PDA

View Full Version : Rules Q&A Nybor's Psychic Imprint+Craft Construct Legit?



CIDE
2020-09-18, 02:53 PM
So, I was rereading some old stuff and found Nybor's Psychic Imprint (http://archive.wizards.com/default.asp?x=dnd/mb/20041215a) and couldn't help but wonder about what'd happen if the gem were used in the construction of an unintelligent construct of some kind. From both a player and DM perspective what do you think would happen with this interaction? What are some other interesting way to use duplicated personalities besides a construct?

Grandmoose91
2020-09-18, 03:20 PM
Not sure how legal it is but my wizard used it to copy his own mind and then used the gem as an optional component when casting genesis. Now his demiplane IS him.

CIDE
2020-09-18, 03:45 PM
Not sure how legal it is but my wizard used it to copy his own mind and then used the gem as an optional component when casting genesis. Now his demiplane IS him.

I think that's entirely DM flair but still pretty awesome considering you're still using a crystal (of sorts) as a component for the spell. Just have to hope you don't secretly hate yourself. Also, reminds me of a particular Black Mirror episode.

Maat Mons
2020-09-18, 04:13 PM
I'm not sure on the legality. But ever since the first time I encountered this spell, there's an idea I've wanted to do in-game. A society that duplicates the minds of their most accomplished members into Warforged bodies. This allows their wisdom and skills to benefit all for generations to come.

I'd put it in a setting alongside a society that rewards their most devoted with transformation into Necropolitans, and a society that elevates those with superior abilities into Elans. So you've got your arcane-biased society (Nybor's Psychic Imprint is a Sorcerer/Wizard spell). You've got your divine-biased society (it would be kind of stupid to make all your most powerful and influential members undead if someone else had a bigger share of the Turn/Rebuke Undead pie). And you've got your psionic-biased society. All of them with their elite immortal overlords. But do not despair citizens! You too can hope to someday become immortal! Great services are rewarded!

CIDE
2020-09-18, 04:18 PM
I'm not sure on the legality. But ever since the first time I encountered this spell, there's an idea I've wanted to do in-game. A society that duplicates the minds of their most accomplished members into Warforged bodies. This allows their wisdom and skills to benefit all for generations to come.

I'd put it in a setting alongside a society that rewards their most devoted with transformation into Necropolitans, and a society that elevates those with superior abilities into Elans. So you've got your arcane-biased society (Nybor's Psychic Imprint is a Sorcerer/Wizard spell). You've got your divine-biased society (it would be kind of stupid to make all your most powerful and influential members undead if someone else had a bigger share of the Turn/Rebuke Undead pie). And you've got your psionic-biased society. All of them with their elite immortal overlords. But do not despair citizens! You too can hope to someday become immortal! Great services are rewarded!

Going that route you could have even flavors of divine immortality and have both Deathless (like the Eberron elf societyI forget the name of) as well as the undead. I like the fluff but you'd have to mess with the Elans since they (as far as I remember) lose their prior memories.

Maat Mons
2020-09-18, 04:41 PM
Not all their memories.

"Newly created elans retain the basic memories and personalities of their previous human lives, but lose all their previous class levels, skills, and other characteristics; a newly created elan is a 1st-level character, free to reinvent himself as a member of his new race."

But yeah, those Knowledge ranks go byebye. Then again, Nybor's Psychic Imprint doesn't preserve Knowledge ranks either.



Deathless would have the nice perk that mostly only Good and Neutral people could Command you.

Aracor
2020-09-18, 08:22 PM
From a RAW standpoint, it's not legit. A construct is not a magic item, it's a creature.

I'd allow it though and actually think it sounds like a cool idea.

noob
2020-09-19, 08:28 AM
From a RAW standpoint, it's not legit. A construct is not a magic item, it's a creature.

I'd allow it though and actually think it sounds like a cool idea.

Some constructs explicitly counts as a magical item in addition to being a creature(ex: some MM1 golems)

Aracor
2020-09-19, 09:36 AM
Some constructs explicitly counts as a magical item in addition to being a creature(ex: some MM1 golems)

I looked at all four in the Monster Manual 1 and don't see that. Can you give an example?

noob
2020-09-19, 10:04 AM
I looked at all four in the Monster Manual 1 and don't see that. Can you give an example?

Ask the raw specialists for the specific location.
I believe it was not written in the stat block directly.
Maybe in the general golem section.
Found it: it is in the lines above the clay golem stat block in page 134.
"the characteristics of a golem that comes from its nature as a magic item"
it refers to the crafting of a golem so for crafting a golem they probably count as a magic item.

Grandmoose91
2020-09-21, 01:34 PM
In the campaign im in currently our party took leadership, so my wizard used it to craft weapons for the cohorts that had the minds of their respective masters. Constant supervision!

Empyreal Dragon
2020-09-21, 04:18 PM
Maybe not implicit, but i used this spell with an artificer to create personality duplicates of herself, over, and over, and over, again and again.

a bit of psychic reformation, PaO, wish, incarnate construct, and DCFS later, i got around the artificer problem of too many feats, by simply BUILDING more of me.

Intelligent magic items can be considered creatures, which makes things like soul jar, true mind switch, astral seed valid, but also means you can do that exact combination i put above.

So you want to gain the benefits of some crazy dwarven prestige class? dont like gnomes having the monopoly on the gnomish artificer? FEAR NOT!



Disclaimer: side effects inclue, great RP potential from identity crisis, massive plothooks as you steal the trade secrets of guilds, races, and churches, struggling ideas of your own mortality as you traverse through the bodies of your dozens of selves, with no clear identity on who the "real" you is.

Thurbane
2020-09-21, 04:54 PM
Use it to make a Figurine of Wondrous power, and it would have the subjects mind in figurine and creature forms?

unseenmage
2020-09-21, 08:31 PM
I looked at all four in the Monster Manual 1 and don't see that. Can you give an example?

It's also because Craft Construct is explicitly an Item Creation Feat.

There's an old Rules of the Game article that says so too, which isn't RAW but is supporting evidence. But, true to form, that same article also says they are not magic items. Because those articles weren't very good, that's why.