Jowgen
2020-10-07, 04:58 PM
Most recently printed in Lost Empires of Faerun, the Nishruu is a Gaseous outsider with the unique ability to supress the magical function of artifacts while it is in contact with them.
Artifacts do not operate while in contact with a nishruu and for 1 round thereafter.
That seems handy and I want to industrialise it.
Step 1: Contain the Gaseous Nishruu somehow. Get creative.
Step 2: Take the Nishruu into an Antimagic Field to supress it's Absorb Magic ability, as to make it vulnerable to targeted spell effects
Step 3: Cast Invoke Magic, as to then cast Sanctum Spell Trait Removal, temporarily removing Absorb Magic without the need for AMF.
Step 4: Cast Trait Removal again to get rid of the Ex Mind Affecting immunity, dominate the Nishruu
Step 5: Order the Nishruu to enter your air-tight, ideally most durable Artifact Containment Unit of choice.
Step 6: Add other security measures, such as draining the Nishruu's mental ability scores beyond recovery so it can't plot escape later.
Step 7: Add artifact, seal it all up, wait for Trait Removal to expire.
The end result is an artifact in a secure container trapped in there with a creature who's very touch prevents its function.
Thoughts for improving upon this anyone?
Artifacts do not operate while in contact with a nishruu and for 1 round thereafter.
That seems handy and I want to industrialise it.
Step 1: Contain the Gaseous Nishruu somehow. Get creative.
Step 2: Take the Nishruu into an Antimagic Field to supress it's Absorb Magic ability, as to make it vulnerable to targeted spell effects
Step 3: Cast Invoke Magic, as to then cast Sanctum Spell Trait Removal, temporarily removing Absorb Magic without the need for AMF.
Step 4: Cast Trait Removal again to get rid of the Ex Mind Affecting immunity, dominate the Nishruu
Step 5: Order the Nishruu to enter your air-tight, ideally most durable Artifact Containment Unit of choice.
Step 6: Add other security measures, such as draining the Nishruu's mental ability scores beyond recovery so it can't plot escape later.
Step 7: Add artifact, seal it all up, wait for Trait Removal to expire.
The end result is an artifact in a secure container trapped in there with a creature who's very touch prevents its function.
Thoughts for improving upon this anyone?