mcumoric
2020-10-09, 07:56 PM
Motor-mancer
Motor-mancer’s are artificers who make machines that are primarily made for locomotion.
Tool proficiency
You gain proficiency in land vehicles. If you already had proficiency in land vehicles, you gain proficiency in a tool of your choice.
Motor-mancer spells
You gain the following spells at their respective levels.
Level - Spells
3rd - Fog cloud, Grease.
5th - Blur, Misty step.
9th - Haste, Stinking cloud.
13th - Freedom of movement, Dimension door.
17th - Animate objects, Cloudkill.
Construct vehicle
Starting at 3rd level, during a long rest you may construct a vehicle as long as you have tinkering tools on hand. This vehicle can only be operated by you. The vehicle has 8 hours of runtime, after which you must repair it during a long rest.
While in the vehicle your movement speed increases to the amount specified and you gain extra abilities based on the vehicle you chose.
Motorbike
Your movement speed becomes 60 feet.
You gain an attack in the form of a bludgeoning ram on the front of your bike, which uses your intelligence modifier for attack and damage rolls. On a successful hit the attack deals 1d6 bludgeoning damage on a hit and deals an additional 1d8 bludgeoning damage if you moved at least 20 feet straight towards your target before making the attack.
You can take the dash and disengage actions as bonus action while riding your motorbike, though you have disadvantage on saving throws against being knocked prone.
Atv
Your movement speed becomes 40 feet.
You ignore difficult terrain while riding your atv.
You gain an attack in the form of a run over, which uses your intelligence modifier for attack and damage rolls. On a successful hit you deal 1d10 bludgeoning damage and your target is knocked prone. You have disadvantage against any creature that is huge or larger.
You gain half cover from the atv.
Tank
Your movement speed becomes 20 feet.
You gain a ranged attack in the form of a small cannon which uses your intelligence modifier for attack and damage rolls. This cannon deals 1d12 piercing damage on a hit.
While in the tank your armor class increases by 4.
The tank takes up a large creature’s space. (2x2 squares)
Extra attack
Starting at the 5th level, when you make an attack with your vehicle, you may make an additional attack as part of the same action.
Oil slick
Starting at the 9th level, you can use an action to fire an oil slick at a point within 50 feet of you, while in your vehicle. Each creature that starts their turn within 20 feet of this point must make a dexterity saving throw versus your spell save dc or fall prone. If any fire damage is caused within this area, the whole oil slick ignites, dealing 1d6 damage to each creature that starts their turn inside the burning oil slick for the next 5 minutes.
Upgraded engine
Starting at the 15th level, you no longer run out of time with your engine. In addition, while in a vehicle, your movement speed increases by 10 feet.
Motor-mancer’s are artificers who make machines that are primarily made for locomotion.
Tool proficiency
You gain proficiency in land vehicles. If you already had proficiency in land vehicles, you gain proficiency in a tool of your choice.
Motor-mancer spells
You gain the following spells at their respective levels.
Level - Spells
3rd - Fog cloud, Grease.
5th - Blur, Misty step.
9th - Haste, Stinking cloud.
13th - Freedom of movement, Dimension door.
17th - Animate objects, Cloudkill.
Construct vehicle
Starting at 3rd level, during a long rest you may construct a vehicle as long as you have tinkering tools on hand. This vehicle can only be operated by you. The vehicle has 8 hours of runtime, after which you must repair it during a long rest.
While in the vehicle your movement speed increases to the amount specified and you gain extra abilities based on the vehicle you chose.
Motorbike
Your movement speed becomes 60 feet.
You gain an attack in the form of a bludgeoning ram on the front of your bike, which uses your intelligence modifier for attack and damage rolls. On a successful hit the attack deals 1d6 bludgeoning damage on a hit and deals an additional 1d8 bludgeoning damage if you moved at least 20 feet straight towards your target before making the attack.
You can take the dash and disengage actions as bonus action while riding your motorbike, though you have disadvantage on saving throws against being knocked prone.
Atv
Your movement speed becomes 40 feet.
You ignore difficult terrain while riding your atv.
You gain an attack in the form of a run over, which uses your intelligence modifier for attack and damage rolls. On a successful hit you deal 1d10 bludgeoning damage and your target is knocked prone. You have disadvantage against any creature that is huge or larger.
You gain half cover from the atv.
Tank
Your movement speed becomes 20 feet.
You gain a ranged attack in the form of a small cannon which uses your intelligence modifier for attack and damage rolls. This cannon deals 1d12 piercing damage on a hit.
While in the tank your armor class increases by 4.
The tank takes up a large creature’s space. (2x2 squares)
Extra attack
Starting at the 5th level, when you make an attack with your vehicle, you may make an additional attack as part of the same action.
Oil slick
Starting at the 9th level, you can use an action to fire an oil slick at a point within 50 feet of you, while in your vehicle. Each creature that starts their turn within 20 feet of this point must make a dexterity saving throw versus your spell save dc or fall prone. If any fire damage is caused within this area, the whole oil slick ignites, dealing 1d6 damage to each creature that starts their turn inside the burning oil slick for the next 5 minutes.
Upgraded engine
Starting at the 15th level, you no longer run out of time with your engine. In addition, while in a vehicle, your movement speed increases by 10 feet.