m ready for Tal, the morphing Halfling steed!
E) 15? Yeesh, that’s a ... um ... another level of ranger. Woot.
[roll0]

RCgothic
2021-01-07, 01:47 PM
I've expanded the summary of Part 5:


Chapter 5. The Champion's Belt

In the aftermath of their victory against the mindflayer the party are hollow after the death of the bard and leaving of both Claire and Halsephus. Although Goat is inspired by news of the upcoming Champion's Games at the Grand Arena where a Lord Raknian invites him to compete. Fate judges that a good idea as Eligos the Sage invites the party to see him. The days exploring Greyhawk are good for most even as Mirriana struggles with her loss. Goat focuses on the excitement of the games even seeing the trio of adventurers - Auric, Khellek and Tianna that they first saw weeks before in Diamond Lake exploring Cairns, but legendary as The Leatherworks" and the previous arena champions. In a quiet Temple Mirriana also meets a mysterious women named Celeste that piques her interest. Later that evening at Eligos's house they meet the mysterious Celeste again and the sage explains his fears about the artefacts they had brought to the city. The worm a "kyuss" worm and his worries that if the Ebon Triad is on the move and allied with the minor cult of Kyuss that something dark could be afoot. Particularly with "Lord R" acquiring a copy of the diabolical Apostolic Scrolls! The sage has discovered much and explains that Raknian was once a champion now fallen from favour but runs the game. Aquaintances such as Theldrik and Garras (the Priests of Hextor under the Diamond Lake mines) suggests a dark heart and the scrolls could allow one to summon a creature of evil and drown the Free City in undead and death. At this point Eligos asks the party if they could enter the games to try and find the scroll and stop Raknian plans, and the party agrees; both in order to foil whatever Raknian, and as a bonding activity after the strains of the previous adventures. Celeste ushers in two other guests. One, Ekaym Smalloak is to be a guide and manager through the games and their ceremonies, and has a personal stake as he suspects Raknian in the disappearance of his sister Lahaka. The other is Zarina, a warrior woman skilled with both spell and blade, and mutual friend of Celeste and Marzena come to aid the party in their quests! The party decide to call themselves The Owlbears for their entry into the games, after Taliesn’s rescued cub.

In the events leading up to the games, the party relaxes, Taliesn smartens up, Goattracker procures blue and gold tabards for the team, Merrick researches, Lan keeps to himself, Zarina duels on an even footing with Mirriana, and Mirriana cautiously starts a relationship with Celeste. At the feast before the games the party are also introduced to Raknian and his cruel and brutal head of security, Okoral, before being sequestered in the Coenby beneath the arena (all the better to investigate the catacombs where Raknian must be conducting his schemes!).

On the first day the party are pitched into a four-way elimination match, overcoming a disgruntled druid, a ruthless horselord's warband, and a team of elven royalty! In the aftermath Mirriana offered to raise one of the fallen princesses killed by the other teams, as they were friends of Celeste. With their resources expended the party decided to wait until the night of the second day to go exploring, battling their way though ghouls in the catacombs to quickly discover spawn of kyuss, confirming their suspicions! Running a gauntlet of undead the party eventually found their way to the centre of Raknian’s plot in a chamber where the cleric Bozal was incubating a humungous Ulgurstata Kyuss Worm to unleash on the final of the games! Although successful in driving off Bozal, with depleted resources and faced by a deadly Alkilith demon, the party too are forced to retreat without being able to stop the plot. After recuperating and relaying their findings to Eligos and Celeste, the party face ruthless dwarven killers Pitch Blade on the third day of the games. After a short and brutal battle the dwarves are left for dead, enraging Raknian and Okoral to whom they were plainly connected, but leaving the party once again too depleted to venture into the catacombs again, though Lan’s true sight does identify a demon at the right hand of Raknian’s honoured guest Prince Zeech, and that Celeste is in fact an angel in mortal form!

On the fourth day there is scandal, as The Owlbears not paired against one of the remaining teams, but are instead drawn in the monster exhibition match, a privilege normally reserved for the reigning champions! Despite being faced off against a particularly dangerous frogehemoth and Raknian manipulating the start time to deplete the party’s most effective spells, the frog monster is quickly slain, much to Raknian’s fury! After the match the party confides their concerns in their fellow finalists, forewarning them about the giant worm. In return reigning champions Auric and Khellek of The Leatherworks agree to cover for the party’s absence whilst they delve in the catacombs again, and to fight non-lethally in the final.

Quickly reaching Bozal’s chamber, this time the evil cleric is swiftly defeated, the alkilith demon destroyed, and team manager Ekaym’s sister is discovered, turned into a grotesque taxidermy with Raknian’s signet ring still clearly imprinted on her neck. Unfortunately Bozal’s ritual is self-sustaining, powered by an Apostolic scroll, a beam of energy connecting the scroll to the cocoon in which the Ulgurstata is gestating. Deciphering the scroll, Mirriana learns the full extent of the heinous plot! In exchange for feeding the Ulgurstata a powerful individual, the ulgurstata would grant its benefactor immortality and unleash a wind of undeath across the city that would turn the population into spawn of Kyuss! After a brief debate about whether it would be better to attempt to destroy the worm now, attempt to evacuate the city, or face it at a time of Raknian’s choosing, the party decide to destroy it now. On the second attempt Mirriana is successful in dispelling the scroll and unleashing the Ulgurstata! In the confines of the chamber the fight is brutal, but Goattracker and Lan are successful in slaying it after Mirriana binds the goliath’s soul to his battered body to prevent it departing and his extraordinary fortitude keeps him moving! Mightily relieved, the party returns to the arena undercroft to recuperate and anticipate Raknian’s disappointment after the final.

On the final day of the games, The Owlbears face off against The Leatherworks in the final. Before the match Taliesn telepathically communicates the party’s success to Eligos, and Lahaka’s fate to Ekaym. Overcome by rage at Raknian, Ekaym gets himself ejected from the VIP box. The match starts with Mirriana anticipating and countering Khellek’s long-range attack. Goattracker engages Khellek’s golems, whilst the others fight Auric – magically enlarged to over 15ft tall! In the middle of the match Raknian has his men uncover the shaft to the Ulgurstata’s chamber, revealing his perfidy to all:

"LO! The Apostle of Kyuss will soon be among us. It will devour your Champions and a plague of Kyuss will bring darkness across this land!!"

In the arena The Owlbears and The Leatherworks share a moment of amusement at Raknian’s confusion, as both teams know the threat has already been dealt with. But then the fight continues. Auric manages to subdue Taliesn with the flat of his blade, whilst Goattracker smashes Khellec’s golems to bits. Finally, Zarina and Lan manage to stun the 15ft Auric, and with his gigantic friend and his golems fallen Khellek realises the match is up and yields. The Owlbears are the champions! Immediately Mirriana attempts to level charges against Raknian, but in the thunder of the crowd her words are not heard and during the prizegiving Raknian manages to slip away unnoticed. During the ceremony Ekaym thanks the party for finding his sister and allowing him to lay them to rest, though he now has to travel to Radigast City to inform his parents of her fate. Strangely, Eligos and Celeste are nowhere to be found.

Making their way back to the inn for the first time in five days, the party becomes aware of a commotion, and smoke rising. Eligos’ house is abalaze! Hurrying as fast as they can, the party make their way to the scene. With Merrick abjuring them against fire, Mirriana breaks down the door in a panic whilst Lan and Taliesn make their way up to the second floor windows. Passing the bodies of assassins on the stairs, Mirriana Lan and Tal come to Eligo’s study at about the same time, finding Okoral and one of his minions stood over the body of Eligos (which is missing a hand) and holding a blood-spattered silk dress. Full of rage, the three heroes tear Okoral apart and subdue his minion, rescuing Eligos’ body and his bag from the flames but finding no trace of Celeste before the house collapses behind them.

In a grim mood, the party drag Okoral, his still-living minion, and Eligos back to the inn. Looking through Eligos’ bag, Zarina finds a letter addressed to the heroes’ mentor Allustan in Diamond Lake:

"My dear friend Allustan. What your adventurers have stumbled on sickens and terrifies me. You and Marzena were right to send these to me, and, I think you would be proud of your motley band. They have acquitted themselves well. That will be crucial in the coming months I think.

