Ripptor
2020-09-23, 02:05 PM
Moving this out of Simple RAW for a fuller discussion of multiple rules :smallsmile:
So, I have a Mermaid Were-Scorpion that wants to do a jumping charge attack out of the water with her stinger, that counts as a Dive. The most recent Dive rules I can find, from All About Movement (Part Five) (http://archive.wizards.com/default.asp?x=dnd/rg/20040706a):
If a flyer makes a diving charge of at least 30 feet (6 squares) and also loses 10 feet of altitude or more, it can attack only with a claw or with a piercing or slashing weapon. These attacks, however, deal double damage.
My read on this is that it requires:
1) A Fly Speed (But not necessarily currently flying)
2) Charging
3) 30' forward movement
4) 10' descending movement
5) A Piercing or Slashing weapon
I did find a previous thread on Leap Attack + Diving Charge (https://forums.giantitp.com/showthread.php?274707-Leap-Attack-Diving-Charge-Possible), which concludes that a Flier can jump to meet these requirements as long as they descend at least 10' (DC 40). I also asked again in the Simple RAW thread, so I'm fairly sure the above is good, but if there's anything we're missing at this point let us know!
The more interesting part is in starting this from the water... The rules for jumping out of water are in Stormwrack:
Creatures with swim speeds use their swim speed to determine their Jump skill modifier for jumps made in water, gaining a +4 bonus for every 10 feet by which their swim speed exceeds 30 feet. If their swim speed is less than 30 feet, they take a–6 penalty for each 10 feet by which it falls short of 30 feet. For example, a creature with a swim speed of 50 feet has a +8 bonus on Jump checks made from water. Creatures without swim speeds generally can’t make jumps out of water.
Long Jump: Crossing a horizontal distance in the air requires a long jump, just as described under the Jump skill in the Player’s Handbook.
High Jump: A swimming high jump works much like the high jump described in the Jump skill description, except that there is a –10 penalty for executing this jump in water. The height you reach measures the distance you get between the water and your feet (or tail, as the case may be). If you achieve a negative result, you don’t actually get completely out of the water. For example, if your result is a –4, your jump distance is –1 foot—which means that all your body except for the last foot of your body length gets out of the water, at least for a moment.
Launch into Air: With a successful high jump that gets you entirely clear of the water (a result of 0 feet or better), you can begin flying at an elevation of 5 feet (presuming you have a fly speed).
She's looking to take the feat Flying Fish Leap that lets her ignore the -10 Jump penalty for doing so, as well as make one Jump check to simultaneously perform a Long and High jump, but only really wants to do so if we can make this work:
She has a Fly Speed (15', Avg), but will be using her Swim speed (60') to Move + Jump out of the water
She picks a target in 120' and attempts a charge
She gets a running start of 20' or more in the water
She rolls a Jump check (at +12, ignoring the -10 penalty) to jump X', ascending (X/4)' and descending (X/4)' towards the target
If X is less than the distance, she ... lands too early, and face-plants into the ground?
If X covers the distance, but (X/4) is less than 10', it's just a normal Charge
If X covers the distance, and (X/4) is at least 10', she can Dive for double Sting damage
So, as long as she can reliably succeed a DC 40 Jump check, does this sound like it works?
Thanks for reading!!
So, I have a Mermaid Were-Scorpion that wants to do a jumping charge attack out of the water with her stinger, that counts as a Dive. The most recent Dive rules I can find, from All About Movement (Part Five) (http://archive.wizards.com/default.asp?x=dnd/rg/20040706a):
If a flyer makes a diving charge of at least 30 feet (6 squares) and also loses 10 feet of altitude or more, it can attack only with a claw or with a piercing or slashing weapon. These attacks, however, deal double damage.
My read on this is that it requires:
1) A Fly Speed (But not necessarily currently flying)
2) Charging
3) 30' forward movement
4) 10' descending movement
5) A Piercing or Slashing weapon
I did find a previous thread on Leap Attack + Diving Charge (https://forums.giantitp.com/showthread.php?274707-Leap-Attack-Diving-Charge-Possible), which concludes that a Flier can jump to meet these requirements as long as they descend at least 10' (DC 40). I also asked again in the Simple RAW thread, so I'm fairly sure the above is good, but if there's anything we're missing at this point let us know!
The more interesting part is in starting this from the water... The rules for jumping out of water are in Stormwrack:
Creatures with swim speeds use their swim speed to determine their Jump skill modifier for jumps made in water, gaining a +4 bonus for every 10 feet by which their swim speed exceeds 30 feet. If their swim speed is less than 30 feet, they take a–6 penalty for each 10 feet by which it falls short of 30 feet. For example, a creature with a swim speed of 50 feet has a +8 bonus on Jump checks made from water. Creatures without swim speeds generally can’t make jumps out of water.
Long Jump: Crossing a horizontal distance in the air requires a long jump, just as described under the Jump skill in the Player’s Handbook.
High Jump: A swimming high jump works much like the high jump described in the Jump skill description, except that there is a –10 penalty for executing this jump in water. The height you reach measures the distance you get between the water and your feet (or tail, as the case may be). If you achieve a negative result, you don’t actually get completely out of the water. For example, if your result is a –4, your jump distance is –1 foot—which means that all your body except for the last foot of your body length gets out of the water, at least for a moment.
Launch into Air: With a successful high jump that gets you entirely clear of the water (a result of 0 feet or better), you can begin flying at an elevation of 5 feet (presuming you have a fly speed).
She's looking to take the feat Flying Fish Leap that lets her ignore the -10 Jump penalty for doing so, as well as make one Jump check to simultaneously perform a Long and High jump, but only really wants to do so if we can make this work:
She has a Fly Speed (15', Avg), but will be using her Swim speed (60') to Move + Jump out of the water
She picks a target in 120' and attempts a charge
She gets a running start of 20' or more in the water
She rolls a Jump check (at +12, ignoring the -10 penalty) to jump X', ascending (X/4)' and descending (X/4)' towards the target
If X is less than the distance, she ... lands too early, and face-plants into the ground?
If X covers the distance, but (X/4) is less than 10', it's just a normal Charge
If X covers the distance, and (X/4) is at least 10', she can Dive for double Sting damage
So, as long as she can reliably succeed a DC 40 Jump check, does this sound like it works?
Thanks for reading!!