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View Full Version : Pathfinder making custom item for party Brawler - under powered? Overpowered? Price?



Gallowglass
2020-09-30, 04:25 PM
As a reward for the last adventure, the party brawler is being gifted a custom magic item. His ask was for "something to make me a better brawler". Rather than an obvious better weapon or armor, I'm thinking about this:

Does it seem too powerful, too weak, what would you price it at?

Sparring Dummy of the Novitiate:

You see what looks like a 5 gallon metal bucket filled with various junk. But when you reach in, grasp it by two handles and pulls upward. The mechanism telescopes upwards and unfolds and you see what looks like a scarecrow or target dummy. The body is a busted, patched and badly dented breastplate painted with target points and smeared in old blood. There is a cross piece of lumber, perhaps an old quarterstaff of pikestaff, across the shoulders forming a kind of arm reach. Bolted on one side is a two foot chain ending in a comically large spiked ball and on the other a small wooden shield painted in bright red and white like a target. There is a smaller bucket on top in place of a head. Every time you look at it, a different disparaging comment in your native language appears painted on the bucket. Usually something vulgar about your mother. The whole thing stands at 6 foot tall when unfolded. It weighs 50 lbs.

This is the sparring dummy of the novitiate, and it has two functions.

1> If you train with it for an hour in the morning, you can gain the benefit of a combat feat for the day. Knowledge of the feat disappears when you go to long rest/sleep. You can gain any combat feat that you otherwise have the prerequisites for. As you are a brawler, you could use your brawler ability to turn on a feat you need as a pre-req, then use the dummy to get the second tier feat, then turn off the pre-req. For example, if you want mobility, you usually have to have dodge. You could use your brawler ability to turn on dodge, use the dummy to learn mobility, then re-task your brawler feat to something other than dodge and still have mobility for the day.

2> you can set it up and turn it on and it will "guard a square". While doing so, any enemy that comes within 5' of the dummy will get attacked with an AoO. There is no limit to how many AoO the dummy can make, but they can still only make one per enemy per activating event. It attacks as a medium sized animated object.

It can't move from that square, but will continue to guard it until the command word is used to deactivate it. It takes 3 rounds to set up and 3 rounds to store.

Animated Object (Medium)
Medium Animated Object CR 3
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Blindsense 5';
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 36 (3d10+20)
Fort +1, Ref +1, Will -
Defensive Abilities hardness 5; Immune construct traits
OFFENSE
Speed 0 ft.
Melee slam +5 (1d6+3)
STATISTICS
Str 14, Dex 10, Con —, Int —, Wis -, Cha -
Base Atk +3; CMB +5; CMD 15

Kurald Galain
2020-09-30, 04:59 PM
What level is your brawler?

Gaining a feat of your choice is covered by a Weapon of Training, which is massively underpriced at 6000 gp. The guarding function appears mostly flavor, but gaining a feat I'd value between 12000 gp and 20000 gp.

Gallowglass
2020-09-30, 05:06 PM
What level is your brawler?

Gaining a feat of your choice is covered by a Weapon of Training, which is massively underpriced at 6000 gp. The guarding function appears mostly flavor, but gaining a feat I'd value between 12000 gp and 20000 gp.

3rd level, but it's meant to be a sizable reward.

If a freestyle combat feat is too much, what would you consider to be an appropriate power for the dummy while sticking with the flavor of the item.

TheStranger
2020-09-30, 05:19 PM
As Kurald Galain says, the feat is the big draw and the guarding function is mostly flavor. How often do you get three rounds to prepare your battlefield? If you want it to be more useful you could make it a command word activation to have the dummy set itself up in an adjacent square. Though that’s still a round where a melee character is near the enemy and not making a full attack, so it’s pretty situational.

Also, you might want to be a little more specific about exactly what provokes an AoO from the dummy. Moving into the threatened area normally doesn’t provoke, so it’s a little nonstandard. You could make it really annoying and have it take AoO’s for all kinds of things that normally don’t provoke. Attack an opponent other than the dummy? AoO. Take a 5’ step? AoO. Also, does it threaten for flanking purposes?

Although, at that point it’s not really making him a better brawler, it’s just battlefield control in a can. So there’s nothing at all wrong with going with your original plan and letting the player get creative about finding uses for the guarding ability.

As for power level, it’s probably above WBL for a 3rd-level character, but its benefits are mostly a matter of versatility rather than power so it’s not likely to break anything. I think it’s a good reward that will stay useful for a lot longer than a +1 weapon.

stack
2020-10-01, 05:49 AM
Why would you ever risk losing your floating feat by making it a target for enemies? Repairing constructs takes time and mony.

Techwarrior
2020-10-01, 09:31 AM
What are the other party members getting? What is the individual power disparity between characters? I personally fall into the trap of giving too much to mundane combat characters in "compensation" for being a worse class. Giving combat enchantments to combat characters only serves to make the difference between combat characters and utility characters more and more harshly defined.