The worm, the talisman and the return of the spawn and the spread of the cult it all feels wrong. Every secret I reveal turns darker and sickens me further as I feel we are on the verge of something truly awful. I think we both fear the same thing that he has found a way free of his prison. If that happens then all are at risk. My notes are here, please read and see if you agree. If we are both in agreement, we can take them to our Master, though even he may ill-equipped to deal with this and what writhes in our futures. I have asked Celeste to investigate the la…"



Only parts 6 and 7 to go then! But this was a very complicated adventure with a lot of important plot points. I can imagine 6 and 7 are easier to write up.

RCgothic
2021-01-07, 02:15 PM
Player
Character
Race
Class
XP
Init
HPs
AC (base) FF, Touch
Saves (base)
Perception


RCGothic
Mirrianna (http://www.myth-weavers.com/sheetview.php?sheetid=631555)
Human
Cleric/ Crusader/Ruby Knight Mystara
TBD
+5
~78
26 FF 25 T 16
+9/4/11
+4


Redzimmer
Merrick (http://www.myth-weavers.com/sheet.html#id=249687)
Human
wizard/binder/anima mage
TBD
+1
~33
19 FF 18 T 12
+7/9/11
+2


Starbin
Landhal (http://www.myth-weavers.com/sheet.html#id=310938)
Tundra Halving
Scout/shooting star ranger
TBD
+5
78
20 FF 20 T 15
+10/13/7
+16


DrK
Zarina (http://www.myth-weavers.com/sheet.html#id=677515)
Human
melee/wizard/gish
TBD
+2
94
19 FF 17 T 12
+10/9/7
-2


Ghoostfot
Elkist Talphrin (http://www.myth-weavers.com/sheet.html#id=1385420)
Half Drow
Paladin / Spirit shaman
TBD
+2
22
22 FF 22 T 10
+15/11/14
+9





Updated table entry for Mirriana:


Player
Character
Race
Class
Init
HPs
AC (base) FF, Touch
Saves (base)
Perception


RCgothic
Mirriana (http://www.myth-weavers.com/sheetview.php?sheetid=631555)
Human
Cleric3/Church Inquisitor3/Divine Oracle2/Divine Disciple5/Crusader 1/Contemplative1
+3
118
32+ FF 29+ T 21+
+11/7/19
+6


Not counting magical enhancements.


Most definitely.

Awesome! I wonder what Tal has been up to to keep up with the party, and how Zyxorg is doing.


A) I hope Fel is okay!
B) I hope those abroad are doing alright in the face of mutates strains and lockdowns
C) For those in the US, ugh ... this too should pass, but damn!
D) STEG! Bring it on, my friend! I’m ready for Tal, the morphing Halfling steed!
E) 15? Yeesh, that’s a ... um ... another level of ranger. Woot.
[roll0]

A) I hope so too, you never know what's happened to someone when they drop out these days.
B) UK govt is useless. And that's all I have to say about that.
C) Inauguration day can't come soon enough. And that's all I have to say about that.
D) Hehe, anything to make Lan happy for a change. :smalltongue:
E) That's Ranger 11, right? And Scout/Ranger15? Looks pretty sweet! 3rd level ranger spells, bonus shooting star ranger spell, +1 skirmish AC, + favoured enemy, +1 BaB, + Combat Mastery. That's not a bad haul of features!

DrK
2021-01-07, 02:22 PM
Thank you!

Thats immense. Cheers very much RCGothic, much appreciated.
Also rolling my jade pheonix mage hit dice [roll0]
- But of a dull Level for Zarina, hits level 12 spell casting and a single maneuvre swap, plus 2 additional spells.

Now... the big question. Who wins the Quicken rod :smallwink:

DrK
2021-01-07, 02:27 PM
A) I hope Fel is okay!
B) I hope those abroad are doing alright in the face of mutates strains and lockdowns
C) For those in the US, ugh ... this too should pass, but damn!
D) STEG! Bring it on, my friend! I’m ready for Tal, the morphing Halfling steed!
E) 15? Yeesh, that’s a ... um ... another level of ranger. Woot.
[roll0]

Well...

A/ Yes, he's vanished a bit so I hope all is good
B/ Yeah, back to homeschooling the kids. I'm now convinced I am not a born teacher. But vaccines are on the way (including the one we are contracted to make! - so it'll be a busy few months)
C/ Wow, exciting evenings for you guys. Still... 13 more days :smallwink:
D/ Welcome back. Do you have an updated sheet? Level 15 exciting times!
E/ A feat! I have no idea what feat for Zarina.

redzimmer
2021-01-07, 02:38 PM
Guess I'll add Wizard level. Need them extra Level 7s.

redzimmer
2021-01-07, 02:46 PM
Elkist, you already have a +4 CHA bonus item, which slot does it take?

RCgothic
2021-01-07, 03:16 PM
Now... the big question. Who wins the Quicken rod :smallwink:

Thinking it through between the three most magical of us:

Mirriana has the joint highest caster level and the most spells. She needs quicken because she is frequently in combat and needs it so she can cast and attack in one round. Cleric spells may tend to lean defensive, but Mirriana has plenty that aren't, with many domains and anyspell. But she has other uses for her swift and immediate actions, so will frequently be unable to use it.

Merrick has the joint highest caster level and next most spells. Quicken nearly doubles his spell output. Wizard Spells can pack quite a punch. He already has a way to cast quickened spells, though not to as high a level or as often.

Zarina doesn't have quite the same caster level and so fewer spells available, but she can still get up to level 6. Her current spell selection leans a little more offensive than Merrick. She also gets stuck in in close combat, so a way to cast up to 6th level spells whilst still attacking is great.


Much as I want the rod for Mirriana, I think I probably don't have as strong a claim on it as the other two.

redzimmer
2021-01-07, 03:48 PM
Much as I want the rod for Mirriana, I think I probably don't have as strong a claim on it as the other two.

I humbly disagree, it seems your spells are the most often of the "You Should Not Die" variety and thus most imperative.

RCgothic
2021-01-07, 04:18 PM
Well I am all out of Anima Mage levels. Should I go wizzy, PrC or a heady second level of binder?

[roll0] HP - Frail

Your primary power is spellcasting. Never drop spell levels. Binder doesn't give you spell levels. So Wizard is preferable. But beyond familiar advancement and bonus feats, wizard doesn't give much. Prestige Class are preferable if you can.

Alienist looks *very* thematic, but you wouldn't qualify until next level unless you retrain a feat. It gives pseudonatural template to your summons, advances familiar, gives bonus metamagic feats, and a bonus to saves, plus full casting. It's also a bit mad, which fits Merrick well. You can already summon pseudonatural creatures, bit this would allow you to do it with spell slots as well (more summons).

I think I'd drop Energised Spell for Augment Summoning to enter Alienist now, then pick up Energised Spell again when it comes up as a bonus feat. Or take it as your lvl 15 feat. :smallcool:


I humbly disagree, it seems your spells are the most often of the "You Should Not Die" variety and thus most imperative.
If DrK agrees, fair enough.

DrK
2021-01-07, 04:48 PM
I humbly disagree, it seems your spells are the most often of the "You Should Not Die" variety and thus most imperative.


Your primary power is spellcasting. Never drop spell levels. Binder doesn't give you spell levels. So Wizard is preferable. But beyond familiar advancement and bonus feats, wizard doesn't give much. Prestige Class are preferable if you can.

Alienist looks *very* thematic, but you wouldn't qualify until next level unless you retrain a feat. It gives pseudonatural template to your summons, advances familiar, gives bonus metamagic feats, and a bonus to saves, plus full casting. It's also a bit mad, which fits Merrick well. You can already summon pseudonatural creatures, bit this would allow you to do it with spell slots as well (more summons).

I think I'd drop Energised Spell for Augment Summoning to enter Alienist now, then pick up Energised Spell again when it comes up as a bonus feat.


If DrK agrees, fair enough.

I'd agree that alienist seems like a good fit for the Madness of Merrick! Also caster levels are king! I know Zarina has lost 3 but she is gish and is mostly melee so its not the same.

