saitoalan22
2020-10-04, 08:21 PM
Any suggestions, comments,
I can change the race
I like Zhentarim Skymage and it is my first time playing a build with it
The idea is to focus on a support wizard who can defend himself.
I would also like to add the FIRE SOULED template (which would complement the construction with Heartfire Fanner)
Race: Arcane Gnome (DMZ 291)
Traits
Ability Scores: -2 STR, +2 CON, +2 INT, -2 WIS
Skill: Add Use Magical Device as class skill
Small size: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks.
Low-light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers (see page 118) as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions: Gnomes are innately familiar with illusions of all kinds.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. Their innate familiarity with these effects make their illusions more difficult to see through. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.
+4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too. The Monster Manual has information on which creatures are of the giant type.
+2 racial bonus on Listen checks: Gnomes have keen ears.
+2 racial bonus on Craft (alchemy) checks: A gnome's sensitive nose allows him to monitor alchemical processes by smell.
Automatic Languages: Common and Gnome.
Spell-Like Abilities: 1/dayspeak with animals (Arcane Gnomes give this ability).
A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/daydancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + stonehunter gnome's Cha modifier + spell level.
Favored Class: Wizard
Scores
TOTAL BASE POINT BUY (26) RACIAL LEVEL
STR 10 = (+10 (+2 (-2
DEX 16 = (+10 (+6
CON 16 = (+10 (+4 (+2
INT 19 = (+10 (+6 (+2 (+1 (lv4)
WIS 10 = (+10 (+2 (-2
CHA 16 = (+10 (+6
Campaing started at LV 5 in EBERRON
All sourcebook and DMZ are OK
BUILD
1
Wizard 1
Flaw Feat 1: Skill prodigy (Add Perform, Ride, Handle Animal, Diplomacy)
Flaw Feat 2: Mounted Combat
Creation Feat: Iron Will (My DM dont like to buy this feat)
Wilderness companion ACF
Scribe scroll
2
Wizard 4
3
Wizard 3
Level Feat: Combat Casting Feat
4
Wizard 4
5
Wizard 5
Wizard bonus Feat: Improved Initiative
6
ZHENTARIM SKYMAGE 1
Skills: Diplomacy 2 ranks, Handle Animal 2 ranks, Knowledge (geography) 2 ranks, Ride 2 ranks, Spellcraft 4 ranks.
Feats: Combat Casting, Iron Will, Mounted Combat.
Spellcasting: Must be able to cast detect thoughts, invisibility, and suggestion, plus one summon monster spell of 3rd level or higher.
Special: Member in good standing of the Zhentarim
Bonus scrolls x2
Flying mount
+1 level of existing class
Level Feat: Negotiator Feat
7
ZHENTARIM SKYMAGE 2
Bonus scrolls x2
Flying feat
Craft wand
+1 level of existing class
8
ZHENTARIM SKYMAGE 3
Bonus scrolls x2
Spell focus (Conjuration)
Share spells
+1 level of existing class
9
ZHENTARIM SKYMAGE 4
Bonus scrolls x2
Skill focus (Perform)
Flying feat
+1 level of existing class
Level Feat: Summoning Elemental
10
ZHENTARIM SKYMAGE 5
Bonus scrolls x2
Enlarge Spell Feat
+1 level of existing class
11
WAR WEAVER 1 Skills: Craft (weaving) 6 ranks , Knowledge (arcana) 6 ranks
Feats: Enlarge Spell
Spells: Ability to cast 3rd-level arcane spells.
Eldrithc tapestry
12
WAR WEAVER 2
Quiescent weaving 1 +1 level in existing arcane spellcasting class
Level Feat: Extend Spell
13
WAR WEAVER 3
Quiescent weaving 2 +1 level in existing arcane spellcasting class
14
WAR WEAVER 4
Quiescent weaving 3 +1 level in existing arcane spellcasting class
15
WAR WEAVER 5
Quiescent weaving 4
Enlarged tapestry
+1 level in existing arcane spellcasting class
Level Feat: Leadership
16
HEARTFIRE FANNER 1 Skills: Diplomacy 10 ranks, Perform 10 ranks.
Feats: Negotiator, Skill Focus (Perform).
Spellcasting: Ability to cast 1st-level spells.
Special: Must be an active member of the Brotherhood of the Burning Heart and have achieved some degree of personal Inspiration from the dogma of the guild (DM's discretion).
Bardic music (all song only need skills ranks) (Skill prodigy in 1st level) Inspired fight (1 feat) +1 level in existing class
17
HEARTFIRE FANNER 2
Magic flare (1 level) +1 level in existing class
18
HEARTFIRE FANNER 3
Bolster courage
Inspired fight (2 feat) +1 level in existing class
Level Feat: XXX
19
HEARTFIRE FANNER 4
Magic flare (2 levels) +1 level in existing class
20
HEARTFIRE FANNER 5
Prolonged passion
Inspired fight (3 feat) +1 level in existing class
I can change the race
I like Zhentarim Skymage and it is my first time playing a build with it
The idea is to focus on a support wizard who can defend himself.
