LudicSavant
2020-09-21, 05:56 AM
I just thought this was cool and wanted to share it with you guys.
A redditor named Stealth Elephant basically wrote up a tutorial explaining how you can write Anydice programs to calculate a bunch of things that are a bit complex to handle in AnyDice (like tracking how many Battle Master dice you use up during a combo, making you use precision or menacing attack depending on whether you hit or miss and how much you miss by, etc). Thought I'd give him a shout-out for the math-inclined around here.
https://www.reddit.com/r/3d6/comments/gf111s/anydice_tutorial_part_3_state_the_great_weapon/
Or starting from the simpler stuff, here:
https://www.reddit.com/r/3d6/comments/9skfiz/anydice_tutorial_part_1_basics_and_damage/
A redditor named Stealth Elephant basically wrote up a tutorial explaining how you can write Anydice programs to calculate a bunch of things that are a bit complex to handle in AnyDice (like tracking how many Battle Master dice you use up during a combo, making you use precision or menacing attack depending on whether you hit or miss and how much you miss by, etc). Thought I'd give him a shout-out for the math-inclined around here.
https://www.reddit.com/r/3d6/comments/gf111s/anydice_tutorial_part_3_state_the_great_weapon/
Or starting from the simpler stuff, here:
https://www.reddit.com/r/3d6/comments/9skfiz/anydice_tutorial_part_1_basics_and_damage/