As for the Rod, Zarina as a DM-PC should be at the bottom of the pecking order anyway so I wouldn't worry about her :smallsmile:

RCgothic
2021-01-07, 05:09 PM
E/ A feat! I have no idea what feat for Zarina.

A few suggestions:

You've lost 3 spell levels (warblade, fighter, JPM), so practiced spellcaster would give a fair bit of extra spell power.

Vital recovery - 1/encounter heal 3+character level when you recover a manoeuvre.

Dragon Cohort - like leadership, but with a dragon.

Martial Study never hurts. Neither does Improved Toughness or Improved Initiative.

redzimmer
2021-01-07, 05:20 PM
Guess I'll take an Augment Summoning feat!

Let's see what my alien art hath wrought.

L1: Familiar abilities, summon alien. Well Zrcyll already gives me the Summon Alien but at least that means we don't always have to be bound.

Would a generous DM allow Merrick to unlearn spells to replace with Summon Monsters? Some of these I may never use anyway.


Spellbook:
0- All
1- Lesser Orb of Sound, Lesser Orb of Electricity, Shield, Charm Person, Protection From Evil, Ray of Flame, Wall of Smoke, Magic Missile, Color Spray, Sticky Floor, Feather Fall
2- Protection From Arrows, Resist Energy, Web, Invisibility, Knock, Spider Climb, Gust of Wind, Baleful Transposition
3- Heroism, Halt Undead, Prismatic Mist, Clairaudience/Clairvoyance, Greater Mage Armor, Haste, Hold Person, Fireball, Greater Mighty Wallop, Mass Snakes Swiftness, Protection From Energy, Evard's Menacing Tentacles, Fly, Displacement, Dispel Magic
4-Charm Monster, Enervation, Dimension Door, Mass Resist Energy, Otiluke's Resilient Sphere, Evard's Black Tentacles, Greater Invisibility, Stoneskin, Perfect Summons
5-Dismissal, Break Enchantment, Teleport, Overland Flight, Hold Monster, Wall of Stone, Shadow Evocation, Dispelling Breath, Contact Other Plane, Mass Fly, Wall of Force
6- Ruby Ray of Reversal, Circle of Death, Chain Lightning, Lesser Dragonshape, Disintegrate, Greater Dispel, Aura of Evasion, True Seeing, Mass Fire Shield
7-Prismatic Spray, Forcecage, Banishment, Control Undead,

DrK
2021-01-07, 05:24 PM
Practiced Spellcaster is a good shout. Was actually thinking Combat reflexes to open up Robilars gambit via heroics spell to generate more AoO per round.
Her AC and ablative hps van help mitigate any hits.

@RCgothic_ on your sheet I noted sn empower (lesser) rod? Does Mirriana use that much or would Zarina be able to get that as it's perfect for things like Fire balls and scorching rays

DrK
2021-01-07, 05:25 PM
Guess I'll take an Augment Summoning feat!

Let's see what my alien art hath wrought.

L1: Familiar abilities, summon alien. Well Zrcyll already gives me the Summon Alien but at least that means we don't always have to be bound.

Would a generous DM allow Merrick to unlearn spells to replace with Summon Monsters? Some of these I may never use anyway.


Spellbook:
0- All
1- Lesser Orb of Sound, Lesser Orb of Electricity, Shield, Charm Person, Protection From Evil, Ray of Flame, Wall of Smoke, Magic Missile, Color Spray, Sticky Floor, Feather Fall
2- Protection From Arrows, Resist Energy, Web, Invisibility, Knock, Spider Climb, Gust of Wind, Baleful Transposition
3- Heroism, Halt Undead, Prismatic Mist, Clairaudience/Clairvoyance, Greater Mage Armor, Haste, Hold Person, Fireball, Greater Mighty Wallop, Mass Snakes Swiftness, Protection From Energy, Evard's Menacing Tentacles, Fly, Displacement, Dispel Magic
4-Charm Monster, Enervation, Dimension Door, Mass Resist Energy, Otiluke's Resilient Sphere, Evard's Black Tentacles, Greater Invisibility, Stoneskin, Perfect Summons
5-Dismissal, Break Enchantment, Teleport, Overland Flight, Hold Monster, Wall of Stone, Shadow Evocation, Dispelling Breath, Contact Other Plane, Mass Fly, Wall of Force
6- Ruby Ray of Reversal, Circle of Death, Chain Lightning, Lesser Dragonshape, Disintegrate, Greater Dispel, Aura of Evasion, True Seeing, Mass Fire Shield
7-Prismatic Spray, Forcecage, Banishment, Control Undead,


Yes some spell rejiggling would be fine

redzimmer
2021-01-07, 05:36 PM
Merry Merrickmas to all!

Lost and replaced with level-relevant Summon Monster:

1- Sticky Floor
2- Baleful Transposition
3- Prismatic Mist
4-Enervation
5-Dispelling Breath
6- Ruby Ray of Reversal
7- Forcecage

RCgothic
2021-01-07, 06:07 PM
Practiced Spellcaster is a good shout. Was actually thinking Combat reflexes to open up Robilars gambit via heroics spell to generate more AoO per round.
Her AC and ablative hps van help mitigate any hits.

@RCgothic_ on your sheet I noted sn empower (lesser) rod? Does Mirriana use that much or would Zarina be able to get that as it's perfect for things like Fire balls and scorching rays

Combat reflexes for Robilars is also a good shout.

Mirriana doesn't use the empower rod much, so I'll be happy to trade it for a rod of quicken!


Guess I'll take an Augment Summoning feat!

Let's see what my alien art hath wrought.

L1: Familiar abilities, summon alien. Well Zrcyll already gives me the Summon Alien but at least that means we don't always have to be bound.

Would a generous DM allow Merrick to unlearn spells to replace with Summon Monsters? Some of these I may never use anyway.


Spellbook:
0- All
1- Lesser Orb of Sound, Lesser Orb of Electricity, Shield, Charm Person, Protection From Evil, Ray of Flame, Wall of Smoke, Magic Missile, Color Spray, Sticky Floor, Feather Fall
2- Protection From Arrows, Resist Energy, Web, Invisibility, Knock, Spider Climb, Gust of Wind, Baleful Transposition
3- Heroism, Halt Undead, Prismatic Mist, Clairaudience/Clairvoyance, Greater Mage Armor, Haste, Hold Person, Fireball, Greater Mighty Wallop, Mass Snakes Swiftness, Protection From Energy, Evard's Menacing Tentacles, Fly, Displacement, Dispel Magic
4-Charm Monster, Enervation, Dimension Door, Mass Resist Energy, Otiluke's Resilient Sphere, Evard's Black Tentacles, Greater Invisibility, Stoneskin, Perfect Summons
5-Dismissal, Break Enchantment, Teleport, Overland Flight, Hold Monster, Wall of Stone, Shadow Evocation, Dispelling Breath, Contact Other Plane, Mass Fly, Wall of Force
6- Ruby Ray of Reversal, Circle of Death, Chain Lightning, Lesser Dragonshape, Disintegrate, Greater Dispel, Aura of Evasion, True Seeing, Mass Fire Shield
7-Prismatic Spray, Forcecage, Banishment, Control Undead,


Yes Zceryll gives you summon pseudonatural creatures, but only once every five turns - with Alienist you can do it as often as you have spells.

I think the only other overlapping ability is the capstone at level 10, but I doubt we have enough levels remaining to get that far into epic so I wouldn't worry about it.


Merry Merrickmas to all!

Lost and replaced with level-relevant Summon Monster:

1- Sticky Floor
2- Baleful Transposition
3- Prismatic Mist
4-Enervation
5-Dispelling Breath
6- Ruby Ray of Reversal
7- Forcecage
Now that I have anyspell I may occasionally wish to borrow your and Zarina's spellbooks.:smallwink:

redzimmer
2021-01-07, 07:53 PM
Now that I have anyspell I may occasionally wish to borrow your and Zarina's spellbooks.:smallwink:

Merrick's always wanted an apprentice!

After a divvying, how much GP do we have? I may want to do some downtime crafting since the vestige is willing.

Starbin
2021-01-08, 02:54 AM
That's Ranger 11, right? And Scout/Ranger15? Looks pretty sweet! 3rd level ranger spells, bonus shooting star ranger spell, +1 skirmish AC, + favoured enemy, +1 BaB, + Combat Mastery. That's not a bad haul of features!

