plonk
2020-09-25, 03:34 AM
Hello everyone, I’m looking for some advice on where to take my character going forward. Sorry in advance for the long post.
Right now, I’m a level 4 Hexblade (blaster) Warlock, and the campaign I’m in will end around level 10. My stats are:
8 Str / 14 Dex / 16 Con / 8 Int / 12 Wis/ 18 Cha
I went Pact of the Chain and took Agonizing Blast and Mask of Many Faces. I’m planning to grab Gift of the Ever-Living Ones at level 5, but after that, I’m pretty uninterested with what the Warlock will have to offer.
If I continued with Warlock, I’d pick up Accursed Specter at level 6, but needing to land the killing blow on a humanoid makes me think this feature isn’t terribly reliable. Armor of Hexes is pretty good for boss fights, but for what will be the capstone of this build/campaign, it’s a bit underwhelming, especially for a blaster who’s trying to not get hit as it is.
As far as spells go, the 4th and 5th level Warlock spells aren’t very enticing to me. Hex will almost always be the best option for damage, so anything else I would cast needs to be really worth it, and I’m just not into that many of the options. Summon Greater Demon would be somewhat thematic for the character, but the spell is also a bit inherently risky because it could turn on you. Save-or-suck spells like Banishment strike me as too risky as well, on a Warlock with only two spell slots.
I’d get two more Invocation options, and there are some nice ones, but I’m not sure how fun they’d be. I had an idea to pick up Sculptor of Flesh and Polymorphing myself, but I’m skeptical about that tactic. Again, can I really afford to use one of my two spell slots on something that has a decent chance to end up just being some temporary HP that absorbs a single hit and then drops as I lose concentration? It also competes with Hex’s concentration. It’s a fun idea that I’m still interested in if someone has more experience with that tactic and can convince me how viable/fun it is.
Based on my stats, my multiclassing options are pretty limited: Bard, Fighter, Rogue, and Sorcerer. I’m not very interested in Bard, so I think I’ll rule that out now.
For Fighter and Rogue, a 2-level dip offers a bit, but not much, and I don’t think going farther than that in either offers anything. For Fighter, I’ll get +1 AC, a bit of free healing, and Action Surge. For Rogue, I’ll get Expertise and Cunning Action, though Sneak Attack will be almost entirely wasted. Being able to bonus action disengage would be pretty handy, though it takes a pretty big investment if that's all I'm interested in. Action Surge can be powerful, though I suppose most of the time I would just be casting two Eldritch Blasts.
Warlock/Sorcerer is obviously a well-known build, though I think I’ve gone farther into Warlock than most people recommend. I really wanted to get those three specific Invocations, so I’m glad I did, but I’d be worried that this multiclass isn’t worth it anymore.
Going Warlock 5 / Sorcerer 5 gives me access to 3rd level Sorcerer spells by the end of the campaign, though I won’t have anything higher than 3rd-level spell slot. I won’t have a ton of Sorcery Points, either, so while I’d be able to double spell more often than the Fighter dip…it wouldn’t be much more.
Divine Soul does look pretty powerful, though. Spiritual Weapon is obviously the biggest pickup here damage-wise, but Zone of Truth and Sending are both really fun RP options. Favored by the Gods is also a really nice pickup.
What do you guys think?
10 Warlock
8 Warlock / 2 Fighter
8 Warlock /2 Rogue
5 Warlock / 5 Sorcerer
Something else? I don’t know if there’s a chance that we continue with these characters in another campaign, but if we do, staying Warlock until 11 becomes a lot more attractive for three short rest 5th level spell slots and the first Mystic Arcanum, so that possibility helps the "just stay Warlock" option a bit.
Right now, I’m a level 4 Hexblade (blaster) Warlock, and the campaign I’m in will end around level 10. My stats are:
8 Str / 14 Dex / 16 Con / 8 Int / 12 Wis/ 18 Cha
I went Pact of the Chain and took Agonizing Blast and Mask of Many Faces. I’m planning to grab Gift of the Ever-Living Ones at level 5, but after that, I’m pretty uninterested with what the Warlock will have to offer.
If I continued with Warlock, I’d pick up Accursed Specter at level 6, but needing to land the killing blow on a humanoid makes me think this feature isn’t terribly reliable. Armor of Hexes is pretty good for boss fights, but for what will be the capstone of this build/campaign, it’s a bit underwhelming, especially for a blaster who’s trying to not get hit as it is.
As far as spells go, the 4th and 5th level Warlock spells aren’t very enticing to me. Hex will almost always be the best option for damage, so anything else I would cast needs to be really worth it, and I’m just not into that many of the options. Summon Greater Demon would be somewhat thematic for the character, but the spell is also a bit inherently risky because it could turn on you. Save-or-suck spells like Banishment strike me as too risky as well, on a Warlock with only two spell slots.
I’d get two more Invocation options, and there are some nice ones, but I’m not sure how fun they’d be. I had an idea to pick up Sculptor of Flesh and Polymorphing myself, but I’m skeptical about that tactic. Again, can I really afford to use one of my two spell slots on something that has a decent chance to end up just being some temporary HP that absorbs a single hit and then drops as I lose concentration? It also competes with Hex’s concentration. It’s a fun idea that I’m still interested in if someone has more experience with that tactic and can convince me how viable/fun it is.
Based on my stats, my multiclassing options are pretty limited: Bard, Fighter, Rogue, and Sorcerer. I’m not very interested in Bard, so I think I’ll rule that out now.
For Fighter and Rogue, a 2-level dip offers a bit, but not much, and I don’t think going farther than that in either offers anything. For Fighter, I’ll get +1 AC, a bit of free healing, and Action Surge. For Rogue, I’ll get Expertise and Cunning Action, though Sneak Attack will be almost entirely wasted. Being able to bonus action disengage would be pretty handy, though it takes a pretty big investment if that's all I'm interested in. Action Surge can be powerful, though I suppose most of the time I would just be casting two Eldritch Blasts.
Warlock/Sorcerer is obviously a well-known build, though I think I’ve gone farther into Warlock than most people recommend. I really wanted to get those three specific Invocations, so I’m glad I did, but I’d be worried that this multiclass isn’t worth it anymore.
Going Warlock 5 / Sorcerer 5 gives me access to 3rd level Sorcerer spells by the end of the campaign, though I won’t have anything higher than 3rd-level spell slot. I won’t have a ton of Sorcery Points, either, so while I’d be able to double spell more often than the Fighter dip…it wouldn’t be much more.
Divine Soul does look pretty powerful, though. Spiritual Weapon is obviously the biggest pickup here damage-wise, but Zone of Truth and Sending are both really fun RP options. Favored by the Gods is also a really nice pickup.
What do you guys think?
10 Warlock
8 Warlock / 2 Fighter
8 Warlock /2 Rogue
5 Warlock / 5 Sorcerer
Something else? I don’t know if there’s a chance that we continue with these characters in another campaign, but if we do, staying Warlock until 11 becomes a lot more attractive for three short rest 5th level spell slots and the first Mystic Arcanum, so that possibility helps the "just stay Warlock" option a bit.