ARTHAN
2020-09-26, 01:30 PM
Time Watcher (a puzzle-rpg that requires only your clock in order to play!) Work In Progress
Rules:
You look at the time and then you can do one of the following changes. Each change costs one turn and you can do only one change at each turn.
change an one (1) to a seven (7) or a seven (7) to an one (1) (e.g. 01:45 becomes 07:45 and 22:57 becomes 22:51)
change a two (2) to a five (5) or a five (5) to a two (2) (e.g. 01:45 becomes 01:42 and 21:32 becomes 21:35)
change a three (3) to an eight (8) or an eight (8) to a three (3) (e.g. 02:43 becomes 02:48 and 18:57 becomes 13:57)
change a four (4) to a zero (0) or a zero (0) to a four (4) (e.g. 00:51 becomes 04:51 and 11:46 becomes 11:06)
change a six (6) to a nine (9) or a nine (9) to a six (6) (e.g. 00:56 becomes 00:59 and 9:51 becomes 6:51)
change a nine (9) to a four (4) or a four (4) to an one (1) (e.g. 01:49 becomes 01:44 and 23:54 becomes 23:51)
change a 01 to a 13 or a 13 to a 01 (e.g. 01:45 becomes 13:45 and 22:13 becomes 22:01)
change a 02 to a 14 or a 14 to a 02 (e.g. 02:45 becomes 14:45 and 22:14 becomes 22:02)
change a 03 to a 15 or a 15 to a 03 (e.g. 03:45 becomes 15:45 and 22:15 becomes 22:03)
change a 04 to a 16 or a 16 to a 04 (e.g. 04:45 becomes 16:45 and 22:16 becomes 22:04)
change a 05 to a 17 or a 17 to a 05 (e.g. 05:45 becomes 17:45 and 22:17 becomes 22:05)
change a 06 to a 18 or a 18 to a 06 (e.g. 06:45 becomes 18:45 and 22:18 becomes 22:06)
change a 07 to a 19 or a 19 to a 07 (e.g. 07:45 becomes 19:45 and 22:19 becomes 22:07)
change a 08 to a 20 or a 20 to a 08 (e.g. 08:45 becomes 20:45 and 22:20 becomes 22:08)
change a 09 to a 21 or a 21 to a 09 (e.g. 09:45 becomes 21:45 and 22:21 becomes 22:09)
change a 10 to a 22 or a 22 to a 10 (e.g. 10:45 becomes 22:45 and 20:22 becomes 20:10)
change a 11 to a 23 or a 23 to a 11 (e.g. 11:45 becomes 23:45 and 22:23 becomes 22:11)
change a 12 to a 24 or a 24 to a 12 (e.g. 12:07 becomes 24:07 and 22:24 becomes 22:12)
change a 12 to a 00 or a 00 to a 12 (e.g. 12:13 becomes 00:13 and 15:00 becomes 15:12)
change a 24 to a 00 or a 00 to a 24 (e.g. 24:09 becomes 00:09 and 21:00 becomes 21:24)
Goal:
The goal of the game is to look at the clock what time it is (e.g. 18:16) and change it turn by turn till it becomes symmetric. Symmetric numbers are the following four situations:
XX:XX (e.g. 11:11)
XX:YY (e.g. 22:00)
XY:XY (e.g. 09:09)
XY:YX (e.g. 13:31)
For example, at the 18:16 I change the 18 to 06 (turn 1) then at the 06:16 I change the zero to four (turn 2) then at the 46:16 I change the four to one (turn 3) and now I have 16:16 (XY:XY situation).
So, we have won in 3 turns! Some examples may take more, some less, some may be an automatic win or some even impossible to be solved (the rare case). Have fun!
Competitive mode:
In competitive mode two or more people solve the same time-puzzle and the one who solves it within the less amount of turns wins. In case of a tie, the one who solves it first wins.
Lore:
You are chronomancers, powerful time wizards, keepers of every age and era. But the balance and symmetry within time itself has been lost, now you have to restore it as soon as possible by using your magic clocks! Hurry...