I’m not that kind of Ranger :smallbiggrin: I’m a Mystic Ranger, so Combat Mastery isn’t until 12th and I don’t get a 4th FE until level 20.

Now as I look at it, there are some naturally efficient breaks ... odd levels for Rangers works. That leaves me with either needing a 5th level of scout or slipping a level (or 2?) of Swordsage.

Taking a level of scout now gains me the same skirmish bonus and Imp evasion and a couple extra skill points. But I think I lose out on a Fort bonus and BAB ... maybe not a big deal if Igo with a fifth level of Scout at some later point; just depends on when I want to do it.

Lots of goodies with ToB, but most of the maneuvers improve melee, so I would need to be careful with my selections. I get bonus to Init and ‘free’ weapon focus, but I’ll lose out on max Skirmish/favored enemy bonuses.

I guess Cleric dip is always an option too ...

Thoughts?

RCgothic
2021-01-08, 05:13 AM
Merrick's always wanted an apprentice!

After a divvying, how much GP do we have? I may want to do some downtime crafting since the vestige is willing.
That's part of why I'm going back through TSoLS, to see what loot we're picking up.


I’m not that kind of Ranger :smallbiggrin: I’m a Mystic Ranger, so Combat Mastery isn’t until 12th and I don’t get a 4th FE until level 20.

Now as I look at it, there are some naturally efficient breaks ... odd levels for Rangers works. That leaves me with either needing a 5th level of scout or slipping a level (or 2?) of Swordsage.

Taking a level of scout now gains me the same skirmish bonus and Imp evasion and a couple extra skill points. But I think I lose out on a Fort bonus and BAB ... maybe not a big deal if Igo with a fifth level of Scout at some later point; just depends on when I want to do it.

Lots of goodies with ToB, but most of the maneuvers improve melee, so I would need to be careful with my selections. I get bonus to Init and ‘free’ weapon focus, but I’ll lose out on max Skirmish/favored enemy bonuses.

I guess Cleric dip is always an option too ...

Thoughts?
Well ToB is usually awesome, but for a ranged character less so. All the strikes are basically useless, so the question becomes are the counters, boosts and stances enough enticement? Lvl15 is a good entry point to Swordsage because you have a round number of initiator levels, 8, which gives access to 4th level stuff. Level 17 is better because your initiator level would be 9, giving access to 5th level stuff.

At 1st level a Swordsage can ready 4 boosts and counters per encounter, knows 6, plus 1 stance (choice of a 2nd stance at lvl 2). So what can a Swordsage do without attacking in melee? As it turns out, a fair bit. Here are some discipline highlights:

Dessert Wind:
Flame's blessing stance. Fire resistance based on tumble ranks, 20 at 14-18 ranks and immunity at 19 ranks. Note that fire immunity arguably comes with cold vulnerability.

Wind stride boost - swift action +10ft speed enhancement bonus.
Distracting ember boost - swift action summon a small fire elemental for 1 turn within 30ft, can flank with you or allies.
Fire Riposte Counter - immediate action 4d6 fire melee touch attack in reaction to getting attacked in melee. (Prerequisite 1 other Desert Wind Manoeuvre or stance)
Zephyr Dance Counter - immediate action +4 AC against 1 attack (Prerequisite 1 other Desert Wind Manoeuvre or stance)

At IL9 (lvl2 Swordsage, or entry at lvl 17)
Leaping Flame Counter - immediate action teleport adjacent to an creature who attacked you in melee or ranged up to 100ft. Note the creature can be friendly as long as it attacks you.(Prerequisite 2 other Desert Wind Manoeuvre or stance).

At Swordsage lvl 2:
Holocaust Cloak Stance - swift action adjacent make attackers take 5pts if damage per attack.(Prerequisite 1 other Desert Wind Manoeuvre or stance).

Diamond Mind
Moment of Perfect Mind
Action Before Thought
Mind over body
Replace saves with concentration checks. Note that a 1 on a concentration check is not an auto-fail.

At 2nd level the stance Hearing The Air gives blindsense.

Setting Sun
Step of the wind stance - ignore difficult terrain and +2 on attack rolls against creatures in difficult terrain.
Counter Charge counter immediate action redirect charging creature away from you with a red check with bonus for being small.
Baffling defence counter immediate action against 1 attack (ranged or melee) replace AC with sense motive check.

Shadow Hand
Child of Shadow Stance - gain concealment when you move 10ft.
Cloak of Deception boost - swift action turn invisible for 1 turn.

If entry at lvl 17 or Swordsage lvl 2:
Shadow Stride - move action teleport 50ft.

At Swordsage lvl2:
Step of the dancing moth stance walk across difficult terrain, water, lava, etc.
Assassin's stance gain +2d6 sneak attack (prerequisite 1 Shadow hand stance or manoeuvre)
Dance of the spider gain climb speed 20ft

Tiger Claw
Blood in the water stance +1 attack and damage per crit. Cumulative until no crits for a minute.
Hunters sense gain scent (needs 1 Tiger Claw)
Sudden leap boost swift action jump check is distance actually jumped (up/across) (needs 1 Tiger Claw)

At lvl 17 entry or Swordsage 2:
Dancing Mongoose boost swift action gain an extra attack with each wielded weapon (not restricted to melee) to max of 2. (Needs 2 Tiger Claw)


Unfortunately the weapon focus from discipline focus is with weapons from your chosen discipline, which I don't think have any ranged weapons associated with them.

Of course there's nothing wrong with just taking the extra BaB and spells of Mystic Ranger 11.
There may also be other ranger prestige classes that are worth it? But prestige classes would not progress swift hunter so they would need to come with some other benefit that makes that lack of progression worthwhile.

RCgothic
2021-01-08, 09:42 AM
All that reading and it turns out we didn't actually get all that much loot in this adventure. There was nothing at all in the upper ziggurat and inside the ring.

From the invisible nagas there was:


Item
Description
Claimed By


Manual of Gainful Exercise
+2 innate STR
N/A. Mirriana could definitely do with more STR, but not so much I wouldn't be better with a +2 or +4 item.


Strugt's Spellbook
Spells TBD
Merrick/Zarina


Diadem of Intelligence +4
+4 enhancement to INT
Merrick?


Wand of Lightning Bolt
CL7 28 charges (possible some used)
Merrick?


Rod of Quicken Spells
Quicken up to Lvl 6 spells 3/day
Mirriana


Cloak of Resistance +5
+5 resistance bonus to all saves
Lan?


Circlet of Charisma _6
+6 enhancement bonus to CHA
Elkist


Harrow Rod
30ft cone of acid, 9d6, Reflex DC17 for half
Merrick


Cloak of Charisma +4
Belonged to Elkist
N/A. None of Mirriana's class features are powered by CHA.



Also 11000gp. That's 2200gp each


One of my tasks over next couple of weeks is to update the OOC with the rolling plot summary and update the table of characters

And I found this post from 2017. :smalltongue:

redzimmer
2021-01-08, 11:02 AM
Does anything Tal does require a CHA bonus?

Stegyre
2021-01-08, 03:22 PM
D) STEG! Bring it on, my friend! I’m ready for Tal, the morphing Halfling steed!
Watching the final battle, I was just thinking how proud Tal would feel of his little buddy to see him landsharking it. *SNIFF* I'm just so proud of him!


Awesome! I wonder what Tal has been up to to keep up with the party, and how Zyxorg is doing.
They have been travelling is dessert places (picked up some Desert Storm maneuvers with another level of swordsage), battling evil and other followers of Kyuss, establishing a name for himself to give them terrors in the dark.
https://i.imgur.com/w5IDdNJ.gif

C) Inauguration day can't come soon enough. And that's all I have to say about that.
Only giantitp's strict stance against political posts keeps me quiet about January 6, 2021. You should have heard how Zyxorg was laughing about it, the tentacled, scheming b*stard.

I will update Taliesn to level 15 and add his entry to the table, for ease of reference. At these levels, good heavens! It's like you need an encyclopedia to keep track of each character's abilities.