I would also like to add the FIRE SOULED template (which would complement the construction with Heartfire Fanner)
Race: Arcane Gnome (DMZ 291)
Traits
Ability Scores: -2 STR, +2 CON, +2 INT, -2 WIS
Skill: Add Use Magical Device as class skill
Small size: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks.
Low-light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers (see page 118) as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions: Gnomes are innately familiar with illusions of all kinds.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. Their innate familiarity with these effects make their illusions more difficult to see through. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.
+4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too. The Monster Manual has information on which creatures are of the giant type.
+2 racial bonus on Listen checks: Gnomes have keen ears.
+2 racial bonus on Craft (alchemy) checks: A gnome's sensitive nose allows him to monitor alchemical processes by smell.
Automatic Languages: Common and Gnome.
Spell-Like Abilities: 1/dayspeak with animals (Arcane Gnomes give this ability).
A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/daydancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + stonehunter gnome's Cha modifier + spell level.
Favored Class: Wizard
Scores
TOTAL BASE POINT BUY (26) RACIAL LEVEL
STR 10 = (+10 (+2 (-2
DEX 16 = (+10 (+6
CON 16 = (+10 (+4 (+2
INT 19 = (+10 (+6 (+2 (+1 (lv4)
WIS 10 = (+10 (+2 (-2
CHA 16 = (+10 (+6
Campaing started at LV 5 in EBERRON
All sourcebook and DMZ are OK
BUILD
1
Wizard 1
Flaw Feat 1: Skill prodigy (Add Perform, Ride, Handle Animal, Diplomacy)
Flaw Feat 2: Mounted Combat
Creation Feat: Iron Will (My DM dont like to buy this feat)
Wilderness companion ACF
Scribe scroll
2
Wizard 4
3
Wizard 3
Level Feat: Combat Casting Feat
4
Wizard 4
5
Wizard 5
Wizard bonus Feat: Improved Initiative
6
ZHENTARIM SKYMAGE 1
Skills: Diplomacy 2 ranks, Handle Animal 2 ranks, Knowledge (geography) 2 ranks, Ride 2 ranks, Spellcraft 4 ranks.
Feats: Combat Casting, Iron Will, Mounted Combat.
Spellcasting: Must be able to cast detect thoughts, invisibility, and suggestion, plus one summon monster spell of 3rd level or higher.
Special: Member in good standing of the Zhentarim
Bonus scrolls x2
Flying mount
+1 level of existing class
Level Feat: Negotiator Feat
7
ZHENTARIM SKYMAGE 2
Bonus scrolls x2
Flying feat
Craft wand
+1 level of existing class
8
ZHENTARIM SKYMAGE 3
Bonus scrolls x2
Spell focus (Conjuration)
Share spells
+1 level of existing class
9
ZHENTARIM SKYMAGE 4
Bonus scrolls x2
Skill focus (Perform)
Flying feat
+1 level of existing class
Level Feat: Summoning Elemental
10
ZHENTARIM SKYMAGE 5
Bonus scrolls x2
Enlarge Spell Feat
+1 level of existing class
11
WAR WEAVER 1 Skills: Craft (weaving) 6 ranks , Knowledge (arcana) 6 ranks
Feats: Enlarge Spell
Spells: Ability to cast 3rd-level arcane spells.
Eldrithc tapestry
12
WAR WEAVER 2
Quiescent weaving 1 +1 level in existing arcane spellcasting class
Level Feat: Extend Spell
13
WAR WEAVER 3
Quiescent weaving 2 +1 level in existing arcane spellcasting class
14
WAR WEAVER 4
Quiescent weaving 3 +1 level in existing arcane spellcasting class
15
WAR WEAVER 5
Quiescent weaving 4
Enlarged tapestry
+1 level in existing arcane spellcasting class
Level Feat: Leadership
16
HEARTFIRE FANNER 1 Skills: Diplomacy 10 ranks, Perform 10 ranks.
Feats: Negotiator, Skill Focus (Perform).
Spellcasting: Ability to cast 1st-level spells.
Special: Must be an active member of the Brotherhood of the Burning Heart and have achieved some degree of personal Inspiration from the dogma of the guild (DM's discretion).
Bardic music (all song only need skills ranks) (Skill prodigy in 1st level) Inspired fight (1 feat) +1 level in existing class
17
HEARTFIRE FANNER 2
Magic flare (1 level) +1 level in existing class
18
HEARTFIRE FANNER 3
Bolster courage
Inspired fight (2 feat) +1 level in existing class
Level Feat: XXX
19
HEARTFIRE FANNER 4
Magic flare (2 levels) +1 level in existing class
20
HEARTFIRE FANNER 5
Prolonged passion
Inspired fight (3 feat) +1 level in existing class