Rules:
You look at the time and then you can do one of the following changes. Each change costs one turn and you can do only one change at each turn.
change an one (1) to a seven (7) or a seven (7) to an one (1) (e.g. 01:45 becomes 07:45 and 22:57 becomes 22:51)
change a two (2) to a five (5) or a five (5) to a two (2) (e.g. 01:45 becomes 01:42 and 21:32 becomes 21:35)
change a three (3) to an eight (8) or an eight (8) to a three (3) (e.g. 02:43 becomes 02:48 and 18:57 becomes 13:57)
change a four (4) to a zero (0) or a zero (0) to a four (4) (e.g. 00:51 becomes 04:51 and 11:46 becomes 11:06)
change a six (6) to a nine (9) or a nine (9) to a six (6) (e.g. 00:56 becomes 00:59 and 9:51 becomes 6:51)
change a nine (9) to a four (4) or a four (4) to an one (1) (e.g. 01:49 becomes 01:44 and 23:54 becomes 23:51)
change a 01 to a 13 or a 13 to a 01 (e.g. 01:45 becomes 13:45 and 22:13 becomes 22:01)
change a 02 to a 14 or a 14 to a 02 (e.g. 02:45 becomes 14:45 and 22:14 becomes 22:02)
change a 03 to a 15 or a 15 to a 03 (e.g. 03:45 becomes 15:45 and 22:15 becomes 22:03)
change a 04 to a 16 or a 16 to a 04 (e.g. 04:45 becomes 16:45 and 22:16 becomes 22:04)
change a 05 to a 17 or a 17 to a 05 (e.g. 05:45 becomes 17:45 and 22:17 becomes 22:05)
change a 06 to a 18 or a 18 to a 06 (e.g. 06:45 becomes 18:45 and 22:18 becomes 22:06)
change a 07 to a 19 or a 19 to a 07 (e.g. 07:45 becomes 19:45 and 22:19 becomes 22:07)
change a 08 to a 20 or a 20 to a 08 (e.g. 08:45 becomes 20:45 and 22:20 becomes 22:08)
change a 09 to a 21 or a 21 to a 09 (e.g. 09:45 becomes 21:45 and 22:21 becomes 22:09)
change a 10 to a 22 or a 22 to a 10 (e.g. 10:45 becomes 22:45 and 20:22 becomes 20:10)
change a 11 to a 23 or a 23 to a 11 (e.g. 11:45 becomes 23:45 and 22:23 becomes 22:11)
change a 12 to a 24 or a 24 to a 12 (e.g. 12:07 becomes 24:07 and 22:24 becomes 22:12)
change a 12 to a 00 or a 00 to a 12 (e.g. 12:13 becomes 00:13 and 15:00 becomes 15:12)
change a 24 to a 00 or a 00 to a 24 (e.g. 24:09 becomes 00:09 and 21:00 becomes 21:24)
Goal:
The goal of the game is to look at the clock what time it is (e.g. 18:16) and change it turn by turn till it becomes symmetric. Symmetric numbers are the following four situations:
XX:XX (e.g. 11:11)
XX:YY (e.g. 22:00)
XY:XY (e.g. 09:09)
XY:YX (e.g. 13:31)
For example, at the 18:16 I change the 18 to 06 (turn 1) then at the 06:16 I change the zero to four (turn 2) then at the 46:16 I change the four to one (turn 3) and now I have 16:16 (XY:XY situation).
So, we have won in 3 turns! Some examples may take more, some less, some may be an automatic win or some even impossible to be solved (the rare case). Have fun!
Competitive mode:
In competitive mode two or more people solve the same time-puzzle and the one who solves it within the less amount of turns wins. In case of a tie, the one who solves it first wins.
Lore:
You are chronomancers, powerful time wizards, keepers of every age and era. But the balance and symmetry within time itself has been lost, now you have to restore it as soon as possible by using your magic clocks! Hurry...