Now... the big question. Who wins the Quicken rod :smallwink:
All this arguing (:smallwink:) over who should have the rod just makes me reminisce about those good old days, long ago, when we were all more innocent and far less powerful. Anyone remember that wizard we used to adventure with who always seemed to think he should get all the loot? Good times. :nale:


Does anything Tal does require a CHA bonus?
Got to dig back into the character sheet, but I'm pretty sure the answer is a solid, "No." Charisma has never been my (or Tal's) jam.

RCgothic
2021-01-08, 03:58 PM
Chapter 6: A Gathering of Winds

In the aftermath of the fire, the heroes continue looking through Eligos’s papers. Ancient books describing a jungle Empire sacrificed to a Dark God, details of the cults of Hextor, Erythnul and Vecna and the Ebon Triad. Although not clear how it goes together it clearly had Eligos rattled. The sightings of undead, the rise of cults of Kyuss and Ebon Triad in various cities and the damned green Worms and their spawn spreading all over the lands rapidly plaguing adventurers in tombs and the wilderness. Above it all is a picture of an ancient temple in a jungle, a floating dark orb above the spires circled with an inky mark "Where is it?" The papers are a confusion and the party don’t really know what to make of them.

Putting those to one side, the party turns their attention to the recovered bodies. Eligos’ body is badly damaged, putting him beyond the party’s resources to resurrect. Okram’s body resists Mirriana’s spiritual interrogations. With those two options closed Mirriana brings all her rage and worry to focus on the surviving member of the assassins! He is forthcoming about having killed Eligos, but insists that it was Celeste who cut off Eligos’ hand, and adamant that the assassins only injured her! He’s also sanguine that his bosses will help him escape justice, so Lan stabs him in cold blood in order to ensure that he doesn’t, somewhat to Mirriana’s consternation, Merrick’s approval, and Taliesn and Zarina’s discomfort.

The next morning Mirriana prepares a sending spell to Celeste, experiencing a wave of relief as her suspicions are confirmed and she receives a reply! Celeste and a resurrected Eligos are fine and lying low, the two women tentatively expressing their affection and relief. Later the priestess meets with Queen Renida to raise the elven princess as she promised in the arena. In return she is named Elf Friend, Ruathor, and taught a word of friendship that will elicit help from any elf.

A few days later the Champions of Greyhawk receive an urgent summons: A dragon has attacked Diamond Lake! They arrive to devastation. The black dragon, calling itself Ilthane and brood-mother to the eggs the party destroyed at Blackwall Keep, has laid waste to much of the town in search of the party and was placated only by the town council giving up the location where Allustan is thought to have expeditioned to. Barely having time to get angry at the council, Ilthane returns, and after a battle that raged through the town and the docks the beast is finally slain, however not before Ilthane reveals that her master is Dracotha, a name from legend! Zarina recalls that the red dragon Dragotha was once a favoured consort of Tiamat before angering her! Legend has it that Kyuss promised to restore Dragotha to life after death after Tiamat inevitably caught up with him, but betrayed Dragotha by raising him as a terrifying Dracolich instead, thus linking Kyuss directly to the party’s adventure at Blackwall Keep! With Ilthane dead the town council are more compliant. Using her Word of Friendship on the elvish council member, Mirriana learns that Raknian had passed through on his way to meet Prince Zeech in Alhaster. The council also reveal that Allustan had returned to the Whispering Cairn to conduct further investigations, so the party decide to go and look for him.

Ilthane hadn’t been able to penetrate the cairn, and venturing into the tomb of Zosiel where it all began the party find new excavations have revealed a portal to a greater tomb of General Icosiol, Zosiel’s master! Unfortunately, both Taliesn and Goattracker are called away on other quests but they are soon replaced by the half-drow paladin Elkish and reclusive druid Navarra. Fighting their way through the tomb’s defences the party discovers Allustan trapped in a stasis field and rescue him. Allustan urges them to go deeper into the party to recover weapons to use in the battles to come. Defeating spiders, elder black puddings, ghouls, demons, wind warriors, and even making their way down a river of blood, the party eventually discover the true tomb of Icosiel, and are blessed with the approval of the legendary Wind Duke, a piece of the rod of seven parts, and both Zosiel’s diadem (still worn by Mirriana) and the Talisman of the Sphere are restored to full power!

Returning to Diamond Lake the party confer with Allustan. He feels old, and that he has nothing further to teach the party. Instead he directs them to seek guidance from his own mentor, Manzorian the legendary arch-mage of Magepoint! Navarra decides not to follow the party any further, but Merrick teleports the party to Magepoint directly. Walking into the nearest tavern to get their bearings, the party walks straight into Eligos and Celeste!

DrK
2021-01-08, 04:36 PM
And I found this post from 2017. :smalltongue:

Man I feel embarrassed now! Its been a busy few years is all I will say :smallsmile:

Thank you so much for the amazing summaries for Chapter 5 and 6, its great.

RCgothic
2021-01-08, 06:43 PM
Watching the final battle, I was just thinking how proud Tal would feel of his little buddy to see him landsharking it. *SNIFF* I'm just so proud of him!

You should have heard how Zyxorg was laughing about it, the tentacled, scheming b*stard.

I will update Taliesn to level 15 and add his entry to the table, for ease of reference. At these levels, good heavens! It's like you need an encyclopedia to keep track of each character's abilities.

All this arguing (:smallwink:) over who should have the rod just makes me reminisce about those good old days, long ago, when we were all more innocent and far less powerful. Anyone remember that wizard we used to adventure with who always seemed to think he should get all the loot? Good times. :nale:


I was just shocked to see Lan in melee!

I still think the decision to bring Zyxorg along as an unwanted passenger was a stroke of RP genius!

Mirriana has so many abilities I frequently lose track of her base attributes, BaB and saves, nevermind everything else! It's making me more meticulous in how I record my sheet. I've recently had a clear out to put all the spells in one place. Oh, and at one point in Part 7 she strength-drained herself into immobility whilst completely forgetting she had a handy haversack.:smallredface:

But generally it's incredible how scary-effective her build has become at keeping the party from harm. I couldn't have planned that when we started back at level 1!

It took me a while to work out you meant Allustan! Leila? Claire? Both women. And we still adventure with Merrick even if he still wants all our stuff. :smalltongue: (not really). Allustan hasn't really been after our stuff since Part 3! And now we've surpassed him.


Man I feel embarrassed now! Its been a busy few years is all I will say :smallsmile:

Thank you so much for the amazing summaries for Chapter 5 and 6, its great.

No worries, it's a big task! Probably taken me about twenty hours of reviewing this week to read IC2p40 to present and write the reviews and gather the loot, but I'm glad to have reminded myself of everything that went down! I'll see if I can't do Part 7 tomorrow as well.

I found a slight error in the summary for Part 6 where I forgot to finish a sentence. :smallredface:

"With Ilthane dead the town council are more compliant."

Stegyre
2021-01-08, 07:23 PM
Taking Warblade 4 for level 15. HP: [roll0]

I think I've finished most of my work, but I've got one new warblade stance and one new maneuver that I can't decide on. I'll edit shortly to add an updated character sheet table.

EDIT:



Player
Character
Race
Class
Init
HPs
AC (base) FF, Touch
Saves (base)
Perception


RCgothic
Mirriana (http://www.myth-weavers.com/sheetview.php?sheetid=631555)
Human
Cleric3/Church Inquisitor3/Divine Oracle2/Divine Disciple5/Crusader 1/Contemplative1
+3
118
32+ FF 29+ T 21+
+11/7/19
+6


Redzimmer
Merrick (http://www.myth-weavers.com/sheet.html#id=249687)
Human
wizard/binder/anima mage
+1
~33
19 FF 18 T 12
+7/9/11
+2


Starbin
Landhal (http://www.myth-weavers.com/sheet.html#id=310938)
Tundra Halving
Scout/shooting star ranger
+5
78
20 FF 20 T 15
+10/13/7
+16


DrK
Zarina (http://www.myth-weavers.com/sheet.html#id=677515)
Human
melee/wizard/gish
+2
94
19 FF 17 T 12
+10/9/7
-2


Ghostfoot
Elkist Talphrin (http://www.myth-weavers.com/sheet.html#id=1385420)
Half Drow
Paladin / Spirit shaman
+2
22
22 FF 22 T 10
+15/11/14
+9



Stegyre
Taliesn (http://www.myth-weavers.com/sheet.html#id=1115157)
Human Azurin
WS Ranger 1 / Incarnate 2 / Totemist 2 / Warblade 4 / Warshaper 4 / Swordsage 2
+4
173
26 FF 26 T 15
+15/12/9
+15




Some observations: (1) I thought I would beat out everyone for most classes, but I have only tied Mir. I will try harder! (2) Going over my sheet again, I couldn't find documentation for a few things: +2 rather than +1 bonus to init and a misc. +2 AC bonus, so I adjusted things accordingly.

redzimmer
2021-01-08, 07:53 PM
So... would now then not be the best time to ask for the Cloak +4 of Charisma...?


And we still adventure with Merrick even if he still wants all our stuff.

I have a dandy Vest of Resistance +2 that might be a quality trade-in...

Ghostfoot
2021-01-09, 04:36 AM
So... would now then not be the best time to ask for the Cloak +4 of Charisma...?


Happily you should grab the Cloak+4 if I've grabbed the Circlet+6.

And if we're updating that table I'd love to get Elkist corrected to Init +5....:smallsmile:

I'll need a few days to sort things out for Elkist but 99% probably Spirit Shaman +1 which gets 6th level Druid spells.

RCgothic
2021-01-09, 04:51 AM
Taking Warblade 4 for level 15. HP: [roll0]

I think I've finished most of my work, but I've got one new warblade stance and one new maneuver that I can't decide on. I'll edit shortly to add an updated character sheet table.

EDIT:



Player
Character
Race
Class
Init
HPs
AC (base) FF, Touch
Saves (base)
Perception


RCgothic
Mirriana (http://www.myth-weavers.com/sheetview.php?sheetid=631555)
Human
Cleric3/Church Inquisitor3/Divine Oracle2/Divine Disciple5/Crusader 1/Contemplative1
+3
118
32+ FF 29+ T 21+
+11/7/19
+6


Redzimmer
Merrick (http://www.myth-weavers.com/sheet.html#id=249687)
Human
wizard/binder/anima mage
+1
~33
19 FF 18 T 12
+7/9/11
+2


Starbin
Landhal (http://www.myth-weavers.com/sheet.html#id=310938)
Tundra Halving
Scout/shooting star ranger
+5
78
20 FF 20 T 15
+10/13/7
+16


DrK
Zarina (http://www.myth-weavers.com/sheet.html#id=677515)
Human
melee/wizard/gish
+2
94
19 FF 17 T 12
+10/9/7
-2


Ghostfoot
Elkist Talphrin (http://www.myth-weavers.com/sheet.html#id=1385420)
Half Drow
Paladin / Spirit shaman
+2
22
22 FF 22 T 10
+15/11/14
+9



Stegyre
Taliesn (http://www.myth-weavers.com/sheet.html#id=1115157)
Human Azurin
WS Ranger 1 / Incarnate 2 / Totemist 2 / Warblade 4 / Warshaper 4 / Swordsage 2
+4
173
26 FF 26 T 15
+15/12/9
+15




Some observations: (1) I thought I would beat out everyone for most classes, but I have only tied Mir. I will try harder! (2) Going over my sheet again, I couldn't find documentation for a few things: +2 rather than +1 bonus to init and a misc. +2 AC bonus, so I adjusted things accordingly.

I'd just double check your manoeuvre prerequisites. Dancing Mongoose needs 2 Tiger Claw manoeuvres or stances, for instance, and I can only spot Sudden Leap. DrK has Zarina at six as well: Wizard/Fighter/Warblade/Spells word/Abjurant Champion/Jade Phoenix Mage, so I figure we're good. :smallamused: Although I'm pretty sure Mirriana will now finish her build in Church Inquisitor, so six will be my limit.

Ultimate Cosmic Will Save! Itty Bitty Reflex Save.

And Elkist with 6th level druid spells sounds awesome! :smallbiggrin:

Stegyre
2021-01-09, 10:53 AM
I'd just double check your manoeuvre prerequisites. Dancing Mongoose needs 2 Tiger Claw manoeuvres or stances, for instance, and I can only spot Sudden Leap.
If you check the Other Notes, I previously had Death from Above. As this is my 4th WB level, though, I’m allowed to retrain a maneuver. Just haven’t decided what to retrain it to yet.

DrK
2021-01-09, 11:21 AM
@Redzimmer

Is Merrick wanting the diadem of Int+4 or is he sticking with the mage circlet he's got?

Thanks for the lesser Empower RCGothic. If Merrick want the Int Zarina may request the circlet as even low level quickens are super useful

redzimmer
2021-01-09, 11:40 AM
@Redzimmer

Is Merrick wanting the diadem of Int+4 or is he sticking with the mage circlet he's got?

Thanks for the lesser Empower RCGothic. If Merrick want the Int Zarina may request the circlet as even low level quickens are super useful

Yes please, let Zarina quicken to her heart’s content!


Oh wait do a vest and cloak occupy different body slots?

Huh I see. Cloak is shoulder and vest is torso. Never mind, Imma keeping the Vest of Resistance.

redzimmer
2021-01-12, 03:24 PM
Okay. Levelled, kitted, ready for our happy reunion with our favourite Shedu King.

DrK
2021-01-12, 04:34 PM
Well I'm happy for Talsein to make a en entrance into the pub and let you guys post your evening in the pub activities. If you are happy to move onto the next day then please let me know

RCgothic
2021-01-12, 05:25 PM
Happy for Taliesn to rejoin us now. I presume if he'd arrived earlier Celeste would have informed us.:smallsmile:

Starbin
2021-01-13, 02:24 AM
After thinking it through, I think I’ll stay the course with scout and Ranger. Maybe in another iteration I’ll look at swordsage or cleric. I wish there was another way to get turning ... ah well.

I’ll update in a bit. Just need to grab a feat.

redzimmer
2021-01-13, 03:05 AM
After thinking it through, I think I’ll stay the course with scout and Ranger. Maybe in another iteration I’ll look at swordsage or cleric. I wish there was another way to get turning ... ah well.

I’ll update in a bit. Just need to grab a feat.

You mean to tell me in all the depths of Crystal Keep there is not one variant ranger with turn undead as a class ability?

Starbin
2021-01-13, 03:22 AM
Maybe ... but as a mystic shooting star Ranger, I feel like I’m pushing the boundaries :smallbiggrin:

PS - did Lan pick up the cloak of resistance +5? And is theee a way to get a belt of Dex? This is probably the highest level character that I’ve had working off his base stat and no magic enhancement

RCgothic
2021-01-13, 03:33 AM
I can't think of any ranger prestige class with turning. Staying in mystic ranger certainly isn't weak!

I'd suggested the cloak for Lan. He can't cast Superior Resistance like many of the other Spellcasters and otherwise won't get anything from this loot drop.

Although we've yet to decide what to do with the manual of gainful exercise. I could really do with some more strength, but I'm moderately resigned to relying on spell power and strike damage if anyone else with a STR build wants it.

DrK
2021-01-13, 07:09 AM
I'd say Zarina or Elkist would benefit from the Book of Str as both a primarily hulk smash fighter types.

As a PC though (rather than DM-PC) Elkist can have first refusal

RCgothic
2021-01-13, 08:29 AM
I genuinely thought I'd replied to the IC yesterday and now I'm confused.:smalleek:

redzimmer
2021-01-13, 12:08 PM
Maybe ... but as a mystic shooting star Ranger, I feel like I’m pushing the boundaries :smallbiggrin:

PS - did Lan pick up the cloak of resistance +5? And is theee a way to get a belt of Dex? This is probably the highest level character that I’ve had working off his base stat and no magic enhancement

I know a vestige who knows a guy. I can hook you up in a couple days.

Stegyre
2021-01-13, 02:02 PM
Work has been busy the past few days. Who knew that being lazy could catch up with me and bite my a$$? Again? (I mean, this is like the umpteenth time. Doesn’t it stop at some point?)

Anyway, got a big project off my desk and into the client’s hands to look at before we file on Friday. Feeling a bit sleep-deprived, but I plan to finish my update and then think of some appropriate arrival. Think Tal might arrive “incognito” — in human form. An unescorted shaggy dog might not go down so well, wandering into a pub.

DrK
2021-01-13, 03:24 PM
Work has been busy the past few days. Who knew that being lazy could catch up with me and bite my a$$? Again? (I mean, this is like the umpteenth time. Doesn’t it stop at some point?)

Anyway, got a big project off my desk and into the client’s hands to look at before we file on Friday. Feeling a bit sleep-deprived, but I plan to finish my update and then think of some appropriate arrival. Think Tal might arrive “incognito” — in human form. An unescorted shaggy dog might not go down so well, wandering into a pub.

Sounds good. We'll await your dramatic arrival

Stegyre
2021-01-14, 12:08 AM
Some observations: (1) I thought I would beat out everyone for most classes, but I have only tied Mir. I will try harder! (2) Going over my sheet again, I couldn't find documentation for a few things: +2 rather than +1 bonus to init and a misc. +2 AC bonus, so I adjusted things accordingly.
I found where that +2 AC bonus was coming from: Wis-to-AC from swordsage 2. It's been added back in. Corrected some undercounting in my attack bonus and damage, too. Tal's sheet should now be up-to-date.

Among other things:

- Took Open Lesser Chakra (shoulders) for 15th level feat, plan to have Pauldrons of Health shaped there most of the time. This will give immunity to disease, sickened, nauseated, and energy drain.
- Took Dancing Blade Form for my new stance. Giant Killing Style will still be best for most situations (+2 hit / +4 damage each attack is hard to beat when you've got 4 attacks), but DBF gives him 15' reach on his turn, without being enlarged. Take that, you huge monstrosities that think you'll get an AoO before he's in range!

Haven't done any additional shopping (since raising previously to lvl 14), so he may be behind wbl, but I figure we can address that, if needed, after the next chapter.

RCgothic
2021-01-14, 06:28 AM
Yay! Friend Tal is back!

Just so you're aware, I've had some thoughts (no pun intended) since Tal left, and I'm not really comfortable using Tal's telepathy as a group thinkspace. I think in general that must be cacophonous for Tal, and none of us should be able to hear anything except what Tal thinks at us, so whilst I'm completely happy for Tal to talk to us telepathically, Mirriana will be responding verbally so everyone can hear, unless she has something to say to Tal privately.

Slightly muddied in that Mirriana does actually have some telepathic ability of her own now (with lawful good outsiders only), and Merrick also has his own telepathy, but that still wouldn't be fully inclusive so I don't intend to rely on it.

We should still be able to use it to relay stealthy messages, but they should be simple and cumbersome. We shouldn't be using it for conversation or combat coordination. Just my 2¢ anyway.:smallredface:

Stegyre
2021-01-14, 12:23 PM
Technically, it was never supposed to be a group think space, as Tal’s telepathy doesn’t work like that, by RAW. Instead, he would need to send messages from A to B and from B back to A, etc.

In practice, however, this would be cumbersome: Mir sends a message to Tal for Merrick, Tal sends the message to Merrick, Merrick responds to Tal, Tal . . .

And not just cumbersome: it makes things all-about-Tal-all-the-time, which ugh! I have always preferred being a support character, not the main focus. So I was more than happy to let it go as it went, RAW be damned. 😅

As for Tal, himself, he does communicate predominantly by telepathy, for obvious reasons. (The rest of you refuse to learn bark-and-growl.) Verbalizing is a challenge, and he must constantly remind himself to use his voice when in human form.

redzimmer
2021-01-14, 12:46 PM
When bound to Zceryll (https://sites.google.com/site/wayfinderfoundationofkhorvaire/content/magic/vestiges/6th-level-vestiges/zceryll), Merrick has minsight and one-to-one telepathy, so we could do a as-needed communique channel if not an eternal internal Zoom Meeting.

Stegyre
2021-01-14, 06:02 PM
When bound to Zceryll (https://sites.google.com/site/wayfinderfoundationofkhorvaire/content/magic/vestiges/6th-level-vestiges/zceryll), Merrick has minsight and one-to-one telepathy, so we could do a as-needed communique channel if not an eternal internal Zoom Meeting.
I was noticing! First, Merrick copying Tal's telepathy jam and then Lan copying Tal's landsharking! Is nothing sacred anymore? Is there no respect for class and character roles anymore???:smallwink:

Written by one who has always despised the notion of arguments like, "That character can't do healing. Then why would we have clerics? This one can't disarm traps. What would the rogues do then? :smalltongue:

redzimmer
2021-01-14, 06:04 PM
*Quietly sets aside plans to become the party's mount*

Starbin
2021-01-14, 06:06 PM
I was noticing! First, Merrick copying Tal's telepathy jam and then Lan copying Tal's landsharking! Is nothing sacred anymore? Is there no respect for class and character roles anymore???:smallwink:

Written by one who has always despised the notion of arguments like, "That character can't do healing. Then why would we have clerics? This one can't disarm traps. What would the rogues do then? :smalltongue:

Well what did you expect? We had gaps when you left. I almost picked up a great club with Goat out. Stick around and the landsharking can be your gig!

RCgothic
2021-01-14, 06:47 PM
I don't think Mirriana really moved into a Tal niche. She rebalanced a little towards spells, which covered a bit of losing Goat, and got a *lot* more effective at protection.:smallcool:

To be honest I'm wondering if we're going to get a little bit more funding when we meet Manzorian. There were some powerful loot drops in that adventure, but not much cash for customisation.

Stegyre
2021-01-14, 07:50 PM
Well what did you expect? We had gaps when you left. I almost picked up a great club with Goat out. Stick around and the landsharking can be your gig!
Lan with a large-size great club is quite the mental image. 😅

BTW, in case it wasn’t obvious, Tal was not excluding Elkist by design but because he was transitioning out just as she was joining, so I figure they haven’t met except at most in brief passing.

Ghostfoot
2021-01-21, 05:17 AM
BTW, in case it wasn’t obvious, Tal was not excluding Elkist by design but because he was transitioning out just as she was joining, so I figure they haven’t met except at most in brief passing.

All good. Sorry for tardy posting. I hope to update this weekend, another level of Spirit Shaman.


I'd say Zarina or Elkist would benefit from the Book of Str as both a primarily hulk smash fighter types.

As a PC though (rather than DM-PC) Elkist can have first refusal

That sounds great for Elkist, thanks

RCgothic
2021-01-21, 05:19 AM
Alas! I'll just have to hope for a windfall of treasure to buy stat-increasing items like a pleb.:smallredface:

redzimmer
2021-01-21, 10:01 AM
Was it 2200 or 22000 gp each?

RCgothic
2021-01-21, 01:04 PM
The smaller amount. We only gathered 11k total in cash.

redzimmer
2021-01-22, 02:55 AM
The smaller amount. We only gathered 11k total in cash.

Figured. Well I figure we should speak with dead Illthane again. Find out where that such-such has her hoard.

DrK
2021-01-26, 05:45 PM
Ilthane is easily found as I believe you took her head with you

redzimmer
2021-01-26, 06:36 PM
Precisely why I kept it. A certain vestigial pal of mine allows me the ability.

I can't remember, did I get a metalsmith to cast it in metal, or just wonder about it?

RCgothic
2021-01-31, 12:58 PM
I think for this adventure I'd like to add the "called" property to my armor and shield for +2k each, 4k total. If I sell my healing belt, handy haversack and cloak of resistance +1 I get to 4210 total. I'll miss the haversack, but needs must. I'll have 210gp left.

I also want to reallocate +1 of the bonus from my armour from enhancement to the +1 Death Ward property.

I'll ask Manzorian for a Belt of Giant strength or Shirt of Health.

Finally, I'll replenish all your conferred healing spells and use Mnemonic Enhancer in x4 domain slots to prepare extra 1st 2nd and 3rd level spells the night before we depart.

I reckon all this needs about 2 days.

redzimmer
2021-01-31, 01:12 PM
Merrick still has a vestige that allows him to use any item creation feat as his level (14) allows.

Any craft needs might be run past him.

Also going to speak with dead Illfane. And find out

A) where her horde at
B) (presuming she was that dragon seen with Lashonna) who does Lashonna hate most (always the best motivator I find, unless she is Lawful Good)
C) what parts of the prophesy are still unfulfilled? (Worth a shot, she may have been too low ranking or just not care)

DrK
2021-01-31, 01:13 PM
Assume Manzorian will stump up ~20K each in magic item cash equivalents

But please tell me what you are grabbing!

redzimmer
2021-01-31, 01:15 PM
Assume Manzorian will stump up ~20K each in magic item cash equivalents

But please tell me what you are grabbing!

Oh dear. The choices I must make.

DrK
2021-01-31, 01:16 PM
Merrick still has a vestige that allows him to use any item creation feat as his level (14) allows.

Any craft needs might be run past him.

Also going to speak with dead Illfane. And find out

A) where her horde at
B) (presuming she was that dragon seen with Lashonna) who does Lashonna hate most (always the best motivator I find, unless she is Lawful Good)
C) what parts of the prophesy are still unfulfilled? (Worth a shot, she may have been too low ranking or just not care)

I'll update tonight after I've wrangled the kids into bed with your speak with dead

RCgothic
2021-01-31, 01:28 PM
Merrick still has a vestige that allows him to use any item creation feat as his level (14) allows.

Any craft needs might be run past him.


If Merrick could craft Mirriana's armour modifications that would save her about 2k, so I'd appreciate that. It'd take 4 days for both though.

I think I'll ask Manzorian for a Belt of Giant Strength +4 and a Vest of Health+2.

Starbin
2021-01-31, 02:13 PM
What’s the best fear/item/ability to get Dex to damage

redzimmer
2021-01-31, 02:34 PM
I think Merrick need a vest of resistance +4 to upgrade.

I can donate my existing +2 for party funds. I am also more than happy to flex my craft vestige.

RCgothic
2021-02-02, 02:20 AM
What’s the best fear/item/ability to get Dex to damage

There are a few ways, not sure any of them are great:
https://forums.giantitp.com/showthread.php?125732-3-x-X-stat-to-Y-bonus.

Technically the Deadly Aim feat from pathfinder converts some of a high Dex bonus from to hit to damage. It's more limited than 3.5 power attack though, you can't choose the amount and it caps out pretty low.

Stegyre
2021-02-03, 01:41 AM
Pondering my item wish list:

(1) Amulet of Incarnum Shielding (MoI 112, cost 2,100). I'll have to choose between wearing this or the chronocharms, but having some enterprising wizard strip Tal of his soulmelds would be catastrophic (for Tal, at least).

(2) Essentia jewels (MoI 113, cost 400) – a quick +1 essentia when wanted. May pick up a handful of these, just in case.

(3) Shadow Hands (ToB 149, 3,000 (up to 3rd lvl maneuver). Hands are one of the few remaining unfilled slots. He'd use this most likely to learn the Cloak of Deception maneuver (SH 2).

(4) Boost my Concentration +3 item up to +5 (1,600) or +10 (9,100).

DrK
2021-02-03, 01:50 AM
Not sure what Zarina is after, certainly merging her Int+2 headband with the Circlet (+2000)

She'll probably be after some flight and maybe a martial item for a little more flexibility in manuevres known.

RCgothic
2021-02-03, 04:19 AM
I think Merrick need a vest of resistance +4 to upgrade.

I can donate my existing +2 for party funds. I am also more than happy to flex my craft vestige.

A contribution to party funds is always welcome. Never know when we might need a load of diamonds!:smalleek:

+2 would sell for about 2k.


Pondering my item wish list:

(1) Amulet of Incarnum Shielding (MoI 112, cost 2,100). I'll have to choose between wearing this or the chronocharms, but having some enterprising wizard strip Tal of his soulmelds would be catastrophic (for Tal, at least).

(2) Essentia jewels (MoI 113, cost 400) – a quick +1 essentia when wanted. May pick up a handful of these, just in case.

(3) Shadow Hands (ToB 149, 3,000 (up to 3rd lvl maneuver). Hands are one of the few remaining unfilled slots. He'd use this most likely to learn the Cloak of Deception maneuver (SH 2).

(4) Boost my Concentration +3 item up to +5 (1,600) or +10 (9,100).
The incarnum shielding is a nice effect.

By the way, if anyone gets a ring of counterspelling I can cast Greater Dispel Magic into it, giving you single use protection from that.


Not sure what Zarina is after, certainly merging her Int+2 headband with the Circlet (+2000)

She'll probably be after some flight and maybe a martial item for a little more flexibility in manuevres known.

I tend to forget martial items exist.:smallredface:

redzimmer
2021-02-03, 10:28 AM
No one ever uses the foot slot. Winged boots for Z?

RCgothic
2021-02-03, 10:55 AM
My Anklet of Translocation is a foot slot. That's a good reminder actually, I should get another one when funds and other priorities allow.

redzimmer
2021-02-03, 12:38 PM
Maybe I should kit Merrick up with the Seven Veils from MIC. What better way to meet a prince.

Stegyre
2021-02-03, 12:55 PM
No one ever uses the foot slot.
Hey! Someone’s whole attack routine is in the foot slot. :smallwink:

Was just checking MoI rules last night, and a totem bind fills whatever appropriate body position it fits.


The incarnum shielding is a nice effect.

By the way, if anyone gets a ring of counterspelling I can cast Greater Dispel Magic into it, giving you single use protection from that.
I think the Amulet of Incarnum Shielding accomplishes the same, automatically, 7 times before crumbling, so for a rare risk like this, it’s probably the most efficient protection.

Still, a ring of counterspelling and GDM would be useful for a host of other reasons possibly even more dire!

DrK
2021-02-06, 01:35 AM
Are folks happy to update their kit and move onto teleporting onto the road into Alhaster?

Stegyre
2021-02-06, 07:42 AM
Are folks happy to update their kit and move onto teleporting onto the road into Alhaster?
Yes, for me. :smallsmile:

RCgothic
2021-02-06, 07:49 AM
I'm good. :smallsmile:

redzimmer
2021-02-06, 03:16 PM
Yes. Though I’ve still not perused the Naga spell book or spoke with dead yet.

Will DC 17 for Illthane. After that spending 375 gp on a Shrink item scroll which I’ll then use on the head so can carry it in my bag of holding.

Starbin
2021-02-06, 03:46 PM
I need a Dex bonus item ... not sure if our host will have something, but thinking a belt ... either a +4 Dex or +2 Dex and Str ... I suck at pricing and item creation, so if it’s doable, great. If not, that’s fine. I’m good to go ...

Ghostfoot
2021-02-06, 03:50 PM
Sorry, I'll try to level up & finish everything later today. Please don't let me hold us up.

RCgothic
2021-02-06, 04:06 PM
I need a Dex bonus item ... not sure if our host will have something, but thinking a belt ... either a +4 Dex or +2 Dex and Str ... I suck at pricing and item creation, so if it’s doable, great. If not, that’s fine. I’m good to go ...
As I understand it'

+4 is 16k
+2x2 is 8k.

Half as much if crafted, but Manzorian isn't offering to craft. If you've got the money Merrick can do it, in such case you can get something else up to 20k from Manzorian.

Dex is generally hands affinity, STR is belt (but +2 is available in gloves). Both on the same is a custom item.

redzimmer
2021-02-06, 05:47 PM
And I still need to research a Wu Jen to Wizard version of Giant Size for our recently returned Tal.

Stegyre
2021-02-06, 07:40 PM
And I still need to research a Wu Jen to Wizard version of Giant Size for our recently returned Tal.
Actually, Tal is using giant slaying stance these days, so he like being smaller than his opponents. We’ll see how he performs in the next battle, but he’s had some, um, upgrades, I’m interested to try out.

redzimmer
2021-02-06, 08:26 PM
Well someone will benefit from it anyway.

DrK
2021-02-07, 04:38 AM
Zarina's spending...

Merging Int+2 with the circlet of rapid casting +2K
Add an Empowered spell shard (2nd) to the Amulet of health +4.5K
Eye of Bocob for spell book 7K
20 Levels of assorted spells in the spell book 2K
2 x 50% charged 2nd level wands

Ghostfoot
2021-02-07, 05:22 AM
Rolling for hp [roll0]